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  Your instincts were wrong, young Felidae (Momentum Bug)
Posted by: THE Xecron - 01-30-2015, 09:28 PM - Forum: Bug Reports - Replies (1)

Okay so i found a bug with the felidae (I think. Could be other races too but haven't checked). It seems that when at 25% hp or less (i.e. the health circle is red) it causes the felidae's movement to cost 1 momentum(Instinct racial Skill). As seen in figure 1 and figure 2, this is true.

Now applying the action rules, when you perform an action, the cost for the action to be used again increases by 1 momentum. However, this is not the case. Comparing Figure 2 and Figure 3, instead of movement costing 2 momentum as it clearly states, it in fact reducing momentum by 3.

Out of curiosity, I decided to try out the same thing with full health (See Figure 4, Figure 5 and 6). To see if the momentum was working correctly, I used fleur to give myself extra momentum. When moving twice (should cost 3 and 4 momentum respectively) the same thing occurs where movement costs 1 more than what it specifies.


I am not sure if this is just Felidae alone or whether others have this same issue.

If you want the image files, then I can provide them over skype. Seems uploading them doesn't work due to their file size.
Low hp momentum
Figure 1:http://gyazo.com/1df5ce327d0c0773e55face7f133ec85
Figure 2:http://gyazo.com/e2776912fa48efd67ec5f33f23162ae8
Figure 3:http://gyazo.com/5897f6694d3865b46327caf74fdb430e
Full hp momentum
Figure 4:http://gyazo.com/eacb4930a0809fb9b520550703d64eed
Figure 5:http://gyazo.com/16a01574798a9af3b117ce198053453e
Figure 6:http://gyazo.com/1ee0279e0326c50b1902140252ebef31

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  Lag Question to Other Players
Posted by: Sawrock - 01-30-2015, 06:24 PM - Forum: General Discussion - Replies (16)

Is anyone else getting immense lag when a monster/NPC talks, or when you open a menu, or when you start up the game? I've been asking other people, and I seem to be the only one.

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  [Bulletin Board] Mary Shiratori's alternative sermons!
Posted by: Ranylyn - 01-30-2015, 04:10 PM - Forum: Lordwain - Replies (1)

A notice is written in fine calligraphy, and delicately pinned to the board. It is otherwise unremarkable.

Attention: Mercala's Faithful!

With regular services in Lispool on haitus, I have taken it upon myself to provide guidance to those who seek it. My intrpretations of the teachings may seem a little radical, at times, but everything I preach is about living a good life you can be proud of. I occasionally extrapolate and contrast the examples of other gods in comparison to Mercala, as well, so do try to have an open mind if you attend these gatherings.

Please note that I am not an official Church member, so any official business you may have with the Church will need to be taken elsewhere. I am simply a member of the community using the Church grounds for meetings of the faithful.

- Signed,
Mary Shiratori.

Below is a description of the preacher in question, so as to prevent others from claiming to be her. She is an elf, and it mentions that her surname is because of an Onigan father.

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  Repo Man (Horrible House Bug)
Posted by: Slydria - 01-29-2015, 07:56 PM - Forum: Bug Reports - Replies (1)

Some time earlier, one of my friends MakeshiftWalrus walked into my house and got this message.

Quote:An entrance to that house could not be located in the house file... Making a new one.

And now all the furniture in my house is gone. All of it. Including my Extra Level and Fun-O-Gram. Layout is the exact same however (minus the exit being in the default location).


(I wish I had more details but I have no idea how this happened but I'm really hoping Dev can restore my house file. ;_Wink

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  Quaking Heaven Kick
Posted by: MegaBlues - 01-29-2015, 07:46 PM - Forum: Balance Fu - Replies (28)

Quaking Heaven Kick is superior to any other Quaking-enchanted skill. Or, for the matter, any other enchanted skill.

Knockdown is already debilitating as-is, and being able to do such from essentially anywhere on screen, with promos that have access to up-close knockdowns as well, isn't fair.

I would like it if Quaking Heaven Kick was changed to only do extra Earth damage based on rank, like all of the other Quaking skills.

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  [QUE] Fire Wail
Posted by: Trexmaster - 01-29-2015, 05:23 PM - Forum: Bug Reports - Replies (1)

[Image: 51a5647a16.png]

Fire Wail fears (or has a chance to fear), but its description makes no mention of it.

