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  [v2.89c] Healer set unhappiness
Posted by: caliaca - 08-31-2024, 03:30 AM - Forum: Bug Reports - Replies (1)

It seems the 2 piece of church faithful isn't fully working still.

https://imgur.com/a/ajlpwvA

Pictured increase is around 9% instead of advertised 15.

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  Pray(er) Status
Posted by: Autumn - 08-31-2024, 02:01 AM - Forum: Balance Fu - Replies (2)

Can Pray (The Status granted from the Curate skill of the same name) count as a prayer status for the purposes of Devotion's subtalent "Intervention" ? Currently it has no usage in Korvara and I think it should have at least one.

[Image: vrp6eey.png]

I mostly just miss having Devotion procs.

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  [Korvara] Stein - Gleamweaving and Undead Runes
Posted by: Silka - 08-30-2024, 03:32 AM - Forum: Character Applications - Replies (1)

Applicable BYOND Key - Taklis
Character Name - Stein Sigmund Tjalve Yngvar
Request Type - Ability Request

Request Details - Many people struggle to manage their love for their significant other, how they handle their affection, how they handle their betrayal or their departure of their lives -- It's a struggle to understand sometimes, what it's like that your partner chooses to leave you for another, or that they die and you're left to carry their ashes, and this story... Has a twisted way to find itself in this margin. 
Stein was devoted to his two partners for many years, and in his belief his marriage was nothing short of normal -- To have two people who would grant him peace of mind and help him provide for the rest of his community was all he needed to make his life peaceful. 
But things changed drastically when one of his partners died -- It lead to Stein becoming altered, and to use his magical studies to seek an answer. For months he neglected his living partner and their child, to find an answer, to find a solution. 
To be able to recover what he lost, he took to the south -- headed to Duyuei to learn about the gleam, and combined it with his knowledge of Runes, trying to maximize the power, making the art of runic enchantments able to restore flesh, to restore those who were living... but he found himself wanton. He went back home to study more, to seek out more, and his life couldn't find peace and normality anymore... turning him stressed. 

His partner and child worried for him, but understood his devotion and his grief, though lacked the understanding for his path. This rift grew over the course of months, until Stein finally came back. His eyes turned hopeful, as he spoke to them, and for the next few weeks, everything seemed normal... For those who were around, it was strange how Stein's family home ended up in flames, and the only survivor was Stein who seemed now more than ever... lost in those hopeless eyes. But the truth was more dark, more horrid, as Stein had asked for help. He needed to experiment... and he trusted his arcane skills and his family's trust to see it through, for love, for their people. Only to end up with a horrifying sight, in his experimentation, he turned his family to a monstruosity, sacrificed in his search to bring back the one he lost, he lost everyone else and himself. So he hid it, burned it all. And yet, when his new life was taken up in new responsibility... He kept researching, and the runes he worked so deeply with, became his sinful tact, his monstrous work, and his mind found itself tormented by the beckoning of his vile acts. 

And 
now...?
Temptation made him want to make things right by learning more, and now his hand carries a power that raises the dead, and makes them into beasts for Stein's dreadfully tainted heart that cannot be remedied.

Specific Request - Stein is capable of creating two specialized types of runes:

  1. A Gleamweaving Rune, channeled by his connection to the light, he concretely summons runes that unlike most, are capable of mending flesh by being placed upon a person's body. These runes would follow the understanding that exists of Gleamweaving, but channeled through the power of a Rune, capable of being turned more powerful by adding more sigils and pieces of the runework, going from the power of restoring minor wounds to healing rather intense wounds should the rune be large enough. The Gleamweaving Rune would take a similar role to how a Null Rune works, though instead of disabling the runes that are attached, it would transfer their elemental power to healing power, destroying all harmful elements of the rune, and making it into a tool for restoration.
  2. A Rune of Undeath that channels his focus on a formerly perished body, be it human or otherwise, that allows the body to become functional, though causing some alterations to it, and causing it to become hostile, while it will usually prioritize others that aren't Stein, but if there's no one except Stein, it will attack him. Stein cannot control the undead, and can only undo his own undead by using a Null Rune on them.
    This rune when combined to other runes, becomes ineffective towards those who are living, and instead, only function to bring back those who are dead, though, not entirely. The larger the rune, the larger the corpse that can be brought back, but it isn't a simple "Put-on and go" type of deal. The Rune takes time, as it channels Stein's focus onto the corpse, if the corpse is too large, and Stein's focus pool is insufficient to sustain it, the Rune will break. And when a Rune is applied, it has to be disarmed by a  Null Rune, or by destroying the Rune, otherwise, the undead will roam and act violently without control.

Reason why you are making this request (if applicable) - Stein's horrible acts in his past seem like they'd become further bolstered by a story that doesn't paint Stein as a good man. His grief and grieving are self-caused, and the punishment has made him a worse person -- He cannot fully embrace his actions, and as such, he is a wolf in sheep's clothing -- Acting like an innocent man that channels horrible power for his own twisted guilt, grief, and desire -- Trying to find justification of his actions in a horribly twisted and depraved way, all while acting like a normal person. I want this to be a story that doesn't find depth in the fact he's a grieving soul, but in that his suffering is completely avoidable, and that his struggle is one of realizing his actions, and evolving past it, while creating his possible path to be an antagonist.

Roleplay & Lore supporting your request - After inquiring, I know that Runes can heal, and I wanted to see if that could be extended to fully be able to utilize the power of the gleam on them and then further take it to extend to the dark and more twisted elements of the story, however I don't know about the lore that goes into Undeath in the game.And lastly, given I am making him with the desire to do this, I have no roleplay to support this yet.

