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  [Korvara] Onnyx - Character Height/Ability Request
Posted by: Toffee - 04-14-2024, 04:13 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key: Twoffee
Character Name: Onnyx
Request Type: Character Height + Ability
Request Details:  I'd like to allow my character a unique ability brought forth by tapping into the powers of their race, combined with illusions, to blend into their environment like a chameleon.
Specific Request: Onnyx is an Umbral standing at a diminutive 3'0" who has the powers of most Umbrals like himself. When under the shade of night, especially under moonlight; Onnyx can appear to be nearly invisible. However, the night is as encompassing as it is fleeting. Though he's learned all of the natural means of stealth and can move as quickly and quietly as is expected; there was something else he was able to unlock. Using a powerful coat of illusory magic to shroud his entire body, he can match his surroundings like a chameleon. He calls this power "Blending." Though adjacent to invisibility, it's imperfect and has notable downsides, besides the standard susceptibility to Isepian magic.

If a shift in the environment proves too quick for him to process (such as being thrown or dashing too quickly) his magic will lag behind that change and reveal his figure through warping colors. Being touched by another person will cause the blend to shimmer for about two seconds, and being struck will break the blend entirely.

When blending, Onnyx burns a great deal of energy. It's a power that should only be used during specific or dire situations when there's energy to spare and it's worth the risk. Only when all normal means of stealth, like the ever-trusty shroud of darkness and creeping through shadows are no longer viable would it be time to pull out the trump card. Otherwise, it's focus wasted.

Onnyx is entirely unable to attack or make hostile moves when blending. It's not an offensive tool, only one made to assist in stealth and evasion. Either when hiding, or when hiding has proven ineffective and escape is necessary. A single void portal could be opened in this state, but the blending would end immediately.

Onnyx himself is extremely susceptible to attack. He's small and quick, but that makes him vulnerable and lacking in any real stopping power. If a fight presents itself, it's in his best interest to trick his way out of it rather than risk himself facing the odds.


If his opponents were to learn about his power, they could try and predict where he'll end up and strike. Isepian magic will also cause the blend to warp when in proximity. Finding a way to trap him would also prove effective since blending can't do anything about his physical presence. He would have to utilize teleportation or void portals to break free, thus revealing his location even if for a moment.

Reason why you are making this request (if applicable): I want to make Onnyx an antagonistic character that has to outsmart the world around him to get what he wants. Oftentimes, it's something simple like stolen food (from OOCly consenting players) or putting doubt in the minds of strangers. I thought the idea of using illusion magic to create a chameleon-like effect would be an interesting way to roleplay the character's unique abilities to compensate for his dwarf stature and frailty.

Roleplay & Lore supporting your request: I'm currently working off of a combination of the Korvara Umbral lore, the skills, the mechanics of Spellthief (& Void Assassin), the ninjutsu talents, and other relevant stealthing items. Umbrals find it easy to blend in with darkness, so this would be a very specific branching-off point that this character would be able to achieve.

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  trap limits
Posted by: MegaBlues - 04-13-2024, 06:23 AM - Forum: Balance Fu - Replies (13)

a player should only be able to have one of each kind of trap out at once

being able to stack a dozen or more traps then yank someone into it or completely stop them from engaging you is silly

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  Ziaraeck's Horns (Male Naga Character)
Posted by: Skullcatrons - 04-12-2024, 04:22 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Skullcatrons (WeakestTelegradian Alt-Key)
Character Name - Ziaraeck
Request Type - Appearance
Request Details -  To have horns as M-Naga

Specific Request - Straight up Horns to be have on the forehead, revealing that he have reaper blood from his father. 

Reason why you are making this request (if applicable) - It's just so that Ziaraeck would have horns as his playby also have horns. But also it would make his appearance overall unique, and more conditional of his male rarity status. 


Roleplay & Lore supporting your request - Male nagas are an immense rarity among the Naga population. So the female Naga would always have a father of different race instead of pureblooded naga coupling. Ziaraeck was the child born of a relationship between a Reaper Father, and Naga Mother. Because of it, Ziaraeck would be born with somewhat pronounced horns, revealing his reaper halfblood.

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Sad Remove encumbrance from Guild Invites.
Posted by: Skullcatrons - 04-11-2024, 10:20 PM - Forum: Quality-of-Life (QoL) - Replies (1)

That's about it. The guild invites take one encumbrance each. So it's frustrating when you want to grind, but can't. 

There's lot of good reasons to ask for this, especially on Korvara.

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Question Request for character special ability
Posted by: zeddjr10 - 04-11-2024, 07:46 AM - Forum: Applications - Replies (2)

Applicable BYOND Key - Zeddjr10
Character Name -Ren Black
Request Type - Special ability
Request Details -  The ability to see peoples auras/emotions

Specific Request -The surface level ability is to be able to see peoples emotions as an aura, and as they do this, their eyes glow, but if their eyes aren't glowing, then they can't see the emotion (basically like earaser head). I would like it to be a ability that the character was born with, But can be taught to a certain extent.

Reason why you are making this request (if applicable) -I just think it would tie up the fact that My character is really good with sensing energy to an extent, and he is spiritually sensitive, so it adds to that as well. Its also I think not a very broken ability that can be over used or can become an issue.


Roleplay & Lore supporting your request - Well it is basically just another super natural ability. Its just like sensing emotions or energy for that matter. My character was born with the ability to be really good with energies like void and Ki, and again I think it adds to it. 

