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  Static Air
Posted by: firehawk11 - 12-02-2022, 02:41 PM - Forum: Balance Fu - Replies (9)

So Static air had a neat side effect that if you evade the attack takes 25 Lightning damage or rather 5*Rank of Static air. This only triggers once no matter the duration. Could this perhaps be extended to be once a round for the duration of Static air? No even sure if you will dodge in this current meta.

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  The Wishing Tree
Posted by: Karidan - 12-01-2022, 11:31 PM - Forum: The Great Six - No Replies

[Image: coollogo_com-26346119.png]


In between The Arena and Dormeho lies a small patch of forest with a clearing and solitary tree in the center.

Attached to the tree are various notes from people who pass by with their wishes written on them.

Some reasonable, some not.

Word and rumor has spread that if you write down your wish and name before leaving it at the tree, it will come true. For many, this has been the case, enough that it's began to garner some notoriety.

Rumors surround the tree, that it's some sort of spirit or force of magic.. and some have said they see a knight tending the tree from time to time.

Perhaps it warrants some investigation, be it to leave your own wish, or to find the source of its benevolent effects.
===

DM Karidan#4463 on Discord if you're interested.

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  Entangle Trap [2.67b]
Posted by: renowner - 12-01-2022, 09:00 PM - Forum: Bug Reports - Replies (2)

Entangle trap seems to make level 0 thick vines that don't lower evasion at all? This as far as I know is just about the only thick vine skill in the game. . . And also gives Wild Elf a reason to care about the less evasion lost from wild vines.  Didn't seem to lower evade at all.

[Image: ff95fb5fec.jpg]

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  Sazae-Oni [2.67b]
Posted by: renowner - 12-01-2022, 08:59 PM - Forum: Bug Reports - Replies (3)

Sazae Oni when he uses whirlpool, and you try to change facing, always faces right and cannot change facing to any other direction with whirlpool. Its a small bug, but does actually matter a lot as a bonder, as it affects the conduct skills.

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  Unlock All Korvara Races
Posted by: Poruku - 12-01-2022, 08:26 AM - Forum: Suggestions - Replies (28)

I talked about this in the past but it's such a big elephant in the room in my eyes I wanted to make a more serious post.

As we speak, there are 4 races locked in korvara: Zerans, Liches, Dullahans, and Vampires. These races represent content, lore, and possibilities. More variety for the world, more mechanical builds to try out. Yet this content is locked for lore reasons.

Dev, you literally made the lore.

I see no reason why these races could not be adapted to Korvara.

Vampires could be weaker, still connected to huggessoa but not direct creations, instead spawned from the darkness of an artifact or a curse that originated from a few people in a distant past.

Liches could be something that was discovered recently. Someone found out you can do that, and now the knowledge is out there. There exists plenty of mages in korvara, and plenty of smart and overly ambitious ones too. Hell, Nizzik the Necromancer would have had the knowledge, madness and means to ICly try if it was allowed.

Dullahans have no reason to not exist besides the fact immortality is an issue. Yet, elves exist. Just set a rule that you can't be more than 250 years old, including your past life.

Zerans are meant to be connected to their god but... That's the case with every race in the game. Many races make less sense in korvara, Zerans aren't that special. Immortality isn't an issue either, just limit age. Why can't Zerans be simply proud of themselves? A good example is redtails. I don't see any Amiras around here, so the redtails simply believe they're lucky.

We straight up have no korvara specific race lore... Which is a shame. But it also means the race locking makes little sense. If race matters so little in korvara, why lock people out of this free content? It would barely take any dev time.

Oh yeah, and if pseudo-immortality is an issue, just straight up remove it. Take out misting from vampires because they have weak connection to huggessoa (same logic as mercalan healing) and make liches carry their phylactery; they turn into an object when defeated that you can simply destroy before their body reforms. Boom, no more bullshit.

It's honestly jarring that these races were removed from the game, it feels like an afterthought

EDIT: this forum literally has a cool vampire theme you can activate in the drop down at the bottom right of the page. Vampires are such a staple of SL2, how can we live like this???

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  Korvara Leader Term Limits
Posted by: Poruku - 12-01-2022, 05:16 AM - Forum: Suggestions - Replies (14)

It's no secret that Korvara has been somewhat stagnant on the world scene for a while. Although some things happen on the smaller scale, there are very few things that happen between nations and on the larger scale in general.

I'm not saying this with the intent to blame anyone or point fingers, but I think it would be good for the game as a whole if there was a time limit to a leader's term. Then a successor could be voted for oocly, and ICly chosen or elected in whatever means makes sense. The same leader could be re-voted in, so if people are happy to continue with the same one it's alright.

