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A buff to the Item- Magic Gauntlet |
Posted by: RoboCat - 02-17-2015, 01:22 PM - Forum: Balance Fu
- Replies (6)
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I was looking at the item Magic gauntlet. For an item that gives +3 res and def at the cost of three momentum, while taking a hand slot and giving nothing else, not even a pretty animation, it's pretty weak. As it is now, it's more likely to get you killed trying to use its only asset, it's skill. I have two suggestions for the item, with many things considered.
Suggestion #1:
Reduce the momentum cost of the item-skill Magic Shield to one momentum.
Suggestion #2:
Change the static boost of the item-skill Magic Shield to it's rarity(5). This would give +5RES&DEF for 10FP and three momentum.
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Maril's Makin' Money |
Posted by: Ryu-Kazuki - 02-16-2015, 08:20 PM - Forum: Suggestions
- Replies (6)
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Hurray for alliteration. Onto more serious matters.
I had an idea to pool more of a money sink and bring populace to Law's End. I thought it'd be nice to have Maril's shop reset a little bit more often than once every in game day (6 - 8 hours), and instead, change every six in game hours (about 30 minutes).
Why?
First thing like I said. People have more reason to go to Law's End.
If someone buys out the shop (depending on the items), it allows other players to have the possibility of getting some. Even increasing the number of items won't help too much if someone decides to buy the shop out (which is entirely possible); so refreshing it more often allows for items a tad more commonly.
Adds a little more variety to the shop in case there's nothing you like the first few times.
Money sink.
But yes, this shop would probably get visited a bit more, as well as Law's End, and this idea would be nice to have.
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Searing Sanctuary |
Posted by: Rendar - 02-16-2015, 06:41 PM - Forum: Bug Reports
- Replies (2)
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Whenever you cast Sanctuary < or someone in party does > and you attempt to cast Sear within the area, the spell just fizzles and no damage is dealt, nor are tiles left behind. It seems that the damage from SEAR is proc'd whenever the sear tiles are dropped in the area, which isn't possible with Sanctuary.
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[QUERY] Shine Knights |
Posted by: Rendar - 02-16-2015, 05:21 PM - Forum: Bug Reports
- Replies (6)
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Are Shine Knights supposed to be double charging you the 35 FP? It currently takes 70 FP < 35 per turn of invoking > and 15( or in reality, 7+7+3 momentum, 17 momentum ) to get some mediocre, at best, summons. That's kind of pathetic if its working as intended.
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Breakdown Expansion |
Posted by: MegaBlues - 02-16-2015, 04:13 AM - Forum: Suggestions
- Replies (3)
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Can we gain the ability to break down Alchemy items, and potentially food?
Mostly alchemy items though, as it would be nice to do something with the tons of stabilizers and/or other items gotten from chests that you don't want or need.
Food simply because it'd be fun, and not too much of an extension.
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Talent Show aftermath |
Posted by: Kavoir - 02-16-2015, 03:36 AM - Forum: General Discussion
- Replies (10)
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So we earned 86,688 murai ICLy this is going to an Orphanage/Homeless Shelter in Karaten. But OOCly we might as well actually do something with it. Listed are some options.
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