Was a bit bored and saw some messages in the discord, so I took to work to making something fun here and grayscaled so they could be colored (Not doing any more than three tails, 32x32 is already a limit and a half for your spacing lol)
Here are some previews I made using the base icons to show case their appearance for ingame
For whatever reason, mousing over the battlefield while casting a static direction skill (such as Nest Flight) and while mouse targeting is active makes your unit face east. This has been reproducible every time.
I've only tried it with Nest Flight and Disengage, but I don't see why it wouldn't work with other similar skills.
Obviously this is an unintended gameplay advantage, even if being locked to a direction to begin with is giga lame.
Omina drain luck from those around them. At the start of every round, all enemies apply or power up Luck Drain LV 1, 2 rounds, and you gain 1 Unluck for each. Enemies who are boss monsters, or are sneaking, or already have Luck Drain LV X (X = 15% of Scaled SAN, min. 3) are immune. If you are suffering from Interference, you do not gain Unluck, and if you are Confused, this skill will not activate at all.
Some things about this:
- This should be changed to not activate at all when you are both Confused or suffering from Interference. Solely for code symmetry.
- This should work on Boss Monsters. I don't know why it doesn't.
- Unluck's cap should be equal to Character LV, instead of 20.
- Unluck Accumulation should be 1 + 15% Scaled SAN.
- Luck Drain LV cap should be a minimum of 3, and a maximum of Character LV/4.
- Luck Drain should be adjusted to reduce LUC and Hit by LV. Back when Omina was launched, LUC influenced Hit and Evade, but now that it doesn't, this could use a small adjustment.
Ice Tyrant walking sprites (up) wield a single stray pixel that may be the sole reason why their sprite on the turn order, alert message, and certain special effects appears very small, stretched, or just outright off. Is this game-breaking? No. Is it funny? Kind of. Does it bother me? A little! Ultimately though, it doesn't feel intentional and I think fits here!
Screenshot provided (take note of the bottom right corner of that specific sprite)
I understand why you can't become an undead race - like a dullie, or a lich, or a vampire - on Korvara. However, I don't see why the entire tab has to be inaccessible to Korvaran characters. This suggestion is relatively simple:
Allow Korvaran Humans to become Corrupted through the transformation tab.
There's no reason to even have the tab in the first place if the majority of characters can't even use it.
Earthbound Fog trivializes PvE way harder than it should, stretched across several rounds of mobs walking to an enemy and doing nothing as long as they're kept 1 tile away.
Change this effect to just make them be inflicted with Fear and Hesitation when they move/attack, respectively.
Or if a rework is in mind, this should likely be a build up status effect of some form, based on your actions. So if you attack, you stack up "Dread In The Mist", which once it's at max level, it interrupts you from using offensive skills for that round, or forces all your direct hits to become glancing blows.
Hello! As the name suggests, it's a catchall anthro sprite (Only legs) for the rest of the Kaelnysian races, or the ones Dev sees fit. Thought it'd only be fair since birbs get their talons!
Sprite is courtesy of Frozen! Hopefully it's up to par to be added.
If you leave the Party Leader Prompt up (Transfer Leadership / Kick From Party), after having left the party, you can use it to kick that individual from any party that they are currently in.