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  [v2.93 v5] Extra Ammo
Posted by: Autumn - 12-26-2024, 06:16 AM - Forum: Bug Reports - Replies (1)

Arbalests can equip any Sword/Axe/Spear as a condition of having the Special Armanent skill, this however does not allow you to equip one of these weapons into your item belt despite applying for the condition.

I realize this may or may not actually be a bug given that Special Armanent only allows you to equip these weapons as sub-weapons and doesn't allow you to equip these weapons in general, but given that 90% of arbalest cannot be used without a Bow or a Rifle, I can't see this being a harmful issue to fix. (and im strapped enough on talent points as is)

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  Smack Studio
Posted by: Sawrock - 12-25-2024, 01:39 AM - Forum: Fruity Rumpus General - No Replies

For anyone who plays/uses Smack Studio, I made an OC of mine, Scins Finz, as a character.

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  2.93v5 Final Flare plays animation and sound on some spells but doesn't do damage
Posted by: Fern - 12-24-2024, 11:04 AM - Forum: Bug Reports - Replies (4)

It doesn't work with:
Wind Slasher
Air Pressure
Typhur
Aero of Disaster
Fulgur of Duplicity
Ryemei

To be more specific, the animation plays out, but the damage just doesn't apply. So for example if you were to final flare with air pressure, it'd play the gust animation but it would do no damage.

I believe this wasn't the case before (unless I'm crazy), so I'm putting this report up! Ryemei definitely used to work before.

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  [v2.93 v5] Cannon Oddities
Posted by: Autumn - 12-21-2024, 08:46 PM - Forum: Bug Reports - Replies (1)

Blowback Cannon and Buster Cannon have a number of damage-related bugs, corresponding with the Full-swing subtalent and Excel Crash interactions.

  • Blowback Cannon is applying 2H's Full Swing when applicable (Howling Handshot) correctly when used, but is not applying during the Excel Crash version of the skill.
  • Additionally, the Excel Crash version of Blowback Cannon is not giving a damage bonus based on how many excel charges you have.
  • Buster Cannon is not applying 2H when applicable (Howling Handshot) when used.
  • This was tested but Excel Crash Plus is applying to Buster Cannon correctly.

I am hoping that Blowback Cannon unequipping the weapon before damage calcs is correct, given I think that this is a very unique interaction and I am risking my current build's viability given I wouldn't be using Excel Crash that often. 
(AND I LIKE BIG NUMBER I WONT LIE)

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  Quick Draw (Passive)
Posted by: Ray2064 - 12-21-2024, 04:52 PM - Forum: Suggestions - Replies (4)

Quick Draw - Skill : When you swap into your weapon for 3M or more, perform a basic attack into the nearest enemy in your weapon's range.

I'm not actually sure of where would this go, but this idea has been in the back of my head for a while, now.

Could be a DH Skill, maybe? Or a potential for Quickdraw itself.

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  [2.93v5] That Electrojam ain't Right
Posted by: Rendar - 12-21-2024, 02:06 AM - Forum: Bug Reports - Replies (1)

The Alterlectro's targeting of Black Static SHOWS that it's 2 range (with it placing the static tiles in the correct locations)

However, in this VERY SPECIFIC set up.. This lil fucker targeted someone outside of his 2 range circle.

[Image: Eooi3un.png]

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  [v.2.93 v9 (test)] Firthrowain't
Posted by: Balthie - 12-20-2024, 05:55 PM - Forum: Bug Reports - Replies (1)

Pretty simply, I don't think firthrower's flash trigger potential is currently functional, at least not on bombs, grenades, or fire traps.
Potential definitely unlocked, re-equipped gear, method as simple as placing the explosives and basic moving over them.
I wouldn't be surprised if this one has been around a hot minute, completely unnoticed.

[Image: b3b545a69b.png]
[Image: 6b96122b25.gif]

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  Display bare first information
Posted by: Poruku - 12-18-2024, 11:44 PM - Forum: Suggestions - Replies (1)

Martial artists using Mixed Martial Arts, as well as people wielding no weapon (for some reason) should get to see the stats of their bare fist. It's very annoying that we can't.

In the same vein, users of arcane fist and grudge claws would greatly appreciate such a change. It kinda feels like an oversight

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  [2.93v5] Cold Shoulder Front
Posted by: Rendar - 12-17-2024, 08:36 PM - Forum: Bug Reports - Replies (1)

If you Cold Front an enemy that has Resistance to Ice damage into an Ice Point, it does not count as Bonus damage, and you WILL lose a momentum for hitting the Resist.

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  Chimera's (glorious) evolutions.
Posted by: zericosmic - 12-17-2024, 06:21 PM - Forum: Suggestions - Replies (5)

Chimera are kind of.. criminally boring mechanically for how cool they can in terms of flavor, lore and design.

All of their evolutions combined aren't even close in value to a single good racial from races like Phenex or Leporidae, and some of these evolutions come with a downside, some offer mostly downsides, not to mention that they also get all the downsides of being a homunculi.

When it comes to Chimera evolutions, there is maybe one that is build defining and that is grudge claws, grudge claws are neat, they're only really useful for about one type of build, but it's cool that they enable that, however for 99% of the playerbase that will make a chimera, this will do nothing.

Not to mention that i feel like their best feature, the +5 ele attacks, hardly plays in to the monstrous aesthetic that they have.. And the Homunculi tax reinforces this even more.. They're better suited for magic if anything.. Which I find a little clashing with the fantasy, or at least my view of it somewhat.

As someone who really digs the lore and aesthetic of the race, but feels meh whenever I have to actually build one.. I feel like they're in strong need of a rework.

I would like to propose that instead of infinite mutations that are mostly minor, Chimera get limited to about 3 or so, but the mutations are given more meaningful effects, stuff that's actually potentially build defining, or even just worthwhile to use in a fight.

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