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Mixed Martial arts (MA) |
Posted by: Lung - 01-28-2024, 06:26 AM - Forum: Balance Fu
- Replies (3)
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Quote:As long as you do not have a sub weapon or a shield equiped in your hands slots, you can use fist skills without having a fist equiped, using bare hands as weapon for scaling spells, bla bla sub attack.
*Disadvantages:
-The bare fist doe not exist in the sub slot in context of wanting use the bare hands as scale for spells, by using ambidextery, for example riposte even with mma and ambdextery still use the main weapon.
-Dual unarmed (Glove + mma bare hand) cannot choose when use the glove or the bare hand for weapon spells scalings
*My suggestion: I think this duality of mma is good, you could either as long not using shield or a sub weapon:
-Use any weapon you want and still be able of use fist spells scaled with bare hand, always having a bare hand on sub weapon slot without wasting item slot. (current)
-But still be able choose when you want scale spells with main or sub weapon.
It combos with empthy plam and everything so i suggest allow ambidextery work properly with MMA, i wanna be able to ki blast(bare hand) from away to get my mommentum from crit without need be fully glued on enemy.
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SL2 Version 2.81 |
Posted by: Neus - 01-27-2024, 01:25 AM - Forum: Announcements
- No Replies
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2.81
New Style Seeds - 92 new Style Seeds are available, using animations added since Diastrophism 1 and some existing ones that didn't have style seeds.
Tome Weapon Parts- Added customization slots for Tome weapons.
- Added three new categories of customization parts; Cover, Binds, and Scrolls.
- Cover and Binds recipe cards are obtained the normal ways, while Scrolls are craftable by default via Alchemy.
- 5 Covers, 5 Binds, 6 Scrolls added.
Item Sets-
Added 5 new item sets.
- Unassuming Adventure (Roughspun Tunic, Green Soles, Green Gloves, Ring of Life, Ring of Focus)
- Youkai Shaman (Spirit Beast Gauntlet, Flower-Wreathed Shoes, Spirit Hawk Veil)
- Church Faithful (Healer's Shroud, Sanctified Soles, Halo, Crucifix)
- Like A Dragon (Dragon Gi, Bands of Skill)
- Precautionary Tale (Life-Saving Charm, Goldie Fox Jar of Dirt, Jerkin of Fortune)
Event Tools- Monster Augment: Status Inflict skill added.
- Mouse Movement's 'Smart' mode now prevents moving via clicking while Target Mode is open.
- Target mode no longer erroneously resets when clicking UI buttons in the spawner.
- Muting animations now does what you'd expect.
- GM slot characters now have access to all profile BGs/etc. by default.
Duyuei Underground- Dungeon gimmick has been adjusted. No longer blocks entrances to the various sections.
Items- Bands of Skill; Now grants +2 SKI and +25 FP.
Map Requests- Geladyne Wall Removal (Courtesy of Autumn)
- Meiaquar Adjustments & Courtroom (Courtesy of Slydria)
- Fairview Cafe (Courtesy of Slydria)
- Wraithguards and Engineer bots are now named as '(Character)'s Wraithguard/etc'.
- Major adjustments to the backend of the farming system to reduce game lag caused by it during hour changes. (Please be on the lookout for any bugs related to it.)
- Optimization changes for looking up weapon parts.
- Fixed a bug where Relei's Winter Spears could hit units multiple times (for real this time).
- Fixed a bug where Gunfighter's Boots could trigger the basic attack of Bare Fists if you didn't have a gun equipped and used Kick.
- Various forum bugfixes.
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Firefoxes' Race |
Posted by: Trexmaster - 01-26-2024, 02:15 PM - Forum: Balance Fu
- No Replies
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 |
Yes, Firefox kind of sucks beyond having decent evade at lvl 80 to annoy some people with, but this thread is to rectify one thing.
Firefox is considered a Beast, not a Fireblood. If it isn't possible for mobs to have multiple races I'd say it'd make more sense they be Fireblood. This would also (probably) fix the fact they can spawn Pale Lauders despite being made out of fire.
I'd take just having the last part fixed if nothing else.
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Gun Archer? (Another Gun Thread) |
Posted by: Poruku - 01-25-2024, 10:34 PM - Forum: Suggestions
- Replies (5)
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 |
Anyone who has ever made a magic gunner knows the struggle. You're looking at the archer skills and go "Okay, which skills here aren't completely useless?" The answer is always the same, so you grab all the skills that aren't completely useless to you. Then you're still left with points left over... Ough.
