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Latest Threads
Rendar
Unfortunate Wind

Forum: Balance Fu
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1 hour ago
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Flun
Iterator Mechanation

Forum: Character Applications
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10 hours ago
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Autumn
[2.97b] Ki Woke

Forum: Bug Reports
Last Post: Autumn
Yesterday, 01:52 PM
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MultiWonder
[2.97b] yeah just dodge (...

Forum: Bug Reports
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Yesterday, 12:36 PM
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Rendar
[v2.96d] Unable to Act

Forum: Bug Reports
Last Post: Rendar
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AkaInuHime
[2.97b] Misplaced badge

Forum: Bug Reports
Last Post: AkaInuHime
04-27-2025, 10:27 PM
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Lolzytripd
[2.97b] Slum Lords

Forum: Bug Reports
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04-27-2025, 05:35 PM
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Rendar
[2.97b] Poisonous Blubber

Forum: Bug Reports
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04-27-2025, 05:30 PM
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Trexmaster
[v2.97b] Turn Order Shena...

Forum: Bug Reports
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04-27-2025, 02:27 AM
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caliaca
[2.97b] Very offensive be...

Forum: Bug Reports
Last Post: caliaca
04-26-2025, 11:48 PM
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  [2.94b] Mortefiore Fire
Posted by: Rendar - 01-05-2025, 07:21 PM - Forum: Bug Reports - Replies (1)

Firebloods are invalid targets for Mortefiore.

Which is probably nice to know on a player sense, but. From a metagaming perspective, Fireblood Chimeras are immediately invalid, and no momentum can be wasted upon them for a 'failed' effect.

You're still flicking a seed at someone with intent to do harm. It should still have them be valid targets, they should just have the Mortefiore wither and die.....

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  [2.94b] Trans Plants
Posted by: Rendar - 01-05-2025, 07:00 PM - Forum: Bug Reports - Replies (1)

Using Transplant on a plant, and trying to send it to another tile that has ANY other effect just. Doesn't work.

It says its valid. Then doesn't do it. The tile could be a solsphere, ice, cinders.. Normal Flowers. You name it.

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  [2.94b] Axe A Lot of Axlatol
Posted by: Rendar - 01-05-2025, 05:58 PM - Forum: Bug Reports - Replies (1)

Spiked Axehead (Axe part) does not apply the 10% critical damage to Druid Crit Skills (Hawk Gale in specific for testing).

Critical hit multi was 168. Flat critical damage bonus was 0. (289.8) (Basic Attack)
Critical hit multi was 158. Flat critical damage bonus was 0. (350.76) (Hawk Gale)

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  Can Mirror Shards Weight Nothing
Posted by: Ray2064 - 01-05-2025, 04:06 PM - Forum: Suggestions - Replies (3)

Title says it all

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  [Ruler] Quality of Life (and fun) suggestions.
Posted by: Skullcatrons - 01-05-2025, 07:31 AM - Forum: Balance Fu - Replies (11)

[Image: Q9gQx4y.png]
[Cruel Enchant]

The Cruel Enchantment is 1MV 10FP skill that converts all mages/rulers enchantment into 4-tile diamond radius. Inflicting all kickback damages, and applying the buff to everybody in that radius.

While some of enchantments from rulers are fairly strong. They however have large cooldown. 
On other hand, rulers have to apply several enchantments and wherever they want to do another action. They can't!
Because Cruel Enchantment cast 1MV just like Curate's Mass.

The thing is, why? It's not Curate's Mass. There's no massive heals. There's no mass resurrection. There's no mass rescues. 
It only converts Ruler/Mage buffs into 4-tile radius. Therefore I dangerously propose that we remove 1MV cost from Cruel Enchant.
This would make it so Ruler that have Fleur or Twin-dance would at least be able to AoE-buff at least two time, allowing
a faster flow of combat.


[Image: 3ATF8G2.png]
[Seal of Fortune]

This enchantment is perhaps the most important component of any Ruler's toolkit. All rulers must take this skill as it is mandatory. 3MV with 15 FP cost on 5 turn cooldown. It's essentially a FP regeneration buff (for having more mage/ruler buffs), that is critical for automatons to have as this buff grants them one level of automatons. However that is not enough when they can do two actions per turn.

To least reduce the amount of insane buffing and setting up for rulers. The Automaton energy generation formula should be introduced.
Rank X / 2 Automaton Energy level generated (rounded down).

What this means is that if player spirited Seal of Fortune, their automatons will generate 2 levels of Automaton energy per round.
Reducing the amount of enchantments they need to be doing. They're still casting other buffs at very least.


What do you think?

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  [2.94] Serpent Strikes Is Not For Dogs
Posted by: Slydria - 01-05-2025, 06:18 AM - Forum: Bug Reports - Replies (1)

Earlier I reported that Wolf and Bear's weapons were not counting as Fists, what made me think this is because I was not getting the bonus Acid Damage from Serpent Strikes and I recalled that in the test server that they had no weapon type when I was inspecting them and had assumed that was the reason.

But no, it seems it's a much more straightforward case of Serpent Strikes' bonus damage not working with Wolf Strike/Wild Wolf Claw nor with Bear Maul/Wild Bear Claw. (The critical chance increase from Serpent Strikes does still apply.)

