[V2.40] Wacky Mutatogun - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [V2.40] Wacky Mutatogun (/showthread.php?tid=7806) |
[V2.40] Wacky Mutatogun - Autumn - 03-14-2021 It would appear that when you mutate another weapon into a gun, it gains the skill "Headshot" which is doubled in damage for anything that is not natively a gun to begin with. To replicate: 1) Mutate any weapon into a gun (Tsukikage used in this scenario) 2) Use Headshot 3) Observe it does abnormal damage. I've posted the debug info and a comparison between Hikage as a Dagger's damage vs Tsukikage's headshot damage. RE: [V2.40] Wacky Mutatogun - Lolzytripd - 03-15-2021 It appears related to the way Things mutated into guns have a check that forced them to perform a standard basic attack instead of a gun basic attack, I'm assuming that it performs the entire basic attack damage calc in the background, then tosses the headshot damage calculation on top of it. RE: [V2.40] Wacky Mutatogun - Neus - 03-17-2021 Made sort of a hacky fix for this. Let me know if it breaks anything when it's up. RE: [V2.40] Wacky Mutatogun - Lolzytripd - 03-19-2021 (03-17-2021, 12:44 PM)Neus Wrote: Made sort of a hacky fix for this. Let me know if it breaks anything when it's up. Seems to work for the most part, only noticeable issue is that it doesn't seem to be benefiting from the extra crit damage from headshot properly now, only doing a smidgen more damage instead of the extra 25% expected. RE: [V2.40] Wacky Mutatogun - Lolzytripd - 07-11-2021 Its back! |