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Downtime |
Posted by: Neus - 03-04-2015, 07:55 AM - Forum: General Discussion
- Replies (7)
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Hello everybody. Two days ago, my desktop gave up the ghost; I believe it's the motherboard.
Unfortunately that means I can't work on the game until I get a new desktop and have a SATA to USB cable delivered. I also will be unable to process any donations until the new desktop comes through. I have cloud backups of the game source, but I was already nearly finished with the update, and I have a lot of other stuff on the hard drive that I would like to recover, which is why the SATA to USB connector is required.
Weather permitting, I am planning to get a new desktop later on today. Once I have that, I can order the cable from Newegg. So, until we're all sorted out, don't expect me to be on the forums much, or have any game updates for you. I'm very sorry about the inconvenience and am honestly very sad about the desktop dying. So, I ask that you all be patient for the near future until I can get everything sorted out.
Thank you.
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Blunt Overdose |
Posted by: Soapy - 03-03-2015, 08:19 PM - Forum: Balance Fu
- Replies (2)
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Quote:--- ROUND 1 ---
Affluent Alchemist's turn.
Affluent Alchemist skips their turn.
Kinu's turn.
Kinu attacks Affluent Alchemist with Broken Krieger and misses them!
Critical Hit! Affluent Alchemist attacks Kinu with Untrained Fist and hits them!
Kinu takes 121 Blunt damage.
Kinu takes 12 Blunt damage.
Kinu's turn.
Affluent Alchemist's turn.
Kinu takes 53 Blunt damage.
Affluent Alchemist's turn.
Kinu takes 133 Blunt damage.
Kinu is knocked down!
Affluent Alchemist's turn.
Kinu takes 177 Blunt damage.
Kinu got back up!
Affluent Alchemist's turn.
Kinu takes 21 Blunt damage.
Kinu takes 21 Blunt damage.
Kinu takes 21 Blunt damage.
Kinu takes 21 Blunt damage.
Kinu takes 21 Blunt damage.
Kinu takes 21 Blunt damage.
This is one turn at only 57 base CEL (and 18 STR).
Hare Discipline is a little bit ridiculous in the damage department, especially considering it's all autohits based entirely on a defensive stat.
I suggest lowering the scaling to 75%.
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Levelling as Summoners - The nightmare continues. |
Posted by: Ranylyn - 03-03-2015, 05:52 PM - Forum: Balance Fu
- Replies (4)
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I have a challenge for everyone to attempt before replying to this.
- Make a NEW (non LE'd) character. Summoner/??? (Normal, pre-promo growths, no existing youkai, etc)
- Do not play as a Lich, Wyverntouched, Hyattr, or Dullahan. (Eliminating 100+% FP races and FP recovery racials)
- Level AS a summoner, ACTUALLY summoning. (Do not just use GS for the regen as you nuke evetrything with Evoker.)
- Do NOT "RELY" on your other class or racials. (A little is fine, but MAJOR emphasis on summoning.)
- Do not only grind. Do some Raids, some RP, etc. (Only you get the exp. This will make your youkai comparatively weak against stuff your level)
- Do not transfer ANYTHING (Money, food, gear, etc) from another character at ANY point. Do not use player shops. (Preventing exploitation
- Do NOT get any help. You are solo. (People don't like partying with summoners since the turns take so long. Sure, you may have friends, but play in the shoes of a newbie summoner.)
My proposed changes are for PVE balancing, and if all you're going to do is bitch about PVP, then kindly back off because you're not helping. I am NOT proposing to buff summoners.I am proposing minor tweaks that will have an absolutely minimal impact on high level summoners (outside of reducing Youkai skill power to also lower their FP costs) while benefitting lower levelled ones.
One at a time, I'll outline why levelling as a summoner is such a nightmare. In italics below each point, I'll address a common counterargument and explain why that counterargument is simply wrong. At the very bottom, marked by a bold header, I'll list proposed changes.