So far from what I've tested, it appears to just be the case with Serpent Strikes. On Hit effects from Fist items like Burning Bracers and Ring of the Dancer work with the attacks, buffs from skills like Brine Blade and Roaring Falcon work with the attacks and other similar alternative fist attacks like Verglas' Stance Attacks gain Serpent Strikes as per normal.

Steps Taken:
1 - Gain 20+ Ki to qualify for Serpent Strikes' bonus damage. (I just used Power Up with 7M to achieve this.)
2 - Use Wild Shape (Wolf) or (Bear)
3 - Attack an enemy with Wolf Strike or Bear Maul.

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  (v2.94) Player Prop Menu (disables other interfaces)
Posted by: Skullcatrons - 01-04-2025, 09:54 PM - Forum: Bug Reports - Replies (1)

Player Prop Menu will disable all other interfaces from being brought up if you click on prop buttons more than once. 
Because previous player prop menu was not closed correctly. 

Example of the bug happening: 

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  [2.94] Wolf Howls
Posted by: Rendar - 01-04-2025, 09:06 PM - Forum: Bug Reports - Replies (1)

Spiriting Wild Shape (Wolf) Does not make the Hunted OR Hesitation status level 20, as it says it does. (Rank x 5). It's still 15, even with Rank 4.

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  SL2 Version 2.94
Posted by: Neus - 01-04-2025, 08:54 PM - Forum: Announcements - No Replies

2.94
Druid

  • A new Curate promoted class, the Druid, has been added.
  • Contains a variety of skills (40+) pertaining to animal companions, shapechanging into animals, and growing magical plants.
  • Skill & class icons courtesy of Slydria, Kunai, and Autumn.
Support Shop
  • Added Animal Regalias to the Patrion Chest. These can customize individual Druid animal companions by changing the color of their body parts, animations when summoned & attacking, name customization, and the ability to place your animal companion as a player prop.
Youkai
  • Youkai now revive and regenerate to 50% max HP/FP after every battle (if below it).
  • Added 4 Youkai statues to the tutorial room so Summoners can more easily obtain their starting youkai.
ETC
  • Adjusted the way turn order icons generated their graphics.
- Various forum bug fixes.

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  SL2 Version 2.93
Posted by: Neus - 01-04-2025, 08:45 PM - Forum: Announcements - No Replies

2.93
Star Graphs

  • A new set of 8 battle items called 'Star Graphs' have been added.
  • In order to create one, you first need a Star Graph (Blank). This is obtained via crafting at an Alchemy Station, or at the Arena Shop (for Great Six characters only).
  • Afterwards, go to a stargazing spot and use the context menu (shift+space), and select the 'Attune Star Graph' option, and follow the instructions.
  • Added 3 new stargazing spots to Korvara, and placed 8 in various locations on Great Six.
Astrology
  • Guidance; Now has an additional effect - boosts your Hit by SR for 3 rounds after using a Star Graph skill.
  • Stargazer; Now has an additional effect - increases your vision at night.
  • Commune (New Subtalent); At night, while outside, allows you to Commune With Stars (see in-game description).
  • Tactics (New Subtalent); Increases Scaled Weapon ATK by SR and reduces damage taken by SR% against space-originating monsters, such as Spatials.
Curate
  • Brighten; LV of Light Shafts are no longer double the normal LV value.
Rune Magician
  • Smoking Rune; LV of created Smokescreens is now (Rank x 3) + Rune Level.
Spellthief
  • Smoke Screen; Max rank changed to 3. Base FP cost changed to 16.
Tactician
  • White Prison; Now has a 3 round CD. This is reduced by 1 round if you are at Tactics Rank A, and another 1 round if at SSS (when you use the skill).
Crafting
  • When using a selected item which has weapon parts installed, they are now returned to you before the item is taken.
  • For upgrade recipes where you select an equipment item (such as the Plus versions), the new item will retain the qualities, enchantments, and materials of the base item.
  • Added 2 new recipes; Yin (Gilded) and Yang (Gilded)
Items
  • Double Dao animation slightly adjusted, and requires 2 weapons of the Gunsmoke Spiritual set to be equipped.
  • Yinyan Charm is now a Gunsmoke Spiritual set item.
  • Gunsmoke Spiritual; 3+ effect - Darkness and Light damage you deal ignores up to 10% of elemental resistance.
Event Tools
  • Added a 'Team Raid' setting to the battle modifiers window. While turned on, parties are split into two distinct teams (regardless of the number of parties); one for all parties with a monster or GM-slot character leader, and one for player characters.
Support Shop
  • New item, Rainbow Nameplate - Allows you to change the color of your IC character name in says/emotes. 300 Asagorians.
Map Requests
  • Telegrad Dock (Courtesy of Slydria)
  • Duyuei Outskirts Trade Port (Courtesy of Slydria)
  • Duyuei-Geladyne Highway Navigation Updates (Courtesy of Appo)
  • Duyuei Outskirts Navigation Updates (Courtesy of Appo)
ETC
  • Field objects that inflict a penalty to Hit no longer stack when placed on the same tile; only the highest Hit reduction applies.
  • Added a 'Remove Defeated' battle modifier option. While turned on, units which are at 0 HP when a new round starts will be removed from the battle. (This may be a useful thing to have for large free-for-alls, for example.)
  • Modifications to the battle end/removal/returning functions to accomodate the above, please report any oddities.
  • Sandbox objects can now be repaired. Murai costs based on the damage taken and the type of object and some physical stamina is required, but the object will be repaired to full HP when you do so.
- Various forum bug fixes.

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