Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 214 online users. » 1 Member(s) | 211 Guest(s) Bing, Google
|
Latest Threads |
[2.92b] Hotbar skills not...
Forum: Bug Reports
Last Post: Poruku
1 hour ago
» Replies: 4
» Views: 834
|
[v3.01f] Korvara Drift
Forum: Bug Reports
Last Post: AkaInuHime
Today, 02:07 AM
» Replies: 2
» Views: 292
|
Excel invitation
Forum: Balance Fu
Last Post: Lolzytripd
Today, 12:41 AM
» Replies: 2
» Views: 132
|
Add Iahsus status to Lapl...
Forum: Suggestions
Last Post: Shadbase
Yesterday, 10:21 PM
» Replies: 10
» Views: 683
|
[3.03 v5] Personal Crysta...
Forum: Bug Reports
Last Post: MultiWonder
Yesterday, 09:03 PM
» Replies: 0
» Views: 97
|
Arbalest Is Pretty Good
Forum: Suggestions
Last Post: Snake
Yesterday, 08:37 PM
» Replies: 7
» Views: 1,425
|
Acid Love
Forum: Suggestions
Last Post: Snake
Yesterday, 08:27 PM
» Replies: 1
» Views: 183
|
Height Approval
Forum: Character Applications
Last Post: zericosmic
Yesterday, 02:25 PM
» Replies: 1
» Views: 226
|
[v3.02b] Mutesic
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:55 AM
» Replies: 1
» Views: 516
|
[v3.02b] Summon Doubletur...
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:48 AM
» Replies: 2
» Views: 587
|
|
|
Copy Ninja Hatake Kakashi |
Posted by: Lolzytripd - 07-05-2025, 09:10 AM - Forum: Suggestions
- Replies (2)
|
 |
My suggestion is simple, allow stolen spells when used by a shinobi/Spell thief to generate marks similar to how scrolls do as they are now
If that's a bit too expansive perhaps limit it to stolen monster spells only.
|
|
|
Automatic Ethical Blood Collection |
Posted by: sirtrex - 07-04-2025, 10:41 PM - Forum: Character Applications
- Replies (1)
|
 |
Applicable BYOND Key -sirtrex
Character Name -Linzi Kilima
Request Type - Invention
Request Details - Blood Harvesting Arena/ Device
Specific Details:
A device that automatically collects blood shed near it, sorts it, and deposits it in separate resevoirs per each combatant.
and/or
An arena that automatically collects blood shed on it, sorts it by individual, and deposits it in separate resevoirs for each combatant.
Saftey/Ethical checks:
The Device is enchanted to stop collecting blood if a combatant loses the will to fight, goes unconscious, or doesn't consent to the engagement at the start. Potentially even destroying any blood shed from an unwilling subject. This feature is turned off if said combatant agrees to a battle to the death at the start, or if the combat is punishment for a crime. In that case it will keep on collecting any blood shed until all surviving fighters decide to quit or the afformentioned blood toll has been paid.
Inspiration for the invention. What made your character come up with this idea?
Linzi though a series of interviews learned the truth about the Myr tree, and that it is fed by blood garnered from honorable battles. He's also horrified at the idea of blood hunts. People being attacked for their blood just for stepping inside Yokoshuran Territory. Should Outsiders decide to stay away from Yokoshura, parties of Yokoshurans could even resort to blood hunting in Korvara, potentially triggering a war that could severely hurt or even destroy both societies. In the long run Linzi hopes to find some alternative means to combat the desertification, or at the very least a more ethical source of blood. In the short run he wants to find a way to facilitate "honorable combats" in a way that can bring Yokoshurans and Outsiders together.
Inspired by the Friday night fights in Meiaquar, Linzi believes that glatitorial serious combats with willing outsiders and Yokoshurans could provide all the blood via Honorable Combat they could ever need, and perhaps even create a surplus. Fighters from all around Korvara could come down south to test their mettle against the best fighters Yokoshurans have to offer. Each one staking a certain amount of blood with each fight should they lose. Even if the outsider wins, any blood they shed in the contest won't be wasted. Outsiders could also duel eachother near them, ensuring a decent payout of blood for the Tree regardless who wins. A portable device allows such combats to be run anywhere, and the blood taken back to the Tree in theory.
Should these fights become a regular occurance, and they remain voluntary for all participants, Linzi believes relations between Yokoshura and Korvara could improve. Yokoshurans get all the blood they need, and Korvarans can worry less about being blood hunted regardless where they are.
How the invention works. What does it do, how does it do it, what are its limitations?
Much of this was explained above, but the device uses a series of enchantments:
To determine the intentions of any combatants nearby,
If they both consent to a battle to the death the device will collect blood from them until all surviving fighters stop fighting.
