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| Second Set |
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Posted by: Rendar - 10-15-2023, 12:13 PM - Forum: Balance Fu
- Replies (7)
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Plain and simple.
Second Set should probably only heal summoned allies (Engineer Bots, Youkai, Wraithguard) for half HP, akin to Malmelo.
Since it's a boardwide heal for 160 hp even if you've not had a single ounce of Darkness Hype applied.
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| [2.78] Unholy Needle Diver |
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Posted by: Rendar - 10-13-2023, 02:54 PM - Forum: Bug Reports
- Replies (2)
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Doing Dark Priest Needle > Unholy Diver procs Needle's explosion twice.
Spiritually-Horned Wyvern used Needle.
Red Bear takes 11 Darkness magical damage. (Needle / Bell of Heavy Metal)
Red Bear takes 11 Darkness magical damage. (Needle / Bell of Heavy Metal)
Red Bear takes 11 Darkness magical damage. (Needle / Bell of Heavy Metal)
Red Bear takes 11 Darkness magical damage. (Needle / Bell of Heavy Metal)
Red Bear takes 11 Darkness magical damage. (Needle / Bell of Heavy Metal)
Spiritually-Horned Wyvern used Unholy Diver.
Red Bear takes 28 Darkness magical damage. (Unholy Diver)
Shine Knight recovered 65 HP.
Spiritually-Horned Wyvern recovered 65 HP.
Red Bear takes 59 Darkness magical damage. (Needle / Bell of Heavy Metal)
Red Bear takes 28 Darkness magical damage. (Unholy Diver)
Shine Knight recovered 65 HP.
Spiritually-Horned Wyvern recovered 65 HP.
Red Bear takes 59 Darkness magical damage. (Needle / Bell of Heavy Metal)
Red Bear takes 8 Darkness magical damage. (Unholy Diver)
Red Bear takes 8 Darkness magical damage. (Unholy Diver)
The battle has ended.
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| [v2.78] Marching Band Bosses |
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Posted by: MothEnthusiast - 10-13-2023, 04:19 AM - Forum: Bug Reports
- Replies (1)
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When you have a marching band and set your options to 'music: custom only', you can hear your marching band music just fine in normal fights, but only silence in Korvara boss fights. Haven't tested with G6 bosses. My guess is that it's prioritizing boss music over the player's music, but since that's not custom, it plays nothing instead.
Which, not 100% certain if that would count as a bug, but it is disappointing since those tend to be the longest fights.
Tested on Winged Serpent and Bandit Boss.
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| Duelist - New Axe Skills |
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Posted by: Snake - 10-12-2023, 08:37 PM - Forum: Class/Race Ideas
- Replies (1)
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Quote:Stillcut
Axe skill. Strike the ground under you while driving yourself off-balance. You will attack all enemies in a 4 range circle. If you do not have Poise active, you will be inflicted with Immobilize until your next round.
Voltiger will make it so the enemies are all pulled towards you for X tiles, and increase the range, but it will not increase the damage.
Quote:Unfettering Swing
Axe skill. Requires you to be movement-impaired. Perform a spinning strike, targeting all enemies within 1 range with a basic attack, and then an uprising slash, releasing yourself from any immobilizing effects, and sending earth spikes in the shape of a 4 range star.
Rank 1: 6 FP, 50% Earth ATK, 80% Scaled WPN ATK
Rank 2: 10 FP, 60% Earth ATK, 90% Scaled WPN ATK
Rank 3: 14 FP, 70% Earth ATK, 100% Scaled WPN ATK
Quote:Daring Counter
4M+
Axe skill. Raise your axe and spin it mockingly, entering a defensive stance until your next turn while becoming unable to use Offensive Skills or Spells for the duration (Basic Attack and Riposte still work). The maneuver will increase your Evade and Critical Evade (Based on Rank), and make you immune to Flanking.
Every time you are attacked or suffer damage from skills or spells, the Counter Strike's LV is increased by (2 + Rank), or twice as much if you evaded instead.
Once this expires, you will perform a spinning Basic Attack that targets all enemies within 3 range of you, dealing bonus damage equal to LV to the first target hit.
If the LV ends equal or higher than 100, all targets that are hit will be knocked back for 2 tiles and may be inflicted with Knocked Down.
Rank 1: 10 FP, +15 Evade/Crit Evade.
Rank 2: 15 FP, +25 Evade/Crit Evade.
Rank 3: 20 FP, +35 Evade/Crit Evade.
Quote:Reckless Cleave
6M+
Axe skill. A powerful, yet reckless swing that leaves both you and the targeted opponent wide open. Target one adjacent enemy and cleave into them like a lawnmower, dealing physical damage of your weapon type which can critically hit.
If you hit, you will reduce their Physical Damage Reduction by 30% until your next round. If you critically hit, you can use this skill again for no momentum or FP cost. (max. 2)
Due to the reckless nature of this attack, you will also randomly receive 25-50% of the damage back as Kickback Damage.
Rank 1: 50 FP, 130% Scaled WPN ATK
Rank 2: 52 FP, 150% Scaled WPN ATK
Rank 3: 54 FP, 170% Scaled WPN ATK
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Alternatively, just make all Duelist skills work with Axes as 'hybrid' clauses (I.E = Sword/Axe for Sidecut, and Polearm/Axe for Sillcut, etc.), which may likely cut most of the necessary extra additions to support axes.
I do not know about the ultimate skill, however. Eclair Lacroix's theme is for a sword swing, and while axes can do it too, it can detract from the weapon's specialty and theme. So just make it be Reckless Cleave as a new skill and call it a day.
Make it M E A T Y and spammable, since it makes that different from Eclair which is a long-lined swing-into-explosion and Lance De Lion, which ignores evade and guard.
Reckless Cleave could be something that ignores natural defenses, while being spammable if you are really lucky, or the opponent does not have the needed Crit Evade to stop it.
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| Free for all |
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Posted by: Senna - 10-10-2023, 10:30 PM - Forum: Suggestions
- Replies (3)
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Just as the title suggest. A battle option that allows us to fight (Probably party members), in a free for all.
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| Remove Pretty Face Racial Requirement |
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Posted by: Poruku - 10-10-2023, 04:14 PM - Forum: Suggestions
- Replies (3)
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Aside from liches and dullahans, I'm pretty sure any other race can look pretty. The artificial skin of mechs doesn't make them less cute, and most corrupted don't even have anything wrong with their faces. You mean to tell me having butterfly wings makes someone suddenly not able to seduce others?
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| Monstrous Resistance |
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Posted by: Rendar - 10-10-2023, 12:46 AM - Forum: Balance Fu
- Replies (1)
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Currently, if a monster is WEAK to an element, but has 6 sanctity or more, you won't be able to proc WEAK on them. This is especially true for the Volcano, which most of it's enemies should be proccing Ice weakness.. but because they have the slimmest amount of Sanctity, they don't.
It would just be nice for enemies, if they have the MONSTER tag on them, to not gain the benefits of Sanctity raising their Elemental Resistance.
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