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Imbue On-Strike
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[v3.03] Overly sentimenta...
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[2.92b] Hotbar skills not...
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[v3.01f] Korvara Drift
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Excel invitation
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Add Iahsus status to Lapl...
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[3.03 v5] Personal Crysta...
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Arbalest Is Pretty Good
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Acid Love
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Height Approval
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destiny spellthief white spirit QoL |
Posted by: Lolzytripd - 11-07-2022, 11:04 PM - Forum: Quality-of-Life (QoL)
- Replies (1)
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Okay so the only way to regain lost white spirits as a destiny rogue on stolen spells is to Legend extend and spend TWO inks to disable and re enable destiny then Re-level to 50 again on those classes
Could we please allow White spirits to Select stolen spells as candidates for enhancement.
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Razing Salamander / Kraken's Sigh |
Posted by: Poruku - 11-07-2022, 09:44 PM - Forum: Balance Fu
- Replies (6)
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These weapons are cool in theory, however, they are useless as main weapons. If you attack with the bow, there is a % chance your attack will be entirely negated and replaced with a projectile that deals less damage. No on-hit effects proc, no crit, etc.
I think the proc should be an addition to the attack instead of replacing it
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Pet say/emote |
Posted by: renowner - 11-07-2022, 08:26 AM - Forum: Bug Reports
- Replies (3)
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So I understand that pets were used for espionage, which was lame. And currently they can still technically do it, being able to go anywhere, and hear anything said around them.
However! Pet say and pet emote do not generate from the pet at all! They still generate from the player character. So the pet cannot communicate with those around them. I assume this is a bug, since it doesn't seem to work as one would expect. If it is intended, i'll move this to quality of life.
I want my dog to be able to go on an adventure!
And that stray cat at the fire festival?! Imagine it being able to roleplay too! You can sort of do it with mask of the night lord, but only as monsters.
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Archer Promoted Class Idea |
Posted by: Moku203 - 11-07-2022, 04:42 AM - Forum: Class/Race Ideas
- Replies (1)
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I've been thinking lately due to my new build being based heavily around traps, and it just got my brain whirling.
Class Idea: Hunter
Basically it would be a promo for Archer that is heavily trap focused and has bonuses for them and the stats related to them, I'm not good at balancing nor in depth ideas, but something like...
Pitfall Trap:
you can toss down a pitfall trap, if someone steps in it, they take X amount of Blunt or Piercing Damage = to 100% SWA and 150% GUI (like most traps) have their movement ended, and get Immobilized until their next turn (to simulate needing to climb out of the trap) but give it a smaller deploy range 1 at lowest rank, 3 at highest.
I'm sure smarter people than myself could come up with other skills that could relate to this. like maybe something that is like "Trap Marked is 30% more damage rather than 15% if you're Main Class Hunter or something, I'd just like to see more trap love.
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O'Rion Life Force Healing Fluff |
Posted by: Satoshi Gawd of Typos - 11-07-2022, 03:01 AM - Forum: Approved Characters
- Replies (2)
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Applicable BYOND Key - Accountfour
Character Name - O'Rion
Request Type - Character Ability.
The Ability: Life Force Healing (Fluff)
O'Rion is a Chimera, created for the purpose of serving his original master. This means as protection, as a servant, and as a source of life.
This would mean that O'Rion would have the ability to give an amount of his life force in order to heal someone back from the brink of death. The downside being that O'Rion will get physically smaller and his magic will be noticeably weaker.
Think Juugo from Naruto, but there is no re-growing.
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[Request] player-debug output for Hesitation |
Posted by: Kameron8 - 11-07-2022, 02:17 AM - Forum: Suggestions
- Replies (1)
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Can the testing server get a player-debug output for the chance to hesitate (accounting for talents) and the roll the player made when attacking?
I want to double check to make sure the talents are functional, because purely anecdotal evidence suggests people are hesitating way more than they should with the talents.
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