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  Sawrock's Monster Icons
Posted by: Sawrock - 03-25-2015, 02:34 AM - Forum: Submissions - Replies (11)

I'm going to make some monster stuff, like I did on the old forums. Notably, I'll try to also add attack/death states. Here we go!

I can smell your bones...

The Pieces Monster munches down!

[Image: aWLoIsZ.gif] [Image: uGrzgG5.gif]

The Pieces Monster is a monster that loves to crunch on bones, but really, it'll bite down on anything. Known for stalking mazes, and has the ability to tear through obstructions in its path to get to its victims. It has googly eyes with red fur for eyelashes, and it stands on thick, strong legs.

Has a four-directional combined stand/move state, a four directional attack state, and an one-directional death state.



Attached Files
.zip   PMonster.zip (Size: 1.71 KB / Downloads: 652)
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  Can't Feel the Breeze
Posted by: catabur - 03-24-2015, 10:43 PM - Forum: Bug Reports - Replies (8)

[Image: breezybreeze.png]

From what I've seen, breezecloth tends to not show what it's supposed to do. At least, this has happened to these things and a breezecloth sylph cloak I once owned.

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  Save File Gone 3.24
Posted by: iDarkCara - 03-24-2015, 09:52 PM - Forum: Bug Reports - Replies (7)

Hello! I logged on today to not having a save to load. I verified I was logged on through OOC. And even tried to leave-party and change my face icon to boot me off, but my save is still gone. My shopkeep however is still there.

Key: iDarkCara

Edit: Not sure what happened to cause this. I was on most of the day yesterday grinding cores and such. Got a jackhammer logged off and on multiple times, then logged out last night about 1am EST. Came back after College to an empty key where there is no save file to load. However, I am still listed in the Guard Guild and my Shopkeeper is still present indicating the save isn't deleted but it is not accessible.

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  Stamina Ideas
Posted by: Mivereous - 03-24-2015, 04:57 PM - Forum: Suggestions - Replies (8)

Physical Stamina could be used when:
-crafting weapons/armor (probably take as much stamina as the difficulty level?)
-mining
-fishing (could maybe use Mental too, as someone who fishes)
-clearing Beast Marks (although it should probably be based off character level for consumption)
-carrying over capacity for too long (like -1 per 25 steps maybe? I dunno)
-being "Hungry" (completely empty food bar) for more than 3 hours (-2 per hour, perhaps? Wouldn't affect Doriad, Vampire, Lich, Mechanation, Dullahan. Could also see this affecting Mental, if you're constantly thinking about your next meal)


Mental Stamina could be used when:
-gambling (CLARIFICATION: Goes up when you win, down when you lose.)
-crafting Alchemy items/Enchanting (probably take as much stamina as the difficulty level?)
-initially entering a BDP ("Am I mentally prepared to face all this weird shit?" probably about BDP lvl/10 consumption)
-gathering from Alchemy nodes. As suggested by Sarinpa1, because it would be a "spot and tell apart" thing.
-carrying lots of Murai. Maybe regen an extra +1 per 10,000 murai you carry (since apparently it's sooo easy to get Murai. I just have a hole in my pocket.)
-losing a fight (PVE only for now) since you also lose some murai and maybe items



I could see some of these idea spawning new item effects for new and current items (the cloak that prevents Fear at a certain percent could reduce Mental drain when entering BDPs, different fishing rods and baits affecting Physical drain, better pickaxe less Physical drain, etc), as well as effects for new and current races (Chata/Imperial humans less Physical drain for armor and weapons, Tannis human less drain for bows, Lispool/Karaten humans/Elves less drain for Alchemy/Enchanting, Onigan less drain from gambling, Kaelensian less drain from clearing Beast Marks, Shaitan less drain from BDP, etc).


More ideas welcome, of course.

