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  Adjustable or Scrolling Combat Menus
Posted by: ChibiFox - 03-12-2023, 02:48 PM - Forum: Suggestions - No Replies

Apologies if this has been discussed before, or if I'm missing an option or adjustment that lets you fix it on your own, but I didn't find anything in my brief search of the forums; at least nothing that seemed specific.

This won't affect 99% of people, or so I assume, but it does become a potential issue for those that take Undeniable Innovator. I'm having a tonne of fun with the trait and it's potential combinations, but after you possess a number of skills or spells -- especially on smaller resolutions and window sizes -- the list gets cut off during combat. This won't be an issue for larger window sizes or people running fullscreen on 1080+, but it may be for others. I'll attach some images below for ease of reference, and explain them at the bottom.

This doesn't... Break anything, per se? But it does make clicking, or glancing at, your skills and spells somewhat awkward. You end up having to use the keyboard to blindly find the right one. It's name and description does appear at the top as always, so this isn't a major issue, but it would be nice if there was some way of displaying even cut off abilities. I'm not sure what the best way to do this would be, but perhaps...


1. The menu could scroll up and down as you go through the list? In particular, if you jumped to the bottom then the list would jump down with you, then return to the top if you go back again.

2. The menu splits into two or more columns, so that it is easier for those who would rather click through their abilities.

3. Perhaps a simpler solution may be to raise the position of the combat menu, or allow it to be adjusted by each player to their own preference.

3a. As a side suggestion, the ability to also temporarily hide the UI in combat could be helpful, too.


The first two images attached below show the menu being cut off at my preferred window size on laptop, which is a fault of my own, but the third shows how close it is to being cut off at 1080p fullscreen. Again, this won't affect 99% of people, but it just seemed like something at least worth bringing up on the off-chance it could be addressed. Due to how minor of an issue it it, I completely understand if this isn't something worth addressing.

Thank you for your time.



Attached Files Thumbnail(s)
           
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  The Highest Heels
Posted by: Pyro - 03-12-2023, 09:35 AM - Forum: Suggestions - Replies (2)

[Item Suggestion]
Sharpened Heel Heels
Footwear
Cloth Material
+2 GUI
A pair of ruby high heels crafted in which the heel has been sharpened like a knife. Clicking them three times does nothing, though you might find fewer dance partners than before.

Grants Skill: Party Foul

[Party Foul]
Targets 1 enemy within 3 range and has an unoccupied tile next to them, and deals Pierce physical damage to them that ignores evasion.
The target is cured of Knocked Down (without paying Momentum.)

3 round CD
140% SWA Scaling

OR

115% SWA Scaling
Can Crit
3 round CD

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  Finesse Scaling
Posted by: Snake - 03-12-2023, 01:11 AM - Forum: Balance Fu - Replies (9)

Could it be changed from what it is to something like 70% SKI/30% Main Stat?

Right now, running Cold scaling weapons reward you more damage in general, so it's just like a downgraded version of it.

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  New Weapon Types - Throwing
Posted by: firehawk11 - 03-11-2023, 06:42 PM - Forum: Suggestions - No Replies

We got Throwing Daggers & Javelins but I think we need upgraded throwing weapons from just these two weapons. Stronger, rarer versions which increase the range of basic attacks. This can include Throwing Axes/Tomahawks.

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  Salamander Sword Rework Idea
Posted by: Snake - 03-11-2023, 04:20 PM - Forum: Suggestions - Replies (3)

Reworked Salamander Sword:

"On Hit, or dealing Fire damage: Inflicts or powers up Burn (LV 5 for 1 round, to a maximum of 3 rounds)."

Weapon Potential:

"Magma Ignition - Upon attacking a target with a Burn LV of 50+, ignites the sword with Salamander Force for 2 rounds, and release a shockwave of caustic flames, dealing Burn LV fire magic damage that ignores protection in a 4 range circle, and creating Cinders that destroy special tile effects. (3 round CD)"

"Salamander Force - On Hit: Deal bonus Fire magic damage equal to the Burn LV of the target that activated it, which ignores absorption, reflection and immunity. (Attacking enemies that meet the condition will refresh the buff.)"

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  Starsign Prominence
Posted by: Snake - 03-11-2023, 04:41 AM - Forum: Quality-of-Life (QoL) - Replies (3)

[Image: image.png]

Could we get some form of visual indicator here for when the additional bonuses to Stats and Elemental ATK are currently active for your Starsign's prominence month?

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  Soldier - Mad Chop
Posted by: Snake - 03-11-2023, 03:31 AM - Forum: Balance Fu - Replies (7)

This isn't mad enough.

- Mad Chop should ignore the target's protection when your health is equal or below 25%.
- 1% per 1% missing HP again, please.

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  Eye can't see at Night
Posted by: Ardratz - 03-11-2023, 02:09 AM - Forum: Suggestions - Replies (4)

Okay so this is based on the premise I've heard that Kaelensia should be able to see better at night with their beast-like golden eyes and I just figured to suggest a way to implement that if it could work.

In the attachement below is how we see our characters at night the little light about us allowing to see where we are on the map:
   

I was thinking for Kaelensia maybe we can make the light aura there bigger, again only the player can see their character's aura and it represents their vision at night, it could be around as big as the torch's, as seen in the follow attachment, or maybe make it scale with SAN for how well they can see at night.
   

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  [2.71] Mercenary Alma Rorick
Posted by: firehawk11 - 03-10-2023, 10:27 PM - Forum: Bug Reports - Replies (2)

I am not sure what is causing this since Mercenaries can not get injuries as far as I know but the Mercenary in the Cellsvich Pawn Shop, Alma Rorick has 627 Max HP at level 50 but whenever I go into battle his max HP reduced to 552 Max HP as if his Fortitude Soldier Skill is actively being removed.

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  [V2.71] Roar and Sound
Posted by: firehawk11 - 03-10-2023, 06:37 PM - Forum: Bug Reports - Replies (1)

For some reason some skills like Roar (Byakko Youkai) causes audio/music to distort either temporarily or permanently for some reason.  I believbe Bellow (Scare Bear) and similar skills cause this. It causes the bass to suddenly get hyper increased.

It has been in the game for a long while, I am curious if it is a Byond issue. Is it a major bug, nah it's just there.

To Replicate - Summon Byakko, Wait till Byakko turn, Use Roar.

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