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Skin messed up? Check here. |
Posted by: NXP - 02-24-2015, 06:04 PM - Forum: Bug Reports
- Replies (2)
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For some reason I have got a bug or something where the character box has become a long thin line making it so I can not do anything. No one in chat has been able to help change it although I have been given a way to brute force my way onto the game. I have tried relogging , resizing, altering resolution, clearing cache, uninstalling and reinstalling byond, and other work arounds given by the playerbase nothing fixes the problem however I can access one character with the save-load method. This issue persists over multiple keys.
http://tinypic.com/view.php?pic=2n7jcle&...Oy34XyNAeV
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House Furniture Adjusting |
Posted by: Murderfox - 02-24-2015, 04:50 AM - Forum: Bug Reports
- Replies (3)
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House Furniture Adjusting can cause lag to those near you, if they are in the house whilst you are doing it.
Not sure if this lag is much worse than that, or just a local thing.
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[QUE] Null Flow |
Posted by: Ryu-Kazuki - 02-24-2015, 02:21 AM - Forum: Bug Reports
- Replies (1)
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Advancing Flow doesn't not give you Void Energy when you evade an attack at melee range, nor if you avoid a riposte. Is this intentional?
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New house is broken and I'm locked out |
Posted by: Kalrah - 02-23-2015, 08:23 PM - Forum: Bug Reports
- Replies (4)
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![[Image: uocq1fU.png]](http://i.imgur.com/uocq1fU.png)
So I recently purchased a new house, though it seems to be having a few issues. For starters, I had walked into the house to verify that I had indeed claimed it and to lock it, though the lock button never turned red and upon trying to exit, my screen went black. I reset the game and was sent back to the character creation room, from which I left back to Cellsvich. I did a few other things and returned only to find I was locked out of my own house. My ticket had this message for me when I used it:
"We couldn't find a house, and so this ticket has been reset, so you can use it again."
I still appear to have ownership over the house however, and can move out/change the sign/door/etc. I have not yet tried it yet however. The 500 murai fee has sort of dissuaded me, though I will update the thread with the results if this is a recommended course of action. The banner is also white and not transparent like the other default banner claimed houses use. Resetting to default also does nothing.
I'm not in any real hurry, so feel free to take your time with this. As long as I get my house functional in the end I'm cool with it. I'll update this as more information becomes available.
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I put on my robe and pope hat. |
Posted by: Soapy - 02-23-2015, 04:47 PM - Forum: Balance Fu
- Replies (10)
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So Detailed Care is kind of ridiculous.
With Malmelo, even a Shaitan leveled as Arbalest/BK can make an effective healer, what with being able to restore 24-36% of the entire party's max hp for 4M..
And that's not even the worst part. With the right setup you can Graft for near 300, maybe even more. That's a one turn full heal for a tank, and even one cast for some characters.
This trivializes PvE and dominates PvP, turning the former into management of your hunger bar and the latter into.. bad words.
It does have (very few) counters, so here's what they are and why they aren't good enough:
- Black Bolt
+ Has additional effects
+ Only the damage can be reflected
- High FP and VE costs, making it only viable as a Void Mage
- Silence is wasted on a Curate without Hexer
- Darkness is easily resisted
- Void Assassin only
- Interference Shell (arguably the best option)
+ Has additional effects
+ Only the damage can be reflected
+ Very long duration
- Requires overcharge
- Can be dodged
- Magic Gunner only
- Black Static
+ AoE
+ Can't be reflected
- Low damage scaling
- Decent FP cost
- Chance-based infliction
- Hexer only
So I propose lowering it to 5-8% per Rank.
That is all.
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Magnetization - Expanded |
Posted by: Murderfox - 02-23-2015, 04:04 PM - Forum: Suggestions
- Replies (4)
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For some time I was playing as a mage with a geomancer theme, wondering why most of my spells cant trigger magnetization. However, I just thought I had the wrong earth spells or combinations to make the magnetization trigger or to place them on enemies. I was asking people in OOC or venting my frustratation at the predicament.
However, as of recent - I have been led to believe I was in fact not only using the wrong spells / abilities / skills - but None of the mages magic commands even cause a magnetization effect. Only benefit from it being activated.
I am now kind of confused, and somewhat left wanting for this as a mage.
My suggestion would be that Isendo/Magaisendo/Stone Dragon added this effect, or Astral Belt caused it to those whom attacked the target as well as the mage/target becoming magnetized as well for the positive effects if there are any.
Why I like the idea of Astral belt doing this:
It could be used for WI/STR based 'Spell blade' classes as a form of tanking mechanic. It could be used to do more damage for mages with their abilities that already pay off well from it, or to add a new synergy with other classes. I know mages have good synergy already, but it's just a suggestion, after all.
Tell me what you think below!
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Exu.. GALIFA! |
Posted by: Soapy - 02-23-2015, 03:46 PM - Forum: Balance Fu
- Replies (21)
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So, Exgalfa kinda sucks in most situations.
Exgalfa would kinda suck even without Fire being the easiest element to reduce/nullify.
Instead of the current:
Quote:Every fireball has an even chance of dealing plus or minus 2*Rank extra damage. This chance is improved with LUC, however.
How about something like:
Quote:Every fireball deals a random amount of increased damage based on Rank. This damage improved with LUC, however.
Starting at 1d6, so Rank 5 would be 1d10, meaning a max of 60 extra damage total. LUC would be able to boost rolls lower than 10.
Also, Overload still needs a nerf to only 3-4 bonus damage per point.
This was in an actual fight, without Charge Mind.
Quote:Affluent Alchemist's turn.
Breezy Individual takes 654 Lightning damage.
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[Bug] Arena wall and Gust traps |
Posted by: Someone - 02-23-2015, 12:57 AM - Forum: Bug Reports
- Replies (5)
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If you set a gust trap on the lower edge of the arena, if people are standing on the edge OUTSIDE, they are dealt damage when the trap is triggered.
Also, you can set traps in the wall.
Edit: Oh, and they're raging gust traps
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