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  [2.86b]Mixed Martial Arts doesn't work with Lare Grystale
Posted by: Nekojinn - 05-15-2024, 03:31 AM - Forum: Bug Reports - Replies (2)

Title is pretty self-explaining.

Lare Grystale has the shield tag, which makes the Mixed Martial Arts see it as if you have a shield on your hand-slot, making Mixed Martial Arts useless in this situation.

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  [v2.86] Exgalf'd out
Posted by: Autumn - 05-14-2024, 07:11 PM - Forum: Bug Reports - Replies (1)

Exgalfa is counting Magic Armor per individual hit, which doesn't seem intentional to me as (most) multihits of this caliber don't function this way, see: Divine Shower

Hitting a target with no armor on"
[Image: 4RiNDBJ.png]

Hitting a target after putting on an 11 Magic armor torso:
[Image: qWB9gvQ.png]

Also I maxed out my luck to try and fish for as less RNG as possible.

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  Cervidae (Deer) Kaelensia
Posted by: owarinohebi - 05-14-2024, 03:37 PM - Forum: Class/Race Ideas - Replies (3)

At present, I don't have any lore for these critters, but I had an idea of what about a deer/faun kind of race? It definitely fits a fantasy setting... Perhaps the stats look something like this:

  • 2 STR
  • 4 WIL
  • 5 CEL
  • 0 DEF
  • 1 RES
  • 6 VIT
  • 2 FAI
  • 4 LUC
  • 8 GUI
  • 6 SAN
  • 2 APT
Probably give them the Horn Ramming trait that Apartaurus, (I think) Salamandra, and Reapers get? I'm open for suggestions. I just like the idea of playing a cute faun-like character ngl

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  Crafting UI Update?
Posted by: owarinohebi - 05-14-2024, 03:27 PM - Forum: Quality-of-Life (QoL) - No Replies

Honestly, the biggest thing I can think of to improve the crafting UI is the inclusion of a search bar.

It would make looking for recipes significantly easier, especially for those like me who tend to scroll a lot and have no idea what table has what :'D

Not sure if this has been suggested before, but hey..

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  [2.87v2] Descending Posterior
Posted by: Rendar - 05-14-2024, 03:09 AM - Forum: Bug Reports - Replies (1)

Descending Uroboros does not check to see if the landing location is valid. Namely, I can DU directly ontop of an enemy.

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  so, runemancer, its funny, silly, with impure element
Posted by: CuriosityaboutMyself - 05-12-2024, 07:27 PM - Forum: Balance Fu - Replies (1)

impure element was changed to include skills that did eledamage. but, runemancers element rune bypasses that downside, and just gives you free benefit without none of the downside

this really feels like an oversight, and elemental rune should be included in the impure element self damage, at the very least- i don't think it should apply to the rest of the runes, after all, unless you really wanna hurt them

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  SL2 Version 2.86
Posted by: Neus - 05-12-2024, 04:04 PM - Forum: Announcements - No Replies

