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  Curate conversion? [2.67b]
Posted by: adamkad1 - 12-13-2022, 01:53 AM - Forum: Bug Reports - Replies (1)

'Convert enemy' in the priest skill is no longer gold text, and it can no longer be clicked to know how priests convert enemies.

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  v2.67b [EVENT TOOLS] Loaded custom mob removes a lot of skills after you end a fight
Posted by: Fern - 12-12-2022, 07:28 AM - Forum: Bug Reports - Replies (1)

If you load a mob with a lot of skills (for example, 30+) and go into a fight, you will lose a lot of the skills after the fight ends, no matter what your max skill pool may be when you give the mob a high ranked Resourceful (the Rogue skill that gives skill slots). It's probably worth noting that this was not an issue in versions before the Korvara launch, and that this seems to happen with any loaded custom mob, which leads me to believe that this is probably not a "the mob has too many skills" problem.
 
Here's my skill and magic list when I first load the mob and go into a fight:
[Image: image.png][Image: image.png]
 
Here's my skill and magic list AFTER that fight ends and I go into another fight:
[Image: image.png][Image: image.png]
 
My skill board before I go into a fight:
[Image: image.png]
 
My skill board AFTER the fight:
[Image: image.png]

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  Remains and Bonesaw
Posted by: firehawk11 - 12-12-2022, 03:29 AM - Forum: Quality-of-Life (QoL) - No Replies

Since mining got buffed to always be three minimal not that long ago can we up Remain Bone-Saw to 100% with the butcher 5talent? It is a pain somethings needing to use 1-5 stamina for 1 remain where ore is 3 minimal. This seems greatly unfair where corpses are always generated.

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  Final flare bugs part 5 no cast
Posted by: Lolzytripd - 12-10-2022, 03:36 AM - Forum: Bug Reports - Replies (5)

A number of spells fail to cast at all when cast via final flare

All lantern bearer offensive skills
Air pressure
Black static
Frigid formation
(assuming similar aoe casts fail, will test and add to the list once I have the free time to go through it all)

(please add "steal spell" verb to the test server)

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  Final flare bugs part 4 "It does what?"
Posted by: Lolzytripd - 12-10-2022, 03:31 AM - Forum: Bug Reports - Replies (2)

Going to update this one with more once I finish testing but final flare allows you to do some hard core jank

Focused beam - pure magic damge

Riagri- pure magic damage/Contract tres/uno versions depending on what was last equipped last time you had bonder equipped.

Steam Sear/Frigid formation/Detogate/- don't require normal targetting conditions.

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  Final flare bugs part 3 "what cast"
Posted by: Lolzytripd - 12-10-2022, 03:29 AM - Forum: Bug Reports - Replies (1)

So A lot of spells when cast via final flare don't proc "on cast effects"

You won't trigger impure element self damage, you won't proc elemental gi's, Orbello stacking, ect

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  Final flare bugs part 2 "what enchantment"
Posted by: Lolzytripd - 12-10-2022, 03:27 AM - Forum: Bug Reports - Replies (2)

Spells cast via final flare/hot potato do not check if you have the correct enchantment to cast the enhanced variant of them.

example, sear will be the small sear

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  Final flare bugs part 1 the Controversy
Posted by: Lolzytripd - 12-10-2022, 03:26 AM - Forum: Bug Reports - Replies (2)

This is the bandaid that will hurt my soul

Spells cast from final flare do 100% damage

Spells cast from hot potato do 100% damage


I....Don't think this is unbalanced, but its not intended, and its been working like this as long as I know.

My argument that its fine, its 6m to load the flare, 3m to deploy it by a hit or hot potato, On a hit it knocks you down potentially costing another 3m for a total of 9-12m for 3-4 spells cast at full damage. Each spell still having hit checks if they originally had them.

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  Rain sound toggle
Posted by: Imotepchief - 12-10-2022, 03:08 AM - Forum: Suggestions - Replies (1)

Please god, I want the rain sounds to stop without needing to mute the whole game. Hearing footsteps and slithers is pleasant and allows you to know what's going on around you but the rain sounds are so deafening, like dangerous white noise that gives you tinitus after a while.

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  Elemental Rune [2.67b]
Posted by: renowner - 12-08-2022, 03:24 PM - Forum: Bug Reports - No Replies

Elemental Rune is not using my tome's damage type for its scaling nor its damage type currently, when used outside of engraving. When it triggers its trigger effect, it still defaults to light.
[Image: fac881f889.png]

On Engrave:
[Image: c74dc2ccaa.png]

On magnet rune resonate trigger:
[Image: 185b4203a4.png]

Steps to replicate:
Use Elemental rune, note its correct damage type. (Use a non fire tome)
Repeat above, but have the trigger effect apply instead of engrave. (Use a non fire tome)
Note its incorrect damage type.

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