- A youkai needs a maxed affinity skill, or it's growths will be utter garbage. This means that before you can even START summoning, your character will need to be AT LEAST level 6. So right away, your youkai are a lower level than you. Very very early on, this doesn't seem like a problem. Until you factor in that this doesn't even factor in the FP sustaining cost (which you cannot yet support without at least Cracked Mirror) yet, you won't have the means to get multiple Youkai at the start so the rest will be even farther behind, and they can only level once at a time, even from an occurrence that would shoot you up multiple levels (such as Kinu 1) which sets them back even further. And to make matters even WORSE, they ONLY get combat experience! Sidequests? You level up, your Youkai don't! RP exp? You get exp, your youkai don't! Raid experience from scars and completion? You get exp, your youkai don't! It's entirely plausible to get to level 40+ with all your youkai STILL UNDER LEVEL 10!
(As a recent example, I made a new character just last night. I was heading to Dormeho to get my alias right after a Black Beast raid, and repaired a few scars while I was there. As a result, she is Level 18 while her Youkai is level 4. This character still cannot beat the level 10 Jammer Omega in the Jammer Cave, and is broke from repeated attempts. Why? Because she's a summoner who actually summons, her youkai is level 4 due to no scar experience, and her stats are too low to fight it straight up, due to pre-promo growths.)
"Oh, but you CAN catch them up, so quit your bitching!" The only way to catch them up (outside of being level 60 and simply not gaining any more levels is... and get this... grinding them at a place over 10 levels above you, so they get more experience than you. But if you're struggling with things your own level, good luck trying to do this without help! Sure, a Priest/GS can realistically do this now, thanks to Shine Knights, but one specific class combo being able to do something doesn't automatically absolve the issue. That's like saying, as an example, that an idea for a new miniboss type who absorbs every damage type is acceptable because Nihilists exist, when that miniboss can appear in the tutorial battle.
- Next, is the FP upkeep. Early on, you absolutely need Cracked Mirror to sustain a single youkai, as your max FP is so low. Factor in what I said above about affinities, and it's actually closer to level 11 before you can actually reliably keep a single youkai going. As a youkai levels up and becomes less useless, it's cost also increases. This is infuriating for a number of reasons. Does a mage suddenly need more FP to cast Fir just because they levelled up? No, they can leave Fir at rank 1 and it still does respectable damage because it scales with their Will! But a low level youkai is completely useless. While a GS can keep 3 level 1 youkai out to help level small groups up a little faster, by the time they're closer to level 30 (still too low to be of much help against level 50+ mobs) a single Youkai will cost 11 FP per turn, making it 33 (18 per turn after the FP regen, in addition to anything the summoner needs to do, like Reihou to revive the youkai) to keep those same 3 youkai out. This is complete and utter murder for BDPs, as this is over several turns (As a youkai only moves the turn AFTER it is summoned, and nemies will ALWAYS try to run for you rather than the Youkai, meaning that you'll be taking needless damage as you wait for them to either start moving if summoned in melee range, or catch up to the enemy if summoned at a distance) and several battles, as opposed to being able to wrap things up far sooner (for less total FP spent) or for lower costs with other classes (for a comparable number of turns). And I'll even give evoke scaling it's own point below!
Yes. I get why this is needed for PVP. But other games have varying mechanics for PVE and PVP, why can't we? I don't think a class should be such a PVE horror to level as, just to balance PVP. I've addressed this below in my proposed change to suggesting ways to keep PVP the same while easing off on PVE
"Just use food! The tutorial gives you like three loaves of bread, anyways, and cherry pie is only 20 mura!" Yeah, brilliant, those loaves of bread are a whole 5%, so 5% of 30 FP is... uhhh.... 1 FP per battle. And your character gets hungry faster than you can afford those cherry pies, off the 1 mura per fight from the top floor of the Jammer Cave. Even later on, unless you're a lich with Evoker as a main class to maximize FP gains, a store bought 20% FP heal could very well not amount to much compared to the costs involved with playing a summoner. And it gets worse if you're not levelling as some kind of caster, since Summoner actually lends itself well to any theme, so Melee/Summoner is viable, just with far less FP for food to work it's magic with.
