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  The use of One-Hand Trait
Posted by: Snake - 03-01-2024, 07:53 PM - Forum: General Discussion - Replies (30)

Let's face it. People are only taking those for the mechanical advantages, and demanding others to omit the fact they don't have a hand.

There's no solution to this problem, unless there are notable drawbacks for using them, even when they're being optimally used. For example.

One-Hand in particular could fully disable your gloves slot, make it be forcefully unequipped once combat starts. We have the system for that now. People pick that when they're using weapons that don't benefit from Two-Hand Talent, which are for the most part, Tomes, Guns and Bows. This thing could be made into an actual drawback with no benefits and you'd see more sensitive use of that.

Either that, or just... I don't know. Change this trait into "One-Hand Mastery", which doesn't goddamn cut off your hand but lets you still have your boons to Hit. Whichever is more agreeable at this point, because ultimately, I don't think this is being used in good faith by people, from the amount of mages I tend to see, once clicking their profiles, that they're 'missing one hand'.

Instead of a Trait, this should be a thing in the Profile where you can write your injuries there, like an extra tab or button for 'Health'.

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  Suggestion for the guidelines
Posted by: Mewni - 03-01-2024, 03:39 AM - Forum: Suggestions - Replies (8)

Add a:

4) Meme suggestions and inside jokes only a minuscule portion of the playerbase would understand should be kept to Fruity Rumpus General 


I almost died of cringe and I'mma sue all of you.

Goddamn whippersnappers!

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  Ducks in the Clouds
Posted by: Fern - 03-01-2024, 02:07 AM - Forum: Suggestions - Replies (3)

Ducknecks should be added to the Sea of Clouds because it'd be funny even if it was a temporary thing. We've got so many things like insects and birdies, but not enough flying ducks. We need more quack, quack, quack. More quacking.

I want to see the world burn for a week.

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  New Duckneck Enemy
Posted by: Poruku - 03-01-2024, 02:07 AM - Forum: Suggestions - Replies (3)

So the sea of clouds has a lot of different birds. We got fire birds, wind birds, dead birds, uh... Snakes? But there's one portion of the spectrum that is woefully missing. That's right, aquatic birds. We don't even have any sort of penguins. I would say ducks fit in perfectly.

Did you know that all ducks have highly waterproof feathers? A duck's feathers are so waterproof that even when the duck dives underwater, the downy underlayer of feathers right next to the skin will stay completely dry.
In addition, Ducks are also called ‘waterfowl’ because they are normally found in places where there is water like ponds, streams, and rivers.

Furthermore, ducks have been domesticated as pets and farm animals for more than 500 years, and all domestic ducks are descended from either the mallard or the Muscovy duck. Mallards, especially, are easy to crossbreed with other types of ducks, and mallards often hybridise with all types of ducks at local ponds.

Ducks are filter feeders. Perhaps the most common, recognizable feeding mode is tipping up or dabbling. Ducks from the tribe Anatini are collectively known as dabbling ducks, but swans and geese will also tip up to feed. Pochards, stifftails, and sea ducks are commonly referred to as divers because they seek out food below the water's surface.

[Image: 3uXr69B.png]

Also check out this duckling.
[Image: 220px-Parrulo_-Muscovy_duckling.jpg]
Pretty cool right?

Ducks generally only have one partner at a time, although the partnership usually only lasts one year.

Here's my suggestion: we add a duck with a really long neck. Here's concept art I made:
[Image: 2A9pXt3.jpeg]

Their abilities revolve around duck-related skills such as waddling and pecking. They have an ability called "the great filter" that kills you instantly if you have less than 200 total hit and no evade ignoring abilities in your skill pool. Apart from that they can fly and shoot water beams. They're also resistant to water. Pretty self-explanatory I think.

Ducks have many predators. Ducklings are particularly vulnerable, since their inability to fly makes them easy prey not only for predatory birds but also for large fish like pike, crocodilians, predatory testudines such as the alligator snapping turtle, and other aquatic hunters, including fish-eating birds such as herons. Ducks' nests are raided by land-based predators, and brooding females may be caught unaware on the nest by mammals, such as foxes, or large birds, such as hawks or owls. For this reason, they should take 15% more damage from redtail and corbie enemies.

Ducks eat food sources such as grasses, aquatic plants, fish, insects, small amphibians, worms, and small molluscs. For this reason, they should deal 50% more damage to doriads, theno, and shaitans.

Ducks have many economic uses, being farmed for their meat, eggs, and feathers (particularly their down). Approximately 3 billion ducks are slaughtered each year for meat worldwide. For this reason, they should drop poultry wraps as well as bird feathers and eggs.

