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  RIP in peace Richeous
Posted by: Ryu-Kazuki - 02-11-2015, 07:15 PM - Forum: Bug Reports - Replies (3)

[Image: 8372f06bd75e243be2b0a703307a1efa.png]

His head got crushed by a shelf thanks to the layer bugfix.

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  Priest Bugs
Posted by: Rockabye - 02-11-2015, 06:36 PM - Forum: Bug Reports - Replies (19)

Sanctuary does not grant regeneration, but properly applies its STR/WIL penalty to enemies. It also seems to prevent Sear from doing any damage whatsoever, even on the initial use.
Shine Knights gain no stats with level, and only start with 60-something HP. They also seem to be named Ren Brown for the purposes of the combat text and status window.
More sure to come.

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  SL2 Version 1.14
Posted by: Neus - 02-11-2015, 05:54 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_128.png][/float] Yes. I'm a priest. Do you need a priest? I don't think I'll be much help to you. I'm having trouble understanding the gods right now. If all this is part of a divine plan, I'm not sure I want to have anything to do with it.

1.14 contains a new Curate promotion called the Priest, which is basically to the Curate what the Evoker was to the Mage; a similarly themed 'upgrade'.


1.14
Priest - A new Curate promoted class, the Priest, is now available.
Lore Blurbs - 2 new lore blurbs have been added.
* Bug Fixes
- Fixed a bug where build-up furniture wasn't behaving properly with layer changes made to them.
- Fixed a bug where Vorpal Strike's text was not spaced properly.
- Fixed a bug where you could flee from arena matches.
- Fixed a bug where you could walk up the walls in a specific Dormeho shop.
- Fixed a bug where bookcases in castle dungeons would only slide in one direction.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  Minor stuff
Posted by: Reikou - 02-11-2015, 10:14 AM - Forum: Bug Reports - Replies (1)

Targets standing on top of ice pillars can't be hit by expanding ice.

Advancing flow can make you go over dense walls.

[Image: a_b_reports.png]

Old interface mode hides the dice/coin buttons.

While using the main arena, its possible to flee the battle by going to the left side.

[Image: arenaescape.png]

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  Sear Tiles
Posted by: Rendar - 02-11-2015, 07:33 AM - Forum: Bug Reports - Replies (1)

--- ROUND 1 ---
Jammer Epsilon takes 32 Poison damage.
Raging Sand Kraboid takes 26 Poison damage.
Vampiric Legume takes 41 Poison damage.
Soldier Kraboid takes 8 Poison damage.
Unimportant Nobody takes 46 Poison damage.
Jammer Epsilon takes 57 Fire damage.
Vampiric Legume takes 58 Fire damage.
Raging Sand Kraboid takes 63 Fire damage.
Soldier Kraboid takes 5 Fire damage.

Sear tile damage < and possibly cinder tile damage > is counting as Physical Damage for the purposes of the SOldier Kraboid's helmet skill.

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  Player Quest
Posted by: Rendar - 02-11-2015, 06:31 AM - Forum: Suggestions - Replies (4)

Can we set up a player quest system, similar to the laplace requests but other people give them to you instead of the game? They give reward from their pocket that is automatically taken out whenever you 'accept' the quest, and should you relinquish the quest < or a timer expires >, the rewards go back to the person who gave you the request.

As it stands, there is no possible way for people to give other people fun little quests like "Slay 100 jammers" without following them along for the ride and instead most people just get a "Slay 100 jammers" 1 day later of them doing nothing but RPing, "I killed 100 jammers" which is fine and all, but I'd like proof.

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  Vorpalhey guys
Posted by: Fern - 02-11-2015, 02:52 AM - Forum: Bug Reports - Replies (1)

[Image: Ad9DDIg.png]

Vorpal Strike!doesn't have a space after it, unlike crits.

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  Lispool House Issues
Posted by: Rendar - 02-11-2015, 02:43 AM - Forum: Bug Reports - Replies (1)

So a banner, or atleast my banner in Lispool near the Asago building is completely messing up.

[Image: 1a42b1267374f56cbfeb46f20fe84b63.png]

This is what someone else sees whenever the banner is at 640x320 (JPG)

[Image: c51b8f293451fd5457808e5591dae95e.png]

What someone sees whenever it is at 128x64 (JPG)

[Image: 69163817339ffc8f5d46c8330405f2b1.png]

And finally what someone sees whenever the image is set to 256x128 (PNG)

Whenever I place it up, it looks perfectly fine for me, but for others it is just buggy and unusable.

Those are the banner issues I've met with so far, it also seems to span across numerous cities, so banners in general may just be bugged except for old ones. Even banners that < used > to work, when uploaded as a placeholder to see if it caused the issue, did not work properly.

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  Custom Battle Field Music
Posted by: Rendar - 02-11-2015, 02:28 AM - Forum: Suggestions - Replies (1)

Can we have Custom Battlefields use the music from the house it is in, should it have a fun-o-gram in it, or we be allowed to set 'battle music' should any fights break out around that specific custom battlefield? A house can have a certain nice ambiance, but if a fight breaks out I'd like to not have a battle with someone over who's marching band plays a theme because if you have a brawl in a graveyard, it should have some really fucking eerie combat music.

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  Stacking weights
Posted by: Jay - 02-11-2015, 12:56 AM - Forum: Suggestions - Replies (22)

I won't speak for anything else here (others are free to), but can the food items weigh a bit less?

At the moment, something like a one plain donut costs one encumbrance (no, not encumberance). http://i.imgur.com/XdlDJGq.png

I'm aware some people had a habit purchasing a hoard of cherry pies. Maybe tone it down a notch though, from 1 to 0.2 ?

And why not the ability to stack these in your inventory? http://i.imgur.com/9CtPP8Y.png is a bit unnecessary.

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