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House Access |
Posted by: Ryu-Kazuki - 02-22-2015, 10:10 PM - Forum: Suggestions
- Replies (6)
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Currently, access to houses in many occasions can be a pain; doors, not placed on the map, and other things. These are some suggestions to help alleviate these scenarios.
Doors
First off, from what I've heard about doors (mostly because I'm too lazy to confirm this), sounds pretty dumb (unless I knew why); considering they only provide 10 keys per door. I don't like that, myself, at all; I think doors should produce an infinite amount of keys, not limit how many people can get one for it. It's very inconvenient, especially for guild houses and things.
New Door Types
Code Doors - Doors that require a certain number sequence punched in through a "keypad minigame". Why? Keys don't flood the inventory, and it makes things a little interesting.
Listing Only - Door that grant access only to certain people via a list that the house owner gets to put people into it.
Password Doors - Doors that the owner has provided a password that a character has to say, via an input box prompt, in order to open it.
Some of these doors would be fitting for areas that people wouldn't want keys, and of course, keep keys from flooding the inventory.
As for houses, especially ones not placed on the map, there are two things that would be nice to have added (much like the old House Owner Rights, so others can help build it and stuff; but that's another topic for later).
House Whitelist - The whitelist has two functions, normally, it is a list of characters the house owner can make so if the house is locked, only they can still get in; and the on/off function (so players can turn it off in the event they need to build and lock up the house).
Public Portal List - Some houses are businesses, or houses for large families (especially those who have multiple players that live there), and housing space isn't always available. Public Portals though, are for those such businesses. Houses would gain an icon, much like the lock one (except it looks different), to allow them to make the house public; so when players bump into the Asago portal, it prompts them with "Own House", "Whitelisted House", or "Public Portal", allowing both players who want to go to that house/business to be able to do so, and allowing business/house owners access to their house if they're not online, that way they don't have to wait for the ever rare on map house spots to appear every few months or so.
These two suggestions can be put in one new icon on the HUD when in your house; like a "house settings" button that looks like two cogwheels, or just a house where the lock button used to go (merging the lock button inside the house settings menu).
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Lukewarmtouch |
Posted by: Ryu-Kazuki - 02-22-2015, 05:30 PM - Forum: Bug Reports
- Replies (2)
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The ice damage Frosttouch's status is supposed to give is resistable, despite it's description saying it isn't.
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RP 'power' |
Posted by: Sarinpa1 - 02-22-2015, 02:40 PM - Forum: General Discussion
- Replies (15)
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Putting it here, despite the fact it may look like a suggestion, because it's pretty obscure and I'd just like to hear opinions regarding this.
As we all know, currently the roleplay in Sigrogana in terms of villainy, etcetera is pretty poor.
I'll put some examples - Guilds that were made and despite having some sort of an evil plot behind them, such was known only OOCly
Dark Void : These folk wore creepy armors, some of them were pretty polite, some less, but they were in the eyes of public a Mercenary Group. Something pretty common.
There was a bit of villainy-ish plot to it which I won't really disclose but it was known only OOCly. And they got ganked horribly, as some people began to just spread rumors villynilly, fucking them over sideways before they could even do anything. ( As some may recall, they simply overtook Laws End, but given they provided aid and some law to the region, it wasn't even...evil.)
Host of Enma : It was simply a religious group. Later it devolved into nonsense because things, but when there were like three members and neither of us did anything, anything wrong at all, we had people invade shrine, claim brainwashing againts -all- evidence and slandered the guild wherever they went, until it eventualy got demonized in the eyes of public.
Just two examples, despite there being many more.
Point of these examples was, whether they seem remotely evil or even hint at there being a possibility of that, crowds began to go againts them, effectively making villainy impossible to play out proper. And then everyone and their mother resorts to lethal force, absent a proper logical reason, aside from "They're clearly evil!"
I know that some players do more or less private villainy plots, but that eliminates this issue by targetting just a small portion of the community.
And there surely are ways to ensure that you don't just get metad', characters that are somewhat built specificaly againts those villains go to fuck you aside before you do anything.
Almost nobody wants to villain. Because it's doomed to fail before it begins.
I've seen this on Eternia (throw rocks at me pls), where as we know power is granted by sucki- err. Providing good roleplay for the people and bonuses are added to those that even go and create conflict.
Now given how SL works, I know that system isn't entirely applicable, however....
Conflict creates RP that everyone can get involved in. It doesn't necesairly involve any authorities aside from guards, therefore it'd not change a thing in terms of large scale NPC hierarchy.
I think this would be fixed up were villains, or very good roleplayers, or perhaps, some sort of event chars got a power boost, that'd allow them to effectively survive an attack from random casuals that decided to do their good deed for the month.
I realize that with power, comes the responsibility, for someone stronger than others by a noticable amount would likely have the option to eradicate people, fuck up their personal roleplays, etcetera. Which is what brings me to the idea that it could/should be moderated by someone responsible. /stares at GMs. Aaand maybe some help. Idk. I could see it work with some characters that had a clear goal, restrictions on how they can use their power, oocly specified and while immune to random gank because of the power, they'd not just go willynilly abuse players.
muh random brainstorm.
thoughts?
