Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 824
» Latest member: JustTouhou
» Forum threads: 11,530
» Forum posts: 57,687

Full Statistics

Online Users
There are currently 143 online users.
» 11 Member(s) | 129 Guest(s)
Bing, Google, Yandex, Mewni, Nekojinn, Sawrock, sirtrex, Tana, WaifuApple

Latest Threads
Lolzytripd
Enchantments

Forum: Balance Fu
Last Post: Lolzytripd
1 hour ago
» Replies: 1
» Views: 31
Lolzytripd
Skill slot hubris

Forum: Balance Fu
Last Post: Lolzytripd
1 hour ago
» Replies: 4
» Views: 37
Tana
Totaller control

Forum: Suggestions
Last Post: Tana
1 hour ago
» Replies: 5
» Views: 132
Rendar
This update is just.. kin...

Forum: Balance Fu
Last Post: Rendar
1 hour ago
» Replies: 10
» Views: 320
WaifuApple
Disastrophism 2 Mapping O...

Forum: Bug Reports
Last Post: WaifuApple
2 hours ago
» Replies: 0
» Views: 27
TheGhostlyKnight
[3.00J] The Great Tortois...

Forum: Bug Reports
Last Post: TheGhostlyKnight
2 hours ago
» Replies: 0
» Views: 11
Tana
Grinding Sucks 4 ft. Dias...

Forum: General Discussion
Last Post: Tana
3 hours ago
» Replies: 17
» Views: 799
Autumn
Sheathsword/quickdraw tri...

Forum: Suggestions
Last Post: Autumn
3 hours ago
» Replies: 4
» Views: 113
Poruku
Korvara Arena NPCs

Forum: Suggestions
Last Post: Poruku
5 hours ago
» Replies: 3
» Views: 113
Poruku
Soggysara

Forum: Balance Fu
Last Post: Poruku
5 hours ago
» Replies: 8
» Views: 879

 
  Chain Casting
Posted by: Rockabye - 02-02-2015, 02:11 PM - Forum: Suggestions - Replies (11)

So I figured I would pitch a skill for Evoker, seeing as Charge Mind is currently the go-to buff skill. Variation is always nice.

Quote:Chain Casting - 2M

The user begins casting at high-speed, reducing the momentum cost of all Mage and Evoker spells (excluding Invocations) they cast by 1 for the remainder of the turn, but preventing them from using the same spell twice. Cannot be used while under the effects of Charge Mind, and for the duration Mage and Evoker spells use only 80% of WIL.

Rank 1: Learn Skill. 20 FP.
Rank 5: If High-Speed Divine Words is active, the momentum cost of spells is further reduced by 1.
Having a momentum cost of 2 means the most we'll (probably) see cast in a single turn would be 5 spells, if High-Speed Divine Words was activated in the previous turn. This may seem ridiculous, but the total cost of achieving this is 7M and 40 FP, more total than Charge Mind, and they won't be able to increase the damage through Charge Mind's effect, meaning this skill is about quantity over quality (the complete opposite of Charge Mind). A possible advantage is that the caster could hit more elemental weaknesses (and in the case of some skills inflict more status'), but they could just as easily hit more resists. My hope is that this adds a strategic alternative for Charge Mind to Evoker's arsenal, and encourages the use of Evoker spells that are normally untouched.

A possible tweak that this may need is only working for Mage and Evoker spells, but I would like opinions on that before any change is made to the suggestion, as well as opinions on the idea as a whole.

Print this item

  Love Fish! School Idol Project
Posted by: catabur - 02-02-2015, 07:55 AM - Forum: Suggestions - Replies (1)

As it stands, there is only a few reasons to actually fish: getting fish meat for food items or the swordfish for the swordfish sword. I've thought up a few things to make fishing a bit more exciting and usable by more that 2% of the SL community. For better or worse, really.

