01-15-2017, 05:25 PM
![[Image: 1fa3fe32437e401595ad27d55b6d970d.png]](http://image.prntscr.com/image/1fa3fe32437e401595ad27d55b6d970d.png)
In one post about Stillness, Darkness reducing 'these' small numbers to zero. You said that all post-round healing is supposed to be one big bunch of added heals, right? Look at that. Instead of healing '9 HP and 3 FP', I'm healing '3 HP + 2 HP + 4 HP(*) and 3 FP'.
This can be replicated with this setup:
>Terrasque Shell + Blood Jewel + Tenacity [Soldier] + Stability [Trait].
I didn't test with Avalon [Enchant] and Regenerative [Potion], but I suspect they might behave like that too, so I'd like for you to check it. (Because I lack resources here.)
PS(*): The '4 HP' is probably the only one working as intended, that seems to be Tenacity [Soldier] (3 HP) + Stability [Trait] (1 HP).
![[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]](https://s.abcnews.com/images/Lifestyle/ht_pudding_the_fox_04_mt_140821_16x9_384.jpg)