Also, "Just install Wawa, duh!" Yeah, half of Wawa's level, with a Luck+Level based chance. So let's say my Wawa is level 8, and I have 4 luck. That's a 12% chance to drain 4 FP. That's not even worth the install cost. Yes, Wawa Install is absolutely amazing once you level Wawa up. But good luck doing that as a brand new character who didn't just grind Wawa up from level 60!
- Youkai skill power and costs. Again, the scaling is bull. I'd rather keep Stat + 10 or so for 15 FP compared to Stat + 60 for closer to 70 FP. Furthermore, this hurts the Youkai as well, due to skills like Energy Transfer and Spirit Regeneration covering a base amount of FP that never scales up with the scaling of the skills. It gets even dumber when you consider that some youkai skills can be evoked from a level 1 youkai for no penalty (Such as Seeker Flame, as it is based off the level of the user, not the Youkai) while the cost increases with the youkai's level for absolutely zero benefit. The only solution? Do not level the youkai up. Meaning it can never be summoned again once the evoke hits that amount you want to spend on the skill.
"But if the costs are lowered, they'll be way too strong!" My suggestions involve rebalancing power vs cost. They won't get their full +60 anymore. I admit that damage could get a little ridiculous sometimes, even outdamaging the strongest possible weapons in the game used with non-cheesed skills. It's little wonder Youkai are considered overpowered! By rebalancing the power vs costs for PVE, I think they'd be more balanced in PVP, too! See my suggestions below!
- The friendship system sounds like an interesting idea on paper. But the Youkai start off rebellious at the base level. This makes early game summoners even more hellish than ever before. Trying to level a youkai will result in it unsummoning itself, and trying to install to save your life (elemental absorb, etc) will result in them refusing. I also think an Evoke failed one time, but that could have been lag and it not appearing in the log, as the other occurrences had messages. And if you're a low level, how reliably do you think you can find youkai gifts? I'm not saying the friendship system is bad. It just needs a few minor adjustments to make new lowbie summoners not an infuriating experience.
I've not spoken to anyone about this yet, so I do not know common arguments in favor of this. I can definitly imagine, but I do not want to put words in anyone's mouth, so I'll refrain from making assumptions. Still, as this is a new system, I suspect it's under some evaluation, like when Battle Weight was new. Like I said, from a base concept, I like the system. It's just too punishing at lower levels.
SO WHAT DO I PROPOSE WE DO ABOUT EACH OF THESE POINTS I'VE LISTED?
Affinity and levelling:
- Add additional benefits to Affinity in exchange for removing the growth boost. Raise the base growths by 10% instead of Affinity's current 15% to compensate. For example, new affinity benefits could include improved loyalty/ easier friendship gains with that particular family of youkai or/and a charisma-like bonus that boosts Youkai stats further if within x many spaces of their summoner. This would let a summoner use a new Youkai immediately at the start of the game (Or rather, once Cracked Mirror has enough levels in it) without perma-gimping them if they don't wait until affinity is maxed, while adding very real reasons to actually WANT to raise affinity rather than simple obligation.
- Add some way of catching lower level youkai up faster. Perhaps giving them improved exp scaling based on how low their level is compared to yours, up to a maximum level of 2/3 as their highest possible boosted experience level If they still only level up once per fight, this will change absolutely nothing at high levels, while allowing lower/medium levels to realistically get Youkai to a state where they're not useless. (Level 30 player, level 1 youkai? Level 20 in 20 battles, so they can start catching up a bit faster, as opposed to taking so long to hit 20 that you're already 40. Meanwhile, a level 60 summoner's Youkai are already level 40 in 40 battles, so this changes nothing for higher level players)
Upkeep FP cost scaling:
Option A: Only apply the scaling to PVP, or maybe make PVE only half-scaled.
