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| Save the system |
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Posted by: Jay - 04-13-2015, 05:31 AM - Forum: Suggestions
- Replies (3)
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These frequent crashes have made a number of things evident --
1) Not enough gameplay sources are readily saving the game. (see: player trades and inns)
2) Housing/DISCer progress are entirely under the server's control. (see: all your work before that last reboot resets)
3) They're interrupting the flow of RP/combat far more than anything else. (see: downtime lasting from one to several hours)
There are way too many methods to solve this issue. But please, try to critique with something other than 'but it'll be harder to find bugs' or 'it'll interrupt the flow'.
1) An hourly global save system. Hell, it can be mutually exclusive to reboots. Say the reboot timer is 12 hours, that would mean every hour until the eleventh prompts a global save. Knowing how things usually turn out, this might just crash the whole server unintentionally.
2) Independent Housing/DISCer and player save function. Leave it up to the players when to save their data and homes. If a crash occurs and they lose out, that would likely be their fault. You shouldn't need to be restricted to trades or inn runs to save your personal file, and relogging doesn't even work 100% of the time.
3) Simply cutting the reboot timer to 6 hours (if it isn't already). It was originally that to my knowledge, and the recent crashes have exceeded that standard.
4) All of the above. :geek:
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| Full HUD Removal |
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Posted by: Trexmaster - 04-13-2015, 04:31 AM - Forum: Suggestions
- Replies (2)
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When you press DEL to remove your HUD, certain aspects, mainly the utility belt, remain on your screen.
It'd be nice if -everything- was removed, as that can be annoying for capturing screenshots of the lower portion of the screen.
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| Another Black Beast Report |
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Posted by: mappel6 - 04-13-2015, 02:38 AM - Forum: Bug Reports
- Replies (1)
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So, here we are again, Black Beasts are bugged in yet another way.
I took part in an attack on Dormeho earlier today, and all was fine and dandy. Took out some Black Beasts, fixed some damages, got some XP when it finished. Then, in the same day, Black Beasts attacked Tannis.
Except between the two attacks, I hadn't logged off at all, and I also hadn't taken part in the attack on Tannis at all. Actually, I was AFK for the whole attack, dealing with some problems IRL. And, guess what?
I got experience and even a level for taking part in the attack on Tannis, when I haven't.
Me going AFK:
Noetvel Neahtwenge says "(Sorry. RL drama.)"
***** says "(is ok)"
Log of the attack starting:
OOC Shulker1000: Ronove?
World: Black Beasts are attacking Tannis!
OOC Black Chaos X: SEE IT IS RONOVE
OOC Black Chaos X: HE RETURNS TO KILL US ALL
Log from me gaining XP from this:
You have earned 25225 Experience Points for participating in the defense effort.
World: The Black Beasts attacking Tannis have retreated! The defense effort was great, defeating 30 packs of monsters.
So, yeah, this could potentially be abused in ways. That's all I have for now, though.
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| [BUG/QUE] Staleposte |
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Posted by: Soapy - 04-13-2015, 02:13 AM - Forum: Bug Reports
- Replies (1)
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After some discussion, I realized something.
65% Riposte takes 53 SKI, a pretty average amount.. but 65% Stalemate takes a whopping 80 DEF, and we agree that Stalemate is the more common of the two.
Is this probability/confirmation bias in action, or is the formula for one of them wrong?
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| Player Music Only Toggle |
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Posted by: Slydria - 04-12-2015, 11:01 PM - Forum: Suggestions
- Replies (2)
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Pretty much as the title says, an option to only play music from things like Marching Band and Fun-O-Grams.
Speaking from personal experience, I'd like to hear some of the custom music from players but I don't really want to hear the now repetitive typical game music but I always forget to turn music on for players so I think this would be a nice option.
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| Youkai Targeting System |
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Posted by: zeekyamato - 04-12-2015, 10:59 PM - Forum: Bug Reports
- Replies (1)
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Basically along the lines of new target acquisition after old target dies. When a youkai is click and dragged onto another target to force it to target that creature, more often than not it wont acquire a new target after that mob dies. They'll simply sit there and wait till you force a new target on them, which may or may not solve the issue for the next round, it's essentially just a nucense more than a real issue, but it's annoying if you have a lot of youkai and have to constantly re assign their targets if they try and attack something they arnt suppose to.
It may or may not have to do with them being the one to kill the target, I'll be sure to triple check before confirming this or not, but if another mob kills the target it might create the target lost loop or whatever the youkai is experiencing.
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| Cannot Trade Donation Items |
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Posted by: Bjarn - 04-12-2015, 10:57 PM - Forum: Bug Reports
- Replies (1)
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Trying to trade donation items between alts, and the Golden Pickaxe and the Golden Lockpick cannot be traded without "NO TRADING ALLOWED".
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| Cross-Type Skills |
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Posted by: mappel6 - 04-12-2015, 10:52 PM - Forum: Suggestions
- Replies (1)
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Wanna know what bothers me?
When I can't use that skill I want just because I'm using the wrong weapon type.
Now, I know, I know, Maneuver: Ambidextrous was made for this sole purpose, but what if I don't want to off-hand a sword just to use Sidecut? What if I just wanted to use Turnover with an axe instead of a spear?
That's exactly what I'm about to get at here.
Suggestion: Allow all weapon types to use skills from outside their weapon type, but only after a few conditions are met.
1. Expertise in both the original and new weapon types are fulfilled. Example: If you wanted to use Shinken with a Polearm, you'd need both maxed Blade and Polearm Expertise. However, to use Shinken with, say, a dagger, you'd just need maxed Blade Expertise.
2. The skill in question is beyond a certain level. Maybe 3 for most 5-level skills?
Now, a few more things that make it better to just use the original type:
1. For applicable skills, the hit chance is lowered.
2. The critical chance is lowered.
3. The power is lowered.
These reflect the awkwardness in it. I'd think it would be awkward to use Turnover with an axe. Wouldn't you?
Also, just to note, it's obvious that melee skills would still only be used by melee weapons, and ranged skills would only be used by ranged weapons, and some skills would have to be exceptions, like Arbalest's Cannon skills, due to how they're pulled off.
Well, that's about all I got for now.
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| Housing Suggestions |
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Posted by: Trexmaster - 04-12-2015, 06:34 PM - Forum: Suggestions
- Replies (3)
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- The ability to have additional houseowners in your home.
--> Manage farms.
--> Furnish the house.
--> Promotes other IC responsibility.
- The ability to (or an automatic) save system for DISCers
--> This is due to recent crashes (that don't necessarily rollback characters) always rolling back DISCer progress.
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