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  [2.89c] Chat Logs
Posted by: Rendar - 08-09-2024, 02:51 PM - Forum: Bug Reports - Replies (1)

Chat Logs don't include narrates!

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  [2.89c] Rookstar By
Posted by: MultiWonder - 08-09-2024, 05:55 AM - Forum: Bug Reports - Replies (1)

Rookstar Blast's description sports a typo.

...that's... that's all lol

(I assume the intended text was supposed to read:

'A basic attack that targets a wider area but has -10 to Hit.`
'but' is replaced with 'by' however.)



Attached Files Thumbnail(s)
   
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  Variable Lights
Posted by: Rendar - 08-08-2024, 08:36 PM - Forum: Quality-of-Life (QoL) - Replies (1)

I am fucking begging.

Please get rid of Lights 'waxing and waning'.

Why is my torch capable of going to 0.5x it's value. and like. 2x it's value in light.

I'm trying to make a dark event map, and I either have to make it into TINY chunks + opaque tiles everywhere set by an EM. Or tell players 'yeah don't use your torch'.

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  Korvara's content, what'cha think?
Posted by: Snake - 08-08-2024, 01:56 PM - Forum: General Discussion - Replies (44)

I'm at a bit of a crossroads here and could use some input from you all on this, fellas.

I'm curious to know what you think would make for 'good content' for each nation. I'm keeping this open-ended, so it can be anything that comes to mind. I'm thinking of using these ideas as inspiration for future events and maybe the other folks from the team can make use of those too, but nothing too generic—like the Watcher traveling across Korvara in clockwork fashion. Let's aim for something more specific and tailored for each possible environment, like "Geladyne needs more inside wars." "Telegrad could use more social events." "Duyuei should have more non-behemoth hunts." or "Meiaquar needs more mafia-related activities."

- Meiaquar
- Telegrad
- Geladyne
- Duyuei
- Wanderer's Vale
- Fairview
- Worsong Canyon
- The Tundras
- Unaffiliated

So, what do you think? What kind of content would fit each of Korvara's nations and environments? The stage's all yours.

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  TBD Apertaurus - Height
Posted by: Cojaximus - 08-08-2024, 05:20 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Cojak2016
Character Name - TBD
Request Type - Height Approval
Request Details -  Over 7 foot character
Specific Request - Want to be approved to have them be over 7 foot. Ideally 7'7 in height. 8'2 in armor due to armor design and giant gene.

Reason why you are making this request (if applicable) -  It's a character idea I've had in mind, one that I've enjoyed greatly throughout the years and I want to try to implement it. It'll be refreshing from my usual pace and might get me more involved than most characters will. Want something new, something interesting in a way. The height really plays into it.


Roleplay & Lore supporting your request - Generally, planned to be a mercenary styled character who finds comfort in being in armor at all times. Wants to be menacing. Very menacing, and are perhaps a bit discomforted otherwise. And it's a size that greatly helps with the fact they'll be a specialist in very heavy weaponry. Everyone wants a bodyguard or soldier for hire that can really strike fear without trying, don't they? That's the kind of idea she has.

Absolutely an antisocial creature that defends herself with an imposing appearance at all times. Sometimes being tall isn't so advantageous, so have to make the most out of it. Besides, who wouldn't want to interact with something that looks like walking death in battle gear, but would probably crumble from being made to socialize, it's equal parts comedy and serious. Still working on additional details beyond that, have ideas but nothing has fully settled.

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  [v.2.98c] Lance de Lion + Cyclone Spear targeting weirdness
Posted by: AkaInuHime - 08-08-2024, 12:49 AM - Forum: Bug Reports - Replies (2)

When using Lance de Lion, before you press a direction, the square starts on your own tile, rather than beginning from 1 away like it has in the past. You can still get the proper range by pressing a direction.

[Image: lt3s3m.png]
[Image: 7p9y1n.png]

Edit: Additionally, Cyclone Spear's targeting ring persists for the full animation, instead of disappearing right after you confirm using it.
[Image: jt2c87.png]

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  Alchemy: Charcoal+Sulfer=Gunpowder
Posted by: Shujin - 08-07-2024, 07:09 AM - Forum: Suggestions - Replies (11)

Can we have a new alchemy recipe to make Gunpowder, please?

Sulfer could be mined in any of the fire Area's
Charcoal could be made by smelting wood (giving wood another use)

Gunpowder is very common alchemy ingridient and one of the ones that always used. Be if for Mind Enhancers, Bombs, firebreath potions, dangerous liquid or whatever... I think it be cool to be able to create it yourself, rather than just have it findable.

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  2 Pickaxes stack bug?
Posted by: The_Average - 08-07-2024, 05:44 AM - Forum: Bug Reports - Replies (4)

Now Im not sure what defines a bug but Im confident this is not an intended feature. 

Im playing a new lvl 1 character


Now then I started off buying some pickaxes from the merchant shop from Telegrad


Then I went on to mine in the Beach Caverns thats a little south of Telegrad. Now I dont have image of that place but I stumbled into the minotaur labybrinth and screenshotted the issue there.

As seen when attempting to mine a rock a option to pick between 2 of the exact same pickaxe shows up




Asking why this happens on discord I got this reply from Firefate saying it was due to the pickaxes technically being different


Checking my inventory I did indeed find 2 different stacks of pickaxes, same descriptions and looks as each other yet still separated.



If I were to attempt to recreate this glitch, I would start a new character, buy pickaxes from a shop then try mining rocks and checking my inventory. 


Relevant images shown here: https://imgur.com/a/vQa80UN

This is my first time doing a bug report, please tell me how well I've written this. Thank you and have a good day!

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  Mask of the Night Lord
Posted by: Kazzy - 08-06-2024, 05:12 PM - Forum: Quality-of-Life (QoL) - Replies (1)

I got a short and sweet one here. Given the fact that Shapeshifter exists, I'd like to suggest that Yokai just be added to the Mask as default forms one can take. 

I know we've got a bunch of them in the form of Wild X, but we're still missing some. And personally speaking? I'd love to be able to actually use my elementals outside of battle like. Visually.

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  Trait: Master of Tools
Posted by: Shujin - 08-06-2024, 11:31 AM - Forum: Suggestions - No Replies

I would generally like to see more traits, that help non-combat characters get their things going and gathering in general consumes a lot of time. So I would like to see something like:

Master of Tools (trait)
Requirement: Workhorse (trait), 5 Points in: Lumberjack, Fieldworker, Miner, Trenchman

Effect: You are a master of Tools, no matter the work, you are the right person for it! Decreases Stamina cost of each tool by 1 (Minimum 1) and additionally increases work speed of Woodcutting, Mining (I guess only the nodes), Hoeing and Digging by 25%.


Means woodcutting would cost 2 stamina per chop, with a normal axe, 3 with rockdirt, 1 with arctic etc. 


I just would like for my gather/artisan characters to get some ways to build themselves, so far we only really have Workhorse (and Divine Eyes if you wanna count human exclusive)

Some traits to increase the yield would also be cool, but with the above, I would already be happy, everything that saves time really.

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