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| Latest Threads |
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Strength Crit
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[3.04] Glowing Oddities
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[3.04] Mountain Art: Aval...
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Ruler Buff 6
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Abyssia Darkvision
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| One Punch Wonder - (Martial Artist) |
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Posted by: TheCommonNoob - 07-26-2025, 11:43 PM - Forum: Class/Race Ideas
- Replies (1)
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Can Martial Artist get an innate or toggle style skill so that they can choose whether they want to do the multi-hit punches or a singular big punch?
I mostly suggest this out of RP purposes.
From a mechanical standpoint, perhaps a small Crit DMG buff or something similar to make up for the lack of multiple chances to hit would be good enough? Fists can get accurate enough already but their basic attacking damage can be a bit lackluster at times, (if not you're not looking to spam on-hit effects).
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| Destiny/Undestiny QoL |
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Posted by: Nekojinn - 07-26-2025, 04:12 AM - Forum: Quality-of-Life (QoL)
- Replies (2)
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Can we get a fruit that undestinies us and another that allow us to choose a destiny?
Destiny is often a new-player trap because they choose destiny summoner because they thought it was cool to go that path but now hey they're destiny summoner. (I know there are a few destiny summoner builds that work out there, I'm just using it as an example!)
Going in and out of destiny already has the time sink of having to level the classes from 35 to 50 so having to add in the 5m exp for an ink or LE'ing on top of that is kinda a lot.
Although, yeah you can LE and just level it all together, I guess.
This is mostly a QoL because I dislike LE'ing tho, that's my bias : )
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| [3.01e] The Gold Standard |
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Posted by: Sawrock - 07-25-2025, 07:35 PM - Forum: Bug Reports
- Replies (1)
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This is a bit of a doozy, so I'll take it step by step. Please don't ask me how I found this out, it'd take even more explanation and I don't want to type that much.
First, you need a character that's recently finished a boss fight- from my personal testing it'll need to be in the last thirty minutes or so.
Go to an area with a large player count, maybe ten or more players on the same map, and the server population at a decent amount (~70 or more?). Sell gold bars one by one- don't line them all up in the same sell screen, it needs to be done individually and as fast as possible. If you do it fast enough some of the murai gained will be skipped.
Then, trade the number of of lost gold as patrions to an alt (it needs to be on the same IP address). After that, that alt needs to trade the number of patrions as gold bars to someone outside of your IP address. They will receive the lost gold from the gold bars from the initial shop trade.
Don't use any ladders (one-tile pathways?) when doing this, I couldn't reproduce the results, might just be a consequence of certain map warps though.
Thanks to Tana for the help testing this.
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| Make Shurikens viable! |
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Posted by: Snake - 07-25-2025, 06:19 PM - Forum: Balance Fu
- Replies (7)
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Tool tag bad. Remove tool tag. Adjust Shuriken scaling accordingly.
Rework effects if you must. Additionally, give them an "On-Attack" effect, so Bakaga Shuriken is not the only one that interacts with Danmaku.
Those below are merely suggestions, not gospel.
Tamaki Shuriken
- On-Hit: Inflicts Poison LV5 for 3 rounds.
- On Attack: If target is Poisoned or has Lingering Damage (Poison), and the attack hits, powers up those statuses by LV5. (Max. LV50)
Bakaga Shuriken
- On-Hit: Inflicts Hit Down LV5 for 3 rounds.
- On Attack: No changes.
Paragi Shuriken
- On-Hit: Inflicts Flatfoot for 2 rounds.
- On Attack: If target is Flatfooted or Clumsy, and the attack critically hits, inflicts Knocked Down.
Touyaa Shuriken
- On-Hit: No changes.
- On Attack: If target is Frostbitten or has Lingering Damage (Ice), and the attack hits, powers up those statuses by LV5. (Max. LV50)
Ninshi Shuriken
- On-Hit: No changes.
- On Attack: If target is Burning or has Lingering Damage (Fire), and the attack hits, powers up those statuses by LV5. (Max. LV100)
Shuriken (the default one)
- On Attack: Reduces the duration of Evade buffs of the target by 1 round. (Once per target)
Add a Kunai (honk)
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| [3.01e] SPEEN |
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Posted by: Rendar - 07-25-2025, 02:37 AM - Forum: Bug Reports
- Replies (1)
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When a target is on an airshaft and under the effects of Spinning, any actions they take that aren't Airborne compatible simultaneously ENDS the Airborne status (and thus, Spinning), performs the action, and then reapplies airborne to them right afterwards.
I understand that Spinning should probably end whenever they exit the airborne status, but I kind of feel like Airshafts probably shouldn't immediately end your airborne status and then reapply it?
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| [3.01 v3] The Pearl Converts Players |
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Posted by: Kameron8 - 07-24-2025, 06:49 PM - Forum: Bug Reports
- Replies (1)
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I can't test this on the live server since I don't have access to the Star Graph, but The Pearl Star Graph is able to target and convert players.
To replicate:
1. Equip The Pearl onto the Item Belt, get a Star Sign, max out Astrology.
2. PvP a player. Run up and use The Pearl on them.
3. Convert them successfully. When the fight ends, you are now partied with them.
This is the most hilarious bug I've seen in a long time.
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| [3.01d] Marching Band Shoes |
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Posted by: Kameron8 - 07-24-2025, 06:27 PM - Forum: Bug Reports
- Replies (3)
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Marching Band Shoes can trigger while afflicted with Clumsy, or when wielding items that mirror Clumsy's effect like Holy Word. To replicate:
1. Equip Marching Band Shoes on a Bard.
2. Inflict the Bard with Clumsy via Board Shaker.
3. Sing a song, and note that the movement still triggers.
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| Kai-Te's Performances |
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Posted by: sirtrex - 07-24-2025, 01:09 PM - Forum: Adventure Log
- Replies (1)
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Inspired by Twintail Jerry's Songs, Kai-te, a masked musician performed his own ranging from as far as the Vale to what is now Luminera.