Here's my proposal:
- Make keyshot work with guns too (Why not???)
- Make snipe work with guns, at least rifles (It's literally called snipe and you can't use it with a sniper rifle? I understand that range bonuses are really good, but still. You could just drop that clause for guns)
- Add at least one offensive ability that guns can use
The only guns that are good are
- Dual handgun for consistent on-hits and crits, probably using toyatori and maybe ryeser.
- Excel sniper (but that got nerfed recently)
- Crazy coyote which is almost too powerful.
Meanwhile, guns suffer from complete lack of aoe (except DH) and a general lack of skills related to them. The VAST majority of the power of guns comes directly from Magic Gunner, which I think is a bit of a shame. Guns are a fairly unique and cool weapon class, and could be expanded upon. I think that making arbalest able to use rifles was a breath of fresh air, exactly the kind of thing we need to bring guns somewhere good. I think one of the biggest drawbacks of guns is that it's a guile weapon with almost no crit bonuses. Engineer gunners have one or two tools for that, but the others don't. Making gun builds overall better by making archer an actual gun/bow class would be a good start imo. Funnily enough, fortune wind is by far the best part of archer imo (and longdraw/snake shot for bows ofc), so it at least has that going for it. But still. The thing about guns is that they're supposed to be a basic attack weapon and have a lot of theoretical advantages, but not that much support for basic attacking (no crit/the only basic attack skill you have is parting shot, which isn't an offensive skill). Daggers basically outpace them in everything except hit (Kinda) ever since throwing daggers got introduced.
At least for demon hunter gunners, soldier still has some usefulness despite having no direct gun skills, especially with martial lawbreaker. Engineer is also ok since rogue is so versatile, although engineers with guns aren't really gunners, just grenade spammers, so you can hardly call it a gun class (flamethrower buff when? One more engie gun skill to seal the deal?). But I'm not gonna go on about those two.
And finally, please fix Soul Shot and Evil Force. It's been years, when can I make my edgy amalgama gunner 
Edit: probably shoulda put this in balance fu
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Wings and Jumpers |
Posted by: Trexmaster - 01-23-2024, 07:35 PM - Forum: Suggestions
- Replies (7)
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With the inclusion of many more Jump (the talent) points introduced in Korvara since the inception of the talent, and the more IC-oriented focus of Korvara compared to G6....
It has always struck me as strange that winged races who can quite clearly fly to a reasonable degree, still need to buy the Jump talent in order to clear ledges or gaps that use Jump points to navigate.
While I'd love to get over those 2 pixel wide ledges in other maps I think it's a reasonable ask that Corbies, Phenex, and Herons (Omina is a weird one since they can technically have wings but I am unsure if they possess the means to fly as well if at all compared to the others) be able to traverse Jump points without the talent. This could also apply to Chimera who eat dragon remains. (F to my Chimera homies you'll get your W someday kings)
and if you remember g6 Liches could also get this since they straight up teleport to move with a racial trait of theirs.
I wouldn't make it a trait or anything, as its comparative strength is a 0.5 talent point dump.
It just feels very silly to me that races with wings that can clearly fly must buy into a talent to leap. Oh right. Leaping. Leporidae should have this by default too. They literally have leaping as a racial skill from the get go. Why do they need to pay a talent point to jump.
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GM Eventline Approval |
Posted by: Toffee - 01-23-2024, 06:41 PM - Forum: Event Applications
- No Replies
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I'm looking for a GM to privately discuss the details of an eventline that would be very large in scale. Thank you!
(Note: This is related to the Meiaquar guild, Dredgers Logis).
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Do not go gentle into hat good night |
Posted by: Balthie - 01-23-2024, 03:08 AM - Forum: Suggestions
- No Replies
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They may be old hat by now, but I still miss them strongly from SL1; Jammer hats.
They were cute. They were a fun, quirky bit of lore. They were a nice splash of wacky colour that lended a nice twist to a slime-type fantasy creature.
Jammer hats were heckin' rad.
Could we potentially get them as mirror shards or otherwise as icon parts in general?
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[v2.81 v2] Boss Mercy |
Posted by: Lonestar - 01-23-2024, 01:33 AM - Forum: Bug Reports
- Replies (1)
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Losing a fight against a boss monster does not teleport you back to the inn nor heals you fully. You still lose murai and items from it.
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