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  [2.94] Typeless Beast Weapons
Posted by: Slydria - 01-04-2025, 08:02 PM - Forum: Bug Reports - Replies (1)

I'd class this more as something possibly unintended or overlooked rather than being a bug.

All the Beast Weapons have no Main Weapon type but the Wolf and Bear weapons have the Claw subtype. Since every Claw weapon so far is also a Fist weapon, shouldn't they also be Fist weapons?

Secondly, the Hawk's Talons are currently not a Claw weapon, I think at least logically speaking they should be.

As for the Snake, a Bite certainly isn't a Claw but it might make sense as a Dagger though.

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  [2.94] Mortifying Glances
Posted by: Rendar - 01-04-2025, 04:32 PM - Forum: Bug Reports - Replies (1)

Wisp Monarch used Mortefiore.
Glancing! Protagonist avoids the brunt of the attack!
Protagonist takes 5 Earth physical damage. (Mortefiore / Wisp's Greatsword)
Status Infliction: 147.04 VS Status Resistance: 74
Protagonist was afflicted with Mortefiore...

If the attack hits, they will be inflicted with Mortefiore, the duration depends on an infliction check; if successful, 3 rounds, if not, 5 rounds.

Mortefiore is applying it's effects on a glance.

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  Stamina Autofishing
Posted by: K Peculier - 01-04-2025, 11:17 AM - Forum: Suggestions - Replies (3)

With the absence of the holiest and most important event from G6; the fishing contest, there isn't too much reason to fish especially since you need to do a QTE and then cast your rod out again with after failure or success.

I propose either through a special crafted fishing tool rod or trait to allow your character to fish while being able to roleplay the most philosophical conundrums with someone nearby (potentially other fishers).

To combat the potential abuse of legions of afk fishing, I think the rate should be much slower and eat up your stamina per fished up creature.

Please support casual/hardcore fishing RP

[Image: cowboy-bebop.gif]

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  [v2.94] Guard Break Break
Posted by: AkaInuHime - 01-04-2025, 07:08 AM - Forum: Bug Reports - Replies (1)

I'm not sure if this is an intentional difference or not, but I could've sworn other guard breaks like Lance de Lion and Gigantys applied the guard break before the skill's own damage. Light Tomahawk only seems to be applying it after.

[Image: 781sqr.png]

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  Live 2.94 Stealth Trap Myself
Posted by: PantherPrincess - 01-04-2025, 03:07 AM - Forum: Bug Reports - Replies (1)

Stealth Trap seems to hide the traps even from the Rogue themselves despite not being intended to work that way.

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  Live 2.94 Prophylaxis Forced NOT Move
Posted by: PantherPrincess - 01-04-2025, 02:32 AM - Forum: Bug Reports - Replies (8)

Prophylaxis into Forced Move does not work at all as previously intended for some reason.



[Image: TU24nxm.png]


[Image: adf6B7k.png]

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  [v2.94 (Live)] Electro Shield
Posted by: Collector - 01-04-2025, 12:52 AM - Forum: Bug Reports - Replies (1)

Electro Shield's description says it deals Lightning magic damage. Electro Shield does Lightning physical damage.

[Image: ODOPSEB.png]
[Image: y8hBy3K.png]

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  Bugs Life - Chimera Application
Posted by: CabbitNet - 01-03-2025, 03:04 AM - Forum: Approved Characters - Replies (2)

Character Name - Kaligol

Request Type - Character Appearance & Character Ability

Request Details -  Four arms.

Requested Ability - Flight or Rail Gun

Specific Request - I wish to have the abilities of a Beetle or a Hornet as those are the bugs used to create the Chimera seen in same post. Due to it's mix match of many insectoids everything else can be easily explained through said morphisms.

Reason why you are making this request (if applicable) - As a returning player and an experienced player I wanted to make this request to try to bring something from the new content and the old content together to try enjoying the game

Roleplay & Lore supporting your request - The DNA of the ever evolving sunken forest monster was used to create such a unique Creature that many of it's Brethren failed during it's creation leaving one such alive. Homunculus chimera are adaptable and crazily evolved humanoids that having a couple extra limbs or a unique ability wouldn't be too far fetched. (edited)


PS. If the ability request doesn't get approved I still wish for appearance to approve


Picture for above chimera
[Image: 1735845957442.png?ex=67786bbb&is=67771a3...98434a6fa&]

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  Animal Regalia Pool Default
Posted by: Turadis - 01-03-2025, 02:30 AM - Forum: Suggestions - No Replies

I really like that having multiple Animal Companion Regalias of the same animal can create a pool of possible appearances that the companion randomly chooses from. But these things are kind of expensive, I'm not particularly high income, and I really don't want to buy another regalia just to include the default animal appearance in my pool of random options.

Is it at all possible for the regalias to include another checkbox to allow the default animal appearance to be applied as a part of the random available options? Or some other option in the game to enable that?

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  [v2.94] Three Hands
Posted by: AkaInuHime - 01-03-2025, 12:16 AM - Forum: Bug Reports - Replies (1)

Both normal offhand weapons and MMA give you two sub-attacks.

[Image: ry6ud3.png]

[Image: 4uqc07.png]

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