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[QUE] Bear Traps |
Posted by: Mivereous - 04-09-2015, 06:06 PM - Forum: Bug Reports
- Replies (2)
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I lined up some regular bear traps and made a level 4 mob run over about 5, and it only did 6 damage to the mobs in the battle. Is it only applying one trap to a mob, or is that a bug?
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SL2 Version 1.20 |
Posted by: Neus - 04-09-2015, 04:35 PM - Forum: Announcements
- No Replies
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[float=left] [/float]
Still working out the issues with crashes, but in the mean time, here's what we added this week. Apologies for the boring looking notes.
1.20
Farming - You can now plant things and harvest the results. The process to plant things usually goes like this:
- Get seeds. These can be created at a Chopping Board.
- Get a shovel, bucket, and a hoe. All of these can be created at an Anvil or Alchemy Station.
- Find a grassy tile away from NPCs and use the shovel to dig a hole.
- Use the hoe on the hole to turn it into farming soil.
- Use the seeds on the hole to plant them.
- Use a bucket at a well or water source to fill it up; then use it on the planted seeds to water them. You'll want to water them often.
- Once they reach maturity, double click the plant to harvest it.
- Notes:
- There is a limit to how many crops you can plant outside of player houses (10 max).
- Once matured, if the plant is not in a player house, anyone can harvest it unless you have a scarecrow nearby (also crafted at the anvil/alchemy station).
- If you have a treasure map that leads to a tile where a crop is planted, you can receive the treasure by double clicking on the farm soil.
Story Updates - Many NPCs are now willing to talk about a new topic; Recent Events, giving their thoughts or opinions on the recent IC event that occured.
Adjusted - Inns now save when you use them.
Adjusted - The Church Expansion has received some new tiles and tiles it was missing.
Adjusted - Missing stamps are now auto-delivered on login.
Adjusted - Jammer Beta's Acidic Reaction skill will now deal 1 Acid damage to you when it's triggered.
Adjusted - Some trees now drop food items when you chop at them.
* Bug Fixes
- Fixed a bug where books could get an empty name until relog if you cancelled the prompt to rename them.
- Fixed a bug where Magaisendo could cause weird icon offsets if you were Airborne.
- Fixed a bug where tiles added as overlays or underlays were not being saved and loaded properly.
- Fixed a bug where the HUD would sometimes display even if you were just sitting on the title screen.
- Fixed a bug where Shared Joy would reduce HP healing effects equal to 1 to 0 instead.
- Fixed a bug where you had to be standing on the appropriate hole in order to receive Treasure Map rewards, instead of just searching the hole.
- Fixed a bug where Akimbo wasn't taking into account weapon modifications of the sub-weapon when determining how many shots to fire.
- Fixed a bug where Air Pressure was missing a good portion of its active space when used by a monster.
- Fixed a bug where houses could unload if the only inhabitants were inside of a battle.
- Fixed a bug where Recklessness and Steel Mind weren't removing all instances of Fear (they were only removing one instance).
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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Buff to Llunel's Decay |
Posted by: Kameron8 - 04-09-2015, 10:54 AM - Forum: Suggestions
- Replies (18)
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Currently, the hex reverses regeneration but does not effect direct healing. Since regen is so uncommon, and I'm (pretty sure) interference can't be dispelled as it is, perhaps it would be fine to buff the hex to reverse all healing into damage? For a debilitating hex, it lacks a whole lot of impact. Switching it to effect all healing makes it a bit more threatening, and can still easily be played around. (Don't use graft on yourself if you see the debuff, durr.)
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Buckets and the Hotbar |
Posted by: Trexmaster - 04-09-2015, 07:43 AM - Forum: Bug Reports
- Replies (1)
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Buckets dont play nice with the hotbar, and despite showing you how many you have, it'll only access one at a time, no matter how many you try to put on the hotbar.
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Farming Suggestions |
Posted by: Slydria - 04-09-2015, 06:51 AM - Forum: Suggestions
- Replies (2)
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Just a few suggestions.
- Having the alchemy plants being able to be planted and harvested. I imagine the seeds would be obtainable from the Alchemy Table as Seeds from their plants.
- Could we be able to reverse tilling the ground? This is particularly problematic for houses in case you want to move your 'farming area' or whatnot.
- Crops being exposed to rain could water them for you?
- Perhaps a watering can that lets you water a 3x3 area but only has one charge so you have to fill it up immediately afterwards, as well as being more difficult to create.
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Potentially Buffing "Pure" Class Setups |
Posted by: Kameron8 - 04-09-2015, 05:05 AM - Forum: Suggestions
- Replies (17)
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I was wondering if it would be reasonable to give people using the same class for main and sub class a reason to do so. Right now, you can get the Specialization trait for a few more skill slots, but it's never really worth it. I'd like to suggest granting people who are doubling down on one class extra SP to spend on that class. That way, they can unlock more of the skills.
As a disclaimer, I don't know all of the classes by heart; so I can't say if this breaks anything balance wise. Also, I'm not sure how much of a headache it would be to code this in a way that doesn't allow people to spend the extra SP, swap out their sub class, then have a beefed up class for no reason.
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