2.86
Trade Window UI

  • UI for the trade window has been updated.
  • New UI has a search bar, item category buttons, etc.
Dark Bard
  • Hell's Beating; Crit DMG changed to 35% + 5% per Rank. (No change at max rank. Only affects white spirit value.)
  • Detonation Rift; Circle size decreased by 1. CD increased to 2 rounds. Sound/Fire ATK scaling reduced by 10% each.
  • On A Leash; -1 Range. Enemies are no longer pulled if the damage misses. Freakish Frenzy LV max is now 6, increases by 2 LV per round (from max LV 5, +1 LV per round).
  • Raid the Rafters; Projectile range is now increased by Volume Up. Shadow Moshes touched by the skill are summoned to a tile in 1 Range of you.
  • Pyrotechnics; Sound ATK scaling changed to 100% + 10% per Rank (from 5% per Rank). FP per additional size is now 3 (from 0).
  • Hard Note; Sound ATK scaling changed to 100% + 5% per Rank (from 10% per Rank).
  • Crazy Riff; Kickback damage and FP heal now applied as a single sum. (No change to gained Darkness Hype, etc. This is purely a battle log spam QoL change.)
  • Power to the People; Effects now work/scale for Shadow Moshes within 2 Range (from 1 Range).
  • Shadow Moshes; Damage increased to 35 (from 25).
Firebird
  • Kestrel Dive (New Skill) - Must be Airborne. Dive in a line towards a target location, dealing damage to all enemies you encounter, before landing. If 10 Magical Feathers are available, consumes them and wraps you in an Elemental Kestrel for the duration of the skill, which has a variety of effects.
Ranger
  • Wind Runner - Additional Annorum effect; In addition, if you have a melee weapon equipped, you attack enemies you pass within 1 Range of with it (50% damage).
  • Frigid Arrow - Additional Annorum effect; Target(s) now also inflicted with Heavy Frost for 2 rounds. (Heavy Frost causes their armor type to be treated as Heavy Armor for the duration.)
  • Pressure Fletch - Elemental ATK scaling increased to 90% + 10% per Rank (from 80% + 10% per Rank). Effect adjusted; Fires a powerful water jet as an arrow that deals Water magic damage over 3 hits to 1 enemy within 5 Range. Alternatively, it can target an allied Rain Trap, destroying the trap but applying this skill's effects and creating Flooded Water (3 rounds) in its AoE. Annorum: Washes away a number of positive status effects from the target(s) equal to the number of successful hits.
  • Sonic Arrow - Can now target an enemy or an ally. Effect adjusted; A fast, magical arrow that screeches painfully past enemies. Deals Sound magic damage to 1 enemy within 5 Range. If the target is wearing Heavy Armor or is your Marked Target, or an ally who is Singing, the arrow resonates, applying its damage & effects to all other units in 3 Range. Allies affected by this skill gain a bonus to Sound ATK equal to (Rank
  • 5, x1.5 if Annorum enhanced) for 3 rounds. Annorum: Chance to inflict Silence for 3 rounds, and shatters Ice Sheets in 5 Range around the target.
  • Cherry Blossom - Enemies who take damage from Cherry Blossom while within 3 Range of it are now covered in Cherry Petals for 3 rounds. (Cherry Petals causes the one with the status to be treated as Plant race, in addition to other race types.)
  • Acrobatic Shooting - Evade bonus increased to 5 per Rank (from 1 + 3 per Rank).
Demon Hunter
  • Descending Uroboros - Effect adjusted; Cobra stance. Can only be used while Airborne. Targets 2 tiles in 3 Range; in Location 1, there can be an airborne enemy (optional), and Location 2 must be an unoccupied tile. You move towards Location 2, landing and regaining FP based on Rank. If you targeted an Airborne enemy, you wrap your legs (or facsimile) around them, carrying them along for the ride, before slamming them into the ground, knocking them down and dealing 35 armor-ignoring Blunt damage to them.
Other Skills
  • Theno's Dread, Theno's Joy, Ancient Song; Now have the Song tag and put you in Singing state.
  • Dragon Dance, Lucky Dance; Now has the Dance tag.
Spirits
  • Black Spirits now utilize a classification-based system that cover multiple races at once, instead of providing bonuses against 1 specific race. You can view these classifications by clicking the spiritualism button in the occult box on the character panel. (The purpose of this change is to make it easier to find your desired black spirit target and to give them more generalized uses, as they cover a wider variety of enemies.)
  • Existing black spirits will be updated automatically.
Event Tools
  • Added a cache for monster profile loading. This stores an 'example' of the loaded profile that can be much more quickly referenced than repeatedly loading files from disk.
  • Changed the way monster profiles are loaded, significantly reducing the performance impact of loading encounters, even with a large number of custom profiled mobs.
  • Event spawned mobs should no longer drop items.
ETC
  • Handguns can now be purchased in most blacksmith shops.
  • Backend change for VC_GUIs to allow multiple valid interfaces to be open at a time. (Adjusted some layering in profile UI as a result. Let me know if it broke somehow. The same goes for any interfaces that function incorrectly after this.)
  • Added another naga tail icon part variant that was submitted a long time ago. (Courtesy of Catabur)
  • Added 'Surging Tails' legend extend ability for Redtails, which unlocks an additional multi-tail icon part, and slightly increases chances for beneficial cookie effects. (Icon courtesy of Nyxosa.)
  • Added 18 new chat colors, added info on how to bold and italic your text to the Chat Help file, increased color limit per post to 20 (from 15).
  • You can now close chat color tags by using just (e). You can still use (end), too.
  • Lucky Fortune and Death-Defying Fortune no longer trigger for bonus damage such as kickback damage.
  • Attacks/skills that ignore evasion can now properly trigger 'on attacked' effects (allowing for things such as Hidden Cut to work with combo'd Kagekiri, which ignores evasion. Before, it wouldn't 'mark' enemies damaged by Kagekiri properly). Evade boosts that expire when attacked no longer decrement against evade-ignoring effects (they didn't before, either; this is to keep the behavior consistent.)
  • Miragewalk; Additional activations while effect is active increase the number of attacks it applies for by 1 (max 3 at once).
  • Windswept Gi; Similar to above, attack limit stacks up to 3 times. (Embroided Windswept Gi stacks up to 2 times instead, as it has a more powerful Evade buff).
  • Extended the status display to contain 16 status effects (from 8).
  • Added status mini-icons for the following; Ancient Agility (Evade), Ancient Agility (Move), Arcane Tattoo (Barrier), Arcane Tattoo (Warding), Disengage, Miragewalk, Lighten the Load, Roaring Falcon, Ignite Power, Feather Veil, Voltiger, Kenki, Sakki, Touki, Katana Master, Ki Awoken, Golden Glow, Scrap Pile, Electro Shield, Engineer Upgrade Skills, Reject Gale, Dark Eye, Titan Gale, Soaked, Sacred Prism, Crest of the Bear, Crest of the Fox, Crest of the Hare, Chaos Reflex, Bloody Shift, Avian Feathers, Beast Claws, Dragon Strength, Dragon Scales, Plant Vines, Mystic Crystal, Mystic Magic, Fairy Dust, Night Shade, Night Eyes, Absolute Death, Absolute Pace, Absolute Fear, Snake Dancer, Gradient Blur, Accelerant, Firing Posture, Arbalest Countershot, Elemental Overtime, Crest Surge, Brine Blade, Ensui Veil, Healing Aqua, Sea Stride, Ring of Pearls, Refreshing Flow
  • Professor Gremlin has invented a new weapon part for bows. He may invent new ones in future updates.
  • Light Shafts no longer prevent clicking on units in the same tile.
- Fixed a bug where Kick would still knockback and apply things like special kick damage, even if the kick missed.
- Fixed a bug where bonuses to parry rate were not applying to Power to the People's parry chance.
- Fixed a bug where preview messages would make the typing indicator flash as if a message had been sent.
- Various forum bug fixes.

