Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 834
» Latest member: WanderWeist
» Forum threads: 11,756
» Forum posts: 58,552

Full Statistics

Online Users
There are currently 135 online users.
» 2 Member(s) | 131 Guest(s)
Bing, Google, Sawrock

Latest Threads
Autumn
Imbue On-Strike

Forum: Suggestions
Last Post: Autumn
Today, 02:21 AM
» Replies: 0
» Views: 122
AkaInuHime
[v3.03] Overly sentimenta...

Forum: Bug Reports
Last Post: AkaInuHime
Today, 01:54 AM
» Replies: 0
» Views: 113
Poruku
[2.92b] Hotbar skills not...

Forum: Bug Reports
Last Post: Poruku
Yesterday, 06:04 PM
» Replies: 4
» Views: 977
AkaInuHime
[v3.01f] Korvara Drift

Forum: Bug Reports
Last Post: AkaInuHime
Yesterday, 02:07 AM
» Replies: 2
» Views: 414
Lolzytripd
Excel invitation

Forum: Balance Fu
Last Post: Lolzytripd
Yesterday, 12:41 AM
» Replies: 2
» Views: 274
Shadbase
Add Iahsus status to Lapl...

Forum: Suggestions
Last Post: Shadbase
09-13-2025, 10:21 PM
» Replies: 10
» Views: 869
MultiWonder
[3.03 v5] Personal Crysta...

Forum: Bug Reports
Last Post: MultiWonder
09-13-2025, 09:03 PM
» Replies: 0
» Views: 202
Snake
Arbalest Is Pretty Good

Forum: Suggestions
Last Post: Snake
09-13-2025, 08:37 PM
» Replies: 7
» Views: 1,583
Snake
Acid Love

Forum: Suggestions
Last Post: Snake
09-13-2025, 08:27 PM
» Replies: 1
» Views: 297
zericosmic
Height Approval

Forum: Character Applications
Last Post: zericosmic
09-13-2025, 02:25 PM
» Replies: 1
» Views: 350

 
  destiny spellthief white spirit QoL
Posted by: Lolzytripd - 11-07-2022, 11:04 PM - Forum: Quality-of-Life (QoL) - Replies (1)

Okay so the only way to regain lost white spirits as a destiny rogue on stolen spells is to Legend extend and spend TWO inks to disable and re enable destiny then Re-level to 50 again on those classes

Could we please allow White spirits to Select stolen spells as candidates for enhancement.

Print this item

  Razing Salamander / Kraken's Sigh
Posted by: Poruku - 11-07-2022, 09:44 PM - Forum: Balance Fu - Replies (6)

These weapons are cool in theory, however, they are useless as main weapons. If you attack with the bow, there is a % chance your attack will be entirely negated and replaced with a projectile that deals less damage. No on-hit effects proc, no crit, etc.

I think the proc should be an addition to the attack instead of replacing it

Print this item

  V 2.66, This Bandit WeirdnessTM happened.
Posted by: RandoCookie - 11-07-2022, 07:03 PM - Forum: Bug Reports - Replies (2)

I wish I was making this stuff up, but this is what I got to see today when leveling Bard Promos as subclasses and went to a Bandit Den dungeon... xD[Image: MWSnap191.png]

Print this item

  Dar'Ensha Plus Doesn't Count Promo [v2.66]
Posted by: Toffee - 11-07-2022, 06:00 PM - Forum: Bug Reports - Replies (3)

I'm playing a Destiny Rogue with main-class Engineer and subclass Spellthief. I also have a Dar'Ensha Plus equipped and have noticed that, while my Rogue skills receive the -10% FP cost, both of my skills for my promoted classes aren't discounted at all. Every engineer robot costs the same 50 FP in both the skill list, hotbar previews, and the FP bar itself (I triple-checked to make sure it wasn't just the skill previews). Spellthief skills also cost the same, meaning that my promoted classes aren't being discounted at all.

[Image: southern_wind.png]
[Image: quick_slide.png]
[Image: snatch_spell.png]
[Image: turret.png]

Print this item

  [v2.66] Disarmn't
Posted by: Trexmaster - 11-07-2022, 11:12 AM - Forum: Bug Reports - Replies (2)

Disarming a trap then opening a chest still hits you with the trap in question.

[Image: image.png]

Steps to replicate:

1. Find a trapped chest.

2. Disarm the trap.

3. Open it.

Proceed to still get hit with the trap anyways.

Print this item

  Duyuei Library Woes
Posted by: WaifuApple - 11-07-2022, 09:02 AM - Forum: Bug Reports - Replies (1)

[Image: Screenshot_2022-11-07_085541.png]
[Image: Screenshot_2022-11-07_085342.png]

The mapper (me) who updated the library kind of sucks, and there's now a tree on top of the bookshelf rather than behind, and some autojoin issues peeking over one of the bookshelves to the left of the door.

Print this item

  Pet say/emote
Posted by: renowner - 11-07-2022, 08:26 AM - Forum: Bug Reports - Replies (3)

So I understand that pets were used for espionage, which was lame. And currently they can still technically do it, being able to go anywhere, and hear anything said around them.

However! Pet say and pet emote do not generate from the pet at all! They still generate from the player character. So the pet cannot communicate with those around them. I assume this is a bug, since it doesn't seem to work as one would expect. If it is intended, i'll move this to quality of life.

I want my dog to be able to go on an adventure!
And that stray cat at the fire festival?! Imagine it being able to roleplay too! You can sort of do it with mask of the night lord, but only as monsters.

Print this item

  Archer Promoted Class Idea
Posted by: Moku203 - 11-07-2022, 04:42 AM - Forum: Class/Race Ideas - Replies (1)

I've been thinking lately due to my new build being based heavily around traps, and it just got my brain whirling.

Class Idea: Hunter

Basically it would be a promo for Archer that is heavily trap focused and has bonuses for them and the stats related to them, I'm not good at balancing nor in depth ideas, but something like...

Pitfall Trap:

you can toss down a pitfall trap, if someone steps in it, they take X amount of Blunt or Piercing Damage = to 100% SWA and 150% GUI (like most traps) have their movement ended, and get Immobilized until their next turn (to simulate needing to climb out of the trap) but give it a smaller deploy range 1 at lowest rank, 3 at highest. 

I'm sure smarter people than myself could come up with other skills that could relate to this. like maybe something that is like "Trap Marked is 30% more damage rather than 15% if you're Main Class Hunter or something, I'd just like to see more trap love.

Print this item

  O'Rion Life Force Healing Fluff
Posted by: Satoshi Gawd of Typos - 11-07-2022, 03:01 AM - Forum: Approved Characters - Replies (2)

Applicable BYOND Key - Accountfour
Character Name - O'Rion
Request Type - Character Ability.

The Ability: Life Force Healing (Fluff)

O'Rion is a Chimera, created for the purpose of serving his original master. This means as protection, as a servant, and as a source of life. 

This would mean that O'Rion would have the ability to give an amount of his life force in order to heal someone back from the brink of death. The downside being that O'Rion will get physically smaller and his magic will be noticeably weaker. 

Think Juugo from Naruto, but there is no re-growing.

Print this item

  [Request] player-debug output for Hesitation
Posted by: Kameron8 - 11-07-2022, 02:17 AM - Forum: Suggestions - Replies (1)

Can the testing server get a player-debug output for the chance to hesitate (accounting for talents) and the roll the player made when attacking?

I want to double check to make sure the talents are functional, because purely anecdotal evidence suggests people are hesitating way more than they should with the talents.

Print this item

Sigrogana Legend 2 Discord