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There are currently 127 online users. » 3 Member(s) | 121 Guest(s) Bing, Google, Yandex, kellanphil, pilcrow, Rendar
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[Riagri] Like there's no target at all! |
Posted by: Ranylyn - 03-18-2015, 04:42 AM - Forum: Bug Reports
- Replies (1)
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Diagram:
T = Target
C = Caster
X = Empty space.
TXXXXC
Caster goes first. Casts Riagri on their second action. The target moves before the animation is complete. Walks towards the caster through the Riagri, and takes no damage.
Suggested fix: Delay the next turn until after the animation, like what happens with Fir, Holy Arrow, etc.
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Stylish text display |
Posted by: Ryu-Kazuki - 03-18-2015, 02:15 AM - Forum: Bug Reports
- Replies (3)
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Potion text display doesn't show the half during battle text.
??? uses PR-Hi-Potion on themself! ??? heals 257 HP!
My HP is 429, and that's over 50% because I have r3 Alchemy. I actually healed for 127 HP.
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Key Rings by Nuclearwintersoldier |
Posted by: Blissey - 03-17-2015, 10:45 PM - Forum: Suggestions
- Replies (1)
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OOC NuclearWinterSoldier: Dev should add a keyring item that you can put keys on, and using it opens up an interface to select what key you want to take off of it, or just acting as a proxy to remove the clutter they create in your inventory, letting appropriate doors assume you still own said key.
Basically, more key organization. Sometimes too many houses have far too many keys, and despite labeling them, they go all over the place because -- quite frankly -- the inventory is still a bit disorganized (and don't even get me started on the trade window).
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[Weapons] Sword/Axe |
Posted by: Ranylyn - 03-17-2015, 02:24 AM - Forum: Suggestions
- Replies (7)
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We have the Xyston (Sword/Spear)
We have the Argus (Spear/Axe)
... I've never found a Sword/Axe. We should have one. For completion's sakes. And so a Priest can use it's staff boost while still using BK/Bonder/Ghost weapon skills.
I'd be willing to try my hand at iconning one, if an Icon is needed. I've got a few ideas. I just thought I'd suggest it, first.
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Combat Text Doesn't Care |
Posted by: Mivereous - 03-17-2015, 01:40 AM - Forum: Bug Reports
- Replies (5)
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I turned off Combat Text, and it only stayed off for one battle. The option is still toggled off, and toggling it on then off again does the same thing for one more battle. That first battle was a Core battle, if that would make any difference. Same level 22 Mixed Crypt mentioned in the other thread I just posted.
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These Crits are too damn high |
Posted by: Rendar - 03-16-2015, 09:27 AM - Forum: Balance Fu
- Replies (8)
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So even with Def being added to the crit formula, critting is still way to god damn common in PVP. Even with 60 Crit Evade from stats, someone > can still get an easy 94% crit on me. That... doesn't seem really fair at all. I had 28 FAI, 21 LUC, and 51 or so DEF.
1/2 FAI+LUC+1/2 DEF vs 1/2 SKI+1/2 LUC+Crit Modifiers.
LUC and SKI are easy stats to get, comparatively to... FAI/LUC/DEF. Namely because having a build wherein you have two of those stats, you generally sacrifice the third. I know my stats aren't the 'best' but... 94% crit is kind of ridiculous.
I vote that CRIT lose LUC scaling or it gets it at 1/4th. The defense addition to crit didn't make it do anything besides turn a number over 100% to .slightly below. 100%.
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