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  Divine Shower
Posted by: Snake - 05-11-2024, 01:03 PM - Forum: Quality-of-Life (QoL) - Replies (3)

Dark Bard got changed to sum up all of its effects in one single instance for the sake of chat log pollution.

Could Divine Shower get the same? I tend to often lag a little when it impacts a lot of enemies. Or at least reduce the amount of attack instances to 2.

It's not like it needs to damage multiple times anyway, as it already ignores evade. So rolling multiple times is a moot point.

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  Dark Bard Orange Justice
Posted by: Snake - 05-11-2024, 01:00 PM - Forum: Balance Fu - Replies (4)

One of Dark Bard's passives should probably increase the maximum range of Dance skills by 1. (Ideally, should not stack with Dancer's own, and Dancer's should take priority for increasing it by 2 instead of 1.)

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  [v2.86b] Ghost Weapon
Posted by: Autumn - 05-10-2024, 05:42 PM - Forum: Bug Reports - Replies (1)

It seems as though an update has made it so that Sub-weapons being fired from an Arbalest's cannon skill are still being counted as being "Equipped", even though the slot in your equipment is completely empty.

This makes it so that Rifles/Howling Handshot cannot gain 2hand bonuses when firing their off-hand weapon, but beneficially this also means that Lare Grystale still counts as a shield and Vent Petale still applies.

This also makes it so that Arbalest loses a potential class synergy in Monk (this is copium though)

A quick and easy test of this was done with Lare Grystale and Enchant Shield still being accessible (and 2hand not applying) as well as:
-Not losing Vent Petale bonus stats
-Equipping an Ensui and keeping the visual effect and damage reduction

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