Uncommon and Rare Fish Breeds:
A way to make fishing seem more profitable is to make a series of 'discolored' fish from the usual ones and increase the market value from 5 to 10 (which would give you a gain of 4 instead of 1 not including pole). There could even be golden ones that have a market value of 25 (which would sell for 12, netting you a gain of 11 not including price of fishing pole). This would make being a fisherman a more profitable job that doesn't overshadow spelunking. This would also be the most common thing to get out of my list of obtainable ideas.

Really, as it stands, you're only getting +1 gain from getting fish and selling them, making it quite the useless job position when you could get about 10 murai per battle at level 15 or whatever.

Alternatively, the market value could increase based on size instead of small, medium, and large all being the same.

Rise of the Fish People:
An event that makes you fight one fish-based monster, basically. Scaled to level and only one, so anyone should be able to take them out. There could also be a chance of damaging the fishing pole instead of fighting or perhaps only when losing to the singular fish monster.

Message in a Bottle:
Functions as more of an in-game lore blurb that holds different information. A message from a worried sailor nearing a dark zone, perhaps? An aggressive scholar's opinion on the current state of the Church Knights? Really, could be anything. [strike]Perhaps the journal about a mad captain swearing he saw fish-like people in the ocean and forcing his crew to search for them.[/strike]

Would, along with the "Rise of the Fish People", be less common than the discolored fish and regular fish, so you don't get Captain Gangplank's recipe to the most nutritious orange juice drink in all of Sigrogana three times in a row.

Rods of Ages:
Working off the first idea listed, there would be a 'Well-Maintained Fishing Rod' that gives a greater chance of catching discolored and golden fish, while also being slightly harder to break, and a 'Masterwork Fishing Rod' which would grant an increased chance of catching golden fish and being even more difficult to break. The WM Fishing Rod could be priced at 60 murai, while the MW Fishing Rod could be priced at 120 murai or badges.

Heck, the regular one could work off a "durability" of 4 while the WM rod could work off 6, and the MW rod be 8. And none of them can be repaired due to fish rod-repairing skills being lost ever since Heaven's Contention. [strike]And an unbreakable one for 100 asagoronies.[/strike]

Booty Ahoy!:
A small chance for accessories, and maybe boots, to be obtained from the depths of the ocean! Who would throw away a perfectly good blood jewel? An angry vampire probably. The loot-range could work off the same as a high-leveled dungeon. I thought about possibly adding random crap such as seaweed, oranges, and the likes along with these sort of things, but thought it would be too encumbering to a good, ol' fisher.

Probably the least common, too.

Fish, Fish, Fish!:
More fishing spots would probably help instead of just the Jammer's Cavern and Dormeho, even if it is Sigrogana's dock and kind of a fishing village. Lispool's frozen lake could probably be used for ice fishing. And maybe a fishing pond in houses for privatized fishing and shut-ins.

From the most common to least in terms of fishing: Regular Fish, Discolored Fish, Message, Fish-Attack, Golden Fish, Booty

Print this item

  [Item] Monster Bait
Posted by: Someone - 02-02-2015, 04:30 AM - Forum: Suggestions - No Replies

Suggestion:

Consumable item that increases enemy encounter rate for a fixed period in Permanant dungeons, and causes mobs to notice you more in random dungeons, and be more aggressive in trying to battle you.

Print this item

  Guards and Metagaming
Posted by: Suspicious - 02-02-2015, 02:30 AM - Forum: General Discussion - Replies (14)

Well, I've only experienced this maybe once, but I've heard a lot about this occurring with others, and it has come to due inevitability.

Guards are using Skype and other such services to call for backup. While in and of itself this is not immersion breaking (if you're in the middle of Cellsvich you should expect to get a half dozen guards swarming on you if you so much as litter, walk on the wrong side of the road, or sell donuts), it is immersion breaking anywhere outside of a town, or in a place like Law's End (COUGH http://www.neus-projects.net/viewtopic.p...amp;p=3867 COUGH), but the latter bit has already been resolved.

