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[2.92b] Hotbar skills not...

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[v3.01f] Korvara Drift

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Excel invitation

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  [v2.94b] Inconcistent elemental arrow drain and application
Posted by: Veacari - 01-15-2025, 09:58 PM - Forum: Bug Reports - Replies (1)

Part of this bug report is based on the description of elemental arrow effects "Special arrows are used on basic attacks and on skills that have a special quiver skill icon above their rank text description. One is used per attack or skill use."

1) Elemental arrows are drained by all skills used with a compatible bow, not just flagged skills, despite these skills not benefitting from the effects.
2) Elemental arrows are drained pr enemy hit, rather than pr skill use.

Both can be verified by using an arbalests cannon skills and hitting multiple enemies, or using a howling handshot and performing a sword skill such as duelist's Crystal Rose. Also applies to spells cast trough a bow (tested with Ghost's Scarlet Twister)

3) Wind arrows range increase is not applied to Cripple Leg (and possibly cripple arm). May be due to these skills using your base range. The attack still drains a charge.

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  Windswept Gi
Posted by: Ray2064 - 01-15-2025, 12:30 AM - Forum: Balance Fu - Replies (5)

Could that just boost evade for a fairly short duration, without any actual strings attached? Something like 3 rounds. I'm not really sure in what world did that thing deserve a nerf, but allowing it to be an actually reliable source of evade would allow a lot of wind-mage builds to function without needing ST, I feel like

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  Engraved Haste Rune
Posted by: Miller - 01-14-2025, 08:36 PM - Forum: Balance Fu - Replies (2)

While Rune Mage is by no means a class in need of any buffs, I do think engraved haste rune is a bit lackluster in that it's a very short lived movement buff. 

I don't think it would be too ridiculous to ask for a buff that gives engraved haste rune the ability to buff the target ally's evade by +10~15 for 3 rounds? If it really has to be in the same vein as the MV buff, it could be a disengage style evade buff that lasts for 2 hits with a suitable duration. 

As for the reason why I'd like this change?
I think it'd be cool if RM had a supportive evade boosting tool that could also work on the RM itself, using an engrave on yourself over building a bigger death rune already seems like it'd be fair enough of a trade.

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  Acid Flower Regalia
Posted by: Miller - 01-14-2025, 07:50 PM - Forum: Suggestions - No Replies

Can Tamaki Shuriken's potential 'Acid Flower' use your regalia for the icon of its projectile? It already uses the shuriken itself for the projectile in question.

This is very important and will give me unlimited power for future builds, arigathanks.

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  mutato potato
Posted by: Miller - 01-13-2025, 10:42 PM - Forum: Balance Fu - Replies (12)

Can we remove the -5 hit on mutation? Losing the enchant slot already feels like a cost enough to switch weapon types.

If it absolutely needs a downside, it can increase BW or lose power instead.

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  [v2.94b] Kagekiri'nt
Posted by: Autumn - 01-13-2025, 03:22 AM - Forum: Bug Reports - Replies (1)

The enhanced version of Kagekiri while Voltiger is active is missing the extra range that you gain from the Raging enchantment, being stuck at 5 range still instead of 7 range like Kagekiri can get with Raging normally. I don't see any bug reports or denials that this shouldn't be a thing so here I am with the bug report, because every other enchantment does something for it.

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  [2.94b] Wolf Howl
Posted by: Rendar - 01-12-2025, 12:30 AM - Forum: Bug Reports - Replies (1)

(And probably other Druid skills)

If you use Wolf Howl while an incapacitated (0hp) target is in range. The ability just doesn't fire at all.

Edit: Once it hits an INVALID target, it stops the entire rest of the move. So it can hit enemies close up, but if the corpse is further out and someone is beyond it but still in range?

It just won't work on the people past the body in the targeting queue!

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  Purchasing Rare Items with Inks
Posted by: Druby - 01-11-2025, 11:18 PM - Forum: Suggestions - Replies (2)

So the grind on Korvara gets brought up every other month or so, and here I am to do it again!

With the addition of being able to get Legend Inks without LEing, I think it's generally agreed upon that getting Legend Inks has become quite a bit easier (for the better of course). Getting a full Legend Book has become much more prevalent as, even through just RP, you can passively generate inks.

One thing that I've noticed however, is that on G6, there was a way to spend inks through buying Vorpal or Divine enchants. While I think having these added back into Korvara as a way to spend excess inks would be nice, the thing I wanted to suggest today, however, was the ability to purchase high-rarity items (primarily 9 and 10 stars) through the use of inks. Maybe at a cost of inks equal to the star rating, or even double the star rating.

I understand not wanting to flood the game with high rarity items, making them too easy to get, but I think a grind of about 5-10 Legend Extensions is a big enough undertaking in of itself to let someone guarantee themselves a rare item if they have been so unlucky as to just not get whatever drop they've been looking for during that entire time.

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  [2.94b] This Bird is Bullshit
Posted by: Rendar - 01-11-2025, 07:12 PM - Forum: Bug Reports - Replies (1)

Hawk Glide / Hawk Strike (the movement version) do not trigger traps when you land.

Which is funny.

And sad. And oh my god why.

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  [2.94b] Close Shot Companions
Posted by: Turadis - 01-11-2025, 01:15 AM - Forum: Bug Reports - Replies (2)

Druid animal companions' basic attacks suffer from close shot penalty if their Druid is wielding a bow. I'm assuming this is not intended behavior.

[Image: Bowbear.png]        [Image: 94556e64756875cb4621fa45ecde0e3c.png]

Tested for multiple different bows on every companion on the test server, it occurs consistantly.

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