I'm almost positive it did at one point, though.

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  Forever Staves
Posted by: Ryu-Kazuki - 01-29-2015, 12:33 AM - Forum: Bug Reports - Replies (1)

Unequipping Curate and its promotions to a different class does not unequip what staves you have on your item belt from it. I figured this was a bug, since you have to have Curate or a promotion and the Use Staff skill in order to equip them in the first place.

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  Staff Balancing
Posted by: Rendar - 01-28-2015, 09:50 PM - Forum: Balance Fu - No Replies

So, not even a few minutes into the update and I think. Hey, maybe we should try and balance the staffs a bit.

Staff of Forging- Kind of long range, restores 3 durability to a weapon or half of the weapons, whichever is lower. This is kind of a cool effect. Until you look at the fact that it costs FIFTY FP to use. 49 with Staff Mastery, which that -1 FP cost does literally nothing to help. Maybe have it be "Restores FAI durability or Half weapon Durability, whichever is lower." to make it more useful for that FP cost.

Staff of Antidote- Cool, very nice. Curing poison at range for a decent FP cost of like. 14. It's basically Anti-Toxin, but everyone. However, it still gets fucked compared to an Anti-toxin which gives 10% Status resist. Maybe it could give the "Good medicine" bonus. That'd be nifty.

Staff of Cooling- What even burns you again. If you're getting burned, its fire damage, and most people have a lot of fire resist, or a red letter.

Staff of Warding- Woo.. a 1-tile push and blind. That's... Cool I guess?

Staff of Mend- Okay like, this is nice. WIL/2+FAI heal for 20 FP. Except, graft will almost always heal for MORE. For 1M more, your graft will also heal a ton of people, for even less FP. No seriously, my staff of mending healed for 72, my rank 1 graft heals for 142. That's kind of pathetic considering Graft costs less FP.

Staff of Restraint- I have no real qualms with this staff. It's pretty nice, if a tad overpowering with someone who has obscene FAI. ( I'm looking at you people who will smack me for -50 HIT/Evade and -2 Move. )

Maybe we could have Staff Mastery have a few more ranks, which at max unlock some extra 'goodies' for the staves like the good medicine bonus with the Antidote staff, etc. Possibly even have staff mastery reduce the FP cost by Rank*10% so certain staves don't cost you an arm and a leg to use.

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  Staff of Restrai- what?
Posted by: Rendar - 01-28-2015, 09:25 PM - Forum: Bug Reports - Replies (1)

Staff of Restrain says that it has 4 range in its description, however in practice with rank 3 staff mastery...

It's only 3.

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  SL2 Version 1.12
Posted by: Neus - 01-28-2015, 09:06 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_128.png][/float]Some weeks ago, I mentioned in-game that we might be getting a new town in a few weeks. I'm sure you all thought I was just saying that, but now I have come to prove you wrong with this update, which does in fact add a new town. Lispool is finally coming in this update. I had originally planned to do this in December, but other things took priority, so I decided to do it in January. Not a moment too soon, since there's only a few days left in the month.

Some other minor changes are in this update as well; a fix for the lag spikes that have been happening, and the status infliction rate adjustment that was discussed a while ago.

1.12
Added - You can now access the town of Lispool on Lordwain via a Mage's Guild teleporter.
Adjusted - Changed the default layer for Shaitan racial icon parts; they're now the same as the torso items, so you can choose whether you want them to appear above your torso or below it (depending on the order they were added).
Adjusted - The status infliction formula is now SKI+(WIL/2)+LUC. This is a change from SKI*2+WIL+LUC, due to a tendency to go far over the 100% success rate at high levels. You can read more about why this change was made here: http://www.neus-projects.net/viewtopic.p...p;start=30
* Bug Fixes
- Fixed a bug where associates such as Seeker Flames could get stuck in an infinite loop in Stylish dungeons.
- Fixed a bug where Red Cape and Soul Shot immunities weren't applying properly.
- Fixed a bug where the fishing puddle was being displayed too close to the character if you were facing towards the camera.
- Fixed a bug where outfits weren't saving the new pixel offset options for icon parts.
- Fixed a bug where Maintenance was applying to some non-weapon recipes.
- Fixed a bug where Death Knighting wasn't displaying your health ring until after your HP changed for the first time after casting it.

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