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  Trap Furniture
Posted by: Trexmaster - 06-24-2015, 07:01 AM - Forum: Suggestions - Replies (2)

Make traps available as (non-dense) furniture. Or just dense furniture, but, having to f. adjust them so they're walkable would be annoying.

Or just make them placeable like furniture? Though I feel like it'd be required they be a seperate item entirely.

Having to use item mounts to get them onto the tile while allowing them to be walked on is a pain as it stands, as you can't quite get them onto the tile proper, and, as far as I know, traps aren't placeable in houses. I haven't tested this, but, I'd imagine they probably reset with the reboot even if they were.

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  Daggers skills
Posted by: kuronekosama08 - 06-24-2015, 06:30 AM - Forum: Suggestions - Replies (2)

sadly in my opinion its kind of lame to have so many weapon skills yet out of experiance for those that want to use daggers are resorted to have no choice to go to Void Asassian for only two dagger skills cut throat and fray as i kind of see how good they are but the potential of the dagger is less desirable because there's so few dagger skills than there are any other skills in game and sort of cuts the potential for dagger users to ever expand from doing such im sure alot of people feel this way as i do daggers need some love too ~

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  Housing Permissions
Posted by: Someone - 06-24-2015, 03:18 AM - Forum: Bug Reports - Replies (3)

Adding new house editors to either category appears to overwrite the old ones. I can't add more than one to each.

EDIT:

Further testing:

Trying to change to the same key and slot twice results in this.

Change to Key1.slot1 = Key1.slot1

Change to Key2.slot1 = Key2.slot1

Change to Key2.slot1 = Key1.slot1

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  Zeo the Scammer
Posted by: Someone - 06-24-2015, 01:37 AM - Forum: Bug Reports - Replies (3)

So, I sold some shit to Zeo and this happened:
[Image: L7GNN0O.png]
I think I just got scammed.

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  House was wiped and replaced by black tiles
Posted by: Tuneintosando - 06-24-2015, 12:17 AM - Forum: Bug Reports - Replies (3)

I moved my home from Cellsvich West to Tannis and the inside was fine, but then I edited the sign and uploaded a new banner and it said this "An entrance to that house could not be located in the house file... Making a new one." and the inside was wiped along with all my furniture. It also seems that I cannot edit the floor or add walls, all I can do is add furniture.

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  Lame Rod
Posted by: Trexmaster - 06-23-2015, 08:18 PM - Forum: Bug Reports - Replies (1)

The Super Rod doesn't appear to do anything. The QTE timer still starts at 3, and expires just as quickly as the old rod's.

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  [Query] Stacking Ailments
Posted by: Ranylyn - 06-23-2015, 06:34 PM - Forum: Bug Reports - Replies (4)

Two Barghests just inflicted Lv 31 Hunted on me EACH, for two seperate 31% boosts. I was just killed by a Demon Drool inflicting over 70 damage.

Is this intentional? Hunted affects damage dealt by all targets, not just the causer, right? Seems kind of ridiculous to have it stack like that.

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  [Magic Gunner] And one in the barrel.
Posted by: Ranylyn - 06-23-2015, 06:03 PM - Forum: Bug Reports - Replies (1)

Loading a magic shell in one fight, then removing that shell from your skill list, will not prevent you from continuing to use that shell in future battles so long as you do not replace it. This was tested with a skill list containing Blaze/Celcius/Vamp/Chain/Bright/Lucky, loading Vamp, finishing the fight, and then removing Vamp/Lucky. After removing Vamp, I still had the effects in future battles.

EDIT: My screenshot finally uploaded, stupid crappy comp:

[Image: 45f4372f3dfe31063a1e08d1836c0232.png]

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  Void Generation is broken.
Posted by: Ranylyn - 06-23-2015, 06:00 PM - Forum: Bug Reports - Replies (2)

Frayed Voidgates? Magaisendo? Sear? Ryemei? I'm atill at 0 void energy after all of that.

EDIT: Screenshot: http://i.gyazo.com/69bf1d0d02a62ca16af79ad861fe75fc.png

You can clearly see Kelsey just took a Sear and a Magaisendo. Evasion procced, so armor is not heavy. 0 Void Energy, still.

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  More Full Permissions for Builders.
Posted by: Kavoir - 06-23-2015, 05:46 PM - Forum: Suggestions - Replies (6)

So people with the Builder Permission cannot edit signs. I would consider editing signs a lower permission then building things. So can we fix it.

They cannot even write signs they put down themselves. Also I do not think I would have a problem with them making keys so if you could give them the ability to make those as well that would be nice.

And finally can we let them dig so that any builder can farm in the house.

Maybe setting these up as different permissions but I think all of these features should probably exist.

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