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Latest Threads |
The Guile in the room
Forum: Balance Fu
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4 hours ago
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Unfortunate Wind
Forum: Balance Fu
Last Post: Poruku
Yesterday, 07:59 AM
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Iterator Mechanation
Forum: Character Applications
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04-29-2025, 07:40 PM
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[2.97b] Ki Woke
Forum: Bug Reports
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04-29-2025, 01:52 PM
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[2.97b] yeah just dodge (...
Forum: Bug Reports
Last Post: MultiWonder
04-29-2025, 12:36 PM
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[v2.96d] Unable to Act
Forum: Bug Reports
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04-29-2025, 05:04 AM
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[2.97b] Misplaced badge
Forum: Bug Reports
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04-27-2025, 10:27 PM
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[2.97b] Slum Lords
Forum: Bug Reports
Last Post: Lolzytripd
04-27-2025, 05:35 PM
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[2.97b] Poisonous Blubber
Forum: Bug Reports
Last Post: Rendar
04-27-2025, 05:30 PM
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[v2.97b] Turn Order Shena...
Forum: Bug Reports
Last Post: Trexmaster
04-27-2025, 02:27 AM
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Spooky |
Posted by: Soapy - 01-26-2015, 04:41 PM - Forum: Bug Reports
- Replies (1)
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Death Knighting removes your health bar until you take damage/heal.
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B.D.P. Reports |
Posted by: Nytingale - 01-26-2015, 12:54 PM - Forum: Bug Reports
- No Replies
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Noticed something -- When the B.D.P.s refresh, there's the chance that some B.D.P.s will remain because of Players being in them. I'm not sure if this affects the B.D.P. Reports to cause this issue, however, I have noticed there's a "cut-off" point on the laplaceNET device, and it sometimes "cut-off" in the middle of the B.D.P. Report for a specific dungeon. The chance on this seems to be also affected by the amount of characters of each Report as well, as sometimes, it seems the "cut-off" is done so "cleanly", there's no other B.D.P. Reports to read... Though, there's usually a few more dungeons about than the 10 or so that appear on the laplaceNET device.
P.S. -- My apologies in advance if this was something that was already spoken about.
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pvp options |
Posted by: Lolzytripd - 01-26-2015, 10:06 AM - Forum: Suggestions
- Replies (2)
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Pvp options
1) an option at the beginning of a fight to allow more than the standard 4 man party to join (party is disbanded after fight)
2) Stylish pvp
3)A group of npcs to aid a side ( rp purposes)
A) bandits
B) undead
C) guards (in town only, or if a guard badge item is in inventory)
D) plant enemies ( doriad outside towns only, doesn't work in oniga)
this would use standard dungeon loading to generate a group of enemies at the level of Player a + b /2 level ( leaders of both parties)
4)back attack
5)in houses, start combat in current positions
6) Slow down turn timers for rp option
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Multi-Team Battles |
Posted by: iDarkCara - 01-25-2015, 08:55 PM - Forum: Suggestions
- Replies (6)
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I was curious about the implications of putting together a multi-team battle system. Where you can have multiple parties fight each-other. In order to reduce lag and confusion, I'd limit it to 2 per party for a max of 8 total people /4 teams for a multi-battle. Is that possible/ something everyone would like? I realize most people want more non-combat updates. But this one could be fun.
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Cape of Fright |
Posted by: Ryu-Kazuki - 01-25-2015, 06:40 AM - Forum: Bug Reports
- Replies (1)
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Status Immunity doesn't seem to work properly.
While wearing a red cape, I was dropped below 25% of my max HP and Status Immunity kicked in while I was feared from a Black Beast's roar and cured me of Fear, but, another one inflicted Fear on me again the next turn when I still had 2 rounds of Status Immunity on me.
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