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  Reaping Scythe and Defensive Skills
Posted by: MakeshiftWalrus - 05-10-2015, 10:40 PM - Forum: Balance Fu - Replies (17)

[Image: zL6SCt7.png]
This is Reaper Scythe, a Ghost skill that very rarely see any use. I propose that in addition to breaking the 'Guarding' effect, it also prevent defensive passives from triggering while 'Guard Break' is active.

It's very hard to defend yourself after your defenses just got shattered, right?

If you have any thoughts, please discuss them here.

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  NPC Options Do Not Appear
Posted by: Ikeda666 - 05-10-2015, 04:22 PM - Forum: Bug Reports - Replies (3)

I had just returned from a dungeon when I went to the blacksmith to get my weapons fixed up. When I went to 'Repair Weapon', there was no text for me to accept or deny the service. No transaction was made, but I tried the NPC that is down at the Arena as well. Same thing. After that, I tried the other NPCs at the Arena. I can take part in arena battles, but I can't use the Inn there. I've included a screenshot of the Cellsvich Blacksmith staring at me in a trance when I ask about repairing weapons.



Attached Files
.png   norepair.png (Size: 213.54 KB / Downloads: 1845)
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  The pie is a lie
Posted by: Trexmaster - 05-10-2015, 10:19 AM - Forum: Bug Reports - Replies (1)

Crafting a Pie of Forgetfullness only seems to yield one despite indicating it creates 3.

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  Fletching Fail
Posted by: MakeshiftWalrus - 05-10-2015, 12:39 AM - Forum: Bug Reports - Replies (1)

Bow range seem to differ when you use the basic-attack shortcut from your hotbar, but only if the hotbar use in question originates from another weapon.

[Image: DYPmdxe.png]
This is using the shortcut attack prior to changing the hotbar skill from basic-attack(sword) to basic-attack(bow)

[Image: Y7ud0vf.png]
This is the shortcut attack post changing the hotbar skill from basic-attack(sword) to basic-attack(bow)
Note the difference in range. The range seems to be the only thing it affects as far as I know.

My theory is that somehow using the basic-attack(sword) shortcut doesn't prevent the use of the bow, but it disables the bow passives. At least the range passives. I'm unsure if this is a thing with other weapon types as well.

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  Staff of Freedom
Posted by: Trexmaster - 05-09-2015, 11:38 AM - Forum: Bug Reports - Replies (1)

Restrain's effects seem to be reversed. The target -gains- hit and evade, or at least evade is increased, that's for sure.

[Image: e25a92d03d.png]
Before.



[Image: e1967318f6.png]
After.

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  Never-ending curses.
Posted by: Trexmaster - 05-09-2015, 02:54 AM - Forum: Bug Reports - Replies (1)

Fellel's Fumble and Plisfa's Masochism don't seem to expire/tick down duration when used on yourself, even after the duration should've passed.

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  Chaotic Key: A concern and suggestion
Posted by: Ranylyn - 05-08-2015, 09:59 PM - Forum: Suggestions - Replies (10)

Okay, so let me get this out of the way. I want to throw all my money at a Chaotic key. (Yes. All my money. Money's tight. Shut up.)

But I really do have some issues.

1) Other players can AFK in it so it will not despawn until the next reboot, preventing you from making a new BDP.

2) These players may not even be aware they're being a hindrance, simply since it's not uncommon to stay on a cleared core floor so the dungeon won't despawn,so the next party in has an easier time.

3) Also, it seems like every dungeon I ever enter, someone else always comes in and steals all the chests as I'm fighting to clear the room the chests are in. Dick move. And with the key, you're paying real money to enable more dickery.

Got to admit. Factoring in the above points, the Chaotic Key suddenly seems less appealing. Which brings me to my suggestion: If the player who spawned a BDP is online, others need permission to enter. This way, you can ensure it despawns normally.

Ways this could be done:

1) A password. They can simply not set one if they want anyone to be able to enter it.
2) An open/close toggle like houses.
3) When someone wants to enter it, a prompt appears on the creator's screen, like a party invite or PVP challenge.

And just to silence the inevitable cries of "Waaaaah, my IC!" I would like to point out that I highly doubt CREATING YOUR OWN BDP is in-character.

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  404: door not found? (Dungeon Bug)
Posted by: THE Xecron - 05-08-2015, 04:10 PM - Forum: Bug Reports - Replies (1)

Okay so upon entering mixed level 52 Forest dungeon I get down to the first floor (the one after the 'ground floor' you start on) and realise there is no way to progress. Literally. No corners to squeeze through. A dead dungeon. Below are the screenshots of the only two rooms you could go in on the dead floor.


http://gyazo.com/750a57303af43c5a3cf38bf5648eff61

http://gyazo.com/4100d5f974ebae975828d29c9bae50ca


Might be an idea to allow us to break walls or something to overcome this issue.

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  Ambidexterity Repairs
Posted by: Sawrock - 05-08-2015, 01:21 PM - Forum: Bug Reports - Replies (1)

A minor issue is that when using repair powder while you have ambidexterity on, using repair powder will cause you to repair your sub-weapon. This would be fine, except you can't toggle ambidexterity out of battle, and some characters (such as myself) have a divine sub-weapon, main-normal weapon, so it attempts to repair your sub-weapon, which says it heals the durability from -1 to -1.

I'd like a way to simply toggle it out-of-battle.

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  Black Beast Unresponsive.
Posted by: THE Xecron - 05-07-2015, 06:17 PM - Forum: Bug Reports - No Replies

I noticed that one black beast wasn't attacking or doing anything, while the other two were during an attack in Dormeho.
Below is the screenshot of the beast. It should be noted that it was originally on the square left of the beast (our left). I tried shooting it to see if it triggered an attack, but it didn't work. Not sure if it is because half of the sprite is outside the map or what but thought I would let you know. It was only reachable due to being a ranged class, but I can imagine such a bug would be inconvenient without a way across the water.

http://gyazo.com/e53bc49b7065e6ccb71242cbd8811f5d

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