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  SL2 Characters as Pokemon Revival
Posted by: Sawrock - 03-13-2015, 06:08 PM - Forum: General Discussion - Replies (26)

This was on the old forum, and I forgot who made it, but list your SL2 characters as pokemon. Include one to two types, one normal ability, possibly a secondary ability, and a hidden ability. Also, rate their stats (HP, ATK, SP. ATK, DEF, SP. DEF, and SPD) from 0 stars to 5 stars, and any other info if you want.

Bloeden Het Droog (Lock-Wearing Mage)
Dark/Poison
Ability 1: Pressure - Enemy attacks lose 1 extra PP. Increases wild encounter rate.
Ability 2: Super Luck - Critical hit rate increases one stage.
Hidden Ability: Shadow Tag - Traps opponents. Does not affect Pokemon with Shadow Tag.
HP: ****
ATK: **
SP. ATK: ***
DEF: *
SP. DEF: **
SPD: ***

Jaun Drace (White-Haired Gunner)
Fighting
Ability 1: Keen Eye - Pokemon's accuracy cannot be lowered. Opponent's evasion boosts are ignored. Decreases wild encounter rate.
Hidden Ability: Immunity - This Pokemon cannot be poisoned.
HP: **
ATK: ***
SP. ATK: ***
DEF: **
SP. DEF: **
SPD: ***

Dok Dyii (Shadow Ninja)
Fighting/Dark
Ability 1: Limber - Blocks paralysis.
Hidden Ability: Tangled Feet - Evasion increases when confused.
HP: ***
ATK: ***
SP. ATK: *
DEF: **
SP. DEF: **
SPD: *****

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  Hey, you can't go naked!
Posted by: Ryu-Kazuki - 03-12-2015, 08:47 PM - Forum: Suggestions - Replies (13)

Lately, I've seen some players with characters that have no torso overlay. New ones are a bit obvious when it comes to it, but some have other overlays, but no torso item (despite the rule). Sometimes it can be cache errors, but to prevent that, could the tutorial be modified to require you to be wearing a torso item before you continue? It'd help prevent people from breaking the rule and using the censor bar as "pants" (when the samurai pants overlay exists anyway).

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  Ultimate Chain Skills
Posted by: mappel6 - 03-12-2015, 07:35 PM - Forum: Suggestions - Replies (11)

Now, before you all go "NO KILL HIM" on me, I have thought about this for a while. I think this is balanced enough to suggest.

Now, the idea of Ultimate Chain Skills is that players, preferably higher level, creates an ultimate skill that they use in battle by chaining more skills than would be possible by Momentum. Now, to create a skill, one would spend Murai based on the rank of skill, and of course, higher rank skills that allow more skills to be chained would cost more Murai.

Now, a few things. One, BW overencumberance would disallow the use of these. Two, these would cost neither FP or Momentum, but would immediately end the turn. Instead, they would have a stat of their own, filled up by fighting and lowers a certain amount at the end of each battle. Think of them as Limit Breaks, kinda. Of course, higher rank skills would also be slower to charge in this way.

I think I've explained this well enough, actually. If there is anything I forgot, I'll fix it. Stuff like that. So, what do you guys think?

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  Black Beast Fun
Posted by: Ryu-Kazuki - 03-12-2015, 12:46 AM - Forum: Bug Reports - Replies (2)

Since the raids have existed, players have had a problem with Black Beast encounters at times. They would get stuck in a battle that couldn't end because they were put on an instanced map. I figured out how the bug happens.

If you are engaged or engage a Black Beast patrol next to the map's edge (any dense water tile in Dormeho), you will remain on the main map, and the Black Beasts do not appear. The Black Beasts will spawn on the instanced map, and use Dark Calling to appear next to you on the main map.

If you are in a party when this happens, only the party leader stays on the main map, and the other members go to the instanced map. After the first round, the party leader will be pulled onto the instance map.

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  [QUE] Aid
Posted by: Ryu-Kazuki - 03-11-2015, 10:08 PM - Forum: Bug Reports - Replies (2)

Is the user of Aid supposed to move a square when they use it on themself? I understand in the description, it says the jump to the target, but if they use the skill on themself, they move a square instead of staying still.

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  Aleph the Jammer Slayer says "The Jammer menace!"
Posted by: Ryu-Kazuki - 03-11-2015, 10:03 PM - Forum: Suggestions - Replies (6)

It would be helpful to new players, and other people if when they walked passed an NPC with a quest they haven't done yet, the NPC does much like it did in SL1 where they have an opening line to entice the player to approach them. Basically giving NPCs a message to output to the players who walk nearby them if they haven't done their quest.

Maybe also the same for Air, maybe she waves or something at them if they don't have a passage paper?

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  Boss Fights - Statue of Memories
Posted by: Mivereous - 03-11-2015, 04:05 PM - Forum: Suggestions - No Replies

In the Statue of Memories at the Badlands Arena, there is currently two Kinu fights (Scaled and Unscaled), and the one Ashe (also Scaled and Unscaled) fight, I believe. Then, there's also been the Seto fight, which is not in the Statue. I was hoping we could possibly get that fight put in there somehow, also...?

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  The Maro Family
Posted by: Clockworkers Doll - 03-11-2015, 12:35 PM - Forum: Character Biographies - No Replies

The Maro Family
The Maro family is a sizable family that has lived in Sigrogana for a few decades now, basing their wealth mostly upon a few mercantile businesses and sociability. Their true notably in Sigrogana was when the heiress of the main branch, Ceridwen, washed up on the beaches of the continent and became a social butterfly within the capital city. Since, the family has chosen to move themselves to Sigrogana due to reasons beyond public knowledge.
Information otherwise is slim.
However, with more recent times the Maro family is split into two branches, the main family and the side family.
The main family branch is managed by Cypress Maro & her husband Xavier, and live in Karaten.
The side family branch is managed by Atlas Maro, and live in Sigrogana.
Main Family Tree
To come. I'm LAZY!
Note: All main family characters are played by one of two people: Cereza -or- Raigen. If they are not one of those two OOCly, that's not a main family member and to be ignored if they pretend to be.

Side Family Tree
Bug Airide. >:c

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  [BUGH] Shrink Ray
Posted by: Blissey - 03-11-2015, 11:58 AM - Forum: Bug Reports - No Replies

Hi, another bug report from me. Let's hope I don't get this one wrong as well.

Anyway, it's not high priority, but if you change your outfit on the Overworld, your pet will shrink; at least this is the case with my Grasida. Switching your outfit on a main map will fix this, and so will re-summoning your pet, but otherwise, it's kind of a hassle?

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  Nomo'dori v2
Posted by: Soapy - 03-11-2015, 08:53 AM - Forum: Bug Reports - Replies (4)

Quote:[3:43:34 AM] Kei: there is definitely something wrong with yomidori
[3:44:00 AM] Kei: it either applies constantly, doesn't apply at all, or applies but doesn't show

Displayed Hit% is the same before and after attacking a character with Yomidori. Not sure if it gets lowered or not.

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