They should also drop a weapon called the Duck's Neck which makes a quacking noise whenever you attack with it. It's a whip that also has the duck subtype. It allows you to call a duckneck monster to battle but only if you type "Quack!" in chat at the same time you perform a crit. If you enchant the whip with bloodhunt and you have "detective" in your alias you can also say "Let's quack this case" and it's gonna summon a ducktective who wields a knife and has an alcohol problem.
[Image: wQJSGP8.png]

Here's a picture of a duck wearing sunglasses
[Image: duck-wearing-sunglasses-that-say-i-m-duc...6-6948.jpg]

By the way, the domestic duck (Anas platyrhynchos domesticus) is a subspecies of mallard that has been domesticated and raised for meat and eggs. A few are kept for show, as pets, or for their ornamental value. Almost all varieties of domesticated ducks, apart from the domestic Muscovy duck (Cairina moschata), are descended from the mallard, which was domesticated in China around 2000 BC. Crazy to think that it's such a specific species of duck that we consume, when so many other types exist.
[Image: 220px-Taiwanese_duck_farm.jpg]

Anyway check out this duck. Doesn't he look quackin' crazy? It's a muscovy duck, they produce a richly-flavoured meat, and are kept as pets.
[Image: 180px-MuscovyDuck.jpg]

But for real, put duckneck in the game, it's gonna be a great addition to the Sigrogana ecosystem. I think adding that monster is gonna fix the game balance overall. Definitely gonna fix my marriage at the very least.

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  Sea of Clouds suggestion
Posted by: Rockabye - 03-01-2024, 02:07 AM - Forum: Suggestions - Replies (3)

So I've been thinking and I think I've realized that the Sea of Clouds is lacking a specific something. A majestic creature, regal in frame, standing tall and proud. Something that can truly reach into a sea of clouds and be right at home, frolicking in the heavens with grace and refined dignity that would make a nobleman take a knee. You're correct, my fine fellow, I mean ducknecks! Gaze upon their splendor and recognize what a fine addition it would be, delightful game of the highest quality to hunt. But only if you could bring yourself to do so. You may choose to simply admire their beauty from afar, and not a soul could judge you for it. Ah, the splendor... Please, forgive my reverie and consider my plea, add these beautiful incarnations of divinity into the Sea of Clouds so that they may take their rightful place.

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  Duckneck Wreck
Posted by: Sawrock - 03-01-2024, 02:07 AM - Forum: Suggestions - Replies (4)

As much as I loathe them, and the area this would be for, and the game in general... ducknecks should be added to Sea of Clouds. It's only fair.

Make them drop duck meat- no need to add recipies using that yet. We can think about what sort of cooking can be done with that after a month or so of thought.

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  Bodyguard Thread #2
Posted by: Poruku - 02-29-2024, 04:15 PM - Forum: Balance Fu - Replies (8)

Bodyguard is really good, guys. I totally did not lose to bodyguard recently, so I'm emotionally stable I swear.

Seriously, that thing has slowly crept up into the PvP meta and now any tanky boy worth their weight in salt is rocking it. Now that you can have boulder heavy armors as well, combined with some varied DR, you basically enter the boss phase when they get low.

Hits of 200 can easily get reduced to below 50 damage, the only way to truly get through that stuff is by using multihits, which is something not everyone has access to. Damage over time effects are also good against it, but again, only a select few.

Now add in other factors that make it difficult to finish the fight such as last chance, phenex revive, the life saving charm, etc, and you're looking at a monster in red hp. Add in avalon and other healing, and it's going to be nigh impossible to ever kill this guy.

I would know, I play a phenex with pacifist boon who slaps on bodyguard (with 170 SR and 100 CE). I think most builds in this game could basically never kill this guy if he's played defensively. 

Anyway, point is, it's good. I think it only needs a small nerf to be balanced again though. There's other good armors out there, and it's competing with them, only recently resurfacing in the meta. I think a solid nerf would be to simply reduce the DR from 50% to 35-40%. Just something to make these people still take some damage.

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  High Speed Divine Enchanting
Posted by: Snake - 02-29-2024, 02:55 PM - Forum: Balance Fu - Replies (4)

Ruler needs that. There's already been countless whines of the class feeling way too slow on its buildup compared to most other classes. It's not fun to sit down and do nothing for turns over turns on something that's not even a "payoff", but just how the class is expected to perform.

Give it a skill like Swift Rune Crafting or High-Speed Divine Words, that can only be used once per combat, which reduces the momentum cost of Enchanting class skills and spells by 2. Chip a bit on that, make it cost Geomaterial and increased FP costs to compensate the acceleration and bam, golden.

That's all.

