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  [SUG] Weather in houses
Posted by: Blissey - 03-19-2015, 06:58 PM - Forum: Suggestions - Replies (3)

Much like the effects produced by whole-field mists (see: Mercalan Mist and Earthbound Fog), it'd be great if we could have weather effects for houses. How this would work is much like an on-and-off switch in the Build Mode panel. Likewise, it'd be great to also have a separate build tab to set about weather in individual spaces chosen by the home owner, much like how walls, tiles, et cetera are placed. Weather effects can include snow, rain, mist, an earthbound fog (hah), among other things that I can't think of.

All in favor of this, it'd be great to post. All not in favor of this due to the laggy implications and the possible swelling of house saves (unless Dev knows how to work around this somehow), feel free to post as well, preferably with why. Thanks.

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  Raging Aliagmato
Posted by: Tamaki-Kun - 03-19-2015, 08:02 AM - Forum: Bug Reports - Replies (1)

So it if you put a Talvyd enchant on yourself, and use raging aliagmato, it still stops at the fourth tile, even when the range of the skill is six.

Legend:
Y=Raging Aliagmato's range
X=Player
Z=The tile the player stopped while using RA.
EX:
YYZYYYX

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  Warning Shot Imposed
Posted by: Mivereous - 03-19-2015, 01:42 AM - Forum: Bug Reports - Replies (1)

During my other testing, I found that Warning Shot doesn't increase in M cost after the first use. It's still 2M, first and second use. Dunno about after that.

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  Shared Pain and Joy Change
Posted by: MegaBlues - 03-19-2015, 01:31 AM - Forum: Balance Fu - Replies (4)

Shared Pain causes you and all Bonded Youkai you have out to take half of the damage from an attack any of them take.

Shared Joy causes you and all Bonded Youkai you have out to receive half of the healing that the Summoner receives.

These are fine when only two Youkai are out, but become a little silly when more than one is. I won't explicitly list the implications if I don't have to, but they're pretty abusable.

I suggest for Shared Pain and Joy to scale based on the number of Youkai out. Two cause damage/healing to be split evenly, three cause damage and healing to be divided by three then distributed, etcetera.

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  [SUG]Reminder to Dev: Church Furniture Expansion
Posted by: Blissey - 03-19-2015, 12:19 AM - Forum: Suggestions - No Replies

Thought I'd drop a public reminder to Dev about the Church Expansion in future updates (please let it be next update, pleas epleplapslpase) just in case he forgot to note the request down. Anyway, we want everything: the whole shebang. Yes, the throne, the diadem, the carpets, floors, ceiling, stone beams, all that great stuff. Thanks.

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  [SUG] Guild Charter
Posted by: Blissey - 03-18-2015, 08:31 PM - Forum: Suggestions - Replies (4)

Please allow us an option in the Guild Panel to rename Guilds, along with being able to rename the Guild Leader to something else for the sake of role play.

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  Conditional Immortality
Posted by: Soapy - 03-18-2015, 07:48 PM - Forum: Balance Fu - Replies (12)

As it stands, Second Chance/Phoenix/Sal Volatile revive a person, and then they instantly get their full turn. This can be repeated every round without real penalty.

Not only does this pretty much break PvP and make PvE a cakewalk, but it.. doesn't really make much sense in roleplay.

I suggest:
a) A debuff that prevents revival (but doesn't affect Die Hard or From The Ashes) for 4 rounds
b) Revived characters losing 6M for their next turn
c) A combination of both, with a 2-3 round debuff and a 3M loss.

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  [Ghosts-Arena] Cemetary of Wraiths
Posted by: Mivereous - 03-18-2015, 06:47 PM - Forum: Bug Reports - Replies (1)

Ghost Arena Combatants tend to use Gravestone at the last bit of their turn, every turn if they have the FP and are not directly cardinal their last Gravestone. They also tend to use Wraithguard every other turn. It's a bit of a waste of their FP and turn, so is there some way the check range for a tombstone can be extended, and a check for Wraithguard be put into place?

[Image: 7CV2rp9.png]

Make move with Warning Shot.

[Image: 9uazJ9q.png]

Repeat times 10 until they run out of FP.

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  Dense Tiles
Posted by: MakeshiftWalrus - 03-18-2015, 03:28 PM - Forum: Suggestions - Replies (1)

Would it be possible to get a 'Dense tile' for building houses? Say you have some 'Floor' tiles you'd like to be dense, you'd be able to place an invisible block on top of it to make it so. With the right perspective, some of the floor tiles semi-look like walls.

There should of course be a toggle to turn the 'Dense tile' visible again so you can remove it again if you so desire. An alternative is making it a piece of furniture you can craft and move around.

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  [Prescribed Potions] Calm The Heck Down
Posted by: Blissey - 03-18-2015, 01:30 PM - Forum: Balance Fu - Replies (13)

I know this has been suggested before and I have no idea what happened, but from a PVP standpoint (wow, look at me, PVP standpoint), Prescribed Hi-Potions are too powerful. 50% is ridiculous, so it'd be great if it were lowered to 25% or less. Even in Stylish PVPs, they're still too powerful. I don't really see conventional medicine (even if prescribed) to be more powerful than magic (since it is a force of nature harnessed by mortals, hello).

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