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  More WASD
Posted by: Mivereous - 03-24-2015, 04:24 PM - Forum: Suggestions - No Replies

E
-open/close unlocked dungeon doors.
-start/stop clearing up Beast Marks.
-should allow collection from outside (non-dungeon) nodes. It currently does not.
-act as View Info in battle. Like giving a list of enemies and allies to double click, to check statuses and HP/FP.
-open up the craft menu of whatever craft object (Alchemy Table, Anvil, etc) you are currently facing.

Shift E
-attempt to unlock dungeon doors.

Ctrl E
-attempt to bash locked dungeon doors.

Q
-open Quest Log. Should be able to close it with X like other windows, if that's an option.

C
-open Character Info. I thought that was a thing already, but apparently not. Should be able to close it with X like other windows, if that's an option.

Y
-open Youkai info panel. Should be able to close it with X like other windows, if that's an option.

P
-open Preferences panel.

L (linking these three to L because Level Up.)
-open Class Board. Should be able to close it with X like other windows, if that's an option.

Shift L
-open Talents Board. Should be able to close it with X like other windows, if that's an option.

Ctrl L
-open Traits Board. Should be able to close it with X like other windows, if that's an option.

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  WASD Key Shortcuts
Posted by: Mivereous - 03-24-2015, 11:54 AM - Forum: Bug Reports - Replies (2)

I remember shortly after the E, Shift E, and Ctrl E shortcuts got added, they worked for dungeons in unlocking and opening doors, and chests. And now they only work on player home doors, and gathering from in-dungeon nodes.

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  Resistable Unresistable Fire Damage
Posted by: Nuclear - 03-24-2015, 10:51 AM - Forum: Bug Reports - Replies (3)

I've recently been working with the insulated burning bracer, which imparts +5 Unresistable Fire damage to all fist melee attacks, as it is said in its description. However, I've noticed several instances where this is not the case, such as...

Quote:Critical Hit! Onigan Ascetic attacks Sand Shark with the power of her fists and hits them!
Sand Shark takes 105 Blunt damage.
Resist! Sand Shark takes 2 Fire damage.

and

Quote:Onigan Ascetic attacks Soldier Kraboid with the power of her fists and hits them!
Soldier Kraboid takes 26 Blunt damage.
Soldier Kraboid takes 2 Fire damage.

and

Quote:Forgery attacks Onigan Ascetic with Heavy Ring and misses them!
Critical Hit! Onigan Ascetic attacks Forgery with Bare Fists and hits them!
Forgery takes 1 Blunt damage.
Forgery absorbs Fire damage!
Forgery recovered 5 HP.
Forgery takes 6 Blunt damage.

Although, I realize Unresistable doesn't technically mean Unabsorbable, I just figured I'd make a note of it anyway, For creatures that don't have +Fire resistance, it always does the full 5, otherwise it is lowered. No, it is not the material of my fist weapon being used, which is coral.

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  Weak Legs
Posted by: Trexmaster - 03-24-2015, 04:31 AM - Forum: Bug Reports - Replies (1)

Simply put, Strong Legs doesn't work. At all. At least when used on yourself--I've yet to test it on another person, but I also had Longterm Care, and it also did nothing to help.

In this case, I was trying to cure Fear.

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  Hexes
Posted by: Trexmaster - 03-24-2015, 04:25 AM - Forum: Bug Reports - Replies (4)

Hexes don't apply properly if you didn't apply the status yourself, instead, the target is choosable, and when selected with the appropriate hex, your momentum is taken, your fp is taken, and the move does -nothing-.

I'm assuming it's meant to proc the hex, yes?

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  Fallcall
Posted by: MegaBlues - 03-24-2015, 04:14 AM - Forum: Balance Fu - Replies (12)

It's pretty damn strong.

Most multipliers happen before defense and resistance, yes, but they also only last for one attack. Fallcall is like making all of your attacks (Even non-basic autohits) Excel-tier.

I think that even Hunted and Marked for Death apply after defensive stats, as they apply for multiple attacks.

So I suggest to decrease Fallcall's effectiveness to 1.5x damage, and/or make it apply after defenses. It already adds +10 to all stats, so I don't think that this will make it too weak to use.

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