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v2.97b Using Eyes of Elim...
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The Guile in the room
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[Korvara] Mech Applicatio...
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Unfortunate Wind
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Iterator Mechanation
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[2.97b] Ki Woke
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[2.97b] yeah just dodge (...
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[v2.96d] Unable to Act
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[2.97b] Misplaced badge
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God Rod (?) and other Faith related bugs. |
Posted by: Trexmaster - 02-15-2015, 06:46 PM - Forum: Bug Reports
- Replies (2)
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Apparently God Rod will /always/ give you the full benefit of the effect, even if you don't have a staff weapon or you have Priest as your sub-class. (As in your FAI will /always/ be added to your spell power with Curate/Priest spells. I only tested this with Shine Ray and Holy Spark, but, I'd imagine it'd go for all the other spells.)
I tested this numerous times to confirm.
Dark Water also doesn't seem to affect the FAI stat at all (at least via Black Bubble--the item made tiles weren't tested.)
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More Mirrors |
Posted by: Ryu-Kazuki - 02-15-2015, 05:43 AM - Forum: Suggestions
- Replies (2)
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Since the addition of the raids, getting to certain things is a bit difficult during that half hour; and sure, you can simply wait it out, but maybe that's not always time or RP permitted.
Currently, we only have two mirrors in the game aside from the tutorial (and donations of course); but I think it's time, especially now with how they can be blocked off from access by Black Beasts, to add more to a few different cities.
Why? It makes traveling an easier convenience than to have to go to a Mage Guild, warp to a different town, do your style thing, and trace your steps back. Along with the extra murai it costs to bounce between towns.
I'm not saying this in a manner of devaluing the donation item (because I still buy those little shits all the time), but rather so it's easier for players who don't have that kind of luxury, to be able to access mirrors at any time, while not having to burn out time and extra money because there's two in Dormeho and Black Beasts are in the way. Overall, they'd still have to pay 100 murai to use the mirror in the first place.
But please, can we have mirrors in other locations, or at least at one city per continent?
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Gym Leader Misty wishes to battle! |
Posted by: Ryu-Kazuki - 02-15-2015, 05:13 AM - Forum: Bug Reports
- Replies (1)
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Mist skills currently conflict with each other. This was tested with two characters. Seirina, an Evo/Hex vs Mavis a Priest/Evo.
This set up was purposely done for testing purposes.
Seirina first used Earthbound Fog, and Mavis countered with Mercalan Mist. When Mercalan Mist activated, Earthbound was dispelled. Then, they switched, the next time, Seirina overwrote Mavis' Mercalan Mist with Earthbound fog; but, Mavis still regenerated the extra HP even when her mist was dispelled. Earthbound Fog, however, properly dispels when another mist skill goes into play.
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House Trees |
Posted by: Rendar - 02-15-2015, 12:13 AM - Forum: Suggestions
- Replies (3)
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Can we get more trees for houses? I think the only ones we have currently are small ones that look.. rather lame. It'd be nice if we could get the whole variety of trees with specifications to which they are < for build up confusion purposes >
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Monster Wiki Questions |
Posted by: Ryu-Kazuki - 02-14-2015, 10:40 PM - Forum: General Discussion
- Replies (3)
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Just needed to know something so I can put things in the right categories.
Categories for these monsters;
- Black Beast (Beast I assume)
- Firefox (I heard it might be Beast because of the Youkai)
- Gigas Rex
- Red Gorgon (Not sure if Goblin)
- Vampiric Legume (making sure if Plant or not)
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Missing Pieces |
Posted by: Ryu-Kazuki - 02-14-2015, 10:07 PM - Forum: General Discussion
- Replies (2)
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During my sprucing up of the wiki with code, updates, skills, typos, and blah blah; I've come to notice, every class aside from
Have brief little overviews of their classes, prior to the rest of their information. Engineer said WIP for the longest, and Void Assassin had nothing at all.
I'm just asking for a brief little class summary like the ones that usually come in the updates for new classes, to put on the wiki for those two classes so they're not left out, and give people insight as to what the classes are about.
I'm asking Dev only because it's his game, and the class designs were his. Just so everyone is clear on that.
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Staves |
Posted by: Rendar - 02-14-2015, 04:51 PM - Forum: Suggestions
- Replies (1)
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Can we have the ability to wield STAFF battle-items like the Staff(rod) of mending etc in our main/off-hand. In doing so we would get special benefits if we used a power related to it.
Staff of Mending would count as a staff so Graft would get WIL+FAI+Graft Bonus+30 or so for having it equipped.
Staff of Forging would give your 'summons' and 'creations' from Priest more oomph, increasing their attributes by 1.25x for summons and increasing the 'sanctuary' bonus to 1.5x value.
Staff of Poisona would give your poison cure extra levels as well as providing other extra benefits, possibly even going above and beyond and outright removing it even if the person was hex'd.
It'd just be hella, this is just a thought that crossed my head while I was half asleep though.
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Sanctuary Synergy |
Posted by: Rendar - 02-14-2015, 01:01 AM - Forum: Suggestions
- Replies (4)
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Can we have Sanctuary not block 'special' tiles that are beneficial to only you and your team. See: Tactician Tiles. It'd increase the synergy the class has with Tactician instead of almost completely nullifying the ability to use your tiles should a Priest decide to drop a sanctuary on your own team. I can see harmful tiles such as Ice/Sear/Cinder not working, but tactician tiles are nothing but beneficial.
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