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Make the Cleaving Clarinet's Ability a Toggle |
Posted by: the REAL Minos Prime - 03-20-2023, 02:12 AM - Forum: Balance Fu
- Replies (2)
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Now, I understand why the Cleaving Clarinet's ability is supposed to be helpful - to help Bard multiclasses, such as soldiers and duelists, close distance while still supporting their team or doing AOE. However, pure bards have little use for such ability, as they generally want enemies to be at mid range. I understand this comes off as whiny, but it's very annoying when I try to do a big AOE setup only to attract them right to my face, and the only other instrument that scales with San and Strength can't get Reliability.
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The Art of the Alias |
Posted by: Turadis - 03-19-2023, 01:19 AM - Forum: General Discussion
- Replies (12)
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I was pondering what sort of alias to give to my latest character when I caught myself wondering how other players tend to come up with their aliases. My typical go-to is to make an alliterative alias, describing the character with a focus on their personality traits rather than a physical description. Though I do have some exceptions. I've noticed alliteration in general is somewhat popular. I've also noticed that aliases with more or fewer than two words are extremely rare.
So what do you do? Do you focus on a physical description, description of the character's personality, or thematic description? Do you like to employ linguistic tricks like alliteration or rhyme? Do you usually think on it for a while, or just wing it? Do you default to the same style of alias, or change things up from character to character?
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The Grind to Unchivalry |
Posted by: Ray2064 - 03-18-2023, 02:58 PM - Forum: Suggestions
- Replies (2)
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Ahem. As it stands, the line of traits leading to Crude Chivalry is...Well. Unnecessarily tedious ?
Crippling yourself from Chivalry until the requirements as met for wanting something as simple as being able to benefit from it with a Wraithguard- and having to trigger it 500 times, nonetheless. Which supposedly resets upon LEing, for the cost of 3 trait slots.
Could it at least be made so LEing after having previously grabbed Reccovered Honor skips the requirement afterwards ?
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[v2.71b] Material ELE ATK |
Posted by: Trexmaster - 03-18-2023, 01:15 AM - Forum: Bug Reports
- Replies (2)
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Clawice and Wood materials on non-weapons are giving their respective +3 ELE Atk on other items, such as hand items and accessories.
For example, Coldbark on any accessory, hand slot, or foot slot will give +3 Ice ATK.
Clawice on accessories will give +3 Sound ATK, for instance.
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Dancers Tempo and Songs |
Posted by: Shujin - 03-17-2023, 08:50 AM - Forum: Balance Fu
- Replies (2)
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Dancers Tempo currently resets with Any song played.
All singers I know dance and sing at the same time! Can we have songs not reset Tempo, maybe? It makes Dancer a very egoistic class that pairs horrible with its own other promotions, otherwise. Making it a horrible Destiny add on.
Let me dance and sing!
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Armor customization/Upgrade buff |
Posted by: Shujin - 03-17-2023, 06:03 AM - Forum: Balance Fu
- Replies (3)
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This is something I have been wondering about for a while.
We have a lot of options to increase Crit chance, however when we look at the counter Options to Crit evade we are looking only at Boneheart, BK and Ranger, really. (and the metal boots/gauntlets+ I guess).
I think it might be interesting to change how armors work a little, by either giving them one new upgrade extra stat "crit evade", or flat out going the route of Weapons by giving them customization slots that allows to adjust armors more to your liking..Maybe focusing more on M.armor for the cost of Armor or vice versa. Maybe have a bit of extra padding against crit chance or even crit damage, stuff like that. Armors do not usually benefit from weight all that much so adding weight there is an actual down side (outside of some niche cases).
Of course should we go the upgrade path, 10* might need to be looked at again, but I don't think that be a huge issue. I think that might be interesting, since I do like to have more progression systems in place outside of leveling, and getting your gear padded out is currently the closest we have, so might as well expand on it. Atleast I think that be interesting.
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[v.2.71b] Wild Ride is Wildly Awkward |
Posted by: JamOfBoy - 03-16-2023, 07:12 PM - Forum: Bug Reports
- Replies (5)
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Wild Ride's description states that:
"after the ride ends, they will be knocked away 3 tiles and cured of Knocked Down."
The enemy you target will be cured of Knocked Down, but they will not be knocked 3 tiles away. You will both awkwardly occupy the same tile, that being the endpoint of the ride.
Tested on two different builds, but not extensively.
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