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  By the power of Greyskull! [Est Lestrada]
Posted by: Miller - 01-11-2023, 01:45 PM - Forum: Suggestions - Replies (4)

Simple suggestion.

When using Forbidden Charge, can the message be changed from
[Player] draws on the power of the Est Lestrada!

to

[Player] draws on the power of the [Est Lestrada's Name]!

(AKA just change it so the skill's flavor text uses Est Lestrada's current name)

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  Live Hard
Posted by: Ray2064 - 01-11-2023, 10:08 AM - Forum: Balance Fu - Replies (9)

The Die Hard trait presents a few flaws

1 : Luck

- The 5+LU/100 chance means that characters with Luck investment would often have something like a 5.7 chance to get back up, against up to even 10 for ones with Luck.

Which is a problem, given the stat is quite hard to justify to invest in in a lot of builds, unless the guy is a CE stacker, basic attacker or lightning mage. Really, I'd mostly just call it a design flaw.

In lengthy team fights where the Trait matters the most, it'll mean some people could very well have nearly twice as much of a chance to get back up than others, meaning that with a case of two last men standing,one of them can possibly find themselves overwhelmed by the other's allies getting back up while their own didn't get a funny lucky roll, which brings us to.

2 -RNG reliant

The trait will sometimes act like you got the plot armor of some random Isekai high schooler protagonist, or will forget about you forever.

Not much to say here.

3- SUMMONS.

Have you ever been able to finally knock out  someone, but had their little goons of sorts bidding time just for them to get back up ? Be it hoards of Youkais, a kiting guardian spirit, a wraithguard in a corner at the other side of the map... This turns the trait into a whole other new cheese where your opponent can easily utterly overwhelm you just by themselves.




So.
Here are changes I'm suggesting.

Make Die Hard a flat chance , not reliant on Luck, that progressively raises the longer the character is down. Said chance wouldn't raise with the Badly Beaten status.

And make it so the trait cannot proc if the only allies left alive on the field are allied summons of sorts.

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  This Tree is often transparent without people under it
Posted by: Poruku - 01-09-2023, 03:35 AM - Forum: Bug Reports - No Replies

[Image: 47cacfd5026bf1ee73707acb4be17a00.jpg]

There is a green shard behind this large korvara tree. It is situated west of Telegrad. Even after picking up the shard, the tree is often transparent despite nobody being behind it. Sometimes passing under the tree makes it opaque again but then you come back later and it's transparent again.

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  Cute Face buff
Posted by: Snake - 01-08-2023, 07:15 PM - Forum: Suggestions - No Replies

Could the 'Blow Kiss' skill, from Lovely Face's trait, use an emote and display the face icon state 'kiss', in the place of the boring flavor text that appears when you use the skill?

Sort of something like this:

Senile Grandpa used Blow Kiss.
[Image: image.png]
Status Infliction: 420.69 VS Status Resistance: 0
Turnips have been Charmed!
[Image: image.png]

PS: don't question what the grandpa doin'

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  Holding Flags
Posted by: renowner - 01-08-2023, 02:54 PM - Forum: Bug Reports - No Replies

Holding a guild flag seems to delete your face. Or at least, has a higher layer than it probably should?
[Image: dc310961a6.jpg][Image: 113195327f.jpg][Image: 1237d632e5.jpg]
[Image: d8a3281d15.jpg][Image: 125f9fbe6c.png][Image: 32c24d99ce.jpg]

(Above is while holding flag, bottom is while not)

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  Item Display Cases for guild flags
Posted by: renowner - 01-07-2023, 08:45 PM - Forum: Bug Reports - Replies (1)

When you put a guild flag into a display case, even if it has the guild associated with it. . .The flag is completely blank.
This is upsetting! I want to actually plant a flag down and have it actually be associated with the guild in question!

[Image: 387aa92b0a.jpg]
Pictured above: Left flag and right flag are the exact same item being used.
Left item is displayed by an item rack. Right item is being carried.
They're both the exact same item.

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  Thunder Steps PvE Cooldown [v2.68]
Posted by: Trexmaster - 01-07-2023, 10:57 AM - Forum: Bug Reports - No Replies

On the test server (which is also on v2.68 so I assume it's up to date with live) using Thunder Steps to defeat a monster still incurs the 2 round cooldown (if no other enemies were close enough), despite the change made in v2.68 intended to fix that.

EDIT: It worked fine being in 2 range at a diagonal on the live server, so I may need to test this more to figure out why this happens.

EDIT 2: Being 2 tiles away at a cardinal also works. Not sure what happened on the test server, might have not gotten that fix?

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  Invocations and Cowardice
Posted by: Snake - 01-05-2023, 04:21 PM - Forum: Balance Fu - Replies (13)

The "Invoking" status effect, the one you obtain while preparing a big spell, seems to have a few glaring problems tied to it. Mostly in terms of its duration, and how it can be dispelled.

Since magic has inherently a lot of counterplay, I don't think it should stay the same for a substatus of successfully using an invocation. You spent already 7M to gain the status, and if you move, take damage or get silenced, you won't be able to go through with it anyway.

Having people running away from you and waiting out until the invocation status is spent feels like salt on the wound most of the time, if the spell you're using doesn't have global reach, or is a buff.

SO!

Could the status get a few changes:

- It now lasts 10 rounds.
- It cannot be dispelled by most effects.

This way it'd probably not be just a whole round dumped in the trash bin in most cases people seem to be cheesing it.

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  Ki Awakening
Posted by: Raigen.Convict - 01-05-2023, 04:22 AM - Forum: Balance Fu - Replies (8)

An idea for a change to make for Ki Awoken in Monk. Tone it to +5 to all stats, 6 with a white spirit, and make its hp drain 10% on the first round and increase by 1% per turn. Grant the player 10% vampirism on basic attacks and 5% on skills or spells.

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  Graden Prenning - Request for Disapproval
Posted by: Sawrock - 01-05-2023, 03:04 AM - Forum: Character Applications - Replies (1)

Applicable BYOND Key - Sawrock
Character Name - Graden Prenning / Cheerful Knight
Request Type - Character Ability Related
Request Details -  Like, a while back I had this knight from the mainland. He's a "paladin" who claims conquest in the name of "Mistress Pikada". He was jailed several times and eventually, instead of executing him, he was exiled. But I think he came back after that and the guards were pissed (ICly) so they told him to go to Oniga and try to conquer it instead. So he went into the ocean to walk to Oniga.

Between Oniga and Sigrogana there is a dark zone.

This request is for my character, Graden Prenning, to have the following situations occur:
1. I want for my [Image: A3WNf0O.png][Image: U9e02fD.png] and be able to withstand the pressure walking on the ocean floor would provide.
2. I want for him to have eventually wandered into the dark zone, and for such to have specifically have brought my character to Kcorvara.
3. I do not want this request to be approved. Having characters go and come from the mainland would be... undesirable for me.

Reason why you are making this request (if applicable) - I wanted to write a request for fun. I do not want this to get accepted.
Roleplay & Lore supporting your request - Well, if you really think about it, elves are born into a dark zone.

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