Option B: Add a skill to regen some FP (say 10% or 20, whichever is higher) after every battle (Would only affect PVE)
Option C: Something akin to a Dullahan's Soul Generator, where unused M is converted into FP. Encourage pacifist pure summoners as opposed to the stereotype of "LOL SUMMON AND THEN GO ALL OUT WITH MY OTHER CLASS, TOO!" This change WOULD affect PVP, but I personally feel it is balanced, as it would basically let you sustain another youkai by DOING NOTHING, YOURSELF.
Youkai skill scaling
- Instead of Youkai Level PLUS stat (for likely an approximate 120 damage before weaknesses/resistances/defenses) make it Youkai Level OR stat, + A static bonus, just like normal skills, with a slightly larger bonus to account for the lack of weapon scaling (As opposed to a tome's magic boost, or a weapon's power) To compensate for this large drop in power, make the FP costs far more reasonable, more in-line with comparable spells. This will make PVE summoning more sustainable, while giving PVP summoners a balance between a nerf (Much lower output) but at least more sustainability (A healer can't just manage to endure a few rounds and then fight back once the Youkai are drained)
Examples:
- Fairy Lance: Same scaling, bonus and cost as R5 Holy Arrow. Line length can be adjusted. Longer shot costs more FP.
- Parraeta: Asrai Level without bonus, 1:1 drain ratio (As opposed to Asrai Level x 2, and a 1/2 drain.) Costs a flat 25 FP.
- Hunter Wind: Will/2 + Seiiryu Level /2 with no bonus, but causes Lv 15 Hunted regardless of Youkai level. Costs a flat 25 FP.
- Thunder Claw: Str without bonus, if used on a feared opponent, causes Lv 10 hesitation for 2 rounds, costs a flat 25 FP.
- Whirlpool: User's level without bonus. Can be adjusted. Base cost is 10, with an extra 10 FP cost per adjusted range (3-6 range; max range costs 40)
- Seeker Flame: User's Level without bonus. Costs a flat 10 FP.
You get the idea. Much weaker youkai skills, but FP costs that are long term sustainable.
Friendship system
Option A: Start the base happiness level higher, so they're not rebellious little shits right out of the gate. Sure, you haven't earned their trust yet, but a contract is a contract, and you don't just go "fuck this, I'm out" if you have a contract. Why are they giving you a hard time if you haven't gotten them badly hurt yet?
Option B: Allow Affinity Skills to raise loyalty/ happiness, so you can at least prioritize one youkai who will listen early on.
Thank you for reading my wall of text. I'm hopeful for reasonable discussion.
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The Ehryunes Family; |
Posted by: Murderfox - 03-03-2015, 11:50 AM - Forum: Character Biographies
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![[Image: images?q=tbn:ANd9GcTxNuWsmzLYmtykO8Yaf1T...O5Vvd80v0A]](https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTxNuWsmzLYmtykO8Yaf1T81dT4fqSv17hv2ON_Hy4XTAXqO5Vvd80v0A)
Ehryunes Family Crest
Theme:
[ Placeholder and workthingy for the Ehryunes family of Red-Tails ]
Important stuff so far established: - Was a large but widely unknown family of Red-Tails from Oniga. Were known in small communities for practicing taboo or highly forbidden magics to the general public, and gained the trust and discretion to continue said magics in silence behind the closed doors of their mansion.
- About 7-10 recorded generations of the Ehryunes family. The first 7-8 Used the mansion. 7-8 were present during the time Oniga & the continent of Gold were engulfed in sand.
- Following the loss of their mansion (As it was in fact in an area the sands had engulfed) they became nomadic people. Without a place away from Oniga to practice the Mystic art -- they were shunned and likely in danger to return or practice in safety. Thus, the family chose to become nomads who wandered the desert.
- Since the first generation of Ehryunes, it had been a practice to have an intricate family history tattooed to their right or left arm, depending on spell-caster preference. This tattoo recorded the history of each Mystic in the bloodline and would be slowly improved over time, as a new Mystic added a new family trade to it's list. In many ways, this was a lexicon the Ehryunes family could rely on to base their studies upon and improve. Each generation added a new spell, technique or learning from the world that benefited the next Mystic. Upon sealing this information into the tattoo - it became imbued with this knowledge. Once a tattoo was ritually applied to a new mystic - they would slowly come to recall this knowledge in what some might consider a dream.
