Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 842
» Latest member: HiddenBlade
» Forum threads: 11,862
» Forum posts: 58,973

Full Statistics

Online Users
There are currently 991 online users.
» 3 Member(s) | 985 Guest(s)
Applebot, Bing, Google, Blissey, Ray2064, zericosmic

Latest Threads
pilcrow
[V.304] Some Monster AoEs...

Forum: Bug Reports
Last Post: pilcrow
39 minutes ago
» Replies: 0
» Views: 2
SuperNova
Scroll Slot MIA

Forum: Bug Reports
Last Post: SuperNova
9 hours ago
» Replies: 0
» Views: 28
Turadis
Kikuchi Tsukiko - Request...

Forum: Character Applications
Last Post: Turadis
Yesterday, 11:35 PM
» Replies: 0
» Views: 33
Raigen.Convict
Blood for the Blood . .. ...

Forum: Suggestions
Last Post: Raigen.Convict
Yesterday, 08:20 PM
» Replies: 2
» Views: 87
Poruku
Duyuei's Wall Raid, Opini...

Forum: Suggestions
Last Post: Poruku
Yesterday, 05:30 PM
» Replies: 2
» Views: 116
AnhitaM
[3.03g] Eye Colors

Forum: Bug Reports
Last Post: AnhitaM
Yesterday, 02:43 PM
» Replies: 3
» Views: 162
TheCommonNoob
[3.04] Mountain Art: Aval...

Forum: Bug Reports
Last Post: TheCommonNoob
Yesterday, 06:19 AM
» Replies: 0
» Views: 27
Sawrock
Basic Materials and more!

Forum: Suggestions
Last Post: Sawrock
Yesterday, 12:48 AM
» Replies: 1
» Views: 54
firehawk11
Spelledge & Arcane

Forum: Suggestions
Last Post: firehawk11
11-03-2025, 11:04 PM
» Replies: 0
» Views: 36
Poruku
Korvara Vampire

Forum: Class/Race Ideas
Last Post: Poruku
11-03-2025, 05:49 AM
» Replies: 6
» Views: 1,729

 
  Skill Points Situation
Posted by: Senna - 01-30-2023, 08:04 AM - Forum: Balance Fu - Replies (6)

So I’ve noticed some classes are getting the points touched up. Enough to make them usable/viable outside of raw support. Which is pretty good. I figure I might as well suggest a few that also need this attention as well, given their current state.

Classes that feel like if you don’t have destiny, you can only play them in a niche way due to how heavy on points they are. Classes that needs the 3 points adjustments.

  • Lantern Bearer - 85 points. A class that consists of mostly 5 point burners. This includes both skills and passives. By the time the player gets the passives for the classes, they’re stuck with two offensive skills if they’re lucky.
[Image: image.png]

  • Void Assassin - 103 Points. This class can be played in only two ways. Even then, it’s almost impossible to make it as effective in both give the SHEER amount of points needed to burn through for it to even be functional in the slightest. Due to this, a good portion of the class skills/passives go ignored for what’s mandatory.
[Image: image.png]

  • Engineer - 93 Points. This class is very functional; strong no less, but the problem is that it has only one way to play. You get Grenade Launcher, Jet pack, bots. There aren’t enough points to get more creative stuff without sacrificing anything of importance/mandatory.
[Image: image.png]

  • Hexer - 122 Points. A class that’s rendered to poison and silence spam. A point spread so wide, it forces the class to focus mainly on inflicting either poison or silence and applying the Hex and sometimes Enma’s summons after getting a few passives or just Death Knighting into smaller supports such as Spirit pain, Bloody karma and so on. This turns the class into raw support or ‘I hope I can poison this person’.
[Image: image.png]

  • Mage - 111 Points. Two elements, Blink and mandatory passives. That is all that can be afforded for mage. Getting the other enchantment is almost a dream. God forbid if the player wants three elements.
[Image: image.png]

  • Priest - 89 Points. This is still a very functional class, but due to how many points are being used, there is only one effective build path, thus creating a samey situation. The class does not allow the player to spare much points into getting other skills/spells such as treatment spells or even spells like Divine Judgement without losing effectiveness.
[Image: image.png]

  • Archer - 89 Points. A class that ends up with the same niche layout. Occasionally, pop up with something different but in return, losing important/value skills an Archer needs/requires. While it is mainly for Bow builds as Gunslingers will/more likely can’t use much of the available skills there.
[Image: image.png]




Honorable Mentions
These are classes that are just fine the way they are however built very niche/Samey due to their spread situation.
  • Ghost - 84 Points.
[Image: image.png]
  • Evoker - 87 Points.
[Image: image.png]

Print this item

  [EVENT TOOLS] v2.68 Changing a mob's pixel_x and pixel_y values can offcenter ring
Posted by: Fern - 01-30-2023, 07:35 AM - Forum: Bug Reports - No Replies

If you change a mob's pixel_x and pixel_y values in the monster editor, then load it while you're in a fight, your battle ring (the colored one denoting if your HP is green/yellow/red, etc.) will be off-centered, presumably because its visual position is being changed alongside the icon. This was not an issue before, but it's very inconvenient now since if you need to make last minute adjustments to your mob's icon (such as changing it for an alternate phase) then your position in battle can become very confusing to the players.

