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Forbidden Technique |
Posted by: Snake - 03-07-2024, 05:03 AM - Forum: Balance Fu
- Replies (3)
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I don't know if it's called 'Forbidden' because it's dangerous to use, or because it's a complete bait of a potential skill. I do have a suggestion on how to make it better or at least more interesting, hopefully.
Quote:Dagger's Potential Skill: Inflicts you with Cursed Vengeance LV10 for 5 rounds.
Quote:"Cursed Vengeance - Every round, your HP will be drained by 10%, and LV will be increased by the amount drained. Performing a basic attack will use this status to increase its Power by LV, but you will take 50% of your basic attack's damage as protection-ignoring Retaliation damage. (Taking damage from enemies will also increase LV by the damage taken.)"
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Albedo Operative |
Posted by: Trexmaster - 03-07-2024, 01:53 AM - Forum: Suggestions
- No Replies
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Can the trait Albedo Operative be given the Sigrogana Nation Start req?
Just so it doesn't exist as a trap option for Korvara players to waste their points on.
I'd say the same for Minor Nobility but that can at least make sense in Korvara's setting even if the trait does absolutely nothing bar maybe a discount in the Smuggler's Cave since it uses Law's End Reputation for some reason.
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[v.2.84 V2] Battle Map Oddities - Visual |
Posted by: WaifuApple - 03-06-2024, 10:25 PM - Forum: Bug Reports
- Replies (1)
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First One: In the Geladyne Training Pit Battlefield, there seems to be dirt up in the top area, where it should be stone signifying the area above the exit from the pit. It is inconsistently placed and has been here a while.
Second One: The advent of objects that disappear when someone is targeting things has revealed that there are grass tiles under the otherwise covering pillars in the Minotaur Labyrinth regular battle map. You see these grass tiles any time you go to use targeting.
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Lore on Scarcity and "Dungeoneering" |
Posted by: Poruku - 03-06-2024, 08:14 PM - Forum: General Discussion
- Replies (8)
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Imagine for a moment, you are playing a poor, downtrodden character. Now you begin roleplaying with people, and they just offer to give you like one thousand murai. Suddenly you don't have to worry about food and bedding for a month, because an inn stay costs 10 murai. A day of food probably costs about 30 murai if we're being generous. So with a thousand murai you can last about 25 days in peace and luxury.
Now these people are telling you you can simply go into dungeons and make a massive amount of money. By killing a few monsters, you can get loot, and even gold bars if you dare to challenge something like the Jammer Omega, a beast of legend that anyone can defeat easily after a short trip through the caves killing a few slimes.
It doesn't matter who you are or where you're from, you're a JRPG character who can go into dungeons and make bank. And the only real way to "play" the game is to grind (most likely the lava lake).
There are people who rp the dungeons as being higher stakes, or more dangerous, but the issue is that there is no specific consensus. There is no rule or even guideline when it comes to what the average person has access to or not. This makes it very difficult to roleplay things such as poverty, scarcity of food, struggle for survival, etc.
I've even had a guy tell me that if you're hungry you can just go to Telegrad and they'll give you free food. I mean come on, is Telegrad genuinely giving out free food to anyone?
There is also the issue of crime. You know the saying, "crime doesn't pay". Well in SL2, this is absolutely 100% true. Because you would have to be a complete idiot to try robbing people instead of just... Robbing monsters. You'll land in jail for the former while the latter is celebrated. How are bandits supposed to be taken seriously in these conditions?
All in all, it comes down to a disconnect between gameplay and lore. And even though some lore docs make mention of these things, not everyone can be expected to read all the lore docs, and there's definitely some disconnect between players. I would just like some sort of guidelines and such, to have an idea of the following things:
- The difference between the average NPC shmuck and an adventurer who can grind lava lake easily. Do we have a special power? Why can't all these poor workers just pick up a sword and swarm the jammer cavern?
- How is daily life for the masses? What's an average salary?
- How real are the dungeons? How real is the loot? Do we actually find shoes on the corpses of fire elementals?
- What is the cost of everyday things in murai? How much money is rich people money?
- Is all murai gain to be taken fully IC?
- How does life compare for the average citizen between each nation of Korvara?
- Speaking of which, what's the travel time between nations? Can someone from Meiaquar go eat food in Telegrad and come back?
Of course I know in the end the answer is "we just kinda figure it out based on what makes sense and what we need to know for the matter at hand" but sometimes there are definitely disagreements. It sucks when there's a dissonance that takes the sails out of your wind. "Hello I am poor and hungry" "Here is 600 lettuce and 10k murai, you are now ok."
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More Shukuchi Interactions |
Posted by: Snake - 03-06-2024, 06:39 PM - Forum: Balance Fu
- Replies (1)
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Shukuchi should increase the range of (and teleport you towards a targeted enemy) on the following skills:
- Dense Thunder
- Sky Chariot
- Dragon Gale (Melee Version, future proofing)
- Terra Strike (Melee Version, future proofing)
- Rising Kick
- Point Kick
- Cold Front
- Axe Kick
- Regenshauer
- Sturm Shriek
- Felhook
- Fegen
Reason: More interactions with the base class, and give Martial Artists a way to deal with situations where they punch someone away with a fist effect, like Ymir or Dragon Fist's Kick, and end up accidentally disengaging from the enemy. This is mainly so they can continue their onslaught as long as Shukuchi is active.
Given the limited range of Shukuchi compared to its pre-adjustment, that serves more to make Martial Artist promotions capable of staying a little more sticky. High risk, high reward after all.
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Item Mount |
Posted by: Rendar - 03-06-2024, 06:45 AM - Forum: Suggestions
- No Replies
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Can we have Item Mounts get the ability to 'Mirror' an item?
Just flip it along the vertical. So if say. A face is facing east. It'll face west!
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Possessive Shine Knighting |
Posted by: matthewmwps - 03-06-2024, 03:52 AM - Forum: Approved Characters
- Replies (1)
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Byond Key: matthewmwps
Character Name: Sasha Fiordelise
Request Type: Character Ability
Request Details: I wish to roleplay shine knighting as channelling and allowing a soul/spirit to possess the user, changing their appearance and giving them the abilities that come with the transformation.
Specifically? I'm invested in a concept of the 'shine sword' having a spirit resting within it. The spirit would be someone 2-3 generations before the character, who essentially takes over the body of whoever willingly channels them through the invocation. (I should state that I don't intend for the spirit to have any knowledge that pre-dates the first day of the Korvara servers.)
I'm not fully educated regarding the lore of shine knights, but to understanding summoning them through curate skills draw them as a spirit of some kind, and the fact a shine sword specifically is required to transform someone into one could reasonably imply the same in my eyes.
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