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  [2.93v5] Earthbound Pacifism
Posted by: Rendar - 12-29-2024, 01:26 AM - Forum: Bug Reports - Replies (3)

Earthbound Vengeance, despite dealing damage using the Curate's mainhand weapon, does not actually break pacifist boon.

Which like. Does kind of fit with the Pacifist gimmick of enforcing it upon others. But... is weird and I figured it should probably be mentioned.

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  [v.2.93 v5] Friendly Sneks
Posted by: AkaInuHime - 12-28-2024, 06:24 AM - Forum: Bug Reports - Replies (1)

Snakemen crowds don't knock you back anymore when running into them, letting you get inside the crowd.

[Image: 4dx8qi.png]

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  [v.2.93 v5] Cheers
Posted by: AkaInuHime - 12-26-2024, 09:37 AM - Forum: Bug Reports - Replies (1)

While you have potion sickness, most buff potions such as crash potions, prevention potions, mind enhancers, etc are barred from being used entirely, despite all these potions having the potential to be used on allies instead of yourself. This works differently than HP potions, which still let you select them, but makes you an invalid target, still letting you throw it at an ally.

[Image: c7i35w.png]

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  [v2.93 v5] EBV
Posted by: caliaca - 12-26-2024, 06:57 AM - Forum: Bug Reports - Replies (1)

Your allies, if confused, take damage from your Earth bound vengeance even if you are not confused.

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  [v2.93 v5] Extra Ammo
Posted by: Autumn - 12-26-2024, 06:16 AM - Forum: Bug Reports - Replies (1)

Arbalests can equip any Sword/Axe/Spear as a condition of having the Special Armanent skill, this however does not allow you to equip one of these weapons into your item belt despite applying for the condition.

I realize this may or may not actually be a bug given that Special Armanent only allows you to equip these weapons as sub-weapons and doesn't allow you to equip these weapons in general, but given that 90% of arbalest cannot be used without a Bow or a Rifle, I can't see this being a harmful issue to fix. (and im strapped enough on talent points as is)

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  Smack Studio
Posted by: Sawrock - 12-25-2024, 01:39 AM - Forum: Fruity Rumpus General - No Replies

For anyone who plays/uses Smack Studio, I made an OC of mine, Scins Finz, as a character.

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  2.93v5 Final Flare suddenly no longer works with some spells
Posted by: Fern - 12-24-2024, 11:04 AM - Forum: Bug Reports - Replies (1)

It doesn't work with:
Wind Slasher
Air Pressure
Typhur

To be more specific, the animation plays out, but the damage just doesn't apply. So for exmaple if you were to final flare with air pressure, it'd play the gust animation but it would do no damage.

I believe this wasn't the case before (unless I'm crazy), so I'm putting this report up!

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  [v2.93 v5] Cannon Oddities
Posted by: Autumn - 12-21-2024, 08:46 PM - Forum: Bug Reports - Replies (1)

Blowback Cannon and Buster Cannon have a number of damage-related bugs, corresponding with the Full-swing subtalent and Excel Crash interactions.

  • Blowback Cannon is applying 2H's Full Swing when applicable (Howling Handshot) correctly when used, but is not applying during the Excel Crash version of the skill.
  • Additionally, the Excel Crash version of Blowback Cannon is not giving a damage bonus based on how many excel charges you have.
  • Buster Cannon is not applying 2H when applicable (Howling Handshot) when used.
  • This was tested but Excel Crash Plus is applying to Buster Cannon correctly.

I am hoping that Blowback Cannon unequipping the weapon before damage calcs is correct, given I think that this is a very unique interaction and I am risking my current build's viability given I wouldn't be using Excel Crash that often. 
(AND I LIKE BIG NUMBER I WONT LIE)

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  Quick Draw (Passive)
Posted by: Ray2064 - 12-21-2024, 04:52 PM - Forum: Suggestions - Replies (4)

Quick Draw - Skill : When you swap into your weapon for 3M or more, perform a basic attack into the nearest enemy in your weapon's range.

I'm not actually sure of where would this go, but this idea has been in the back of my head for a while, now.

Could be a DH Skill, maybe? Or a potential for Quickdraw itself.

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  [2.93v5] That Electrojam ain't Right
Posted by: Rendar - 12-21-2024, 02:06 AM - Forum: Bug Reports - Replies (1)

The Alterlectro's targeting of Black Static SHOWS that it's 2 range (with it placing the static tiles in the correct locations)

However, in this VERY SPECIFIC set up.. This lil fucker targeted someone outside of his 2 range circle.

[Image: Eooi3un.png]

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