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  Let us have pizza ingredients!!
Posted by: Latto - 09-14-2022, 08:47 PM - Forum: Suggestions - Replies (1)

Now that butter churners have been added, can we get craftable cheese barrels? Since the butter churners completely crashed the butter market and it makes more sense ICly, it'd be neat if cheese barrels had you add milk and then have them age a certain amount of time (one to three days OOCly) to produce X amount of cheese wedges.

Another thing I'd like to have are mushroom troughs which are more or less the same thing except with mushrooms.

(Also wheat to be ground into flour, dough recipes to be made into uncooked noodles, etc would be great. I may or may not just want to have more IC craftable things for slice-of-life RP so I can play Stardew Valley simulator ty.)

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  Suggestions Thread and Balance-Fu
Posted by: Snake - 09-14-2022, 08:14 PM - Forum: General Discussion - Replies (1)

Those two in particular could use more subthreads. Sometimes it feels like it's hard to find a good place to slot in what you need, and good ideas often get overshadowed by crazy ideas. I know it's a matter of responsibility and respect for each other's opinions, but at the same time I feel like we could benefit more with a sprinkle of better organization here and there.

So, in that spirit:

Balance-Fu
>> Archer (& Promos) Balance
>> Bard (& Promos) Balance
>> Curate (& Promos) Balance
>> Duelist (& Promos) Balance
>> Mage (& Promos) Balance
>> Martial Artist (& Promos) Balance
>> Rogue (& Promos) Balance
>> Soldier (& Promos) Balance
>> Summoner (& Promos) Balance

Suggestions
>> New Skills/Spells Suggestions
>> Items Suggestions
>> Equipment Suggestions
>> Map Suggestions
>> Mechanical Suggestions
>> Sandbox Items Suggestions

Spending some time on doing this as soon as possible can save a lot of future time, since like that it's possible to pick and pluck out of each forums what gives interest about being worked on, while also making it more comfy for most to know where they'll be putting their opinions on.

Thanks for reading.

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  v2.64b Body Fling and Buster can still knockdown on miss
Posted by: Snake - 09-14-2022, 06:28 PM - Forum: Bug Reports - Replies (3)

Don't know why no one reported this yet, but the NPC techniques of the Ice Giant can both still inflict KD even if you fully or glancing avoid them.

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  v2.64b Quicksand can Immobilize when missing
Posted by: Fern - 09-14-2022, 07:56 AM - Forum: Bug Reports - Replies (1)

Regardless of Glancing or Miss, Quicksand can roll an infliction check for Immobilize and successfully apply it as well.

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  The Great Drinkening (Drinkable Items thread)
Posted by: Snake - 09-13-2022, 07:45 PM - Forum: Suggestions - Replies (3)

Everyone's welcome to pitch in their ideas and icons, I'll offer a format and my own ideas.

As for Dev, if this thread ends up interesting enough, sticky it up so others can see this without being dug into the torrents of PvP buff requests.

The Main Idea ™:

- Drinks are the counterpart for Food. Unlike food, a drink does not fill you, only refreshes on top of your full belly, so it does not grant EXP, but in exchange, it can be drank multiple times, but only one Bonus Effect can be had per drink

- Additionally, it will always recover 5% of your maximum HP and FP.

- Once you become Hungry (read: Food duration reaches 0), any drink Bonus Effect will also be removed.

- You cannot gain a drink Bonus Effect while Hungry.

- On use, you will display an automatic emote saying:

Ren Brown drinks a Jamba Juice.

- A small sound effect will be played. Sip, sip.

- Afterwards, you also immediately recover Physical and Mental Stamina equal to the values mentioned.

EXAMPLE TEMPLATE:



Icon (or Reference for Iconners):

Name:

Description:

Crafting Station:

Ingredients Needed:
- ?x ?
- ?x Pure Water (Recommended)

Phys. Stamina recovered: 1-40%
Mental Stamina recovered: 1-40%

Bonus Effect: If possible, balance bonus effect vs how much it restores. Higher recovery values = weak or no effects at all.



CONCRETE EXAMPLE:

Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Jamba Juice

Description: A juice made extra juicy for juicefying a good description for Devourer Of Neus, which doesn't need to be very huge for the sake of space so don't make it needlessly wordy. This may also turn you into Exodia, so be careful to not be flung in the sea.

