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  [3.00f] Aero Shifted Momentum
Posted by: Rendar - 07-07-2025, 07:03 PM - Forum: Bug Reports - Replies (1)

If an object, that is aeroshifted, hits a target and deals damage to said target that they resist.

The person who aeroshifted the object loses momentum.

Threw a flower at my friend and lost 1m. Feels Bad Man.

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  (3.00e) Patrion Save Storing?!
Posted by: Nekojinn - 07-07-2025, 06:10 AM - Forum: Bug Reports - No Replies

I uhhh idk why am doing this the scary message just told me to!

I stored 300 patrions in my global storage and this appeared, idk why!


[Image: ufj2mb.png]

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  [3.00e] Needle-ss Suffering
Posted by: AkaInuHime - 07-07-2025, 02:21 AM - Forum: Bug Reports - Replies (1)

Needle's detonation doesn't seem to heal confused allies, even if the caster+detonator isn't confused.

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  Asago housing for events
Posted by: Poruku - 07-06-2025, 10:33 PM - Forum: Suggestions - Replies (1)

Can we have asago housing for eventmin keys? We have the ability to make maps right here in the game, but we can't use it Sad the current system of event stages is nice, but it requires us to ask mappers to do extra work, when they're already in high demand. Making maps in game is also better when you want to make a dungeon or generally an interior with separate rooms

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  Push/Pull immunity doesn't actually protect you
Posted by: Poruku - 07-06-2025, 10:03 PM - Forum: Balance Fu - No Replies

Due to many effects in the game ignoring push/pull immunity, it makes Throne and the Shinobi evade tile much weaker than it should be. These effects are:

- chaser
- Tombstone
- anything that summons a field object under you
- CRANE HOP

Plz make it work on these ty Big Grin

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  SL2 Version 3.00
Posted by: Neus - 07-06-2025, 08:35 PM - Forum: Announcements - No Replies

v3.00 - Diastrophism 2
Shinobi

  • Added a new Martial Artist promoted class, Shinobi.
  • A tricky and highly varied class utilizing Kenpo attacks, Ninjutsu spells, and many other secret arts.
  • Contains 28 new skills, and 19 elemental arts (special skills created by Furinkazan).
Yokoshura
Full Lore: https://neus-projects.net/korvara/setting/yokoshura/
  • A brand new japanese themed nation in Korvara.
  • Located in the southwestern most reaches of Korvara, this isolationist society faces the enroachment of unnatural desertification. The only way to reverse it; the offering of blood to the Myr Tree.
  • Added Yokoshura as a starting nation during character creation.
Karakuri
  • A new Other category race, originating from Yokoshura.
  • Created through ritualistic blood-binding of a youkai to an artificial doll-like shell, they are created to be able to blend in well among normal races, making them well suited towards infiltration. Controlled by an internal system of metal strings, they are capable of performing powerful physical feats using them.
  • Contains 3 racial skills, 7 youkai type selection traits, and 8 other race-exclusive traits.
Oni
  • A new Ancients category race, originating from the Oskard-Sothis mountain range near Yokoshura.
  • Powerful brutes that are known to enjoy battle and drinking the blood of their enemies, they have often come into conflict with Yokoshura due to the nature of Great Oni
  • monstrous beasts created when an Oni indulges too much
  • commonly attacking villages and eating its inhabitants.
  • Contains 4 racial skills and 4 race-exclusive traits.
New Items
  • Added 33 new equipment items of various types and rarities. (These items only drop in Korvara for now.)
New Item Materials
  • Added 5 new ore materials.
  • Added 5 new wood materials.
  • Added 5 new paper materials.
  • Added 5 new cloth materials.
  • Added 20 new material kits.
  • Added 4 new recipe books as specific enemy drops for the new material kits.
  • Added several new recipe cards that may appear from chest for crafting some of the new materials.
  • Added several new smelting recipes used to create some of the new materials. Clues to how to produce these can be found in-game by exploring.
New Item Enchantments
  • Added 10 new item enchantments spanning the various equipment types.
  • Added 1 recipe book to various vendors for 3 of the new enchantments.
  • The other 7 new enchants can be unlocked through exploration.
  • Added 3 catalysts and enchant recipes for the various Diastrophism 1 'megafauna' bosses' enchants.
New Item Potentials
  • Added 10 new item potentials.
  • Some are for new items, some are for old items.
New Special Strikes
  • Added 10 new Special Strikes.
  • Some are for new items, some are for old items.
New Youkai
  • Added 3 new youkai.
  • 2 are available via statues in multiple locations, 1 is available via a statue in a specific location.
New Traits
  • Added 10 new general traits.
  • Throw your weapon at enemies with Offensive Discard, enjoy getting hurt with Masochism, show the world your Undeniable Toughness by getting up from defeat a bunch of times!
New Exterior Areas
  • Added 6 new exterior areas (including the Yokoshura town map) to various places on Korvara.
New Dungeons
  • Added 5 new dungeon areas.
  • Added 3 new unique bosses!
  • Added 10+ new enemies.