If they both consent to a serious bout, but not to the death, the device will automatically stop collecting blood from an individual once:
They've gone unconscious
Surrender
or a previously agreed upon amount of blood is shed
If a combatant doesn't agree to the combat the device simply won't work at all.
Should a combatant attempt to get more of their opponent's blood than allowed or otherwise continue a fight beyond its previously agreed upon end point:
The device will stop collecting blood, and even destroy any blood shed after that point.
If a combantant excessively continues to try to get more blood than asked or kill someone that didn't agree to a battle to the death, all blood collected in that fight will be destroyed.
Collect any blood outside of their bodies not actively being used for combat (although ghosts getting all their blood techniques swallowed up immediately could be funny),
Sort it by individual (So Yokoshuran blood isn't mixed in with Outsider blood etc)
Deposit it in separate resevours by Individual.
Existing technology. What within the established lore supports the invention existing as you have described?
Blood rituals and magic are fairly well developed in Korvara. Linzi is a very experienced hemomancer, and things like runes, glyphs, or enchantments could be used to synthetically reproduce techniques Linzi has developed whilst using his hemomancy for healing. He would likely need the aid of an experienced enchanter to properly calibrate the device, and the the aid of a skillfull carpenter, mason, or other builder to do anything as large as an arena.
Development time. How long have you been working on this IC? Do you have logs or screenshots supporting your claim?
Linzi is only on the drawing board at this stage, Just getting the idea for it a few days ago after a few conversations with Yokoshurans. He will likely float this idea by his friends, both in Yokoshura and Outside of it before commiting to the plan. Should this request be given the go ahead, Linzi will start taking the steps to build the device, and attempt the necessary politicing to ensure its adopted in a way favorable to Yokoshurans and Korvarans.
Thank you for Listening
|
|
|
[2.99] Sunlight Shyness |
Posted by: Kameron8 - 07-03-2025, 09:20 AM - Forum: Bug Reports
- Replies (2)
|
 |
The Druid Devil Vines appear unable to grow into a tile that has a light shaft on it.
To replicate:
1. Equip Druid, Brighten, Devil Vines, and Mass.
2. Use Mass, then summon two Devil Vines. Next, use Brighten on top of the two Devil Vines.
3. Observe that the two plants grow, but cannot spread if no tiles are close enough without Light Shafts.
|
|
|
[2.99] Wolf Agility |
Posted by: Kameron8 - 07-03-2025, 03:59 AM - Forum: Bug Reports
- Replies (1)
|
 |
Wolf Agility appears to end during the caster's start of next turn, rather than the 2 turn duration the description indicates.
Quote:Sync with your Wolf, gaining Wolf Agility LV X (X = Rank x 7) for 2 rounds, which increases Evade by LV, doubled against enemies who are Hunted by the owner of the effect. If used by the Wolf, the Druid also gains its effects.
To replicate, Wild Shape into a Wolf and use Wolf Agility. End Turn. Next turn, look at your statuses and see that Wolf Agility has faded.
|
|
|
[2.99] Druid-Fu |
Posted by: Kameron8 - 07-01-2025, 11:23 PM - Forum: Bug Reports
- Replies (1)
|
 |
The special attacks gained from Wild Shaping as a Druid count as attacks with the Mantis Scythe weapon, when accounting for the 1m discount for airborne strikes. To replicate:
1. Equip Druid with all the Wild Shapes.
2. Equip Mantis Scythe.
3. Stand on a wind shaft, and Wild Shape. Note that the special attack costs 2m.
These are all treated as independent weapons from one another and Mantis Scythe, meaning they have different crit tracking (and can refund 1m per crit per Wild Shape). Replicate this by attacking with the Mantis Scythe, the Wolf Claws, the Bear Claws, the Hawk Talons, etc, and note you regain 1m each time.
|
|
|
Music Player not Working [v2.99] |
Posted by: Druby - 07-01-2025, 10:29 PM - Forum: Bug Reports
- Replies (2)
|
 |
Recently noticed my profile theme wasn't playing when opening up my profile. I did not receive any alerts or errors from SL2, and it does not seem to be playing for others either when I tested it with Fern, and I couldn't hear his profile music either.
I have noticed one or two profiles that do seem to still be able to play profile themes, but it seems like the vast majority of them don't seem to be working anymore? I'm unsure how else to narrow down the issue, other than the fact that both me and Fern were using youtube video links.
|
|
|
Ketsumei - Nanaya no Yoru's Core Quirk |
Posted by: Snake - 07-01-2025, 08:26 PM - Forum: Approved Characters
- Replies (1)
|
 |
Hello, GM gang!
I'm submitting a request for review and approval of a unique magical trait tied to my secret faction in Yokoshura: the Nanaya no Yoru. This proposal centers on a signature feature of the group, a mystical soul-mark known as the Ketsumei (Mark of Blood). I'm seeking approval for its use on my character and future Nanaya members, should any arise through backstory or recruitment.
