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  Butter what?
Posted by: Ryu-Kazuki - 02-28-2015, 02:54 AM - Forum: Bug Reports - Replies (1)

Quote:Your recover 58 Focus Points as the butterfly disappears.

Just a small typo when you activate a butterfly illusion in a dungeon (the dungeon ones, not battle ones). Not sure if it's supposed to say "you" or "your party recovers".

The message also repeats as many times as number of party members you have. So if you have 2 members, it outputs twice, thrice if you have three, not sure about four.

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  List of Status Effects
Posted by: Ryu-Kazuki - 02-28-2015, 01:28 AM - Forum: General Discussion - No Replies

This is a request to Dev when he has the time to provide a list of all the status effects that still need 16 x 16 icons. I'd like the ones I haven't provided icons for yet (since I just dumped about 28 in the submission forum the other day); just so this helps me out, help Dev out by making icons for them, and that way I din't have to hunt them down. No rush or anything, it just allows me to know and get ideas on what to make so all of the status effects can get icons.

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  Eh You don't' really /need/ The Contract.
Posted by: Kavoir - 02-27-2015, 04:42 AM - Forum: Bug Reports - No Replies

Okay so you can enter Chaturanga's and Lispool's summoner houses without The Contract Skill
[Image: 7c9c4dd608.jpg]
[Image: 2721139030.png]

And Recruit Youkai you can summon them but you do not get the blue thing on the side.

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  [BUG/QUERY] Faithful Gentle Torrent
Posted by: Blissey - 02-26-2015, 11:13 PM - Forum: Bug Reports - Replies (6)

Gentle Torrent, in tandem with God Rod, applies FAI (whether half or full dependent on where your staff is equipped) to the total damage calculation. Is this intentional?

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  Invocation Locomotion
Posted by: Rendar - 02-26-2015, 08:31 AM - Forum: Bug Reports - Replies (5)

So, Invocations are working exactly how they said they were forever ago. I took a 350~ damage vydel whilst invoking and .still. somehow was invoking.

I have 86 WIL in combat. If it worked as advertised < See: ((350-86)/2) > Then it should have been broken.

Instead, it didn't break until I casted graft on myself forgetting. I tested this twice.

As it is currently, R5 invocation talent is doing

(DMG/2)-WIL which is pretty much completely unfair. If I take 350 damage my invocation should break considering the attack NEARLY KILLED ME.

Way to fix: Throw the division in later rather than the total damage being divided. It says it does otherwise on the talent so yeah.

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  Absolute Terror
Posted by: Soapy - 02-26-2015, 03:38 AM - Forum: Bug Reports - Replies (9)

You can Blink into bushes, becoming untargetable.

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  Anyone collecting amiibo?
Posted by: Knight613 - 02-26-2015, 01:57 AM - Forum: Fruity Rumpus General - Replies (18)

If you are thinking about it, it isn't too late to back out.

[Image: B-u7h8WUMAEewsi.jpg]

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  Not so raging traps
Posted by: Someone - 02-26-2015, 12:20 AM - Forum: Bug Reports - Replies (2)

With the newest update it would appear that raging gust traps do not trigger at all now, when stepped on by another player.

Edit:

Upon further testing in another battle, they -did- indeed trigger. The cause of the inital non-triggering is unknown...

2- In another fight they declined to trigger once more. I used crystal wind to move the opponent to make them trigger it, which usually works great but not now.

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  [QUE] Stubborn Youkai
Posted by: Ryu-Kazuki - 02-25-2015, 03:26 PM - Forum: Bug Reports - Replies (1)

Leveling up youkai doesn't seem to raise their friendship level. I tested on a level one youkai for about four levels, and the bar hasn't budged a millimeter yet. Is there a certain number of levels you have to do?

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  A change to Poison and Burn.
Posted by: Autumn - 02-25-2015, 09:56 AM - Forum: Balance Fu - Replies (2)

It should be noted that Poison and Burn do basically the exact same thing, a turn based damage status effect that deals damage every turn, that's great, its a staple among most RPGs, however I believe that there could be a possible change to give it a bit more interesting elements other than "Hah, now you're taking damage every turn."

Generally poisons kick in faster when the victim is moving, and after a while impedes movement, so I propose that poison damage be lowered, however it lowers the Victim's move by 1(or several depending on the poison level) and doubles the damage of the poison if the target moved in the same turn.

Burns hurt, and when anywhere on your body is burnt taking sudden movements can hurt even more, I propose lowering burn damage, but making it so the target using an attack or melee skill while burnt will double the burn damage.

A few other suggestions could be made but it seems like this could be a fun addition to two rather dull statuses and giving players a way to strategize, adapt and counter play those statuses, thanks for reading.

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