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  [v2.96d] Nemalyth-free crystal warp
Posted by: AkaInuHime - 03-03-2025, 07:06 AM - Forum: Bug Reports - Replies (1)

Relogging at the paths to the various elemental crystals shunts you back to your last inn. At least these two spots do so reliably.

[Image: 5db9d8.png]

Earth crystal steps
[Image: edspav.png]

Wind crystal steps
[Image: icxsno.png]

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  [2.96d] Can't pass the AUX cable
Posted by: Rendar - 03-03-2025, 03:32 AM - Forum: Bug Reports - Replies (1)

When you craft an Aux card/Abyssia. You can trade it.

Once you equip it, and then unequip it, it becomes the Untradeable, Worthless, version.

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  Light and Dark Tiles
Posted by: Frozen - 03-02-2025, 07:03 PM - Forum: Suggestions - Replies (1)

I'm sure the light shafts have been spoken about in this context for a while now already, but with the addition of darkness tiles having a similar issue, I feel like bringing it up again.

I'm failing to see the point in making tile effects that can screw you and your own party over when you use it. As for darkness tiles, it's kind of confusing to see an evade-centric effect tied to an element that heavily leans towards a tank stat. Maybe there can be other kinds of effects to replace them, like lowered resists or something of that nature? It'd also be nice if the tiles could differentiate between allies and enemies like most other tile effects seem to do.

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  [2.96d] Electrostatic Discharge
Posted by: Rendar - 03-02-2025, 04:31 AM - Forum: Bug Reports - Replies (1)

Electrostatic Discharge does physical damage, despite it saying it deals magical damage.

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  [2.96d] Immortality for a turn
Posted by: Flun - 03-02-2025, 03:49 AM - Forum: Bug Reports - Replies (2)

if you trigger lucky fortune while in a create shade and the shade dies, you dissapear entirely until your next turn, rendering you untargetable and undamagable

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  v2.96d shadow peddling wheel's clones don't knock people airborne
Posted by: Fern - 03-01-2025, 11:00 AM - Forum: Bug Reports - Replies (1)

shadow peddling wheel says it will damage other units with dark damage clones and apply "non-damage effects" which sounds like the airborne effect from urawaza should work on them but it doesn't knock up people that have been hit by the clones

[Image: CYqgHQf.png]

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  v2.96d Underworld Frost is not Void Refractable?
Posted by: Fern - 03-01-2025, 05:53 AM - Forum: Bug Reports - Replies (1)

Underworld Frost (the variant of Underworld Flame) shoots out like a projectile, can get reflected (and still travel a short distance after it is), but it can't be Void Refracted.

I'm not sure if this is an oversight or not.
Please tell me it is...

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  [2.96d] Lost Belt
Posted by: Rendar - 03-01-2025, 03:11 AM - Forum: Bug Reports - Replies (3)

Items upon your Item Belt can be dropped if you suffer a combat loss.

This is MOSTLY a pain in the rear because of HIGH cost items like... Star Graphs.

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  [v2.96d] Skill Cards
Posted by: Miller - 02-28-2025, 03:36 PM - Forum: Bug Reports - Replies (1)

Currently Skill Cards don't seem to be accounting for all of your skill slots; as far as I can tell, it doesn't seem to be accounting for GUI skill slots in particular. (I had to remove 11 skills at 55 scaled GUI to put on an Aux Skill card)

System: Your skill pool is already full.

This message will appear even without a full skill pool.

Edit: It seems that this might just be 25 ~ 26 skill slots being the cap before it stops you instead of GUI? Or it's counting free skills towards the cap.

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  Assorted Shields
Posted by: Collector - 02-28-2025, 06:01 AM - Forum: Submissions - Replies (1)

After some encouragement (and a lengthy discussion about 'shield choice bad'), I opted to make some shields for submission. I'm not particularly skilled, but it was a fun project to work on nonetheless.

Also includes a 'shield'.

Keeper of Frost
[Image: sh6ssUw.png]

Splintershell

[Image: vVIJJaI.png]

Ringward

[Image: Hswvi4c.png]

Abyssal Aegis

[Image: 8ezw3MY.png]

Star Blasting Light

[Image: wFbohkY.png]



Attached Files
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