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  Open World Nodes
Posted by: Mivereous - 03-16-2015, 04:55 AM - Forum: Suggestions - Replies (4)

"[url=http://neus-projects.net/viewtopic.php?p=5474#p5474' Wrote:Ryu-Kazuki » Sun Mar 15, 2015 9:04 pm[/url]"]Before any of this comes into play, one major key part of the game needs to change. Crafting materials need to be gathered outside of dungeons. I'm not going to explain why, but it's a necessary, especially in the crafting world.

-Ash Wood should be able to be gathered from the Cellsvich Forest, various woods from Dormeho docks (imagine random driftwood nodes, perhaps with some Coral pieces occasionally), and/or from any free-standing tree with the 'Axe' (imagine Pickaxes, and their usefulness levels type thing). Once per free-standing tree per person per IC day (same as Old Iron Mine veins), and woodpiles and driftwood should act as dungeon nodes do. Driftwood could also be more common if there were a beach type area, such as around the edge of Gold and/or on the edge of Sigrogana.

-Plants, same as above. Cellsvich Forest, there are already a few around the Shrine area, maybe some prefer to grow in caves (waterfall cave, Old Iron Mine, etc), seaweed gathered around Dormeho. Perhaps some more nodes added in the grassy area around the Chata-whatever town, since it has so much space.

-Pawn Shops that SELL crafting items in the market stalls around Chata-whatever and Dormeho, open from Hour 8 to Hour 16. Could swap characters from time to time, same way that pub NPCs do. Food, cloth, ores, because those would make sense.

-Hikari/the Church could sell Pure Water (if she/they doesn't/don't already), someone else sell Gunpowder, etc etc.

-Ores, we have the Old Iron Mine, but perhaps the mine should be extended, or an upper level to Tannis added with more (or a larger) mining caves, with dungeon-esque nodes.

"[url=http://neus-projects.net/viewtopic.php?p=5364#p5364' Wrote:Slydria » Wed Mar 11, 2015 1:05 am[/url]"]- Deserts could contain old bones that can be rummaged for miscellaneous loot such as Beast Fangs, Bird Feathers, Jammer Bones, etc.

But with the continent Gold.

-Cloth gathered from some kind of animal. Baaa.


I don't know if I missed anything, and I also tried to suggest multiple points for each node type to come in, so let me know if I missed something.

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  Ritual Sword
Posted by: Trexmaster - 03-16-2015, 04:17 AM - Forum: Bug Reports - Replies (1)

http://prntscr.com/6hdcxu

When a Youkai is already in range of the target, it instead makes a /new/ youkai rather than moving it.

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  Youkai Friendship
Posted by: Trexmaster - 03-16-2015, 02:13 AM - Forum: Bug Reports - Replies (1)

Youkai seem to be getting the won battle bonus regardless of if they're even summoned or not, or if you even have the summoner class equipped at all.

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  [Bonder] A few small bugs
Posted by: Ranylyn - 03-15-2015, 10:46 PM - Forum: Bug Reports - Replies (1)

INFERNAL SUMMON: Works without a bonded Youkai.

- Tested with a single Youkai and a Carapace Red Argus. (So a spear that can use axe skills, may have caused an issue?)
- Did not get the single Youkai bonded bonus, though the skill worked normally otherwise.

Honestly, I think this is nice that the skill is not 100% useless without a bonded Youkai, but it IS stated in the description as only working with a bonded youkai, so... consider this a suggestion to leave it as is, but I'm reporting it anyways.


RITUAL SWORD: Uses wrong weapon.

- Tested with a Main Hand Carapace Red Argus and an Off Hand NPC Store-Bought Iron Wo Dao.
- Ritual Sword did pierce damage and inflicted darkness damage after the fact.

This is cool and all, but this has been fixed for other skills in the past, so obvious bug is obvious.

