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  [SUG] Home Field Advantage
Posted by: Mrgnjr - 04-01-2015, 02:06 PM - Forum: Suggestions - Replies (1)

With the addition of the new Trap system, people with a Custom Battlefield should be able to lay down hidden traps in the area that will carry over in some way to the battlefield. This would add to the possibility of RP fights where someone planned the fight ahead of time and was able to prepare. Possibly make it an additional option like furniture so they can turn it off for normal fights.

What I think the traps should do
Bear Trap: Flat damage
Skilled Bear Trap: Double damage of bear trap
Croc Bear Trap: Flat damage + 2 duration immobilize
Boar Bear Trap: Flat damage + Knockback like the Rogue Gust Trap skill
Pit Trap: Takes away 2 Momentum to escape from it
Skilled Pit Trap: As Pit Trap but more Momentum
Cat Pit Trap: FP Damage and loses Momentum to get out of the pit
Wyvern Pit Trap: As normal effect, + Momentum to get out of the pit

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  Gotta Go Fast! ...Forever.
Posted by: Zakizo - 04-01-2015, 01:22 PM - Forum: Bug Reports - Replies (3)

Initiating a back-attack battle in Accel dungeons causes the battle to go on for eternity even after all enemies are killed.

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  Excel weaponry
Posted by: Sarinpa1 - 04-01-2015, 12:32 PM - Forum: Balance Fu - Replies (15)

Based on skype conversations, I figured I'd throw it up here.

Conversion gloves and shock collar combination eats two slots and causes two lightning damage per round.
THe damage is laughable and most can migitate the effect. (And you can even reduce it.)

These, along with somewhat rare occurance of the gloves (Still not as rare as you'd imagine), are the only drawbacks to incredibly empowering weaponry, that ignores defensive stats due to the sheer number they can produce. With charge weapon, it was fine, you had to eat up momentum for that damage. But the drawbacks for using the two items for the charge are just not enough.

Proposed change : Dramaticaly increase damage done by shock collar, have it ignore not only RES, but elemental resistances, or, give weapons quarter-half charge they would get from actualy charging the weapon.

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  [Bug] Accel Gauge
Posted by: Reikou - 04-01-2015, 08:29 AM - Forum: Bug Reports - Replies (1)

The turn gauge stays after the fight is over.

[Image: Nasty_Glance.png]

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  A Throne with an Attitude
Posted by: Chaos - 04-01-2015, 04:42 AM - Forum: Bug Reports - Replies (1)

Quote:OOC Black Chaos X: ....huh
OOC Black Chaos X: so you can sit in tyrant's throne
OOC Black Chaos X: but not in the church throne
OOC Devourer Of Souls: sounds like a bug to me
Obviously, you can't sit on the Throne seat that you can craft via the Church Expansion.

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  The Hole Problem
Posted by: Sawrock - 04-01-2015, 04:10 AM - Forum: Bug Reports - Replies (1)

Party members who are not leaders can dig holes. This allows the party leader to drag them into buildings, where they will finish digging the hole, leaving a mark on/in the ground.

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  SL2 Version 1.19
Posted by: Neus - 04-01-2015, 02:38 AM - Forum: Announcements - No Replies

[float=left][Image: talkav_96.png][/float]

Here we are, episode 1.19 on this long-standing show. What do we have this week?

Just read the patch notes.


