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  [v2.93] Raid Wide Healing
Posted by: Druby - 11-27-2024, 12:17 AM - Forum: Bug Reports - Replies (1)

With the recent update allowing for raid fights, it was noted that healing would apply between all parties. It appears to be working for most heals, but Radiant Solace from Solblader does not heal raid wide.

Was tested during a mob test, where Radiant Solace on an Expanded Solsphere only healed party members and not other nearby raid members.

I am unsure if any other heals have this issue as this was not deeply stress tested due to the ongoing testing of mobs/mechanics at the time, but at the very least Radiant Solace is having this issue.

If other people notice this issue with other abilities or spells, feel free to put them in this thread as well.

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  [v2.93] Dungeon Lockup
Posted by: Druby - 11-26-2024, 08:00 AM - Forum: Bug Reports - Replies (2)

So this is a G6 only issue, but it appears as if whoever enters a dungeon and is the one to generate the floor has their controls lock up. You are still able to interact with the game, such as examining other characters, opening inventory and changing equipment, but you are completely unable to move or turn, or even click move.

Tested this between two people, and it happened reliably whenever one of us would be the one to generate a new dungeon floor in a Black Door.

Relogging seems to fix the issue, but it is rather annoying to have to relog every floor.

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  [v2.93] Duyuei Outpost Oddities
Posted by: WaifuApple - 11-25-2024, 06:45 PM - Forum: Bug Reports - Replies (1)

[Image: ICgb2oE.png]
You can stand on these sacks here. Not the bottom tile, though - just the other two.

Also under the dock tile the yellow stuff sack is on is a grass tile despite being under water. This problem is also mirrored, meaning it occurs on the other side too.

It also seems that the dock edge used visibly changes to a different piece (or something odd stacked underneath) when it reaches land.

[Image: 6bTBgvU.png]

You can walk under this fence tile (the one aligned with the floating pet).

[Image: fuE9Sp0.png]

You can also fish on the dock! Literally.

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  [v2.93] I take of-fence to this sink
Posted by: WaifuApple - 11-25-2024, 05:59 PM - Forum: Bug Reports - Replies (1)

[Image: gDLVjrv.png]

The bottom left of this sink in the new inn over in Duyuei Outskirts is now a fence!

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  [2.93] From The Heavens or so I thought
Posted by: Rendar - 11-25-2024, 03:52 PM - Forum: Bug Reports - No Replies

Heaven Kick is so ancient and decrepit that it counts tiles that you move over in the animation (When you go down) as being moved over in some instances.

The most egregious of these are Firebird Feather's are expended and placed upon every tile that your icon moves over, potentially draining you instantly. Furthermore, if there is a Solsphere, you actually proc it. As a victim of it, you take damage.. And I imagine if you're the one who owns it, you probably trigger Holy Aura.

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  Rune Mage's Nerf Feedback
Posted by: Snake - 11-24-2024, 09:51 PM - Forum: Balance Fu - No Replies

Smoke tiles were awful strong, I agree. But now Rune Mage kind of ran out of options to evade an enemy if you're playing its squishier, mage-er counterpart.

Can the removed levels of Smoking Rune be appended elsewhere on the Hit-Evade formula? Something that I think the class could use is the following:


Quote:Haste Rune

Resonate: All allies in range gain +2 Move and (1 + Rune Level) * (2 + Rank) Evade for 1 round.
Engrave: Target ally gains +Rank move and (15 * Rank) Evade until your next turn.

Linked Runes that deal damage have Great Accuracy.


Buffing your Evade is not as bad as reducing the enemy's Hit, I say. This would also make Nulled Runes be more precious to keep around.

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  Unable to make inputs in combat after relogging (v2.92b)
Posted by: Death+ - 11-23-2024, 12:33 PM - Forum: Bug Reports - Replies (1)

Cannot make inputs after a lag spike then crash mid-combat. Unable to access any controls, whether by keyboard or with mouse after relogging, relaunching or reloading in mid-combat. To reproduce, exit mid-combat and relaunch or relog.

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  Testing Server Form Pawns Bug 2.93
Posted by: Raigen.Convict - 11-22-2024, 06:16 AM - Forum: Bug Reports - Replies (1)

Form Pawns is apparantly bugged so that it will not show 'any' spawn points and will not allow you to actually spawn pawns at all.

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  Poison
Posted by: Poruku - 11-21-2024, 06:55 PM - Forum: Balance Fu - Replies (7)

I propose poison damage be nerfed across the board. It's kinda crazy that the MAX damage it can do is 10% of your health every turn, and it frequently hits that cap.

It's a huge part of why glykin is the best tank. Poison damage is simply too high! Oftentimes a single application can do hundreds of damage.

I simply propose that poison damage be 2x level instead of 3x level. No need to lower the cap. This would quickly make poison sources more acceptable in general. High level poisons from wyverntouched would be more useful, and poisoning+damage tools like wretched oil would no longer dominate so easily.

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  Coliche-merde
Posted by: the REAL Minos Prime - 11-21-2024, 12:58 AM - Forum: Suggestions - Replies (1)

This is not a balancing issue as much as it is something that bugs an absolute stupid little nerd like me.

The Copper Coliche is, from what I can gather, based on a Colichemarde, a type of smallsword. The sprite depicts a one-handed thrusting sword that seemingly has no cutting edge, much like a real smallsword.

As smallswords have no ability to slice, only thrust, it's alt attack shouldn't be a slice.

Instead, I propose, the Coliche get a unique alt attack instead:



Quote:Pommel Strike
3M
Use the pommel of your sword as a basic attack, dealing blunt damage instead of piercing.

Not just would this satisfy the absolute dumb idiot nerd inside me, but it also fits a duelist's weapon well thematically.

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