Crafting Station: (Placeable) Large Wooden Mixer

Ingredients Needed:
- 5x Tangerine
- 5x Banana
- 5x Grape
- 5x Apple
- 5x Milk
- 5x Pure Water

Phys. Stamina recovered: 40%
Mental Stamina recovered: 40%

Bonus Effect: Fruity Obliteration - You're happy to have drank the Exodia of all drinks, increases all your stats by 100, and looking at an enemy will instantly defeat them. The drawback is that this is just an example and will never see the light of day.



Anyway, here's my personal pitch.

Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Water Ration

Description: Refreshing water in a bottle. Simple, yet both essential for survival and effective at easing one's dry lips after any arduous labor.

Crafting Station: Mixing Bowl

Ingredients Needed:
- 3x Pure Water

Phys. Stamina recovered: 8%
Mental Stamina recovered: 2%

Bonus Effect: Hydrated - Feeling good and refreshed. Increases FP regeneration by 2.



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Black Coffee

Description: A bitter, energetic beverage which can easily keep you awake for hours. The favorite of skeptical scholars and jaded mages.

Crafting Station: (Placeable) Large Wooden Mixer

Ingredients Needed:
- 3x Coffee Powder
- 3x Pure Water

Phys. Stamina recovered: 5%
Mental Stamina recovered: 20%

Bonus Effect: Wide Awake - Grants immunity to the effects of skills that induce you to sleep. (Ex: Slithering Slumber, etc.)



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Glass of Milk

Description: Sometimes warm, sometimes cold. All the times will be the best friend of your bones.

Crafting Station: Mixing Bowl

Ingredients Needed:
- 3x Milk

Phys. Stamina recovered: 4%
Mental Stamina recovered: 8%

Bonus Effect: Calcium Intake - Healthier bones increase your Armor and Magic Armor by 2.



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Coffee Au Latte

Description: A warm, fancy drink which goes quite well on a cold morning moments before you start your day.

Crafting Station: Mixing Bowl

Ingredients Needed:
- 1x Black Coffee
- 1x Glass of Milk

Phys. Stamina recovered: 10%
Mental Stamina recovered: 15%

Bonus Effect: Cozy - A warm drink which made your day a little comfier. Grants 10% Ice Resistance and +1 Move.



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Choccy Milk

Description: A drink more commonly known to be given to kings and champions, for they are epic.

Crafting Station: Mixing Bowl

Ingredients Needed:
- 2x Cooking Chocolate
- 1x Sugar
- 1x Glass of Milk

Phys. Stamina recovered: 8%
Mental Stamina recovered: 12%

Bonus Effect: Feeling Epic - You feel unstoppable. Increases Status Resistance by 15%. Increases the chance of activating Die Hard by 25% and recover 2x more HP from it.



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Lemonade

Description: When life gave you lemons, you sure made the best out of it with a bit of water, ice and a dash of sugar. Goes well with hot climates.

Crafting Station: Mixing Bowl

Ingredients Needed:
- 10x Lemons
- 5x Pure Water
- 1x Icicle

Phys. Stamina recovered: 20%
Mental Stamina recovered: 10%

Bonus Effect: Chilled Drink - A cold drink in a hot day, what's there to not like? Increases Fire Resistance by 10%, but lowers your Ice Resistance by 10%.



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Fizzy Drink

Description: A wonderful accident in Alchemy, at first. Figures out you can make any water become carbonated when you mix an Icicle with Sugar, making it release tiny bubbles of cold air. Very popular with children and manchildren alike.

Crafting Station: Mixing Bowl

Ingredients Needed:
- 5x Lemons
- 3x Sugar
- 10x Pure Water
- 2x Icicle

Phys. Stamina recovered: 20%
Mental Stamina recovered: 10%

Bonus Effect: Hydrated - Feeling good and refreshed. Increases FP regeneration by 2.



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Beer

Description: An alcoholic drink made out of fermented hops. Faster to be made, but suffers from lower quality. Drink in moderation.