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  Texugo - Raccoon/Tanuki Race
Posted by: Snake - 02-29-2024, 02:33 PM - Forum: Class/Race Ideas - Replies (1)

Potential Name: Texugo

Potential Race Type: Other

Potential Lore: The Texugo are a race of known cheats and thieves which sometimes rival the Muridae. They are rumored to be the ones who invented Spellthievery after pushing the concept of stealing a step beyond what could be considered 'normal' and their own natural tendency of being crafty with whatever they do. The Texugo tend to worship a rival god to Amiras, only called by 'The God of Trickery', whose powers and values entice more skill and cunning than sheer, 'undeserved' luck.

His heritage often blesses their own children with an uncanny ability to always make the best out of tricky situations where they can add an extra touch of mischief to their misdeeds.

Potential Base Stats:

2 STR | 2 WIL | 5 SKI | 6 CEL | 5 DEF | 5 RES | 4 VIT | 0 FAI | 3 LUC | 8 GUI | 2 SAN | 0 APT

Racial Passive Examples:

Quote:Raccoon God's Blessing - The magical quality of a Texugo's blessing gives them an unique mastery over pilfering and cunning. Modifies the Scaled GUI chance of Trickery effects from happening to 2x, from 1.5x, and the base duration of stolen buffs increased by 1 (+1 per 10 Scaled SAN) rounds.

Quote:Sleight of Hand Mastery - The Tanuki are naturally gifted at dexterous acts with their hands, which increases the speed of Lockpicking attempts by 25%.

When successfully disarming chest traps, if any, there is a chance equal to (Scaled SAN)% that you will find a hidden compartment and gain an extra loot roll attempt from the chest.

Racial Skill Examples:

Quote:Hasty Steal - (3M, 10 FP, 2 Round CD) Targets one enemy in 1 range and attempts to steal a beneficial buff from them.

Trickery: You gain +2M if you successfully steal a buff.

Quote:Quick Swindle - (3M, 15 FP, 3 Round CD) Targets one enemy in range and attempts to 'sell' the 'goods' you got. For every beneficial buff you have (prioritizing stolen ones), you'll trade it with your enemy, mutually stealing from each other. This will repeat up to 2 + (1 per 10 Scaled SAN) times, or until the condition is no longer met.

Trickery: For that buff, you will not trade it properly and will instead, steal it from them and an additional (Scaled SAN/2) FP from them.

Quote:Escape Plan - (3M, 15 FP, 3 Round CD) Throws a wine-laced smoke bomb in a 3 Range circle area within 4 Range. The bomb will explode on impact, releasing a burst of Intoxicating Mist (Dark) in the area of effect, which lingers for 3 rounds.

If you are also in the radius, the magical smoke will linger around you and conceal your presence for as long as you are quiet, making you gain 'Sneak' for 2 (+1 per 10 Scaled SAN) rounds.

Racial Trait Examples:

Quote:Low Profile - Texugo Lifestyle Trait (Mutually exclusive.) A good way to not get hurt is to stay out of the way. While you are under the effects of Sneak, you will gain a sub-status effect called 'Low Profile', which makes you unable to be targeted by enemies and allies. Using any action but Move or Skip will cause the status to end. (Goes on a 2 round CD, after you lose the buff.)

Quote:Thief's Perception - Texugo Lifestyle Trait (Mutually exclusive.) You're someone who embraced the life of stealing and dashing, for everything is yours for the taking. All stealing actions can critically succeed, stealing an additional buff.

Quote:Honest Lifestyle - Texugo Lifestyle Trait (Mutually exclusive.) Stealing is for trash pandas! By using your gifted knowledge of how stealing works, you can keep what is yours more reliably on yourself. Your Steal bonus effects are disabled, but your buffs and spells cannot be stolen.

Additional Notes:

- Just use Redtail's tail, but make it racoon-like by adding strips to it. Easy peasy for assets.

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  Bella Sanctuario - Request for Self-Imposed Curse
Posted by: Nekojinn - 02-29-2024, 01:00 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Nekojinn
Character Name - Bella Sanctuario
Request Type - Hemomancy Curse
Request Details -  Basically. it would be a curse that prevents my character from using other types of magic, but increases her proficiency with hemomancy specifically. 

What i want out of this is basically to make the character go past her human limitations while on a limited "super" mode that changes the white on her eyes.

I'd roleplay this mechanically as she only using her Demon Hunter stances while on this super mode.

Outside of mechanical fights, i'd like to roleplay this as: "she has more strenght/speed/sturdiness than a normal human"


The curse itself also means that she's good at understanding hemomancy in general and will be able to apply hemomancy-related skills proficiently

Also, something that i find important to add is that i didn't know that i was only supposed to RP stuff like this after making an application and after it got approved.
I roleplayed her as having this curse yesterday(didn't make a post earlier cuz i didn't know how to) and was under the assumption that if i had any problems i could just retroactively fix them, i apologize for this, i didn't remember this specific rule, now i will.

That said, i think she only interacted while using this with about 4 people, so i hope this isn't an issue.

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