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  [V2.94] Weird Battlemap Offsets
Posted by: pilcrow - 01-02-2025, 07:02 PM - Forum: Bug Reports - Replies (4)

The battlemap in the Relei fight (and possibly others) was weirdly offset by about a fourth of a tile to the left while NOT in a targeting mode. I haven't seen this on any other battlemap YET (and only the once so far, for the one battle I've done - will update if I see it again), but there's probably others it affects.

This causes a pretty annoying 'jitter' in combat from the entire map shifting to the left and right as people take their actions.

https://i.imgur.com/ZlxvFbJ.png
https://i.imgur.com/zN18Mlq.png

This was also reported by my party members.

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  Grenade Launcher/Bomb Bug[v2.94]
Posted by: Sambi - 01-02-2025, 04:29 PM - Forum: Bug Reports - Replies (1)

Grenades and Bombs aren't working properly with hand trigger.

Steps to recreate:

-Deploy a bomb or grenade
-Click hand trigger
-Bomb or grenade will play detonate VFX and SFX but will remain on the map. You can do this repeatedly.
-Bomb will later count down the fuse timer and explode, dealing damage.

Grenade launcher is also still not using the SWA of your main weapon.

Despite being an upgrade (like Flamethrower), Grenade Launcher does not use your weapon to apply its damage. Flamethrower does, though...

plz?

[Image: 7ZzWHph.png]

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  Spectating blindness [Version 2.94]
Posted by: zericosmic - 01-02-2025, 05:54 AM - Forum: Bug Reports - Replies (3)

Spectating a fight seems to sometimes not let you see your own emotes.. Entertainingly I can't see my own emotes while spectating the fight on 2 keys, unable to see key 1 emotes from both of them.

This seems to also consistantly happen with some other people, where 1 person might be unable to see any emotes coming from a certain character while spectating.

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  [2.93 v5] HEALERS LEGACYN'T
Posted by: uedatzu - 01-01-2025, 10:47 PM - Forum: Bug Reports - Replies (2)

For some reason, Radiant Solace, whether with Splendor or not, does not include Healers Legacy's Scaled SAN bonus in its calculation.

Refer to the images in the link below.

https://imgur.com/a/mRMCnTd

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  [V2.93 v5 (Live)] Geist Dog
Posted by: Collector - 01-01-2025, 05:12 AM - Forum: Bug Reports - Replies (3)

Guard Dog's effect claims that it 'redirects basic attacks and skill damage from another allied unit within 2 Range to this unit', but only redirects targeted abilities to the Guard Dog. It seems to follow the same logic as Geist; for example:

[Image: rJwTNCD.png]

Solblader's Godray Undertow, Chariot Star, and Light on High do not trigger Guard Dog, but Rising Dawn does; only Rising dawn targets (and basic attacks) the damage recipient. Targeted spells, like Vyd, do not trigger Guard Dog as per the skill description. This was tested with Kerberos INSTALL for the purposes of clarity.

Unsure if this is intentional or not, but my class fantasy is dead. : (

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  v 2.93v5 Violet Varon equip issue?
Posted by: Ditt - 01-01-2025, 12:26 AM - Forum: Bug Reports - Replies (1)

Are sword-using classes that can't equip Axes supposed to be able to equip Violent Varon (Heavy Axe, but Also counts as a Sword)?  Tried earlier and they couldn't equip it.

So was about to Legend extend (didn't do it yet) and try out a new weapon.  My Galdric Violent Varon sounded like it might be fun since it said it also counted as a sword.

Tried to equip on Tactician Main, couldn't equip.
Then switched to Ghost main, equipped fine.
Switched to Duelist main, it unequipped the weapon soon as I changed classes.

It still qualifies for Dualpower from Tactician sub, judging by the SWA increase when I re-equipped that skill.

Unsure if thats intended or not, could see it going either way.

Edit: added final sentence and added version number to the title.

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  v2.93v5 Weird Farshot Penalty with Gryphon spear
Posted by: Fern - 12-31-2024, 01:28 AM - Forum: Bug Reports - Replies (1)

Gryphon spear has 5 base range and I have max marksmanship wind read talent, but I'm losing hit rate when I'm attacking my target at 5 range.

1 range hit rate:
[Image: xzGUh1R.png]

3 range hit rate:
[Image: jCbg79V.png]

5 range hit rate:
[Image: mcIF7ql.png]

Target was Spatial Corruptor.
I was suggested to put up a bug report because apparently it shouldn't be getting Farshot Penalty at 5 range, so here it is!

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Wink Hookah Spearhead
Posted by: Ray2064 - 12-30-2024, 02:42 PM - Forum: Bug Reports - Replies (1)

Hooked Spearhead's bonus damage seems to have a strange interaction, where it's divided among tiles of KB, similar to something like Cinder Tiles would, except it's...not distributed among tiles, just divided? So you end up just dividing your damage by the number of tiles of KB you have.

Live proof:  [Image: hookd.png]


You can see here that, on-crit, Repel's 3 tiles KB divides the damage by 3, essentially.

Whereas a 'normal' Repel deals the damage in full.


(As an aside, Hooked Spearhead doesn't seem to apply to Oaring, despite the skill being able to move the enemy)

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  [2.93v5] Really Cool Shades
Posted by: Rendar - 12-29-2024, 07:55 AM - Forum: Bug Reports - Replies (1)

Deadly Shades provide a +50 crit / +25% crit damage bonus when using Swap Weapon. (Doubled versus Monsters).

This bonus applies to things that Faux Crit as well (Ryemei, Twin Shot, Forked Shinken).. and with the update, also Druid Morph Skills like Bear Bash.

When used by a Faux Crit ability, the status of Deadly Shades isn't consumed, but all attacks gain the benefit OF Deadly Shades.

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  Villain Poprocks and Minion Candycane: Height Application
Posted by: Mewni - 12-29-2024, 02:48 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Keys - Birbie, Anticapy
Character Names - Poprocks, Candycane
Request Type - Appearance
Request Details -  To be able to be bellow the usual heights for Papillions to better suit the thematic I am trying to achieve.

Reason why you are making this request (if applicable) - I am not allowed to privately discuss apps anymore and must break through my anxious shell.
Roleplay & Lore supporting your request - In the loredoc of Luminera (how Fairview is being renamed with the loredoc announcement) there is a enchanted forest called Whimsyfell; which is home for playful fairies of the trickster variant, and rarely a Papillion comes out of the forest and claims to be from there, and the Fairies even welcomes them as their own. Zeri helped me in checking the lore written to make sure everything is fine before I iron out the presentation and post up.

Luminera will have "Licensed Villains", and I am creating one since I enjoy to test drive what I write, I am making a Papillion Villain that comes from said forest, and Faye is creating her minion, also a Papillion from the forest.

And in order to properly achieve the thematics of a evil fairy having half her plans foiled by her minion that is a nicer fairy, I wanted to have a height bellow the standard minimum for the race.

Nothing too crazy, since I don't have the goal to get 2ft pixies or anything of the kind, just miniature Paps. Something in the neighborhood of 3ft something sounds ideal and what I am attempting to achieve, as low in that ballpark as the GM team finds reasonable. Especially since it would make it extra fun to have the Villain use her Illusions to be huge in a face-off against heroes a la Yoshi's land. Because compensating for height is very amusing to me.



My goal ultimately is to sell as well as possible the whole magic of prakster fairy people.

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