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		It would appear that when you mutate another weapon into a gun, it gains the skill "Headshot" which is doubled in damage for anything that is not natively a gun to begin with.
To replicate:
1) Mutate any weapon into a gun (Tsukikage used in this scenario)
2) Use Headshot
3) Observe it does abnormal damage.
![[Image: ra00W7W.png]](https://i.imgur.com/ra00W7W.png) 
I've posted the debug info and a comparison between Hikage as a Dagger's damage vs Tsukikage's headshot damage.
	
 
 
	
	
	
		
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		It appears related to the way Things mutated into guns have a check that forced them to perform a standard basic attack instead of a gun basic attack, I'm assuming that it performs the entire basic attack damage calc in the background, then tosses the headshot damage calculation on top of it.
	
	
	
	
	
 
 
	
	
	
		
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		Made sort of a hacky fix for this. Let me know if it breaks anything when it's up.
	
	
	
	
	
 
 
	
	
	
		
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		 (03-17-2021, 12:44 PM)Neus Wrote:  Made sort of a hacky fix for this. Let me know if it breaks anything when it's up.
![[Image: 1b8b2ecaaf2139efd85063188034b46b.png]](https://i.gyazo.com/1b8b2ecaaf2139efd85063188034b46b.png) 
Seems to work for the most part, only noticeable issue is that it doesn't seem to be benefiting from the extra crit damage from headshot properly now, only doing a smidgen more damage instead of the extra 25% expected.
	
 
	
	
	
	
 
 
	
	
	
		
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		![[Image: c45809987282af91b1a4f6c3e9404f34.png]](https://i.gyazo.com/c45809987282af91b1a4f6c3e9404f34.png) 
Its back!