Print this item

  Vampires in Korvara
Posted by: Snake - 01-29-2023, 09:35 PM - Forum: Suggestions - Replies (11)

We don't need a new race for Vampires in Korvara nor Huggessoan Vampires to be enabled, just saying before I get swarmed.

This could be great as a "simple" disease that you can contract while fighting specific mobs or bosses, sort of like how you'd get Porphyritic Hemophilia while fighting Vampires in The Elder Scrolls series. And this disease/injury would become worse over time, increasing its effects but having worse drawbacks on you.

With that idea in mind, here's what I have in mind, keep in mind that those names are all placeholders and numbers may be changed accordingly, my goal is to sell the idea for now.



Hemophilia Disease
Type: Debuff
Duration: Permanent
LV: 0 ~ 100
Cleansable?: No

Effects:
- Reduces all HP healing by LV.
- Reduces your Light Resistance by LV.
- Increases your Darkness Resistance by LV. (Questionable!)
- Increases Scaled Weapon ATK by 25% of LV. (Questionable!)
- Grants the skill 'Bloodsucking Bite'.
- Grants the skill 'Deadly Claws'.

Mechanics:
- Every hour tick, LV will raise by 5.
- Every round in combat will increase the LV by 5.
- Receiving an Injury will increase the LV by 10.
- Being defeated in combat will immediately raise the LV to 100 and revive you with 15% of your maximum HP. Upon being revived the LV cannot be reduced by any means until combat ends.

- It can be cured with an Hemophilia Antidote made from very specific materials which require a lot of investment and Mental Stamina to be refined with multiple Crafting classes having to work together to concoct it, and extracted blood from an infected enemy. (Syringe will need to be made by Metalworker, and equipped in your Item Belt.)

- Once Cured or upon taking the Hemophilia Antidote, you will have a buff that cannot be dispelled which lasts 50 rounds. (You can still manually dispell it by clicking on it. Multiple uses will stack indefinitely, for those dedicated Paladins who refuse being infected out there.)



Skill:
Bloodsucking Bite
3M, 10 FP, 1 round CD
Targets: Ally/Enemy
Range: 1 range.

Target a Grappled, Immobilized or Confused enemy within 1 range and savagely bite onto them, sucking their blood. Reduces the LV of your Hemophilia Disease equal to the target's Scaled VIT, to a minimum of 0. (This will not cure the debuff, only ease its side-effects.)

There is also an infliction chance (only 25% of your Status Infliction + 50% of Hemophilia Disease LV) that you will afflict them with Hemophilia Disease, and it will start at LV10. Some races, such as Glykin and Homunculi, are immune.



Skill:
Infected Claws
3M, 10 FP, 4 round CD
Targets: Enemy
Range: 1 range.

Slash at your enemy with blood-made claws, dealing Slash, Darkness and Water physical damage equal to (25% Scaled STR + 25% Dark ATK/Water ATK + 50% Hemophilia Disease LV).

For the next 3 rounds, any attempts at inflicting Hemophilia Disease will have a 50% chance of instant success on the target, and their Status Resistance will be lowered by 15.



Final Considerations and Lore:
- This will not grant IC immortality or longevity. Perhaps it can work for the purposes of stopping your aging if you keep constantly feeding, but that'd be something I would like discussion first.
- The ultimate goal of this is to bring a more grim facet of Vampirism to Korvara without a convoluted lore or gods tied to it.

- This is an infectious disease, which can be spread from both infected monsters, or players.
- Monsters in particular will gain a different Skill called 'Savage Bite', which require no Grapple and only target uninfected allies or enemies.

- The goal is to promote RP towards that, not to give mechanical advantages, so the disadvantage is intended to be very crippling.

- PLEASE HELP ME FLESH THIS OUT BETTER. Do you like it? Do you hate it? I demand your opinion, -now-!

Print this item

  Raging Fire
Posted by: renowner - 01-29-2023, 09:34 PM - Forum: Balance Fu - Replies (4)

Raging Fire's passive in the LanturnBearer class really should be unevadable. Its a big lanturn aura, its only up to ten damage, and Lanturnbearer already struggles to get enough SP in the first place.

Print this item

  WO'OR BO'OLE [TF Mobs Water Weakness]
Posted by: Shadbase - 01-29-2023, 01:35 AM - Forum: Suggestions - Replies (5)

Can the lizards and hot lips, if not the boss(?) and imps of Terra Flamma too, have a water weakness at all - given that they're fire beings that live in a volcano... and are fueled by fire and should probably have some reaction to being hit with water damage to some degree? Even if it's a little, it feels sort-of weird that they have no elemental reaction to being hit with 200dmg of water.

