Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 511 online users. » 1 Member(s) | 507 Guest(s) Bing, Google, Yandex, the REAL Minos Prime
|
|
|
Dark Imbue (Ghost) |
Posted by: Snake - 10-02-2024, 11:57 PM - Forum: Balance Fu
- Replies (10)
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_206.png?dateline=1630814956) |
Quote:Dark Imbue
Axe skill. Causes your Axe to extend with a dark blade similar to a scythe, increasing its Hit and dealing Dark magic damage (based on Dark ATK) when you hit an enemy with a basic attack or Ghost Axe skill. (Does not apply to gun attacks.)
Rank 1: Hit Bonus: 3, Dark ATK: 10%
Rank 2: Hit Bonus: 6, Dark ATK: 20%
Rank 3: Hit Bonus: 9, Dark ATK: 30%
Rank 4: Hit Bonus: 12, Dark ATK: 40%
Rank 5: Hit Bonus: 15, Dark ATK: 50%
It should be changed to:
Quote:Dark Imbue
Axe skill. Causes your Axe to extend with a dark blade similar to a scythe, increasing its Hit and dealing bonus Dark physical damage that ignores protection, when you hit an enemy with a basic attack or Ghost Axe skill. Attacking an enemy affected with Claret Call will extend the duration by 1 round, to a maximum of 5 rounds.
Rank 1: +5 Hit, 30% Dark ATK.
Rank 2: +10 Hit, 40% Dark ATK.
Rank 3: +15 Hit, 50% Dark ATK.
But if we're feeling bold and limiting, we could give it something new for its mere 3 round duration:
Quote:Dark Imbue
Sword, Polearm and Axe skill. Project a scythe of darkness from your weapon, increasing its Hit and dealing bonus Dark magic damage that ignores protection, when you hit an enemy with a basic attack or Ghost Axe skill. Defeating an enemy with a Dark Imbued attack will reap their essence, restoring your maximum HP based on Rank, up to a limit of 40% of your maximum HP. (Any healing that would put you above 40% HP is negated.)
Rank 1: +5 Hit, 30% Dark ATK, 10% Max HP recovery.
Rank 2: +10 Hit, 40% Dark ATK, 15% Max HP recovery.
Rank 3: +15 Hit, 50% Dark ATK. 20% Max HP recovery.
|
|
|
Numpad features |
Posted by: Autumn - 09-30-2024, 08:09 PM - Forum: Quality-of-Life (QoL)
- No Replies
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_128.png?dateline=1697521384) |
I like to move around pretty often using the numpad these days, could it be possible to add the basic commands within a single hand's reach of the numpad? Here are my suggestions for adding to this mode:
Quote:Numpad 5 - Confirm/Z
Numpad 0 - Cancel/X
For ABC prompts:
Numpad 5 - A
Shift + Numpad 5 - B
Ctrl + Numpad 5 - C
These would be very convenient spots for my hand, even if shift/ctrl are a little far I can't think of any better equivalent and am willing to put my other hand on the keyboard for these.
|
|
|
Buff ephemeral insight |
Posted by: Lolzytripd - 09-30-2024, 07:39 PM - Forum: Balance Fu
- Replies (13)
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_13.png?dateline=1593081779) |
Make it do something to make it worth dumping 12m to set up over 2 turns
Ideas, clearly not all of them would be implemented
- Some form of dr bypass to cut through tanks
- Maybe refund 3m
- Increase cm level beyond 3
- Reduce momentum cost of evoker /mage offensive spells for 2 turns
- Double the effects of active mage enchants
- Change on hit elemental augment to akashic.
|
|
|
Buff Omina and Muridae |
Posted by: Poruku - 09-30-2024, 04:49 PM - Forum: Balance Fu
- Replies (3)
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_195.png?dateline=1648075189) |
I just think it would be great to buff what I see as the two weakest races in the game at the current moment.
Omina isn't terrible, but its racials are just nothing great. The luck drain passive is neat, but the active skills are pretty weak. But I think what makes Omina into an actually bad race is the stat spread: You have 4 4 2 for damage stats, you have 4 luc, 4 vit, and 4 san, you have 2 faith for some reason, and you have 2 2 for defense stats. The only good part of Omina's stats is 7 celerity. SKI is average at 5. I think we should really take out the faith and san and put that into luck and guile. They could do with having less strength as well. I don't understand how Omina, the black cat race, has more strength than guile. Genuinely feels like one of the most underwhelming stat spreads in the game, with no real direction apart from being good as evade. On top of this, Omina racials could use a slight buff overall. I think the red misfortune especially should be changed to be something useful.
Omina racial stats
![[Image: 04f1f4ccfe9c61d5ff29f975d85f5e0b.png]](https://i.gyazo.com/04f1f4ccfe9c61d5ff29f975d85f5e0b.png)
Muridae has the much more fundamental issue of having no good racials. All of the Muridae racial skills are meh to useless. Their stats are okay, with a nice 8 CEL, but there's really no reason to play muridae over something like a felidae where you get the same move bonus and also a bunch of stats. The muridae instinct is really the part that could use some work. It's too finnicky and difficult to make use of, not to mention it's useless in pvp. I think making racial skills that are made exclusively for pve is not a good idea, I mean that's the most fundamental core of the character, it should be focused on your actual combat effectiveness. Things that increase drop rate and such should be found in traits imo.
So I think Muridae instinct should be changed to something that is reliable and useful, and the whole "stealing things for drop rate" mechanic should be relegated to traits.
Muridae racial stats Honestly looks like a straight up upgrade to Omina lol
![[Image: b7e7558831725166c75272ef7f8c33b7.png]](https://i.gyazo.com/b7e7558831725166c75272ef7f8c33b7.png)
Felidae, very similar unless you're using will....
|
|
|
[v2.90f] Holy Shield Bug |
Posted by: Autumn - 09-28-2024, 04:52 AM - Forum: Bug Reports
- Replies (1)
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_128.png?dateline=1697521384) |
Holy Shield is currently bugged and does not function as a parry mechanic from any direction right now. As many times as I get hit, it will not trigger.
|
|
|
Please Remove Homunculi HP Penalty |
Posted by: Autumn - 09-27-2024, 10:01 PM - Forum: Balance Fu
- Replies (6)
|
![](https://neus-projects.net/forums/uploads/avatars/avatar_128.png?dateline=1697521384) |
Homunculi have it pretty bad generally, there are some pretty fringe cases with Amalgama and Salamandra where their racials CAN justify the HP cut but generally I think for most of their builds, having both the HP Cut and the Healing Reduction is just holding them back unnecessarily, I vote that one of them should be removed, and because I think the healing cut is thematically fitting to their existence, I want to say that they should get full value from VIT, hell you can change their base stats around to reflect having low base VIT instead of lower value from VIT.
To put it in perspective, if a Homunculi aims for like 40-50 VIT like most builds tend to do, they are losing 40-50 HP over other builds, on top of the 15% Heal cut, on top of whatever additional HP value might be gained from percentage bonuses like Endurance and Giant Gene, this leaves mages lacking for HP a lot of the time.
I think this is still a very minor buff too, considering the major heal cut they have.
|
|
|
|