I'm thinking about 2-3 months is a long enough amount of time for a single leader to be ruling and to leave their mark. Of course it wouldn't be a hard number of days, like for instance if a big thing is going on we don't want to have an election in the middle of it.

It's no secret that being a leader is a stressful job. I don't think it's reasonable to ask of them to keep going until they burnout, and currently, the only way for leaders to rotate is to have a voluntary step down or a violent revolution. It just doesn't make sense to me to rely on such a thing because from what I understand, some leaders don't necessarily enjoy being leader and when it becomes a job there's still this pressure that remains on their shoulders to keep being active and do things. There's also that sunk cost fallacy of having spent a lot of time in the game and not wanting to let go of a position like that. Having a rotation would put a time limit to that, and if they wish to keep going and are doing a good job, they can just be voted to stay in. Overall I just think it would be healthier for the game and the people.

New leaders could bring new perspectives and shake things up in the diplomacy scene. It prevents this perpetual status quo from turning korvara into the great 6. It's not like it's the leaders' responsibility to make it entertaining, but having a rotation would provide a steady influx of diplomatic rp to be had and general worldwide stuff happening.

Let me know what you guys think, I'm especially curious to hear what the leaders think of this

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  Crafting Injuries
Posted by: WhiteHaired - 11-30-2022, 05:55 AM - Forum: Suggestions - Replies (12)

Let's say you're using the chopping board to make sushi, the knife slips, and you accidentally slice your finger open! Or your hand.

Or you're using the oven to bake something, and you burn yourself.

Depending on how difficult the recipe is, vs your skill level, I guess would determine the chance of injuring yourself. So if you had level 6 cooking, and were making something easy, such as

For instance, if you have level 6 cooking and are making a level 1 recipe, the odds would be low, or perhaps even non-existent. Talents like first aid would probably reduce the odds further...

Different skills could offer different injuries. For instance, tailoring could be stabbing yourself with a needle. Or woodworking, and you hit your hand with a hammer. etc

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  Adding Star Color / Date + Year to Oracle Card
Posted by: Moku203 - 11-29-2022, 12:04 AM - Forum: Suggestions - Replies (4)

Can we please please have the Star Color and Date added to when you click the oracle card in Korvara? it is such a pain to have to remember the last system message if you're someone who is affected by the star. 

that or log into Sigro, because I think they both have the same color up at the same time...but who wants to do that?

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  Samson - Height Request
Posted by: Conteville - 11-28-2022, 07:14 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - PiedrasPlatas

Character Name - Samson

Request Type - Height 

Request Details - Permission for Samson to have a height of 9'3

Reason why you are making this request (if applicable) - I would like for my character to have a height appropriate to their exaggerated sprite size. I made my character large to emulate the great size of bosses that players must beat, such as the Goblin Giant. I intend for this character to die in a duel after I've finished preparing them, dropping their weapon similar to special drops from bosses. I have exaggerated the size of my sprite for precisely this reason, and would like for it to be reflected in-character.

Roleplay & Lore supporting your request - Genetics have shown cases of creatures exceeding the average height and build typical of their species, this is reflected by the Goblin Giant. Rare occasions where just the right set of conditions are met can allow for people to reach a height tall enough to tower over the heads of the average person. Another example of the previous arguments can be seen in the armor stand in the Duyuei blacksmith shop. The armor in the shop seems made for a giant as it greatly exceeds the height of all players.

(Sprite Size for Scale: https://imgur.com/a/4c1widc)
(Dropped Weapon: https://imgur.com/a/NZbPpur)

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  Revi - Application For Special Height/Body Modifications
Posted by: Creationcastel - 11-28-2022, 06:01 PM - Forum: Approved Characters - Replies (6)

Applicable BYOND Key - Creatingcastel.slot1

Character Name - Revi

Request Type - Application For Character Details (Height, Special Body)

Request Details -

The character is heavily based on the person who gives you Shapeshifter in Lispool. That NPC shrouds themselves in a cloak and you can't see their face, but it can be assumed that whatever is underneath their guise, it's something inhuman. Because of (my character's) blatant abuse of their Shapeshifter powers, their body has become different. For now, I've written it that because they've shapeshifted too much or tried to shapeshift too much of their body for too long, their body has warped and twisted, and become different from its original shape. Their favorite shapeshift was (non-ascended) Byakko. Because of that, their body is now completely black, and their body has shrunk down so that they're underneath four feet tall.

Roleplay & Lore supporting your request -

Shapeshifter in Lispool, and some subtext.

Reason why you are making this request (if applicable) -

I completely misassumed that the height only extended to extremely tall characters. I've been on a hiatus from SL2 for some time, so I've forgotten about the rule when I returned. I'm very sorry - if the application doesn't go through, I'll rewrite the character's backstory to properly heed the guidelines.

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