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By the power of Greyskull! [Est Lestrada] |
Posted by: Miller - 01-11-2023, 01:45 PM - Forum: Suggestions
- Replies (4)
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Simple suggestion.
When using Forbidden Charge, can the message be changed from
[Player] draws on the power of the Est Lestrada!
to
[Player] draws on the power of the [Est Lestrada's Name]!
(AKA just change it so the skill's flavor text uses Est Lestrada's current name)
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Live Hard |
Posted by: Ray2064 - 01-11-2023, 10:08 AM - Forum: Balance Fu
- Replies (9)
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The Die Hard trait presents a few flaws
1 : Luck
- The 5+LU/100 chance means that characters with Luck investment would often have something like a 5.7 chance to get back up, against up to even 10 for ones with Luck.
Which is a problem, given the stat is quite hard to justify to invest in in a lot of builds, unless the guy is a CE stacker, basic attacker or lightning mage. Really, I'd mostly just call it a design flaw.
In lengthy team fights where the Trait matters the most, it'll mean some people could very well have nearly twice as much of a chance to get back up than others, meaning that with a case of two last men standing,one of them can possibly find themselves overwhelmed by the other's allies getting back up while their own didn't get a funny lucky roll, which brings us to.
2 -RNG reliant
The trait will sometimes act like you got the plot armor of some random Isekai high schooler protagonist, or will forget about you forever.
Not much to say here.
3- SUMMONS.
Have you ever been able to finally knock out someone, but had their little goons of sorts bidding time just for them to get back up ? Be it hoards of Youkais, a kiting guardian spirit, a wraithguard in a corner at the other side of the map... This turns the trait into a whole other new cheese where your opponent can easily utterly overwhelm you just by themselves.
So.
Here are changes I'm suggesting.
Make Die Hard a flat chance , not reliant on Luck, that progressively raises the longer the character is down. Said chance wouldn't raise with the Badly Beaten status.
And make it so the trait cannot proc if the only allies left alive on the field are allied summons of sorts.
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Thunder Steps PvE Cooldown [v2.68] |
Posted by: Trexmaster - 01-07-2023, 10:57 AM - Forum: Bug Reports
- No Replies
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On the test server (which is also on v2.68 so I assume it's up to date with live) using Thunder Steps to defeat a monster still incurs the 2 round cooldown (if no other enemies were close enough), despite the change made in v2.68 intended to fix that.
EDIT: It worked fine being in 2 range at a diagonal on the live server, so I may need to test this more to figure out why this happens.
EDIT 2: Being 2 tiles away at a cardinal also works. Not sure what happened on the test server, might have not gotten that fix?
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Invocations and Cowardice |
Posted by: Snake - 01-05-2023, 04:21 PM - Forum: Balance Fu
- Replies (13)
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The "Invoking" status effect, the one you obtain while preparing a big spell, seems to have a few glaring problems tied to it. Mostly in terms of its duration, and how it can be dispelled.
Since magic has inherently a lot of counterplay, I don't think it should stay the same for a substatus of successfully using an invocation. You spent already 7M to gain the status, and if you move, take damage or get silenced, you won't be able to go through with it anyway.
Having people running away from you and waiting out until the invocation status is spent feels like salt on the wound most of the time, if the spell you're using doesn't have global reach, or is a buff.
SO!
Could the status get a few changes:
- It now lasts 10 rounds.
- It cannot be dispelled by most effects.
This way it'd probably not be just a whole round dumped in the trash bin in most cases people seem to be cheesing it.
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Ki Awakening |
Posted by: Raigen.Convict - 01-05-2023, 04:22 AM - Forum: Balance Fu
- Replies (8)
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An idea for a change to make for Ki Awoken in Monk. Tone it to +5 to all stats, 6 with a white spirit, and make its hp drain 10% on the first round and increase by 1% per turn. Grant the player 10% vampirism on basic attacks and 5% on skills or spells.
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