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  Mist Layer
Posted by: iDarkCara - 03-15-2015, 10:42 PM - Forum: Bug Reports - Replies (4)

The mist created by the Priest Spell, possibly the hexer spell as well (I couldn't find someone to test it).

Prevents you from assigning youkai targets and checking statues. Anyway to fix the layer without the appearance?

Else: is it made like this?

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  Two small Bonder suggestions....
Posted by: Ranylyn - 03-15-2015, 10:39 PM - Forum: Balance Fu - No Replies

1) So... Grand Summoners get Reihou to revive any number of their Youkai. Bonders, who HAVE to use less and as such are more likely to suffer a casualty in a long dungeon, have... uh... what DO they have? And before you say "beating hearts" I'd like to challenge you to find a reliable source of these, because there really isn't one.

Suggestion: A small change to their basic youkai healing skill; if you have no Youkai summoned, it will revive the first available defeated Bonded Youkai.


2) On the topic of their healing skill, why does it scale with Faith? Honestly, I can't see any reason for this besides "Oh, they don't get more youkai slots so let's give their faith something else to do." Honestly, it just hurts the class overall; I made a new character to be a bonder, to emulate the experience a first time player who likes the sound of the bonder might have, and she has 3 faith at level 35 (after I threw in 5 points I had been saving up at level 20, gaming the minimum 3 with pre-promo growths before that.) Wow, useful healing, am I right!?

Suggestion: Make it scale with LITERALLY ANYTHING ELSE.

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  Character Creation Via Teleport Trap.
Posted by: Detema Of The Purple - 03-15-2015, 08:59 AM - Forum: Bug Reports - Replies (5)

You see, I was in a dungeon with my buddy and we're talking on skype. Then suddenly, I see a chest. I pick the lock, and when it breaks, I click it and a monster starts coming at us and engages us as I open the chest.
The chest had a teleport trap. So it teleported me into a version of the tutorial battle as I was engaging the battle, but my friend wasn't there, it auto-kicked me from the party and he had said I disappeared. When I killed the tutorial Jammer, I couldn't use a reset stone or anything but my race was stuck at Karatynn when i'm a vampire and all my classes and stuff [Exlcuding items] were reset as if I ate fruits of blandness or something, but my level stayed. Items disappeared, and it's as if I created a new character at a set level. In short terms.

I got teleport trapped into the tutorial battle.
Character gets glitched with soul icon only, can't use vanity mirrors as for they're bugged for me.
Character levels for classes and main character level stayed.
Lost murai and items not in bank.
Trait Points got reset, class points refunded, talent points stayed.
Save slot got overwrited on all three slots. But only the first one loads. This has been confirmed via me earning an item and it still being there when loading the second and third slots.

Overall Conclusion: I -Hope- I don't have to remake or anything. I worked hard for my items and what-not so...this is kind of disappointing.

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  Not-So-Fortunate Feather
Posted by: Rendar - 03-14-2015, 08:33 PM - Forum: Bug Reports - Replies (1)

Fortune Feather! Apus gains some resistance to the attack!
Weak! Apus takes 5 Wind damage.
Apus takes 4 Darkness damage.

Apus is still treated as having a weakness whenever Fortune Feather applies the 10% resistance to an attack. It has 25% wind weakness normally. So it should have been 15%.

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  Slightly Below Average
Posted by: Slydria - 03-14-2015, 08:13 PM - Forum: Bug Reports - Replies (2)

Bonders have 5% less total growth than every other Promotion.

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  Ms. Moogle's Market: Discount Week!
Posted by: THE Xecron - 03-14-2015, 01:13 PM - Forum: laplaceNET - No Replies

From: lunettekatona@l-net.grm

Dearest Customers,

Ms. Moogle's Market (located in the south-west region of Dormeho) will be having a Discount Week in the near future. All items will be 10% off or more! There will also be at least one Rebellious Spirit on sale during this time so be sure to check regularly as the timing of this week is a mystery~.

Happy shopping~

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