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  Twinking rule workaround.
Posted by: TeintaKukoro - 04-09-2015, 12:19 AM - Forum: Bug Reports - Replies (4)

Me and a friend found this and thought it would be best to report it, while not a bug it should be fixed and I wasn't sure where else to post it.

While the new system that stops you receiving items that one of you're other characters had works fine, if the items are placed into a storage container first you can take them on any other character and therefore able to twink.

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  Lazy Beasts
Posted by: Mivereous - 04-08-2015, 04:09 PM - Forum: Bug Reports - Replies (3)

Black Beasts will use Dark Calling when they can easily just walk to you. Might be best to check if they can walk, and if they're not Immobilized or out of range, walk.

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  Rotate Tiles & Hallway Overlay
Posted by: Mivereous - 04-08-2015, 02:51 PM - Forum: Suggestions - Replies (2)

Could we get the ability to rotate DISCer tiles, because sometimes a corner just doesn't quite fit.

And if possible, it would be nice to be able to make tiles overlay like a hallway or arch, like the entrance to Cellsvich.

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  Backed Out of a Corner
Posted by: Mivereous - 04-08-2015, 02:43 PM - Forum: Bug Reports - Replies (1)

[Image: 8D1IFq9.png]

Full Image

Also, Rusty is (hopefully) missing a tile, because neither of its current two tiles match up on the edges.

[Image: Ov1zNoR.png]


EDIT: Long Dark Wooden Tables broke, too. This is with it on layer 30, the highest I could go.

[Image: bqiT8WU.png]

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  Uselessly Useful
Posted by: Mivereous - 04-08-2015, 01:22 PM - Forum: Bug Reports - Replies (2)

[Image: SxnXFj8.png]

[Image: wdBh2oz.png]

CHOOSE. (Best as Other, though.)

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  Rusted Mind
Posted by: Ardratz - 04-08-2015, 12:50 PM - Forum: Bug Reports - Replies (2)

During a Black Beast fight, all 3 beasts used Black Roar and inflicted my character with 3 stacks of fear, one for each of them, I used steel mind to clear the fear away but it only got rid of the first fear I had which meant I still had the fear of 2 of the other monsters instead of getting rid of all inflictions of that fear.

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  Window Locking
Posted by: Trexmaster - 04-08-2015, 08:36 AM - Forum: Bug Reports - Replies (1)

If you go to legend extend, but hit 'no' on the prompt, you cannot close the window, or any other window you bring up.

It also prints 'You must be character level 60 or higher to perform a Legend Extension.' even if you're level 60.

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  Sawrock's and Trex's Class Ideas
Posted by: Sawrock - 04-08-2015, 05:30 AM - Forum: Suggestions - Replies (1)

Duelist -> Weapon Master
Can use accessory slots to hold weapons for sub-attack.
35% STR
0% WIL
35% SKI
35% CEL
5% DEF
0% RES
10% VIT
0% FAI
20% LUC

Archer -> Ranger
Can use half-SKI, half-STR for bow weapon damage, unless full-STR is higher.
20% STR
0% WIL
50% SKI
30% CEL
10% DEF
0% RES
10% VIT
0% FAI
20% LUC

Mage -> Illusionist
Can create copies of self that secretly have 1 HP; attacking a copy makes them get reduced to 0 HP, but if they are within range, they attempt an attack against you.
Can fake other skills to pretend to be other classes. However, these fake skills don't actually do anything.
0% STR
45% WIL
15% SKI
40% CEL
0% DEF
10% RES
10% VIT
0% FAI
20% LUC

Martial Artist -> Grappler
Can throw enemies, carry allies, and smack two enemies together, etc. Can also immobilze people to do various skills on them.
40% SKI
0% WIL
35% SKI
30% CEL
10% DEF
0% RES
15% VIT
0% FAI
10% LUC

Summoner -> Rider
Can ride youkai into battle. Can switch which youkai you ride mid-battle for large momentum cost. Has an invocation that summons random youkai from your youkai list that your allies can ride.
25% STR
10% WIL
30% SKI
30% CEL
0% DEF
0% RES
20% VIT
10% FAI
15% LUC

Rogue -> Architect
Sets up traps to control the battlefield. Traps have different triggers, such as movement, certain attack types, etc.
20% STR
0% WIL
45% SKI
35% CEL
5% DEF
0% RES
10% VIT
0% FAI
25% LUC

Curate -> Doctor
Can inflict statuses to enemies and allies that depend on their skill and their target's vitality.
0% STR
20% WIL
40% SKI
20% CEL
0% DEF
15% RES
30% VIT
0% FAI
15% LUC

Soldier -> Berserker
Can thwack allies with heavy weapons to send them flying towards enemies. Has the option to do a critical-hit-style build, but is mainly strength-based. Can enter a rage that gives them more stat boosts the more they're damaged while in rage. When they get out of rage, they are then drained. In addition, while in rage, if they reach 0 HP, they will not go unconscious. Further damage will reduce the duration of rage, so that if they're at 0 HP and their rage runs out, they will then go unconscious.
50% STR
0% WIL
30% SKI
15% CEL
10% DEF
0% RES
25% VIT
0% FAI
10% LUC

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  SL2 Characters as MtG Cards
Posted by: mappel6 - 04-08-2015, 01:49 AM - Forum: General Discussion - Replies (9)

So I saw the SL2 Characters as Pokemon thread. So I thought, hell, some of you must like Magic the Gathering, right? So boom. SL2 Characters as MtG cards. Leggo.

I'll start. Also, feel free to turn your character into either a Legendary Creature or Planeswalker. Or both. Or something else entirely, like a land, somehow. Or use your house as a land that benefits your character's Legendary Creature/Planeswalker.

Now, I must mention, I have a specific... obsession with transforming creatures.

Soveliss Hansir, the Lost One {3}{R}{B}
Legendary Creature - Hyattr
Effect: When this creature attacks, place one Void counter on it.

{1}, Remove one Void counter from Soveliss Hansir, the Lost One: Deal 2 damage to target player or planeswalker.
{2}{R}{W}{T}, Remove 5 Void counters from Soveliss Hansir, the Lost One: Transform Soveliss Hansir, the Lost One.
Stats: 3/3

Noetvel Neahtwenge, Returned
Legendary Creature - Hyattr
Effect: Flying

This creature is Red and White.

{W}: Regenerate Noetvel Neahtwenge, Returned.

When Noetvel Neahtwenge, Returned is regenerated, transform it.
Stats: 5/5


I feel as if this guy's pretty fair. Anyways, let's see what you guys can come up with for your characters.

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  Wood Gathering vs Wood Cutting
Posted by: Trexmaster - 04-07-2015, 11:10 PM - Forum: Suggestions - Replies (4)

Felling a tree shouldn't yield less wood than digging through a single stack or two of wood piles.

I propose wood gains from chopping trees should be higher than 1s and the occasional 2, perhaps based on the tool you're using?

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