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[2.94] Typeless Beast Weapons |
Posted by: Slydria - 01-04-2025, 08:02 PM - Forum: Bug Reports
- Replies (1)
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I'd class this more as something possibly unintended or overlooked rather than being a bug.
All the Beast Weapons have no Main Weapon type but the Wolf and Bear weapons have the Claw subtype. Since every Claw weapon so far is also a Fist weapon, shouldn't they also be Fist weapons?
Secondly, the Hawk's Talons are currently not a Claw weapon, I think at least logically speaking they should be.
As for the Snake, a Bite certainly isn't a Claw but it might make sense as a Dagger though.
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[2.94] Mortifying Glances |
Posted by: Rendar - 01-04-2025, 04:32 PM - Forum: Bug Reports
- Replies (1)
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Wisp Monarch used Mortefiore.
Glancing! Protagonist avoids the brunt of the attack!
Protagonist takes 5 Earth physical damage. (Mortefiore / Wisp's Greatsword)
Status Infliction: 147.04 VS Status Resistance: 74
Protagonist was afflicted with Mortefiore...
If the attack hits, they will be inflicted with Mortefiore, the duration depends on an infliction check; if successful, 3 rounds, if not, 5 rounds.
Mortefiore is applying it's effects on a glance.
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Animal Regalia Pool Default |
Posted by: Turadis - 01-03-2025, 02:30 AM - Forum: Suggestions
- No Replies
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I really like that having multiple Animal Companion Regalias of the same animal can create a pool of possible appearances that the companion randomly chooses from. But these things are kind of expensive, I'm not particularly high income, and I really don't want to buy another regalia just to include the default animal appearance in my pool of random options.
Is it at all possible for the regalias to include another checkbox to allow the default animal appearance to be applied as a part of the random available options? Or some other option in the game to enable that?
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