1.19
Attack Forecast Improvements - The attack forecast has been improved in several ways.

  • Rather than showing up in the text box, the attack forecast will appear over the enemy (or enemies, if multiple targets).
  • Only you will see the attack forecast, as it currently functions. You will also see your weapon's icon next to the expected damage/hit/critical.
  • Click the spoiler below to see a screenshot of it in action.
[Image: PEU25Z3.png]
Iahsus Mood Tracker - laplaceNET now has a section dedicated to showing you what Iahsus' current mood is.
  • The layout of laplaceNET has received some visual changes as well.
  • Click the spoiler below to see a screenshot of the changes. (Note that the Iahsus icon will 'glow' in-game.)
[Image: heVWWZM.png]
New Dungeon Title - A new dungeon title has been added; Accel.
  • Accel is a new battle style, similar to Stylish.
  • In an Accel Battle, your turn comes based on your CEL, and everyone takes their turns independently of each other.
  • This means that monsters can move while you are deciding which skill to use, or even attack you.
  • Rounds will 'trigger' every 5 seconds; so a 3 duration skill will last about 15 seconds.
  • Click the spoiler below to see a screenshot of an Accel battle. (Although it doesn't capture what it's like to be in one very well!)
[Image: Z3Gx6xq.png]
Church DISCer Expansion & Housing Improvements - Added a new DISCer expansion and some functionality to use with it.
  • Added the Church DISCer expansion, featuring tiles from the Mercalan Church in Lispool.
  • Contains about 43 tiles and a handful of new furniture craftables, including one that doesn't require an expansion.
  • Tiles can be inserted as overlays on an existing tile by using Shift+Click.
  • Tiles can be inserted as underlays on an existing tile by using Ctrl+Click.
  • Note that the above effect is purely visual, and the original tile will retain its density/opaqueness.
  • To see a preview screenshot, click the spoiler!
[Image: r1D6BFJ.png]
New Crafting Skill - A new crafting skill has been added; Tool Creation. You can use this to... create... tools... Can be accessed at anvils and alchemy tables for convenience.
  • Moved Woodcutting Axes to Tool Creation.
  • Added 12 new items, including 4 types of Shovels and 8 types of traps.
  • Now take a look at this! If you want to see a preview.
[Image: Qh9xs14.png]
Black Beasts - The Black Beasts refuse to let up and have set their sights on a different coast this time, beginning their assault on Tannis. Just where are these things coming from?..
  • Black Beasts will now attack Tannis sometimes in addition to Dormeho.
  • Black Beasts that spawn during the raids on towns now have a chance to drop new items called Black Books. The chance to drop these items is higher for high level Black Beasts.
  • Please send help to the location below immediately!
[Image: gfWh41E.png]
Map-Like Things? - I don't know much about these, but I'm told by a trusted associate of the Asago Corporation that they can drop rarely from B.D.P. bosses that are level 30 or higher... What could the point of these be?
[Image: ZnRmSu8.png]
Adjusted - Cleaning battle damage caused by Black Beast attacks now costs 3 physical stamina, because it is exhausting.
Adjusted - Crystalize now imparts immunity to being re-rocked for the rest of the round after shattered by the effect of Crystal Blade.
Adjusted - Hirazuki has been adjusted so that it no longer checks if the line is 'valid'; it will instead check on a per-step basis and end if the next move is impossible.
Adjusted - Breezecloth now gives +5% Wind Resistance for non-torso items.
* Bug Fixes
- Fixed a bug where Ritual Sword was always using your main weapon for its attack, regardless of its type.
- Fixed a bug where Onyx youkai gifts had the wrong icon and name.
- Fixed a bug where you could open up the traits menu in battle.
- Fixed a bug where the battle weight reduction from the Blade Mastery talent wasn't applying to dagger weapons.
- Fixed a bug where Spectre Sword's special enchantment was applying on hit even if it wasn't the thing hitting.
- Fixed a bug where Narcus's bonus damage could be applied by non-Narcus weapons.
- Fixed a bug where the White Bishop Statue furniture item had the wrong name.
- Fixed a bug where houses would not unload while empty.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  Army Focus [BUG]
Posted by: MakeshiftWalrus - 03-31-2015, 06:07 PM - Forum: Bug Reports - Replies (1)

The crafting menu shows the 'White Bishop Statue' furniture item as 'White Knight Statue'. You can still craft the bishop, the name is just wrong.
[Image: vYQAhOA.png]

Note: The lower one is the Bishop.

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  Idiotic youkai suggestion
Posted by: Reikou - 03-31-2015, 09:45 AM - Forum: Suggestions - No Replies

Right now, since his invoke skill scales off the Summoner's level, there isn't much of a reason to bother training a Firefox ( Or even having one, besides that nice fire absorb ), so I've been thinking, how about making the max number of Seeker Flames one can control based on the youkai's level, while still keeping the amount of flames summoned to 1 per skill use?

Or increasing the duration of the cinder tiles created by this youkai's passive by 1 per 10~20 levels, since they only deal 5 damage anyways. ( And giving it a toggle, since having fire and snow fall at the same time causes the user to leave cinder/snow tiles in a chess-like pattern, which is most likely intentional, but still. )

On a side note, Legumes give the user a rather powerful ( even more so on PvE ) AoE hp leech skill from the get go, without even having to train the youkai, so I suggest making it so synthesis also scale off the Youkai's level instead of the summoner's.

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  Spirit Mirror killing more than just your spirit.
Posted by: THE Xecron - 03-30-2015, 11:33 PM - Forum: Balance Fu - Replies (13)

So as the name suggests, the topic is Spirit Mirrors. I have noticed more recently that the fact they reflect the damage of guns for full damage leaves gunners at a major disadvantage for the following reasons:

Once players know you are a gunner, they abuse this item hard. If they rely on CEL and you need to overcharge just to get a hit on them, this increases the chance of you criting yourself when you hit their mirror and thus dealing more damage to yourself.

Shotgun users, in particular, get the worst of this because in order to get past the mirror, they need to basically shoot themselves for huge amounts of damage. This uses 3 momentum and gives your opponent the reduction they need to finish you off, assuming they can hit you. Which is just an autohitter's best friend.

The only real way around this is through using a handgun. But why should you have to rely on using a specific gun or using Magic (such as Ryemi) to destroy a mirror?

Which is why I propose that Spirit Mirrors should do one of two things.

1. deal 50% damage to you rather than the full 100%
2. Have a percentage chance based on their opponent's Luc to reflect somewhere else and either not hit, or not redirect the attack for full damage (based on their LUC or possibly, CEL, although it seems more logical to be LUC)

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