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  [2.87v3] Set HP
Posted by: Rendar - 06-16-2024, 02:33 AM - Forum: Bug Reports - Replies (1)

Enemies with Set HP values (Usually event mobs) are immune to the effects of Cursed Wound. They get the status, the status powers up.

It does not reduce their max HP.

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  [2.87v3] Dark Vengeance
Posted by: Rendar - 06-16-2024, 02:03 AM - Forum: Bug Reports - Replies (1)

Azure Knight used Weapon Shift (Rexys).
Azure Knight takes 34 Darkness magical damage. (Earthbound Vengeance / Worldwide Conflict)


Weapon Shift skills are counting as offensive skills.


Sanguine Fluffball used Fox God's Fortune Cookie.
Sanguine Fluffball breaks a fortune cookie and chomps down on it. They then read their fortune... "A good marksman may miss."
Sanguine Fluffball takes 36 Darkness magical damage. (Earthbound Vengeance / Worldwide Conflict)

Fox God's Fortune Cookie counts as an offensive skill.

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  Rena Harrow - Haunting
Posted by: Karidan - 06-16-2024, 12:14 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Karidan

Character Name - Rena Harrow

Request Type - Affliction

Request Details -  I am looking to have Rena be haunted by a Revenant empowered by years of blood rituals and sacrifice.

The main effects that this will have are reflavoring her spells to be small openings for him to reach through and damage or hurt other players
Allowing him to do some spooky things, like bang on doors, windows, do something in the peripherals if the person near is spiritually sensitive, things of the like.

For most people, he is not readily visible, even those who are very good at detecting spiritual presence can't get a good look at him unless he wants it, but those who focus on Rena would get a sense that she is the source of the disturbance. Given that the Revenant is not possessing a object, but is tied to her through her bloodline, I expect that the sense would be less that she's carrying something, but she is the revenant, even though this is not the case.

It also has the side effect of her sickly appearance and general lack of physical strength, as the toll enacted on her for carrying something like this keeps her from being as physically strong as someone who is healthy.

Reason why you are making this request (if applicable) - It will be a good way for me to capitalize on a plot point that was unfortunately abandoned with her predecessor, Rodan, I RP'd him having a alternate personality and the myth surrounding the entity for a long time, even though no concrete evidence or explanation was ever given to the other personality.

Roleplay & Lore supporting your request -

Several skills in the game allude to servitude to a darker power, Servant of a Dark Authority, Blackened Faith. As well as the whole of Hexer being based around spirits and manipulating emotion, these fonts ingame already support the idea of her power coming from something like this.

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  [v2.87 v3] WASD mode interaction broken for cooking pots
Posted by: AkaInuHime - 06-15-2024, 05:19 AM - Forum: Bug Reports - Replies (1)

WASD mode gives you a popup for interacting with cooking pots but pressing Z and Shift-Z does nothing.

[Image: lbo5d5.png]

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  Sadism Chart
Posted by: Sawrock - 06-15-2024, 05:12 AM - Forum: General Discussion - Replies (1)

[Image: tKiMaAa.png]

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  Tail Power
Posted by: Caboozles - 06-15-2024, 12:57 AM - Forum: Approved Characters - Replies (1)

BYOND Key - Caboozles
Character Name: Tammy
Request Type - Character/RP Ability
Just going off a modmail I sent, and was directed here.

Tammy has been practicing magic all her life, and has been utilizing her tail as a method of approach, but still relies heavily on her sword as a casting implement.
With the Surging Tails update, as she continues to practice, I'd like for her to start to be able to use her tails as a true casting focus.

This would not give her any exceptional powers or abilities, as it's just an alternate means of casting her magic, similar to arcane fist as discussed.

Limitations: Although this would mean she could never truly be disarmed, nullstone would still apply to her the same as any mage.

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  Cursed blood makes vampiric sets painful
Posted by: Flun - 06-15-2024, 12:31 AM - Forum: Balance Fu - Replies (5)

the fact that the opponent can dispell your buffs with cursed blood via simply existing is fine and all, though as it stands the negatives to cursed blood are less than punishing for the shutdown of vampiric builds and even those who don't even lean into it

-10% status resist is pretty ouchie on san or faith builds, as they may actually want to keep their resist, though for the non summoners/curates who dont build either, or even just build one, it's absolutely free, status resist can be very all or nothing at times, and the difference between 20 and 30 status res doesnt matter all too much when the current skill dumping meta sees people with 140 status infliction on average. The added bonus of lowering enemy status resist on stuff like ghost is neat for them too, so there is further reason to use it with essentially no downside there too.

A build maximising vampiric has to accept for the fact that they wont be retaining any beneficial status effects, though people who just want to use one or two items and not fully lean into vampiric also need to do this (like bards using blood flute). The worst offender here is ruler giving vampiric to other people through seal of labours, which can erase their ruler and other buffs just through hurting other enemies. 

For something that's meant to be a detriment to your blood, it's drawback of -10% status res doesn't really feel that impactful, I think the trait could retain its negative effect of dispelling buffs from vampiric sets, but in turn costing more to use, perhaps something along the lines of -5 vit or -100 or -10% max health for it's user, something that would genuinely come from cursed blood. such a downside could help with the issue of people just using it for statistical benefit due to how free it is and keep it more in line to being used by characters who's body is actually suffering from some dark force.

