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[V2.40] Wacky Mutatogun - Printable Version

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+--- Thread: [V2.40] Wacky Mutatogun (/showthread.php?tid=7806)



[V2.40] Wacky Mutatogun - Autumn - 03-14-2021

It would appear that when you mutate another weapon into a gun, it gains the skill "Headshot" which is doubled in damage for anything that is not natively a gun to begin with.

To replicate:

1) Mutate any weapon into a gun (Tsukikage used in this scenario)
2) Use Headshot
3) Observe it does abnormal damage.

[Image: ra00W7W.png]

I've posted the debug info and a comparison between Hikage as a Dagger's damage vs Tsukikage's headshot damage.


RE: [V2.40] Wacky Mutatogun - Lolzytripd - 03-15-2021

It appears related to the way Things mutated into guns have a check that forced them to perform a standard basic attack instead of a gun basic attack, I'm assuming that it performs the entire basic attack damage calc in the background, then tosses the headshot damage calculation on top of it.


RE: [V2.40] Wacky Mutatogun - Neus - 03-17-2021

Made sort of a hacky fix for this. Let me know if it breaks anything when it's up.


RE: [V2.40] Wacky Mutatogun - Lolzytripd - 03-19-2021

(03-17-2021, 12:44 PM)Neus Wrote: Made sort of a hacky fix for this. Let me know if it breaks anything when it's up.
[Image: 1b8b2ecaaf2139efd85063188034b46b.png]

Seems to work for the most part, only noticeable issue is that it doesn't seem to be benefiting from the extra crit damage from headshot properly now, only doing a smidgen more damage instead of the extra 25% expected.


RE: [V2.40] Wacky Mutatogun - Lolzytripd - 07-11-2021

[Image: c45809987282af91b1a4f6c3e9404f34.png]

Its back!