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  Final flare bugs part 5 no cast
Posted by: Lolzytripd - 12-10-2022, 03:36 AM - Forum: Bug Reports - Replies (5)

A number of spells fail to cast at all when cast via final flare

All lantern bearer offensive skills
Air pressure
Black static
Frigid formation
(assuming similar aoe casts fail, will test and add to the list once I have the free time to go through it all)

(please add "steal spell" verb to the test server)

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  Final flare bugs part 4 "It does what?"
Posted by: Lolzytripd - 12-10-2022, 03:31 AM - Forum: Bug Reports - Replies (2)

Going to update this one with more once I finish testing but final flare allows you to do some hard core jank

Focused beam - pure magic damge

Riagri- pure magic damage/Contract tres/uno versions depending on what was last equipped last time you had bonder equipped.

Steam Sear/Frigid formation/Detogate/- don't require normal targetting conditions.

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  Final flare bugs part 3 "what cast"
Posted by: Lolzytripd - 12-10-2022, 03:29 AM - Forum: Bug Reports - Replies (1)

So A lot of spells when cast via final flare don't proc "on cast effects"

You won't trigger impure element self damage, you won't proc elemental gi's, Orbello stacking, ect

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  Final flare bugs part 2 "what enchantment"
Posted by: Lolzytripd - 12-10-2022, 03:27 AM - Forum: Bug Reports - Replies (2)

Spells cast via final flare/hot potato do not check if you have the correct enchantment to cast the enhanced variant of them.

example, sear will be the small sear

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  Final flare bugs part 1 the Controversy
Posted by: Lolzytripd - 12-10-2022, 03:26 AM - Forum: Bug Reports - Replies (2)

This is the bandaid that will hurt my soul

Spells cast from final flare do 100% damage

Spells cast from hot potato do 100% damage


I....Don't think this is unbalanced, but its not intended, and its been working like this as long as I know.

My argument that its fine, its 6m to load the flare, 3m to deploy it by a hit or hot potato, On a hit it knocks you down potentially costing another 3m for a total of 9-12m for 3-4 spells cast at full damage. Each spell still having hit checks if they originally had them.

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  Rain sound toggle
Posted by: Imotepchief - 12-10-2022, 03:08 AM - Forum: Suggestions - Replies (1)

Please god, I want the rain sounds to stop without needing to mute the whole game. Hearing footsteps and slithers is pleasant and allows you to know what's going on around you but the rain sounds are so deafening, like dangerous white noise that gives you tinitus after a while.

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  Elemental Rune [2.67b]
Posted by: renowner - 12-08-2022, 03:24 PM - Forum: Bug Reports - No Replies

Elemental Rune is not using my tome's damage type for its scaling nor its damage type currently, when used outside of engraving. When it triggers its trigger effect, it still defaults to light.
[Image: fac881f889.png]

On Engrave:
[Image: c74dc2ccaa.png]

On magnet rune resonate trigger:
[Image: 185b4203a4.png]

Steps to replicate:
Use Elemental rune, note its correct damage type. (Use a non fire tome)
Repeat above, but have the trigger effect apply instead of engrave. (Use a non fire tome)
Note its incorrect damage type.

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Star Customized Dice Rolls
Posted by: HexGirlBestGirl - 12-08-2022, 08:50 AM - Forum: Suggestions - Replies (15)

Simple suggestion. It's been quite a while since I've posted on these forums. It's me. That's right. Detty. Your beloved.

My suggestion? Simple.

Allow us to customize our dice rolls. I want a 1d34 or a 3d89 instead of a 2d40 or 3d100 and such. I think having a 'Custom' button where we can manually pick the amount of sides would be good for more you know. RP Fight oriented things and RP Engagements in general. 

That's it.

Really, support the thread and LEAVE.

EDIT: Being able to have modifiers would also be nice. Disadvantaging and advantage as well. i.e 1d20 with a -2 Modifier for example. Or I guess, due to the nature of this thread, 1d37 with a -4 Modifier.

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  Elemental Impacto
Posted by: Poruku - 12-06-2022, 07:38 PM - Forum: Suggestions - No Replies

Currently, earth elemental impacts are generally fairly meh. It's not like it's super bad, it's just boring and doesn't impart much of a change in playstyle. Not to mention there's no visual effect.

In addition, ice and fire are often rather lackluster. The tiles are just not that good, especially compared to the sheer power of lightning and the incredible mobility that wind gives you.

The only skills you want earth enchant for currently are shinken and heaven's kick.
The only skill you want ice enchant for is crystal rose.
Of course, crescent rook and bishop are good because of the changed scaling, but that's true for any element. Same could be said of ignite power.

Here are some ideas

Earth:
- Cyclone spear and other skills sprouting vines

- Execute applying and consuming a crystallize effect(?)
- Small magnetize effects on stuff like sidecut and kensei skills


Fire:
- Since fire is tied to raw destruction I could see it get damage bonuses more than earth. Mostly in the form of something like a little 15 damage-ish fire extra damage instead of making tiles for certain skills (especially the skills that don't place the tiles on your enemy, like hirazuki). This would synergize with salamander sword.
- Maybe the cinder tiles could get a bit of a glowup. Maybe to 15 or so.
Burn is too strong to freely give to a physical build, but what if there was a nerfed version? Some other kind of fire dot that doesn't shred tanks would be fun, since I think damage over time is such a staple of fire as a whole in gaming.

Ice:
- Frostbite should probably be applied by a few skills. And what if frostbite made you take extra damage when ice damage is received? So like it amplifies ice damage in a unique way that can't get too crazy. Take a bonus 10 ice damage when you take 100 or more for example.
- Slow is pretty weak, but I think ice could really use some more slowing skills.

What do you guys think? I'd like to see these elements brought up to the level of lightning and wind. When making a kensei for instance, it really feels like going fire is a mistake, and I wish it was at least somewhat spicier to warrant going "yeah this isn't gonna shred like lightning crits, but it has its own niche and is worth using"

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  Rectifer
Posted by: Poruku - 12-05-2022, 10:01 PM - Forum: Suggestions - Replies (16)

That one aoe lightning spell from mage is LOUD AS HELL. It's also kinda bad, but I think that's the point.

Please turn down the volume, and make the animation shorter because it just screeches in your ears for like 3 whole seconds

Edit: formerly posted as "Ryeser"

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