Support Gifts
  • Added a free Fruit of Fluidity (No Trade). Expires August 3rd.
Icon Parts
  • Added a male and female base which can be recolored. Use Multiply for best results. (Courtesy of Slydria).
Multiple Classes
  • Combination Fighter's damage scaling reduction now applies near the end of the damage calculation (instead of being an amplification multiplier). This means that it will more effectively reduce damage dealt.
Boxer
  • Asura Fist; Dark Scaling reduced to 100% + 10% per Rank (from 120% + 10% per Rank). Travel Range increased by 1.
Curate
  • Purity Edge now gives +1 Power/Hit/Crit per Rank (from +1/+3/+3).
Dark Bard
  • Shadow Mosh no longer give bonus momentum if an enemy was also targeted by the attack that destroyed it.
Druid
  • Viper Wrap; Evade reduction changed to LV x 3 (from LV x 5).
  • Wolf Howl; Can no longer critically hit, fixed a bug where the Call version could get higher pattern size if Druid was Invigorated.
Grand Summoner
  • Judgment Blade; Effect adjusted. Damage is now +Rank x 5% if the target is treated as a youkai, and additionally +Rank x 5% if the target is a summoned unit. (Independent conditions, stacks additively.)
Heron
  • Ancient Song can no longer be turned if Momentum used is less than 3.
Human
  • Divine Eyes; Damage is now equal to level x 4 (from level x 5).
Omina
  • Racial skill now also reduces attackers' Hit, Evade, and Infliction by 3 when attacking the Omina.
Oracle
  • Modifications to Evade and Hit are no longer percentages but a flat +10/-10 (-1 per 10 Scaled SAN). Range at which Hit penalty starts increased to 2 (from 1).
Void Assassin
  • Deadly Arms lowered to 1 Rank and gives +10% Critical Damage (from 5 Ranks and +5% per Rank).
Items
  • Daggers are now Small weapons.
  • Bakaga Shuriken's Smokescreen LV reduced to 10 (from 30).
  • Spiked Axehead Crit Damage lowered to 5% from 10%.
Battle Mechanics
  • Flanking base changed to 5 (from 10), and Flanking per GUI reduced to 0.5 (from 1).
  • Hit chance after all calculations is now capped at 5% minimum.
Talents
  • Effects from Weaponry talents that reduce Battle Weight now only apply to the highest applicable value (IE, they do not stack for weapons with multiple types).
  • Axe Mastery's Deadliness Critical Damage reduced to SR x 0.5% (from 1%).
Monsters
  • Wounded monsters can now find you even while you're Sneaking. The distance they can do so increases the lower their HP is.
  • Lava Lake enemies have received some adjustments.
ETC
  • You can now change classes while inside of a dungeon.
  • Struggle now reduces affected status effects by half of your level + your total STR (this is the skill given when Frozen).
  • Respawn rate for monsters in all Korvara dungeons is increased (similar to Deep Abyss Cavern).
  • Untreated Fracture wounds now decrease CEL instead of Move.
  • Deep Wastes One-Time-Chest can no longer spawn for characters below level 55.
* Various forum bug fixes.

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  Painful Grind
Posted by: Poruku - 07-06-2025, 07:42 PM - Forum: Balance Fu - Replies (6)

The climb to level 60 as a fresh character has never before been so harsh. Before the Lava lake nerf, it was the only saving grace that made it tolerable.

The problem isn't that hard mobs are inherently wrong in design. The problem is that the reward for defeating strong mobs feels lacking. When I barely defeat a pack of level 60 mobs as a level 50, I get only a tiny amount of experience, and that's assuming you're using brain food (which is basically mandatory nowadays, for the regen and xp). Murai is also difficult to get unless you're doing boss runs, which is something only stronger characters can reliably do. During the leveling process, obtaining xp, gold, and items, is the hardest it's ever been.

But why? Back in the G6 days, xp and gold were plentiful, and the game felt amazing. The random dungeons were rewarding, with plenty of chests that give useful things and even useful objects like fountains and FP butterflies.

In Korvara, however:
- Removed the xp/gold/spatial core from dungeon completion
- Made all the high level mobs FAR more powerful
- Removed modifiers that gave bonus rewards, especially CRAZY
- Removed ASAGO quests, some of which gave us INK which saved a ton of time, on top of giving an xp boost for LEs

And what did we get in exchange? Nothing, except consistency. Arguably, this is a bad thing as well, because a lack of variety makes the grind less exciting as well.

To reiterate, I think having hard mobs is fine. But the problem is that for the average player, this grind is momentous, and forget legend extension. Lava lake was holding the grind experience by a thread, and now it's far harder (No longer water weak, forgery is far more powerful, some of these mobs even have fire resist through nihilist (?)).

The reason people were spamming lava lake isn't because they're sweaty gamers going for the most optimal play at any cost, it's because it was the only way leveling felt decent. It was more fun. Now it just feels bad Sad

Honestly I feel like all "hard" mobs should give double xp and drops at least to feel decent. Those kobolds warriors take forever to kill yet they're way tougher than the others... Maybe something like this:

Dangerous mob (3x xp + loot): Minotaur, kobold, yeti, etc
Tough mob (2x xp + loot): Mushroom, current lava lake, gold beetle
Normal: Jammer, goblin, generally all the ancient mobs pre-icebloods

Then it would feel justified to fight something tougher. For now, I guess it's back to sky temple?....

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  One two benten my shoe [3.00]
Posted by: Flun - 07-06-2025, 12:58 PM - Forum: Bug Reports - Replies (1)

Slicing Benten does not qualify for one two steps, there should not be reason for it not to as it stipulates dance skills as a whole and not skills in dancer alone.

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  [v3.00] Grounded Tori
Posted by: Autumn - 07-06-2025, 07:59 AM - Forum: Bug Reports - Replies (1)

Habari Tori does not make you airborne, despite saying it should.

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  Indicator of pips on screen as a redtail
Posted by: CuriosityaboutMyself - 07-06-2025, 05:55 AM - Forum: Quality-of-Life (QoL) - Replies (1)

It's silly having to look at yourself to figure out how many you have. Sometimes I am blind. Also if you go into a nest as a redtail you have no way of knowing how many you have until you get out.

Send help. I don't want to suffer anymore.

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