- Daaj Ehryunes (Most Recent Mystic) specializes in talking and coming into contact with the spirit world. He is proficient in seeing/recognizing spirits/ghosts and trying to help them with their problems. For this reason, he often helps with exorcism requests over the LaPlace.Net -- and can often target problems in a different light to Priests or Magi who would offer to help.
- Each generation may learn from the last - but none of their teachings will be as proficient as the one who learned them. They will know of the teaching, but not be a master of it. This is usually due to a lack of general interest in the topic as they did not discover it. If a Mystic applied themselves to this end, it may be different. However, each of them follows a different path.
- 'Knowledge is Wisdom' is a powerful sentiment within the Ehryunes Clan. Each Ehryunes strives to learn through experience and understanding. A book is worth little to them, until they have read it and experienced the tale. Having the book itself means nothing to them. (metaphorically speaking)
- The family worships specifically Amiras as a focus. Since losing their home - they lost a shrine to the Goddess of Luck. As the younger generations have split off and scattered across the land - they usually create shrines to Amiras within their personal home. Burning incense and playing games of chance are considered ways they show appreciation to their Goddess.
- A common member of the Ehryunes clan is a Rogue, Archer or Kensei. These classes reflect their love for chance and adventure. A Mystic is different from the normal members of the family because he is both restrained by duty and honor to become the next of his lineage. There have been some cases of a Mystic resenting this path - but most have overcome this triviality.
General Members of Ehryunes:
Alive and dead, they are recorded here:
W.I.P
Mystics of Ehryunes:
Alive and dead, they are recorded here:
W.I.P
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Mystic Services Now Availible. |
Posted by: Murderfox - 03-03-2015, 07:39 AM - Forum: laplaceNET
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Utilizing the passed down techniques of five generations - the Mystic services of the Ehryunes Clan are able to help deal with a large spectrum of problems that most medical practices can not and are not certified to help with.
If your having problems with:
-The Recently deceased.
-Curses you just can't shake off of yourself.
-Occult residue such as ectoplasm or Vitriol.
Or you'd just like a friendly and approachable Mystic to:
-Purify a living space of bad juju.
-Bless your children in the name of Amiras and the natural spirits.
-Read your palm.
-Divine if your chicken eggs are off - and how good they'll be when you scramble them.
-Check the meanings of your dreams.
-Create and manage minor Charms and Cantrips that other schooled and refined mages might find difficult!
-Talk about troubling things with a really nice guy.
Then the Ehryunes clan are capable of doing this for you, and much more!
It is worth mentioning most of the services are free, requiring no payment made if they are serious and legitimate requests.
However, some payment may be required for more difficult or expensive problems. Such is the nature of the business.
If you need a Shaman or Mystic - don't hesitate to offer a member of the Ehryunes clan a message.
Contact them with the laplace.net listed below:
Murderfox@l-net.grm
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Ms. Moogle's Market: Custom Requests |
Posted by: THE Xecron - 03-02-2015, 08:47 PM - Forum: laplaceNET
- Replies (1)
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From: lunettekatona@l-net.grm
Dearest Customers,
I am pleased to inform you that I am now providing better customer service through providing custom requests. Do you have a specific item that you have been itching to get your hands on? I might have it! Simply fill out a request form with your name,your desired item(s) the quantity, and, where necessary, its quality and material.
All forms must be either handed to me personally through post to Karazu, Makido's House in Chaturanga or through a response to this message.
When the requested item(s) have been obtained, I shall update this post with the name of the individual requesting and the item obtained, where we can then negotiate a price for said item.
In the event that you have acquired your requested item before I do, please notify me through your laplaceNET.
Lunette Katona
(OOC: All requests must follow the given template structure attached to this post, for my convenience. All fields with an asterisk (*) must be filled in.
