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  Elemental Enchantment Weapons
Posted by: firehawk11 - 03-14-2023, 07:51 PM - Forum: Suggestions - No Replies

New thought right here. New Enchantment for weapons, one that replaces a small percentile of SWA, maybe 25% but replaces it with50% of your elemental attack. (One of all elements) of course this would need to be balanced but it would allow you to swing a long sword for 75% STR SWA + 50% Fire Attack, it would not by-pass elemental resistence, reflections or absorption but could ignore any other form of defense. Similar to those weapons like Narcus, Icebreaker, Crystal Blade, so forth.

I could even see it being -25% Scaling +25% elemental damage (Of the chosen type)

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  Chimera/Mechanation Trait - Different Shell
Posted by: Snake - 03-14-2023, 04:37 PM - Forum: Suggestions - Replies (2)

Quote:Different Shell
Req: Chimera, Amalgama, Mechanation

You've been created in a more unorthodox yet refined way than the others. Gives access to all racial parts in the game, allowing more options to change your appearance.

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  Monk - Ki Awoken (Dragon Instinct)
Posted by: Snake - 03-14-2023, 03:55 PM - Forum: Balance Fu - Replies (4)

A new approach over how to make this more fun.

Quote:Ki Awoken

While Ki Awoken is active, if you take more than 15% of your maximum HP as damage (Ki Awoken's health reduction also counts), you will gain Dragon Instinct for 3 rounds (effect is a sub-status of Ki Awoken, and ends if Ki Awoken ends).

Quote:Dragon Instinct

Temporarily grants the effects of Riposte, with a bonus to its activation chance equal to Ki.

A successful Riposte or Evasion while under Dragon Instinct will reduce the next Ki Awoken's HP drain effect by 80%.

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  Monk's Ki
Posted by: firehawk11 - 03-14-2023, 01:55 PM - Forum: Quality-of-Life (QoL) - Replies (3)

Is there any chance we could make it so Ki lasts between battle now similar to Void Energy? That be interestign since it would speed up Monks from needing to power-up at the start of every combat.

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  [2.71b] Boulder Weapon Enchant Issue
Posted by: Nuanced - 03-13-2023, 05:56 PM - Forum: Bug Reports - Replies (4)

Summary: 
Enchanting a Boulder material weapon (Dagger, Shuriken) with a Feather has failed to halve the weight.

      Details: 

  • My weapons are the Venomous and Knock Down variants of Shuriken.
  • Boulder material is very heavy, so naturally I've enchanted them with the Feather enchantment to alleviate this.
  • I did the enchants myself. I am a level 1 Enchanter +1 from LE.
  • My weapons still weigh a ton with no noticeable changes in combat.

[Image: 9oWMkoOYE1.png]
5 Base Weight
+25 Mat Weight
30 Total Weight 

-7.5 Talent Reduction
-2 Lightweight


[Image: RqrPjM9Ewy.png?width=600&height=640]
12 Base Weight
+25 Mat Weight
37 Total Weight

-7.5 Talent Reduction
-2 Lightweight


So, if my numbers are right- Depending on if Talent and Thinning weight are taken before or after the weight halving-

The top one should weigh 10.25 at most, 5.5 at least.
The bottom one 13.75 at most, 9 at least.

With my other equipment weighing 0, this should make me at heaviest 24 weight.
Even if the calculations are played out differently, the numbers aren't adding up to any difference granted by the enchant.
[Image: dreamseeker_B3FPDT18hx.png?width=127&height=48]


I have no idea if this is intentional or not, but I found it worth bringing up since I've a feeling this should work proper.

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  Chat help addon
Posted by: Shujin - 03-13-2023, 01:26 PM - Forum: Quality-of-Life (QoL) - Replies (1)

Cause I am a big dum dum, who keeps forgetting how SL2 handles coding chat.

Can we have a help section added to the chat help that helps me remember?

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  Verglas Special attack+Twin Dance (Query)
Posted by: Shujin - 03-13-2023, 01:16 PM - Forum: Bug Reports - Replies (2)

Quick question, I assume its not a bug but I kinda liked the idea so I ask anyway:

Is it intentional that the Special basic attack from Verglas does not trigger twice with Twindance?

Whats happening right now is:
Example Hare stance-> Use Hare-kick-> One attack is a Kick, the other is a usual basic attack without it.(meaning no kick boni applied)

I thought it be cool to combine it with Phoenix Talon to get two procs since I twindance two kicks, but I fear that was never intended?

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  [Query] fringe things that should probably ignore evade
Posted by: Lolzytripd - 03-12-2023, 11:50 PM - Forum: Balance Fu - Replies (5)

I have been testing out insanely low hit rate stuff recently and found that frayed void gates and gravestone are both evade able and scale hit off bare fists

I originally believed gravestone always hit prior to this as it reads that any enemy on the tile it is created on takes earth damage, as for frayed gates, they are static special tiles and we can't evade cinders or poison tiles or frostbite. interactions

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  Divine Judgement?
Posted by: firehawk11 - 03-12-2023, 04:02 PM - Forum: Balance Fu - Replies (13)

An Invocation that doesn't deal damage, targets one enemy and replaces their RES Stat with their FAI stat. So I don't see why this in a invocation, if it effected the entire battlefield or did a lot of single-target light magic damage. Or gave them a chance every time they try to heal or deal damage they get a divine lighting bolt similar to that one Pray ability where it deals Light ATK damage to all targets.

I suggest Divine judgement either effects the entire battlefield or does high amount of light damage which is reduced by the amountr of faith the target has.

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  Devtiltome Potential
Posted by: firehawk11 - 03-12-2023, 03:17 PM - Forum: Suggestions - Replies (2)

A special potential that turns Sear's cindertiles nto special Hellfire Cindertiles which change the damage to hellfire damage instead of normal fire damage.

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