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Latest Threads |
The Guile in the room
Forum: Balance Fu
Last Post: FatherCrixius
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[Korvara] Mech Applicatio...
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Unfortunate Wind
Forum: Balance Fu
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04-30-2025, 07:59 AM
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Iterator Mechanation
Forum: Character Applications
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[2.97b] Ki Woke
Forum: Bug Reports
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04-29-2025, 01:52 PM
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[2.97b] yeah just dodge (...
Forum: Bug Reports
Last Post: MultiWonder
04-29-2025, 12:36 PM
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[v2.96d] Unable to Act
Forum: Bug Reports
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04-29-2025, 05:04 AM
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[2.97b] Misplaced badge
Forum: Bug Reports
Last Post: AkaInuHime
04-27-2025, 10:27 PM
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[2.97b] Slum Lords
Forum: Bug Reports
Last Post: Lolzytripd
04-27-2025, 05:35 PM
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[2.97b] Poisonous Blubber
Forum: Bug Reports
Last Post: Rendar
04-27-2025, 05:30 PM
» Replies: 0
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Priest Bugs |
Posted by: Rockabye - 02-11-2015, 06:36 PM - Forum: Bug Reports
- Replies (19)
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Sanctuary does not grant regeneration, but properly applies its STR/WIL penalty to enemies. It also seems to prevent Sear from doing any damage whatsoever, even on the initial use.
Shine Knights gain no stats with level, and only start with 60-something HP. They also seem to be named Ren Brown for the purposes of the combat text and status window.
More sure to come.
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Sear Tiles |
Posted by: Rendar - 02-11-2015, 07:33 AM - Forum: Bug Reports
- Replies (1)
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--- ROUND 1 ---
Jammer Epsilon takes 32 Poison damage.
Raging Sand Kraboid takes 26 Poison damage.
Vampiric Legume takes 41 Poison damage.
Soldier Kraboid takes 8 Poison damage.
Unimportant Nobody takes 46 Poison damage.
Jammer Epsilon takes 57 Fire damage.
Vampiric Legume takes 58 Fire damage.
Raging Sand Kraboid takes 63 Fire damage.
Soldier Kraboid takes 5 Fire damage.
Sear tile damage < and possibly cinder tile damage > is counting as Physical Damage for the purposes of the SOldier Kraboid's helmet skill.
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Player Quest |
Posted by: Rendar - 02-11-2015, 06:31 AM - Forum: Suggestions
- Replies (4)
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Can we set up a player quest system, similar to the laplace requests but other people give them to you instead of the game? They give reward from their pocket that is automatically taken out whenever you 'accept' the quest, and should you relinquish the quest < or a timer expires >, the rewards go back to the person who gave you the request.
As it stands, there is no possible way for people to give other people fun little quests like "Slay 100 jammers" without following them along for the ride and instead most people just get a "Slay 100 jammers" 1 day later of them doing nothing but RPing, "I killed 100 jammers" which is fine and all, but I'd like proof.
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Custom Battle Field Music |
Posted by: Rendar - 02-11-2015, 02:28 AM - Forum: Suggestions
- Replies (1)
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Can we have Custom Battlefields use the music from the house it is in, should it have a fun-o-gram in it, or we be allowed to set 'battle music' should any fights break out around that specific custom battlefield? A house can have a certain nice ambiance, but if a fight breaks out I'd like to not have a battle with someone over who's marching band plays a theme because if you have a brawl in a graveyard, it should have some really fucking eerie combat music.
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Stacking weights |
Posted by: Jay - 02-11-2015, 12:56 AM - Forum: Suggestions
- Replies (22)
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I won't speak for anything else here (others are free to), but can the food items weigh a bit less?
At the moment, something like a one plain donut costs one encumbrance (no, not encumberance). http://i.imgur.com/XdlDJGq.png
I'm aware some people had a habit purchasing a hoard of cherry pies. Maybe tone it down a notch though, from 1 to 0.2 ?
And why not the ability to stack these in your inventory? http://i.imgur.com/9CtPP8Y.png is a bit unnecessary.
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