I'm going to make clear now that using ANY sort of direct communication to 'phone for help' is straight up against the rules. Quoth the wiki:
---------------------------------------------
4 - You cannot attempt to call in 'backup', in any shape or form, for a fight. This includes (but isn't limited to) trying to use laplaceNET during or right before an engagement. Trying to ignore RP/PVP Requests until your 'backup' arrives falls into the same category, and will be punished accordingly.
---------------------------------------------

This should go for guards as well. I'll reiterate: you can communicate in Skype all you want, but no one should be able to assist you if they aren't a reasonable distance from the fight to begin with (like literally right there). I've had it officially from Dev that it's 'more than a couple of miles' from Cellsvich to Dormeho by foot, so, given most fights are resolved in a matter of IC minutes, there is no way to get to such a fight in a timely manner unless you're some kind of Usain Bolt on magical steroids or have a strong desire to die of Void Poisoning through 'unsafe teleportation'.

Comments and discussion in this regard can continue freely below.

Print this item

  Maintaining Your (Battle) Weight
Posted by: Grandpa - 02-02-2015, 12:39 AM - Forum: Suggestions - Replies (8)

I believe Battle Weight should have a base of ten, which should have every point of strength added on top of (AKA, not only increase after ten strength). Or changing the calculation to STR + VIT/4. The reasoning behind this is the fact that beginning players instantly go over the minimum from the base equipment that they buy. Along with the fact that it would just be nice for people with lower strength. You could argue that they should just get packrat and/or the weight reducing passives but even with all of that, it's just not enough for many. Some (most mages) don't even have more than 20 by the time they're level 60.

Print this item

  Eating Effect Tiles
Posted by: Ryu-Kazuki - 02-01-2015, 08:32 PM - Forum: Bug Reports - Replies (6)

When tiles created by spells overlap on top of each other and their duration ends, the older set of tiles deletes the newer ones that were just created.

[Image: e4786ebe38024be672b60b0bfe15632e.png]

Tiles created with Blazing Crystal Rose. The Southern ones are the older ones.

[Image: 4b3d76eedffea46437287446ace9bd6b.gif]

When their duration ends, the newer tiles remain.

[Image: 9a7eefd89cc320abc80dcab1b8085504.png]

Dark Water created by Black Bubble.

[Image: cbd43b2e5b634cd90806258292b96869.png]

In this image, you can see that the Southern set of tiles deleted some of the newer ones in the Northern section when their duration expended.


I know Sear has done this before, although I'm not sure about Famuiga, Miu, or any of the traps. It seems ones created by Blazing Crystal Rose are fine though, I'm not sure about any other elemental impact tiles, granted I was using a badge for the Blazing Crystal Rose.

Print this item

  New music!!
Posted by: AudioFreakXD - 02-01-2015, 05:29 PM - Forum: Submissions - Replies (9)

Composing some music today.
Here's a little nice village track.

Village 1
https://soundcloud.com/audio-freak-2/village1

Law's End
https://soundcloud.com/audio-freak-2/laws-end-2

Battle Theme - Tears
https://soundcloud.com/audio-freak-2/tears

Title Theme - Tears
https://soundcloud.com/audio-freak-2/tearstitle-screen

Print this item

  Lore Questions: February (2015)
Posted by: Neus - 02-01-2015, 03:42 PM - Forum: Lore Questions - Replies (17)

This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;

1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.

That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.

Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)

Print this item

  Staff on... Nobody?
Posted by: Ryu-Kazuki - 02-01-2015, 12:59 AM - Forum: Bug Reports - Replies (4)

[Character name here] uses Restrain (Staff) on !


That's the message I get when I use my staff on an enemy. It doesn't display their name, just a blank space. I'm not sure if it works on any other staves.

Print this item

  Lore Blurb
Posted by: Dinogun - 01-31-2015, 11:00 PM - Forum: Bug Reports - Replies (1)

Pretty minor, but this Lore Blurb cuts off at protectio...n.

[Image: JO9mxkV.png?1]

Print this item

Sigrogana Legend 2 Discord