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Metallic and Magical Aegis |
Posted by: MegaBlues - 02-22-2015, 04:35 AM - Forum: Balance Fu
- Replies (8)
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So, +8 Def or Res for four turns, for twenty FP, is gross and no one would ever use it.
Shields already do the job of the Aegis skills much better, as Guard is always available without Momentum usage, and doesn't cost FP to use. Shields also grant some form of elemental resistance, usually.
The cost of these skills need to be decreased, or the duration needs to be increased, or the effects made more powerful.
Or regular Shields made worse.
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Corner of Restraint Order Requests |
Posted by: Chaos - 02-22-2015, 02:01 AM - Forum: Sigrogana
- Replies (7)
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Quote:You quietly slip through the door, and take in the bare, wooden room before you. A single, unoccupied wooden chair stands in the middle of the room. You look at the single piece of furniture, mentally questioning as to why you could no longer just waltz up to a Guard and request a restraining order.
'We've had quite a bit of requests, and most of the time, the Guards were either too busy or forgot about what they were reporting.' You recall, from asking the Guard just outside this room. 'The Captain didn't think that making them hold a bunch of papers for it was a good idea either. I guess this was the best he came up with.' The Guard shrugged.
Setting your thoughts aside, you take a deep breath and walk in. Might as well get this over with, you figure, taking a seat in the only chair that occupied the room. Two seconds after you seated yourself, a square-shaped light softly illuminated the center of the wall ahead. Judging by the shadow of a human in the light, you believe that it's a window.
"Greetings, citizen." An androgynous voice greets you, though it seems like the voice is coming from all over the room. "We apologize for the strange setup, but rest assured, we only wish the best for the safety and privacy of everyone involved." You can hear the faint sound of a pen clicking, briefly accompanied by what seems to be writing upon a parchment. "You are here to request a restraining order, correct? In that case, I just need to ask you a few questions."
Due to how many pleas for Restraining Orders weren't actually answered, I've decided to have a topic for people to throw in their requests. Two things you should follow:
1. No one except the character who's doing the request, anyone they spill it too, or the Guards will know about the request they put in. Anyone trying to metagame this knowledge will be punished.
2. Do not bother me or anyone else about your request. I will check this on a daily basis. If I apparently delete your post, that means I've either taken care of it or rejected it.
3. To send in a request, (have your character) fill in the following questionnaire:
Quote:Who is making the request:
Who are you requesting a restraining order against:
Why are you requesting a restraining order against them:
Is there anything else you would like to add:
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Charm Change? |
Posted by: Neus - 02-21-2015, 08:48 PM - Forum: Balance Fu
- Replies (14)
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Since charm is a bit of a controversial status, would it be better if the effect were as follows instead? Obviously effects that inflict Charm would be looked over if this change happened.
- Charm reduces damage by the victim to the causer by LV%. (Essentially a reversed Hunted.)
- While charmed and within 1 Range of the causer when the causer is attacked, the victim may throw themselves in front of the attack. (Essentially a forced Protect.)
- Taking damage from the causer while charmed will reduce the status duration by 1.
Thoughts? The last two already occur, so it's the main functionality that changes.
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Bugged monster skills |
Posted by: Reikou - 02-21-2015, 12:12 AM - Forum: Bug Reports
- Replies (16)
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The following spells get bugged when cast by monsters:
Stone Dragon: The dragon will actually appear behind the player, thus hitting no one.
Miu: Nothing happens.
Edit
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spiked axeblade not working |
Posted by: Swiftkusura - 02-20-2015, 09:04 PM - Forum: Bug Reports
- Replies (3)
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I have made an axe with the Spiked Axeblade customization and, it as it's -supposed- to be, is designed to be a crit attacthment, designed to increase power, lower durability, and give 10% crit damage
However upon investigation I discovered it was -not- applying the crit damage, as my crits still did the base 1.5x crit damage, nullifying the purpose of the custom entirely, as now it is nothing but +2 power -5 durability without it.
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SL2 Version 1.15b Fixes |
Posted by: Neus - 02-20-2015, 05:48 AM - Forum: Announcements
- No Replies
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Clicky Click - You can now click battle bar shortcut icons to activate them.
Adjusted - You are now treated as having a shield equipped if you have Magic Shield, Metallic Aegis, or Magical Aegis status effects active.
Adjusted - Revised Dullahan lore to make it more consistent with its intentions/help prevent players with OCD from having a heartattack.
- Fixed a bug where Detailed Care was applying to yourself in some situations.
- Fixed a bug where Gentle Torrent was dealing unresistable damage.
- Fixed a bug where Protect could activate even if you were incapacitated.
- Fixed a bug where Soul Generator wasn't triggering if you selected End Turn from the battle bar.
- Fixed a bug where you could Legend Extend into a Lich or Vampire as a Dullahan.
- Fixed a bug where build-up furntiure icon layers were not saving properly.
- Fixed a bug where Dark Invasion's damage bonus wasn't applying. (Please retest and mark the topic as corrected if it's fixed.)
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