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[Korvara] Onnyx - Character Height/Ability Request |
Posted by: Toffee - 04-14-2024, 04:13 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key: Twoffee
Character Name: Onnyx
Request Type: Character Height + Ability
Request Details: I'd like to allow my character a unique ability brought forth by tapping into the powers of their race, combined with illusions, to blend into their environment like a chameleon.
Specific Request: Onnyx is an Umbral standing at a diminutive 3'0" who has the powers of most Umbrals like himself. When under the shade of night, especially under moonlight; Onnyx can appear to be nearly invisible. However, the night is as encompassing as it is fleeting. Though he's learned all of the natural means of stealth and can move as quickly and quietly as is expected; there was something else he was able to unlock. Using a powerful coat of illusory magic to shroud his entire body, he can match his surroundings like a chameleon. He calls this power "Blending." Though adjacent to invisibility, it's imperfect and has notable downsides, besides the standard susceptibility to Isepian magic.
If a shift in the environment proves too quick for him to process (such as being thrown or dashing too quickly) his magic will lag behind that change and reveal his figure through warping colors. Being touched by another person will cause the blend to shimmer for about two seconds, and being struck will break the blend entirely.
When blending, Onnyx burns a great deal of energy. It's a power that should only be used during specific or dire situations when there's energy to spare and it's worth the risk. Only when all normal means of stealth, like the ever-trusty shroud of darkness and creeping through shadows are no longer viable would it be time to pull out the trump card. Otherwise, it's focus wasted.
Onnyx is entirely unable to attack or make hostile moves when blending. It's not an offensive tool, only one made to assist in stealth and evasion. Either when hiding, or when hiding has proven ineffective and escape is necessary. A single void portal could be opened in this state, but the blending would end immediately.
Onnyx himself is extremely susceptible to attack. He's small and quick, but that makes him vulnerable and lacking in any real stopping power. If a fight presents itself, it's in his best interest to trick his way out of it rather than risk himself facing the odds.
If his opponents were to learn about his power, they could try and predict where he'll end up and strike. Isepian magic will also cause the blend to warp when in proximity. Finding a way to trap him would also prove effective since blending can't do anything about his physical presence. He would have to utilize teleportation or void portals to break free, thus revealing his location even if for a moment.
Reason why you are making this request (if applicable): I want to make Onnyx an antagonistic character that has to outsmart the world around him to get what he wants. Oftentimes, it's something simple like stolen food (from OOCly consenting players) or putting doubt in the minds of strangers. I thought the idea of using illusion magic to create a chameleon-like effect would be an interesting way to roleplay the character's unique abilities to compensate for his dwarf stature and frailty.
Roleplay & Lore supporting your request: I'm currently working off of a combination of the Korvara Umbral lore, the skills, the mechanics of Spellthief (& Void Assassin), the ninjutsu talents, and other relevant stealthing items. Umbrals find it easy to blend in with darkness, so this would be a very specific branching-off point that this character would be able to achieve.
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trap limits |
Posted by: MegaBlues - 04-13-2024, 06:23 AM - Forum: Balance Fu
- Replies (13)
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a player should only be able to have one of each kind of trap out at once
being able to stack a dozen or more traps then yank someone into it or completely stop them from engaging you is silly
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Ziaraeck's Horns (Male Naga Character) |
Posted by: Skullcatrons - 04-12-2024, 04:22 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Skullcatrons (WeakestTelegradian Alt-Key)
Character Name - Ziaraeck
Request Type - Appearance
Request Details - To have horns as M-Naga
Specific Request - Straight up Horns to be have on the forehead, revealing that he have reaper blood from his father.
Reason why you are making this request (if applicable) - It's just so that Ziaraeck would have horns as his playby also have horns. But also it would make his appearance overall unique, and more conditional of his male rarity status.
Roleplay & Lore supporting your request - Male nagas are an immense rarity among the Naga population. So the female Naga would always have a father of different race instead of pureblooded naga coupling. Ziaraeck was the child born of a relationship between a Reaper Father, and Naga Mother. Because of it, Ziaraeck would be born with somewhat pronounced horns, revealing his reaper halfblood.
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1 hit evade buffs rework |
Posted by: Shujin - 04-10-2024, 06:07 AM - Forum: Balance Fu
- Replies (12)
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One hit evades are usually considered among the worse buffs around, cause they compete with Buffcap. Making them not compete with buffcap though might make them too strong.
So what if we changed how they worked a tiny bit:
1 hit evade buffs are changed to-> Level% chance to turn a hit into a glance. Also works against Autohits.
that way it no longer competes with evade buff cap, and can be a useful addon against autohit meta giving dodgies a tiny bit of the much needed survivalbillity without fully making them untouchable.
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Destiny Spellthief- White Spirit lock |
Posted by: Shujin - 04-10-2024, 12:48 AM - Forum: Quality-of-Life (QoL)
- Replies (2)
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Currently, when you are a Destiny Spellthief, you can not spirit any of the Stolen Spells.
UNLESS you start with a not Destiny, get the spells, get the spirits for the spells and THEN Destiny. Which means when you get defeated at any point in your life in a serious situation/PvE you lose those spirits and can no longer reget them, unless you UNDESTINY (1 Ink) get them again, Redestiny again (Another 1 Ink).
Thats 2 legend inks just to get some spirits.
I don't know if you have a more clever Solution for this, but I would suggest that while in DESTINY, all stolen spells have the same rank as Snatch Spell, meaning with a spirit in Snatch Spell all your stolen spells get a rank. I know thats kinda technically a buff. But I think asking someone to spend two Inks to regather them is asked a bit too much. And it could be a nice Destiny Bonus.
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