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  OSHA Compliance (Bumped Head)
Posted by: Shadbase - 01-26-2023, 08:50 AM - Forum: Suggestions - Replies (3)

Make it so wearing a helmet accessory gives you less of a chance for a bumped head injury, (AND/OR) and have Mask of Metal upgrade that to being immune to the injury entirely when wearing a helmet.

That's it, that's the suggestion. :)

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  Capture
Posted by: renowner - 01-26-2023, 07:36 AM - Forum: Balance Fu - Replies (7)

Currently capturing somebody mid battle is just a little rp thing in text. Capture itself has a lowered hit rate and a lowered damage rate, so actually going for capture can be very risky, and much more difficult to end the battle with.

I think if you've been captured rply, you wouldn't really be in a condition to continue fighting, so i'd like for it to also add certain defeat if this triggers. Then the flavor would match the function.

Its kind've lame in my opinion to capture someone, only for them to stand right back up completely uninhibited two seconds later.

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  Cuhrazy Red Raid
Posted by: Miller - 01-26-2023, 05:38 AM - Forum: Balance Fu - Replies (7)

If I remember correctly, Double Dao works with combination fighter from Demon Hunter.

Can Burst Claw's potential skill Red Raid, get the same treatment?

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  Party Move Preference Toggle
Posted by: firehawk11 - 01-26-2023, 12:40 AM - Forum: Quality-of-Life (QoL) - No Replies

Can we turn this into a toggle in Settings? I would like tomakeit so follow is the default movement not free.

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  Fated Enemy
Posted by: Trexmaster - 01-26-2023, 12:39 AM - Forum: Suggestions - Replies (2)

Since the introduction of Iceblood, Snakeman, and Insect race enemies we've yet to see any new additions to Fated Enemy, leaving a lot of the enemies in the game without an applicable Fated Enemy to use against them.

Could we get these three as options for Fated Enemy?

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  Mutation: Soulshot
Posted by: renowner - 01-25-2023, 07:09 PM - Forum: Balance Fu - Replies (6)

Amalgama's Soulshot mutation only inflicts 1 damage per soul on guns, and 3 damage per soul on all other weapon types. Now that the damage no longer triggers on every round of a gun, this should be modified to do the same damage for all weapon types. As of now ,all guns just get a worse benefit than other weapon types for no real reason.

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  Yin Yang Buff?
Posted by: Satoshi Gawd of Typos - 01-25-2023, 05:26 AM - Forum: Submissions - Replies (2)

I was thinking maybe we could change the Yin and Yang to make them easier to build for. There original scaling is 60 Guild and then 40 Res/Faith depending. But I figure maybe it would be cool to change that to 50 Guile and 50 Skill, and then have each to extra Dark or Light Damage depending on which gun it is.

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  New Trait - Expert Diver
Posted by: firehawk11 - 01-24-2023, 11:58 PM - Forum: Suggestions - No Replies

New Trait
Name: Expert Diver
Perquisites: 5 Vitality (Or more)
Description: Reduces Diving from 5 Stamina to 4 or 3 Stamina

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  Wild Elf - Redrayder
Posted by: renowner - 01-23-2023, 08:46 PM - Forum: Balance Fu - Replies (6)

the Redrayder Tribe racial trait for Wild Elf has an effect where if you hit your opponent with a basic attack on round one, they lose access to their item belt for three turns.

I believe this needs to be changed, to be round two, or the first basic attack you inflict each fight, or any time you knock down the opponent, or a status resistance based chance any time you crit your opponent with a basic attack, or if you're the first person to land a basic attack in a fight.

With how far way people start in a battle, hitting with a basic attack by round one is generally unfeasible.

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  Restrain
Posted by: renowner - 01-23-2023, 08:43 PM - Forum: Suggestions - No Replies

I suggest we give the restrain subtalent of detainment access to the restrain skill when its at rank five. 
Restrain is a fair skill in my opinion, and more ways to interfere with the opponent's item belt would be nice in my opinion.

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