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Posted by: Rendar - 12-02-2023, 04:55 AM - Forum: Balance Fu
- Replies (5)
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Please, for the love of god, let us make this something we can toggle on and off.
As it is right now, this is literally a trap skill for new players, as it will-- almost never-- be actually worthwhile to actually use. Unless you're a duelist with fleur.
Then it might be.
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Random Stat Rerolling |
Posted by: Trexmaster - 12-01-2023, 09:39 PM - Forum: Suggestions
- Replies (14)
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Many items in the game have random values they can roll. Not all are easily attained en masse to effectively re-roll for desired values.
For some items, primarily resist items, getting a subpar roll effectively makes the item completely worthless.
A small step to making the RNG less painful for these items would be an item or method by which one could reroll the random values of an item.
My idea would be something along the lines of an Alchemy item akin to the material change kits, costing some magic mud (10-20?) to make since to me it makes sense that magic mud would be used for something meant to reconfigure an existing item and it isn't hyper abundant/already has competition for use in many other recipes, so it wouldn't be problematic to exist/people would have to decide if it's really worth dumping thousands of mud for a perfect CoMC. (it probably is but the cost is fair imo).
This way there would be less completely dead items if one wanted to shell out the mud/whatever to make it usable.
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[v2.80 v3] Gigas Rex Drops (QUERY) |
Posted by: Trexmaster - 12-01-2023, 06:41 PM - Forum: Bug Reports
- Replies (1)
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The Gigas Rex in both the manor basement on G6 and the Wastes caves do not have a normal item drop in their drop table.
Is this intentional?
To clarify, Gigas Rex cannot drop anything but Gigas Rex Plushies, Fossil Shields, Gigantys (if 60 or higher) and Bleached Fangs as they do not have a generic Rarity = 5 in their drop list.
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[2.80] The Sigh of the Ages |
Posted by: Rendar - 12-01-2023, 03:35 AM - Forum: Bug Reports
- Replies (3)
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Kraken's Sigh (and likely it's fiery counterpart) can fire its attack replacing projectile whenever targeting a non creature (like a destructible ice point guard!)
This, obviously, doesn't even attack the destructible, and is just wasted momentum.
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[2.80] Traps traps traps |
Posted by: Rendar - 12-01-2023, 12:11 AM - Forum: Bug Reports
- Replies (1)
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I understand that this might not necessarily be a bug but...
Entangle Traps last on the field for three turns.
Every single other trap in the game lasts on the field for 10 turns.
Entangle trap is stand out in the fact that it's.. just worse.
Duration wise (3 vs 10). Damage wise (90% earth + 100% Gui vs the rogue traps of 100/150). Rank wise (5 vs 3).
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[2.80] Sky High FFA Problems |
Posted by: Rendar - 11-30-2023, 04:54 PM - Forum: Bug Reports
- Replies (1)
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The Sea of Clouds Boss Arena is not selectable as an arena in the FFA mode, despite having it put into the ArenaModifiers.
It just conspicuously doesn't do anything. Doesn't change the arena to anything but what it is currently.
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[2.80] Summon Staring |
Posted by: Rendar - 11-30-2023, 04:24 PM - Forum: Bug Reports
- No Replies
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Whenever you are observing a fight, you cannot doubleclick Summons to examine their HP / status afflictions like you can whilst in combat.
Pretty sure this applies to all summoned creatures, monsters are just fine.
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Appy and Reaper Passive |
Posted by: caliaca - 11-30-2023, 09:15 AM - Forum: Balance Fu
- Replies (10)
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With arcane and new casting materials these two should just be able to cast from any axe or spear.
Or sanctity/5 instead so they can do 10s.
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Sea Wyverns |
Posted by: Rendar - 11-30-2023, 03:19 AM - Forum: Approved Characters
- Replies (3)
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Applicable BYOND Key - SatyrChaser
Character Name - Orso Rossi
Request Type - Racial Deviation
Request Details - A subspecies of Wyverntouched
Reason why you are making this request (if applicable) - Expanding upon the already written lore of SL2 by adding in an extra layer of lore that other players can build upon in the creation of the Sea Wyverntouched subspecies.
Notice: If this requires some touching up / approval from Meiaquar / Drezdin on the fact that Sea Wyverns and Frost Wyverns are likely predominantly in that area, I can speak with them and help iron it out (especially since they're working on Meiaquar lore atm!)
Specific Request - New subspecies of Wyverntouched that have slight alterations that aren't mechanical, and only usable in RP. For right now, simply Sea Wyvern born Wyverntouched, though other species (as listed above) would be interesting to have in the future should others wish to expand upon that.
Reason why you are making this request (if applicable) - Wyverntouched are born from Wyverns, and from what lore we do know we know of one specific variation. Which is.. interesting, but in fantasy lore there are a TON of different wyvern types. Forest Wyverns, Swamp Wyverns, Sea Wyverns, Frost Wyverns, and Sky Wyverns (which is what we generally have here in Korvara). I'm specifically wanting a subset of Wyverntouched to be born to Sea Wyverns, found in the northern Meiaquarise lands.
Sea Wyverntouched are still of the good omens vibe that the normal are. Fishermen or sailors at sea witnessing them considering it a blessing and the like-- and their kin on seabound vessels are a boon for fighting off illness, plague, and the like. Ontop of this, Wyverntouched of the Sea variety would gain access to a few somewhat more unique 'abilities' for RP purposes only.
Enhanced Swim Speed: They're just good swimmers.
(Higher San) Tails: Their tails are more aquatic in nature, lending to aiding them in swimming.
Underwater Breathing: Sea Wyverntouched are likely able to breathe underwater through potential gills, or through a racial mutation that allows them to convert the water into breathable oxygen for themselves.
Specifically speaking, these will be the exact same Wyverntouched racially with their poisonous bite and poison resist, and RP wise this will give them no benefits versus water damage or the like.
Roleplay & Lore supporting your request - As this is not necessarily a full-on revision or requiring of Roleplay, the only necessary thing listed here will be the Lore. Which, as stated above, is more-or-less pertaining to other fantasy settings in which Wyverns call a wide variety of areas their 'home'. Seeing to things like Frost Wyverns, Forest Wyverns, and even Sea Wyverns-- this would more-or-less make the baseline SL2 Wyverntouched derived from the Mountain/Sky Wyverns, allowing the variations of Wyvern's to be a bit more wide spread.
Sea Wyverns, in this particular instance, are primarily found within the Sea. Calling the briny depths their home, and occasionally living on land as a 'human'. Their progeny are capable of breathing underwater (or at least having a vastly expanded ability to hold their breath. This is, really, no different than the Theno that RP being able to breathe underwater). Alongside that, they are better at dealing with the pressure of the Depths, able to go deeper without a Diving Suit (Similar in terms to the Water Snake adaption Nagas get), and all around more adept with water.
Mechanically, this will provide no differences (unless Dev sees fit to add more WT traits to compensate for this. Which I am more than fine to spitball)... but RP wise it would allow for them to be better suited to the Naval profession, capable of going beneath the water to repair things and the like.
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