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Autumn
Imbue On-Strike

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11 hours ago
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AkaInuHime
[v3.03] Overly sentimenta...

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Today, 01:54 AM
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Poruku
[2.92b] Hotbar skills not...

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[v3.01f] Korvara Drift

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Lolzytripd
Excel invitation

Forum: Balance Fu
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Add Iahsus status to Lapl...

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MultiWonder
[3.03 v5] Personal Crysta...

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Snake
Arbalest Is Pretty Good

Forum: Suggestions
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Snake
Acid Love

Forum: Suggestions
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zericosmic
Height Approval

Forum: Character Applications
Last Post: zericosmic
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  [v2.92b] Illegal Move
Posted by: AkaInuHime - 10-22-2024, 08:33 PM - Forum: Bug Reports - Replies (1)

Castling allows itself to be used on empty tiles and even enemies, but has no effect and wastes your momentum. It still functions normally if used on a proper target.

[Image: 17tmsk.png]

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  Star Parade Activation [v2.92]
Posted by: Druby - 10-22-2024, 05:06 AM - Forum: Bug Reports - Replies (1)

Unsure if this is poor phrasing on skill text, or if it's actually a bug. Star Parade lists that you will send out a temporary Solsphere 3 tiles away, and it will "activate" upon touching an enemy. It does not appear to do damage, or stop upon reaching an enemy when thrown out though. I'm not sure what else "activate" could mean, however.

Tested by having an enemy stand 2 tiles away from me, throwing out Star Parade, and the Solsphere simply phases right through them and does no damage.

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  [v2.92] Battle Participation Shortage
Posted by: Autumn - 10-22-2024, 03:25 AM - Forum: Bug Reports - No Replies

[Image: P3BfQ7a.png]

The option for selecting how many participants can have a battle appears to be missing, I am told this can happen occasionally on reboot, I wish I could give more information than that.

Best I can do is tell you this is in Geladyne, and potentially ping you when it pops up on live.

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  Fated Rhythm (Dancer)
Posted by: Snake - 10-21-2024, 04:26 PM - Forum: Suggestions - Replies (1)

Dancer has 1 SP left over from Destiny and I have something I dearly wanted out of it for a good long while now to fit a character's aesthetic that never truly 'hit it' for me due to how diverse dances can be.

So, let's make a good compromise here, boss man. Add the following:


Quote:Fated Rhythm

1 Skill Rank, Innate Skill, Main-Class Only(?)

You dance to the beat of your fated drums. If you have a Starsign, all dances you perform will deal elemental damage equal to your Starsign's element. (This will not change the scaling of any dance, only the damage type.)

If you have no Starsign active, your dances will deal damage between Slash, Pierce and Blunt instead, decided randomly at round start.


I know this will be overall a damage decrease given One-Two Step will only have one possible element, and at best 3 elements if you're really lucky with no starsign, but muh fluff, bro.

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  Spine Leash summon
Posted by: mouseluli - 10-20-2024, 05:01 PM - Forum: Bug Reports - Replies (2)

so, the controls for chilling howl are finicky, it only affects the direction you initially had the ghost dog on and even if you turn it around it doesn't move the area, it also doesn't summon if you have mercenaries off which I don't know if its on purpose or bugged since the insect from the whistle summons even if you have them off.

   
   
   
   

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  [2.91 v2] Trample
Posted by: Rendar - 10-20-2024, 11:00 AM - Forum: Bug Reports - Replies (1)

Trample is not tagged as a movement skill, and can thus be used whilst immobilized, clumsy, or even frozen.

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  All Fight (Monk)
Posted by: Snake - 10-19-2024, 01:52 PM - Forum: Balance Fu - Replies (4)

Instead of being just a damage amplification, I think the theme of this skill would be more neat if it could be a copy of Absolute Death's second effect. So, it'd be something like this:

Quote:All Fight
Innate, 1 Round CD.

Monks are quite adept at fighting multiple foes at once. Landing a Basic Attack or Martial Artist (and promotions) class skills that deal Blunt damage will cause you to swiftly move to strike all other enemies within 5 range of that target, dealing protection-ignoring Blunt damage equal to your Monk Class level + 10, which can be avoided. (Single Punch vfx)

If you have Ki Awoken active, you will perform a flurry of blows instead, making the attack ignore evasion and gain a chance to critically hit. (Punch Flurry vfx)

Also made this be able to be avoided at its base form, so to make it a little different from Absolute Death.

EDIT: Made it less complicated for its Ki Awoken effect.

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  War Cry
Posted by: caliaca - 10-18-2024, 06:21 PM - Forum: Balance Fu - Replies (6)

Doggy war cry isn't very good.

Let's make it a bit better.

Take it from 10% to 25%. This means at 52 sanctity you'd have level 28.5% hunted instead of  18. 

It can still do low damage, but the idea of increasing it's range with +1 per instinct level would also be cool.

Let's give it some sauce.

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  Spirit Hell
Posted by: Autumn - 10-17-2024, 05:12 PM - Forum: Balance Fu - Replies (2)

Spirit Shell is currently not a very useful trait since the introduction of Ghost Entertainer and the buff to make it more widely accessible to the masses, while this is ultimately a good decision as losing spirits is hell enough and I am glad to have this on other characters, it does leave Spirit Shell in a spot where it is currently not all that useful, you can effectively think of it as a trait that saves you a little bit of Talent Points since you only have to go to 4 Spiritualism and not 7.

I think that Attune Grudge should be adjusted so this request is in assumption that it would be adjusted but here goes.

Spirit Shell needs some sort of unique benefit for the Amalgama, something that makes them the definitive Spirit Race, it could be a number of things that could be added to the passive and I'd be happy, just about anything really, but one particular benefit I had in mind was:

Quote:Spirit Shell

For every White Spirit you are hosting, you may additionally host a Black Spirit as well, and vice versa.

This would be intended to make it so that Amalgama can have both 5 White and 5 Black spirits, it would also pump up Spirit Shot to be 30 on-hit damage instead of 15, which isn't even too strange of a buff to give it either.


If you wanted to give it a small QoL buff too, you could also make it so that it grants all the benefits of the Spiritualism talent, so you aren't a race that is required to spend talent points to access your core gimmick.

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  Ruler needs a final Seal or Crest.
Posted by: Raigen.Convict - 10-17-2024, 05:05 PM - Forum: Suggestions - Replies (9)

https://imgur.com/yxcDmCF

The above image shows that Ruler and Mage together have 15 total enchant type abilities that add to your skill pool but because it's an odd number, it leaves a final .5 skill pool left over that looks rather dissapointing. One of the two needs a final enchant to even it out to 16.
Anyone got any ideas?

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