One post per item unless it is multiple of the same item, then please ensure you state the quantity. Send it to either my Skype (for those that know it) or as a response to this message. Any questions, please oocly post them here or Skype me.)
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The Yuisen Clan |
Posted by: Ryu-Kazuki - 03-02-2015, 04:56 AM - Forum: Factions
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Written by Planetary Destruction, revised by Ryu-Kazuki.
More to come.
Yuisen Clan Overview
The Yuisen Clan is a Lupine-born family originated in Oniga. Despite being Kaelensia, they are not recognized as Kaelensia by nationality, origin, or ethnicity, but fully Onigan due to being born on Onigan soil. The Yuisen have been around for three centuries, having been engendered by Yasuhiro Yuisen after Heaven’s Contention. The Yuisen are a proud, if at times irascible family who protect their own and love their own above all else. The Yuisen’s main form of commerce is crafting and selling weapons to the public, along with providing military assistance to the Onigan Empire. The Yuisen are most famously known for having assisted Oniga in the Oniga-Sigrogana war ‘about ten years ago’, being one of the many front lines. The most prominent Yuisen during this time period was the current clan leader and the eponymous Yuisen Bloody Fang, Atikita Yuisen.
All children born to a Yuisen are Lupine and follow the trade-mark blue eyes and silver hair. Many have speculated that the Yuisen all seem to look so similar due to in-breeding, but this entirely false. No Yuisen is allowed to wed within the family, and must all wed exclusively – without exception – outside the family. When Yuisen marry, they are not allowed to take the last name of their spouse. Children born of Yuisen must also bear the surname Yuisen upon birth and until death.
Most Yuisen follow the immortal laws of the Goddess of Life, Mercala, while others pay hallowed reverence to Ryart, the Gold Dragon, whom once protected Oniga from being conquered by Zera. Others – though a select few – still pay homage to Bai Ki, the original protector of Oniga, despite having been slain.
The Yuisen women tend to be master chefs and also great combatants. Not many magic users are born into the Yuisen, but great swordsmen and swordswomen are born into the Yuisen, almost as if by default.
The Yuisen are known for their cavorting parties and cantankerous dinners, but aren’t averse to hosting extremely poised and elegant events once in a while.
Prominent Yuisen Members
Yasuhiro Yuisen: Founder and First Clan Leader; deceased
Takehiro Yuisen: Second Clan Leader; deceased
Atikita Yuisen: Third Clan Leader; Yuisen Bloody Fang; retired, elder
Yumiki Yuisen: Head Priestess; Fourth Clan Leader; Yuisen Holy Fang I; retired, elder
Amiki Yuisen: Delegations Premier; Fourth Clan Leader; Yuisen Arcane Fang I; retired, elder
Tsugashi Yuisen: Fifth Clan Leader; deceased
Kimiko Yuisen: Sixth Clan Leader; current Clan Leader
Mikazuki Yuisen: Yuisen Princess, Clan Leader heir
Sinrah Yuisen: Yuisen Princess; Clan Leader incumbent
Tsukino Yuisen: Yuisen Princess; rogue; Yuisen Arcane Fang II incumbent
Yua Yuisen: Yuisen Princess; Intelligence Board Administrator
Sayumi Yuisen:Yuisen Princess; Kyaputen; Army Captain
Kiyoshi Yuisen: Yuisen Prince; Shogun; Army General
OOC Information
Contact Ryu-Kazuki on the forums, or Skype for details on joining the Yuisen.
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Lore Questions: March (2015) |
Posted by: Neus - 03-02-2015, 01:47 AM - Forum: Lore Questions
- Replies (9)
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This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
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Shop disappeared. |
Posted by: THE Xecron - 03-01-2015, 07:41 PM - Forum: Bug Reports
- Replies (1)
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My shop keeper, as the title suggests, has disappeared. It isn't in my inventory nor in the bank and it contained a lot of items. I have no idea if it was due to rent running out or something else, but it isn't in the location I had placed it. I last checked on it yesterday and had paid the rent on it too.
Key Name: XecronAoD
If you need more info on the matter ask away.
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