Korvara Unite
- Performed at the Vale's Melting Pot
Full Performance: https://youtu.be/rHbyLVkkgwE?si=4mqBNMSXCcZAfwK8&t=3645
A smoky haze builds over the stage as a paper screen is silently erected near its back.
The Light behind the stage starts to glow as a shamisen begins to play
https://youtu.be/iJhlX6Lkq_Y?si=wDsZ0EgdQmlM533v
Its player unseen.
The screen now fully lit from the back has a shadow cast onto it in the shape of a ship. In the shape of a junk for those nautically inclined.. It "sails" in from the left. It bobs up and down in the center of the screen as if it was riding waves that were felt, but unseen. Shadows of sea-birds, islands, and rocks pass lazily by the ship. as it continues on its way.
The player steadily increases his tempo
It continues on this way until the silhouette of a city is cast upon the screen’s edge. At first the city is small and ill defined, but over the course of a few seconds grows and moves towards the center of the screen. Those who have sailed along Korvara's northern coast may recognize the city as meiaquar from afar. The boat continues on its course, but its even glide is starting to shift. Its mast begins to twitch, its hull starts to warp, and it falls lower into the water as it approaches each trough.
The player starts to slow and teeter his tune as the boat seems to lose its composure
The silhouette of the city grows larger and larger, and fully takes center stage. Meiaquar’s features are clear to see, its docks, the lighthouse, the Don's manor, and even the Artismal strip mall can be made out in the city's outline. Gaps in the silhouette create the illusion of windows and bright lights that become more radiant with each second. It proudly takes up the center of the screen. A dock slowly extends towards the junk, but...
...The little ship now struggles. It jitters this way and that. Barely holding onto the edge of the screen. Its mast is tilted at an odd angle, its sails sanctified, and its hull starting to wave like a sail. The craft dips perilously close to the bottom of the screen....
The ship's keel cracks, its hull nearly rent in two, but not before it manages to run alongside the now fully extended dock. Small figures can be seen safely exiting the ship and walking into the now resplendent city. The scene changes from a landscape of a coastline, to a mock up of a street by the docks. Its lively. Trade stalls, figures of children running around, and ships starts heading underway.
A street performer plays by what seems to be some type of craft shop. Out of it a bunch of human shapes surround the performer. From the top window of the shop emerges a billowing sail. The shamisen reaches its climax playing excitedly. The figures slowly fade away. The children running off screen. The trades people in the stalls phasing into the background. The ship sails over the horizon. The craft shop, sail, and the people around the performer vanish.
The performer smoothly moves around continuing to play the tune, but slower and more calmly as the rest of the figures fade. The light rises, and the street performer turns out to be…. The actual performer born from the shadow. The smoke almost completely dissipates as the performer stands up, fully revealing his form.
A man standing around 5' 6" tall wearing a light blood-red gi. His face is covered, but the slightest hint of darkish skin can be seen underneath his robes. He continues to play his shamisen for a time to round down the tune, but not before raising a single gloved finger.
He pauses for a moment takes a deep breath
https://youtu.be/95HAGbmCBY4?si=WRpMTfEmHnuG8lxM
The calm backup melody set he begins to sing:
**""From harsh waves comes to a safe harbor
Where journeys begin and end
Traverses point as this hold a sweet kiss,
for travelers near and far.”**
**~”Though many choose to wander
from perilous shore to shore
they will find few places fonder ,
than Meiaquars bustling wharvesssss”~**
Laughs manaically
Plays a far faster tune on his shamisen his body reverberating, amplifying its sound as beats emanate from his frame: https://youtu.be/ScrJ_eTZDak?si=00lepoH-l8ESUunV
Each one reverberates through the floor and across the air, not loud, but heavy feeling.
Overtime the hand slows the pace of his playing. Turning the active rhythm into a steadier beat supported by the reverberations.: https://youtu.be/Krys1QG_W1U?si=v3FINwU822onl8Rz
It takes a syncopated cadence. Not quite even, but fully accentuating the now rapping voice.
_____?
**~“Welcome ladies, men, children, and germs,
to the best set of performances that you ever heard.
Sporting styles from each compass direction that one could face.
Ain't no battle in these bands their ain't no loser in this race. “~**
**~”Hailing from Meiaquar straight out of tackle town,
Pretty rough with the chips floating up and down.
Dealing with poverty,
the mob after that property,
war bloodying these hands ya see,
Corvids tearing out the heart of me,
but that ain't put a stop to thee.”~**
**~”Easy to fall into a pit of despair and hate,
when the world places ya into dire straits.
blaming the first chum with a different race,
Hell no though that ain't the point of this place.
One island,
One People.
One fate to share.
Got a bagel to bake, and no room for reckless judgment there.
Evil lying deep in each and every heart,
up to each person to keep this bagel's batter tart.”~**
**~”No monopoly on iniquity held by any group.
Got to suss out the craven from within each loop.
Find the cream of every crop, and sort out the chaff.
Cook the the best dish we can to share and have a laugh.
Denying arbitrarily is rarely right,
We're all here to try some great dishes tonight.
So lets band together, no need for any fight.
All korvarans raise your hands up
KORVARA UNITE!!!!!!!”~**
“I'll be watching ya'll from the shadows
Sowing fields with great yields that once were left fallow.
I'll spot ya if you're effort is shallow
Till then i hope these bars have hallowed.”
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