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  [Character] - Appearance - Wyverntouched
Posted by: owarinohebi - 06-13-2024, 06:11 PM - Forum: Approved Characters - Replies (3)

Applicable BYOND Key - Kurokonoha
Character Name - Mizuhiro Aoumi
Request Type - Minor Out of the Ordinary Character Appearance Change
Request Details -  A simple change regarding the character's tail. To fit a more aquatic motif, instead of the standard Wyvern spines, giving finned ridges and maybe an aquatic-esque tail tip at the end. Doesn't even have to be functional to aid in swimming
Specific Request - Namely just a more aquatic appearance, even if nonfunctional or semifunctional to the individual character's tail. If it helps, I'm gonna have him be from Meiaquar as a Tidecaller.
Reason why you are making this request (if applicable) - I just thought it was a neat idea to fit a little aesthetic twist to my aquatic wyverntouched character
Roleplay & Lore supporting your request - To my knowledge, there's little to no lore on wyvern environmental evolution to support my claim (Other than maybe Ice Tyrants being Ice Wyverns? Their sprites are literally wyverns after all), but I did see something on Sea Wyverns before, but I don't know if that's fan made or not.

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  bloodsoaked buff
Posted by: FatherCrixius - 06-13-2024, 04:50 PM - Forum: Balance Fu - Replies (3)

in boss fights bloodsoaked should make u spawn the max amount of enemies, even when solo..
should not need 3 goobers to get more jammers.

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  Curate/Priest Dodge Buffs
Posted by: Caboozles - 06-13-2024, 12:54 AM - Forum: Suggestions - Replies (4)

Why?
Dodge as it stands is currently not supported by a lot of different classes. This is being proposed to open up dodge to more classes. In this case, Curate. Or Priest. Either or.


The implication with these is just that Dev has asked to propose something interesting, so I intend to do that. It also creates a situation where if something is too strong that there are other ideas here to snatch from.

I don't expect more than one buff, and I don't think every class needs 3+ dodge buffs, but just something to help them.
I've also made every single option here simply 3m and 3 ranks because Curate and Priest both are hungry classes for SP.

I will be using 60 faith and 54 faith as a breakpoint for this, because 60 faith is pretty much the upper limit someone can attain 'sanely' (even Phenex and Glykin require 75 points to hit 61), and 54 faith is an upper limit for a lot of races pretty sanely (0 Faith races can hit this with 60 total)





  • Refraction

3m, Single in 5 range, Mercalan. 30 FP.
A spell that wraps the target in light, making it harder to hit them. The target gains evade equal to X (based on Rank) + 50% the caster's scaled FAI. Lasts for 5 rounds. If used on a target that already has the effect, the effect will end, but all enemies within 4 range will take Light Magic damage equal to Light Attack x3 the Evade bonus and be blinded.
Rank 1: Evade Bonus +5
Rank 2: Evade Bonus +10
Rank 3: Evade Bonus +15

As you can tell, this is just fortune wind with some minor differences. Honestly, even the part about the light damage or re-applying doesn't need to be added. Even without, it's just a good and strong evade buff.
Since curates and priests tend to have much higher FP pools, I structured it more around the cost of distortion (30, 28, 26) instead of that of Fortune Wind. (16, 15, 14)
This is still a pretty strong buff, but it does add another potential evade tool and supporting tool for evades.

Would not apply to Mass for obvious reasons.

50 with 60 faith and a spirit
45 with 60 faith and no spirit
47 with 54 faith and a spirit
42 with 54 faith and no spirit

  • Refraction
3m, Single in 5 range, Mercalan. 30 FP.
A spell that wraps the target in light, making it harder to hit them. The target gains evade equal to X (based on Rank) based on the caster's scaled FAI. Lasts for 5 rounds. 
Rank 1: 30% of Caster's scaled FAI
Rank 2: 40% of Caster's scaled FAI
Rank 3: 50% of Caster's scaled FAI.



This is obviously a nerfed version of the above, but more or less the same. This is still a reasonably strong evade buff, just significantly less and still requires a lot of faith to function. 

Still would not apply to Mass for obvious reasons.

36 with 60 scaled faith and a spirit
30 with 60 faith and no spirit
32 with 54 faith and a spirit,
27 with 54 faith and a spirit
  • Radiant Baptism
3m, Single, Mercalan. 30 FP.
A Priest is one who walks in the light. A singular light tile that the user is standing on is consumed, wrapping around them and granting an evade bonus for seven rounds equal to the level of the light tile plus a bonus based on rank.
Rank 1: Evade Bonus +5
Rank 2: Evade Bonus +10
Rank 3: Evade Bonus +15

This is actually a pretty strong skill that can easily get you 45 or 50 evade, with the expense of it actually being secretly more than 3m.

Brighten will not drop a tile on you, so this is secretly a 7-9m evade buff, that requires a bit of setup to execute. It requires movement, away from your cozy spot, prevents you from dropping a sanctuary until this is executed, and consumes a light tile.
This also acts as a bit of counterplay for existing light tiles if someone drops one on your face, turning their weapon against them.

Also, to hit 50 evade a spirit is mandatory somewhere, even on the highest ranked options.
  • Atonement
3m, Single, Mercalan, single in 6 range.
Absolving one of their sins can lighten the body and soul both of one who receives such a blessing, increasing their evade for 5 rounds (based on rank)
Rank 1: 30 FP, +10 evade
Rank 2: 28 FP, +15 evade
Rank 3: 26 FP, +20 evade

Light distortion. A simple enough effect. Again, not applicable to Mass just because I don't think it should become a bread and butter aoe buff. I'd rather have some sort of investment required, but a buff is a buff.
  • Providence

3m, Single, Can be Massed, Enchantment, Mercalan, single in 3 range.
Through the blessings of a curate, an ally is infused with divine power, increasing their evade (based on Rank) for the duration. Lasts 3 rounds.
Rank 1: 8 FP, +10 evade
Rank 2: 10 FP, +14 evade
Rank 3: 12 FP, +18 evade

A third complementary spell option, hits 22 with a spirit. This is like the worst option of what I mentioned above, but it's the only one that could be massed as an option for others.

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