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  A Grab Bag of Potential
Posted by: Autumn - 08-29-2024, 10:05 PM - Forum: Suggestions - Replies (2)

I like thinking of things to suggest, mostly cause weapon potentials are my favorite item system in the game, many of them don't go suggested but I felt the need to at least include these ones on the forums, even if I know they're not likely to be included, most of these just seek to add a little flavor to certain items and/or increase their self-synergy a bit, at the very least I think they're interesting to consider.

This isn't a list of things that I think are needed to be in the game to make it more balanced/fun etc. I mostly just like thinking of things to suggest from time to time.


Quote:Boxing Gloves - Potential


Changes the Crack Knuckles skill, tap your gloves together and step 1 tile forwards, gaining 2 Sturm and increasing blunt damage dealt by 10% for 3 rounds.

(Additionally it has a bell sound effect instead of cracking knuckles)

Quote:Handgun - Potential

Grants a new skill, Spur.

Spur  (2T CD)- 1m, use a thumb to pull back the hammer, enhancing your next basic attack to deal 150% damage across 6 rounds. Using this attack will end your turn.

Quote:Rogue Dasher - Potential

Grants you Thorn Scratch, which can be used with this weapon, moving over an enemy also attaches sticky wooden barbs to their armor, making them count as being equipped with light armor for 2 rounds.

Quote:Wrench - Potential

Grants new skill, Crude Solution

Crude Solution (3T CD) - Targets an enemy in 5 range, and tosses your wrench at them, performing a basic attack on them that can possibly inflict spelldaze and confusion for 2 rounds.

Quote:Whip - Potential

Grants new skill, ankle wrap.

Ankle Wrap (3T CD) - Targets an enemy in 5 range, wrapping your whip around their leg and yanking suddenly, making an infliction check against them that will knockdown an enemy and causes them to take unprotectable blunt damage equal to their level.

Infliction check uses 80% of your status infliction, but is increased by 100% of your scaled GUI

Quote:Blind Bright - Potential

Morning Star (3T CD) - Targets a straight line (5-10 Range) ahead of you, whipping all enemies in those tiles that deals physical blunt damage (125% Scaled Weapon ATK) and leaves light shafts in it's path and in the tile you're standing on, the tip at the end of the whip then explodes, dealing light magic damage to enemies in a 3 range circle around it, also creating light shafts.

Undead, Ghosts, Vampires and Possessed take additional fire damage (100% Fire ATK) and may be stunned if hit by this skill. If targeting a player, it instead inflicts burn LV40.

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  Youkai Regalia Suggestion
Posted by: Autumn - 08-29-2024, 07:32 PM - Forum: Suggestions - Replies (4)

Could it be possible to use any of your mercenaries as a sprite for youkai regalias? I don't think this would cause any clarity issues, and there's a few monsters that could be cool for youkai such as minotaurs, walruses, etc.

I think this would be a really good addition to the item, and I'd really like to be able to make my youkai into something like a Frost Tyrant, I'd also like to make it into a Relei but I'm fine with not being able to do that.

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  I'm Not So Hungry Anymore
Posted by: Rendar - 08-29-2024, 10:43 AM - Forum: Quality-of-Life (QoL) - Replies (1)

A fruit (or some way) for Chimera to purge additions to their body.

Maybe you just don't want to have undead claws anymore because you changed builds and realized Wow! Being undead really sucks. Maybe you just are repurposing a character!

Let us purge these additions and start over for the low low cost of 1.1k murai. Amalgama get to do it.

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  Chimera and Racist Items
Posted by: Latto - 08-29-2024, 03:53 AM - Forum: Balance Fu - Replies (12)

Can items/effects that affect X monster race be toned down against players? A lot of them were clearly designed for being used in PvE against monsters but still have their full effect on Chimeras. 

Examples include:
Fated Enemy's 10% Extra Damage
Firefoe Shield Plus' 15% Damage Reduction
Sharkfang Necklace working double time for the 30% Damage Reduction against Fish and Shark enemies
Holy Sword's Critical Rate and Damage Boost 
Antithesis' Damage Boost

The ones above don't concern me that much due to how niche they are (except maybe Fated Enemy since everyone can have that on all the time) but there is one that I consider the most egregious because of how popular it is as an item:
Jade Insect Whistle being able to affect insect allies.

I don't think either of the whistle's effects should work on players due to them being either an easily applied massive permanent buff (+33 stats across the board forever from encourage)/or debuff (confused forever).

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  Nationality Rationality
Posted by: Sawrock - 08-28-2024, 06:16 AM - Forum: Suggestions - Replies (4)

Races that are not human should have the choice, on character creation, to use the human stats of the nation they're from. However, to encourage people to still use the racial stats (to promote build types of a certain flavor) this would specifically not include aptitude, which would always be brought over as a zero instead. Basically, trading a few stat points in exchange for using an alternative set of options.

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  Give temp immunity to throatopeners and antivenom
Posted by: AkaInuHime - 08-28-2024, 03:21 AM - Forum: Suggestions - Replies (1)

Right now, these items are in a bit of a lackluster spot over just packing another high-potion since most effects that can silence / poison can be easily recast. You spend 3 whole momentum to cure a status, whoever you're facing just reapplies it next turn, then you've just burnt half your turn and a consumable for minimal benefit, or even none if poison ticks line up that way.

My suggestion is to give these items 2 rounds of immunity to the relevant status. This could be linked to / improved by the alchemy subtalent or not. In any case, please make them feel at least mildly worthwhile.

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  [2.89c Live] Brain Freeze
Posted by: Rendar - 08-27-2024, 09:38 PM - Forum: Bug Reports - Replies (3)

Brain Freeze, when activated on abilities (such as Minotaur Meteor from Medis, or Hero Breaker)... will reset the cooldown on said ability down to 1 or what-have-you.

Making him/his abilities not have the proper cooldown that they SHOULD have.

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