Print this item

  v2.68 Ice Point Guard's Parry
Posted by: Snake - 01-28-2023, 02:14 PM - Forum: Bug Reports - Replies (2)

IPG's parry doesn't seem to be triggering against monsters.

I remember we had a forum discussion somewhere that all parries from now on would also try to parry monster weapons, so this was likely overlooked somewhere.

Print this item

  Shared Chests
Posted by: Latto - 01-28-2023, 11:26 AM - Forum: Suggestions - Replies (22)

Is it possible to add a craftable chest that can be accessed by others with a key or by guild rank or something of the sort? It'd make stacking items amongst other players a lot easier.

This is really evident right now for the Vale because quest handlers (we have 4 right now who take items from people turning them in) have to document and hand each other items (and funds) instead of just pulling it out of what should be a shared quest inventory chest at the quest counter. There are often times when time zones don't overlap or people are busy which further complicates things when a quest is technically 'complete' or enough to hand in to the requester but they're split across different handlers.

Print this item

  Distribution of power, responsabilities, stress & others.
Posted by: the homestuck man himself - 01-27-2023, 03:03 AM - Forum: Suggestions - Replies (3)

As more time passes and nations evolve from their starting stages, I've personally noticed a problem that has been slowly creeping up to some, mainly role-holders of a medium-high degree. Leaders, sub-leaders, whatever else: The fact that they are the sole holder of absolute power.

From an IC perspective, this can be a reasonable position to be put in due to the culture of the region, how power has developed, how their politics work, et cetera- However, from an OOCly level, it comes with it's own can of worms, one of them being, of course:

Overworking.

Like the erosion caused by the passage of time, being the sole focus of power brings with it an almost comically evil amount of paperwork, responsabilities and what-not, which from the perspective of the early days, should be what one expects when signing up for the role. However, it becomes apparent that even those with a good amount of mental fortitude can crumble to what can be described as: Dealing with the customers of your run of the mill supermarket on a daily basis, complaints included.

Every mishap, down to not being clear, can cause a domino effect so horrendously large that the speck of a problem that started the chain can escalate into a boiling pot of heated discussions, complaints, vitriol at the lowest points- You name it.

Is there an easy fix for this problem? Hell no, not one that is apparent to me, but there are ways to ease it up.

This is the reason I made this thread, to propose:

SPREADING THE POWER TO A GROUP, ALLOWING THE BLOWS TAKEN ON A POLITICAL, SOCIAL AND GENERAL LEVEL TO BE LESSENED SIGNIFICANTLY.

This would allow a more 'chill' experience when it comes to investing yourself into your role, getting second opinions for a major decision, (hopefully) let complaints about something to be tackled as an effort of a team, et cetera.

The cons are clear, however, as in a OOCly level the difference of goals, objectives and philosophy might cause an even bigger headache if it ends up becoming another source of overwork, stress, blah blah.

While, from my forgetful view, some nations have already done this to a certain degree, I would like to see how ALL nations would fare if they had more than one or two leaders taking the toll of leadership- This would also go for other important roles, too. Medical, social, trade, external and internal affairs, all of which will be in the same double-edged sword situation that was mentioned above.

At the end of the day, this is a suggestion thread, but I would like to hear the experiences those who hold the ranks I've mentioned and how they have taken such experiences- If they have gone through it, that is. It is important to remember ourselves that above all else:

1) This is not a job, nor should it be taken as one. Some of you already have to struggle with an ACTUAL job, so worrying to an extent where you mental health is on a steep decline into oblivion is not the right way to take it.

2) Above all else, DO NOT become the metaphorical battery to those around you. Giving away your finite 'charges' will only lead you into a path of burnout.

Do also suggest how you could help lessen this, too. I'm just praying that this problem can be solved before it becomes too much or it does irrepairable damage to the ecosystem we currently have.

on a side note i deadass hope i didnt get lost in tha sauce with this one augh 

Print this item

  Destruction Rune
Posted by: Kameron8 - 01-27-2023, 02:09 AM - Forum: Bug Reports - Replies (1)

Destruction rune does not appear to boost damage of Elemental Rune's trigger by 50% when it is placed first.  To replicate, do the following:

1.  Use an Elemental Rune, then a Destruction Rune, then have a mob trigger it for intended damage.
2.  Use a Destruction Rune, then an Elemental Rune, then have a mob trigger it for less damage.

Print this item

  Stomach Growling...
Posted by: Shadbase - 01-26-2023, 09:44 AM - Forum: Quality-of-Life (QoL) - Replies (3)

It'd be lovely if we could get a notification in chat when your Hunger hits 0.

Print this item

Sigrogana Legend 2 Discord