BYOND Key
- Nanaya Knife
Character Name
- The entirety of the Nanaya no Yoru
Request Type
- Unique (Shared) Character Quirk
Request Details:
This is a request to approve the Ketsumei (血銘, Mark of Blood), a unique, narrative-only soul-mark that defines the identity and internal mechanics of the Nanaya no Yoru — a secretive faction in Yokoshura. The Ketsumei is acquired through a ritual ingestion of the Anpuru (アンプル), a volatile serum forged from Great Oni blood and esoteric reagents.
The mark is intended as a non-combat, RP-only quirk for narrative cohesion, character control, faction immersion, and internal storytelling. It does not grant mechanical stat buffs, abilities, or power-ups. Its effects are cosmetic, sensory, and escalatory only when heavily abused — with clear RP limits and costs.
Specific Request
Approval of the Ketsumei mark as a shared, faction-locked, narrative quirk with the following features:
- The Ketsumei is a living, soul-bound sigil composed of arcane ink and an unknown essence. It manifests as a black circle with three tomoe, appearing somewhere unique on the body of each survivor.
- It is not "exactly" a tattoo. If removed by force, it reappears elsewhere. The mark is semi-sentient and usually dormant — becoming visible only under emotional duress, in the presence of other marked Nanaya, or when strained. In such moments, it may glow or unfurl black tendrils across the skin. These effects are entirely cosmetic.
- The mark establishes a silent awareness between its bearers. Even through disguise or magic, marked Nanaya can sense one another by instinct through a subtle, directionless pull. This is not a tracking tool, but a means of wordless identification.
- It grants a heightened, focused intuition designed specifically to interpret hidden Nanaya communications. These messages are not written glyphs, but coded cues woven into the environment, such as a shifted hemline, a misplaced fruit, or an oddly-tilted shovel. Only a marked Nanaya can interpret such details correctly, and even then only with attention and context. The messages are silent, situational, and deeply personal.
- Functionally, the Ketsumei acts as a secondary Focus reservoir, enabling untrained or inexperienced Nanaya to survive early encounters or perform above their weight class. This does not provide mechanical bonuses, but narratively justifies faster growth, recovery, and technique access. Eventually the mark grows redundant in its base use, as the character "reaches LV60", so to say. Still is significant for Shinobi, however, as it can store Ki and Focus together still, and fuel Ninjutsu.
- Drawing too heavily on the mark causes it to convert the user's very blood into Focus, which in turn causes it to spread across the body to seek more. If this continues without rest or replenishment, the bearer may enter a dangerous RP-only frenzy known as Ketsu-Rei.
- In Ketsu-Rei, the mark becomes actively parasitic — burning through the user's blood reserves, and when depleted, seeking it from others. The bearer enters a frenzied state, attacking indiscriminately in the pursuit of consuming fresh blood like a crazed ghoul, while instinctively sparing other Nanaya, as they find their blood taste revolting.
Reason for Request
The Ketsumei serves as the backbone for the Nanaya’s internal logic. It explains how unstable individuals and commoners can become functional agents, why they remain loyal, how they find each other without speech, and what personal cost they carry for the power they gain.
Without the mark, the faction has no real identity — this provides both narrative flavor and necessary structure, while staying completely outside mechanical systems.
Roleplay & Lore Basis
- Built on a few established game elements: Great Oni's blood and their monster-like behavior, Focus reserves being a thing through Arcane Tattoos, Alchemy which can be as versatile for the creation of substances that defy logic, and known racial quirks such as Vampire's that directly interact with blood. Something more common for most people such as Ghost's Claret Call and generally how versatile blood can be as a magical catalyst, spread across our known lore, were all part of my inspirations too.
- For the most part, everything written there can be justified with a game mechanic. The problem is weaving them all together in one magical mark, which is the purpose of this request.
Further details about the Nanaya no Yoru:
https://docs.google.com/document/d/1VBPm...it?tab=t.0
And finally...
No, I won't accept Sasuke Uchiha playby or anyone from the Sound 7 as a Nanaya. This is my unique thing, donut steele.
|
|
|
[v2.99] Wretched Inconsistency |
Posted by: Autumn - 07-01-2025, 07:36 AM - Forum: Bug Reports
- Replies (2)
|
 |
WO appears to be one of the only spells with this kind of description error, with the same targeting anyway, it states that it has 5 range but effectively only targets 4 tiles, because its a "Diamond (5)" Pattern
And Literally every single song available to Bard and Performer says "Within 5 range" and actually has "Diamond (6)" range instead, so it is effectively 5 range while saying it is 5 range in the description.
Something isn't correct here, I think WO is supposed to have +1 range.
|
|
|
|