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  Medical Items Tab
Posted by: sirtrex - 04-10-2024, 06:35 PM - Forum: Quality-of-Life (QoL) - No Replies

Add a tab (top button) in the item inventory menu for medical items. Its ironically easier to find medical items in a trade window than in the regular inventory screen.

https://imgur.com/Zn8irhF



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  [v.2.85f] Prophylaxis Triggering on Allies
Posted by: PastTimer - 04-10-2024, 01:17 PM - Forum: Bug Reports - Replies (1)

It's exactly the way it reads. Prophy is out for blood.

Allies get hurt from walking on a prophy tile, as well as being pulled or pushed into it. Basically every interaction that makes enemies trigger it.

I did not have confusion or any negative status effect at all. Battle was just a normal encounter with local monsters.

It was tested in Sunken Forest, but I fail to see how that would affect anything, so it's probably the same all throughout the game.

Good news: it only triggers once per an enemy/ally as intended, so friendly dodgies only lose half their HP.

Very funny, but it's probably not meant to do that.

P.S.: Seeing how in second screencap sadism actually triggers from shredding an ally, it definitely has something to do with not seeing a difference between ally and foe.



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  1 hit evade buffs rework
Posted by: Shujin - 04-10-2024, 06:07 AM - Forum: Balance Fu - Replies (12)

One hit evades are usually considered among the worse buffs around, cause they compete with Buffcap. Making them not compete with buffcap though might make them too strong.

So what if we changed how they worked a tiny bit:

1 hit evade buffs are changed to-> Level% chance to turn a hit into a glance. Also works against Autohits. 

that way it no longer competes with evade buff cap, and can be a useful addon against autohit meta giving dodgies a tiny bit of the much needed survivalbillity without fully making them untouchable.

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  Korvara Immersive 'Fast' Travel - Carts & Boats
Posted by: K Peculier - 04-10-2024, 04:40 AM - Forum: Suggestions - Replies (12)

Tired of mass clicking and running across the entire world and getting stuck on random edges and fences? Are you against selling your soul to dubious entities within crystals for suspicious teleports? 

I present all a simple solution, IC and mechanically operated 'vehicles'!

[Image: EYyyrDHWkAMd33S?format=jpg&name=4096x4096]



Similar to how custom battlefields and other constructions are currently being used, a new resource intensive sink project can now be undertaken and added upon!

The base infrastructure

A construction interactable like our beloved cheese pressers and butter churners could be made and 'upgraded' similar to the custom battlefields - The idea in its basest form would be a fast travel 'signpost' which players can interact with as waypoints to travel to other linked fast travel 'interactables' which would then teleport players into a potentially tiny instance where they're on a boat/insides of a caravan/etc and would have to wait for a few minutes depending on tile distance to wherever they're heading towards to. 

GMs/Eventmins can use placeables and props for the vehicle actually being used such as caravan/boats next to the interactable.

The added immersion

To add on a much needed layer or player interaction I believe that these constructions can only be made and owned by guilds (to avoid random trolling) in addition of there needing players to upkeep the travel routes with something as simple as adding on money like asago shopkeepers hogging a spot back in G6 would.

The travel posts would also need to be `manned` by a player piloting or managing off-screen NPCs requiring a minimum physical and mental stamina tax depending how far they go and they would be allowed to decide the fare price for the passengers. 

There will be a minimum IRL time needed to get to a destination but it will be shorter than running across the continent and a maximum time in case the driver falls asleep on the wheel, forever dooming all passengers to eternity.

For added FUN, the operator of the fast travel mode can also delay the arrival time for more RP.


Why it would be good for the game

1. Players can have a bit of trouble with the sense of scale of how `big` Korvara is actually supposed to be lorewise, and stuffing them all into a clown caravan will help everyone appreciate the setting more without the fuss of getting lost or stuck in random hills.

2. Custom travel points for events - Eventmins could have the tools to place a temporary travel point to mass teleport players in an immersive way that is not instant to a map that isn't permanently up on Korvara, plunging many to their doom with ease in style and comfort.

3. Resource sinks - Everyone is too rich and hoard materials like dragons, they must be given opportunity to flex their wealth by being a proud patron of travelling. The fast travel interactable points would require a lot of materials to link and set up in different regions of the world.

My shower thought suggestion of the week, feel free to add on your ideas and thoughts my friends.

"Look master! An Oxcart!"

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  Destiny Spellthief- White Spirit lock
Posted by: Shujin - 04-10-2024, 12:48 AM - Forum: Quality-of-Life (QoL) - Replies (2)

Currently, when you are a Destiny Spellthief, you can not spirit any of the Stolen Spells.

UNLESS you start with a not Destiny, get the spells, get the spirits for the spells and THEN Destiny. Which means when you get defeated at any point in your life in a serious situation/PvE you lose those spirits and can no longer reget them, unless you UNDESTINY (1 Ink) get them again, Redestiny again (Another 1 Ink).

Thats 2 legend inks just to get some spirits.


I don't know if you have a more clever Solution for this, but I would suggest that while in DESTINY, all stolen spells have the same rank as Snatch Spell, meaning with a spirit in Snatch Spell all your stolen spells get a rank. I know thats kinda technically a buff. But I think asking someone to spend two Inks to regather them is asked a bit too much. And it could be a nice Destiny Bonus.

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