Vampires May Wryyy [Split healing post-round that is supposed to be additional but still is split bug] - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Vampires May Wryyy [Split healing post-round that is supposed to be additional but still is split bug] (/showthread.php?tid=4049) |
Vampires May Wryyy [Split healing post-round that is supposed to be additional but still is split bug] - Snake - 01-15-2017 In one post about Stillness, Darkness reducing 'these' small numbers to zero. You said that all post-round healing is supposed to be one big bunch of added heals, right? Look at that. Instead of healing '9 HP and 3 FP', I'm healing '3 HP + 2 HP + 4 HP(*) and 3 FP'. This can be replicated with this setup: >Terrasque Shell + Blood Jewel + Tenacity [Soldier] + Stability [Trait]. I didn't test with Avalon [Enchant] and Regenerative [Potion], but I suspect they might behave like that too, so I'd like for you to check it. (Because I lack resources here.) PS(*): The '4 HP' is probably the only one working as intended, that seems to be Tenacity [Soldier] (3 HP) + Stability [Trait] (1 HP). Re: Vampires May Wryyy [Split healing post-round that is supposed to be additional but still is split bug] - Neus - 01-26-2017 I made adjustments to the item properties that give HP/FP regen to apply to the lump sum. Let me know if any others stick out. |