Crafting Station: (Placeable) Fermenting Barrel

Ingredients Needed:
- 40x Hops
- 10x Pure Water

Phys. Stamina recovered: 10%
Mental Stamina recovered: 10%

Bonus Effect: Brave Inebriation - You feel a little drunk, yet braver. At the start of every round, you are inflicted with Confusion. Ending your round next to an enemy will remove and grant immunity to Fear and Hesitation until your next round.

Outside of combat, when using Say or Shout, it may sometimes be replaced by funny drunken speech. When using Emotes, it may be replaced by a hiccup instead.



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Ale

Description: An alcoholic drink made specifically out of fermented corn and malt. Unlike its counterpart, the Beer, it is extra creamy. Drink in moderation.

Crafting Station: (Placeable) Fermenting Barrel

Ingredients Needed:
- 40x Corn
- 10x Pure Water

Phys. Stamina recovered: 10%
Mental Stamina recovered: 10%

Bonus Effect: Tough Inebriation - You feel a little drunk, yet tougher. At the start of every round, you are inflicted with Confusion, and your Armor and Magic Armor are increased by 2 per enemy in the battle.

Outside of combat, when using Say or Shout, it may sometimes be replaced by funny drunken speech. When using Emotes, it may be replaced by a hiccup instead.



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Wine

Description: An alcoholic drink made specifically out of fermented grapes. Takes a long time to be made, but it doesn't make you too drunk. Drink in moderation.

Crafting Station: (Placeable) Fermenting Barrel

Ingredients Needed:
- 40x Grape
- 10x Pure Water

Phys. Stamina recovered: 10%
Mental Stamina recovered: 10%

Bonus Effect: Modest Inebriation - You feel a little drunk, yet flirty. At the start of every round, you are inflicted with Confusion, and gain +20 to the LV of any Charm you inflict, or are inflicted by.

Outside of combat, when using Say or Shout, it may sometimes be replaced by funny drunken speech. When using Emotes, it may be replaced by a hiccup instead.



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Saké

Description: An alcoholic drink which is similar to Wine, but made of Rice instead. Takes a long time to be made, but it doesn't make you too drunk. Drink in moderation.

Crafting Station: (Placeable) Fermenting Barrel

Ingredients Needed:
- 40x Rice
- 10x Pure Water

Phys. Stamina recovered: 10%
Mental Stamina recovered: 10%

Bonus Effect: Disciplined Inebriation - You feel a little drunk, yet deadly. At the start of every round, you are inflicted with Confusion, and gain 25% Critical Damage, but lose 50 Critical.

Outside of combat, when using Say or Shout, it may sometimes be replaced by funny (JAPANESE) drunken speech. When using Emotes, it may be replaced by a hiccup instead.



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Vodka

Description: An alcoholic drink made by your Komrades, which burns all the way down to your stomach and leaves an immediate warm feeling. Drink in moderation.

Crafting Station: (Placeable) Fermenting Barrel

Ingredients Needed:
- 40x Flour
- 10x Pure Water

Phys. Stamina recovered: 10%
Mental Stamina recovered: 10%

Bonus Effect: Warm Inebriation - You feel a little drunk and warmer. At the start of every round, you are inflicted with Confusion, and gain 15% Fire Weakness and Ice Resistance. There is a 50% chance you will ignore Ice Sheets when walking through them.

Outside of combat, when using Say or Shout, it may sometimes be replaced by funny drunken (RUSSIAN) speech. When using Emotes, it may be replaced by a hiccup instead.



Icon (or Reference for Iconners):
[Image: unknown.png]

Name: Blue Matador (DONATION ITEM)

Description: Falsely advertised to give you wings. In truth, it gives your cabrone brain the horns, so it learns faster, or else...

Ingredients Needed:
- 10 Patrions

Phys. Stamina recovered: 15%
Mental Stamina recovered: 15%

Bonus Effect: Know All Gains - Increases EXP gained in combat by 25%. Increases Crafting EXP gained by 2.




.zip   the great drinkening.zip (Size: 3.86 KB / Downloads: 215)

[Image: unknown.png]

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  Watchful Eye
Posted by: JamOfBoy - 09-13-2022, 07:13 PM - Forum: Balance Fu - Replies (3)

With most movement skills changed to interact with special tiles and field objects, it would be nice to make Watchful Eye a bit more consistent with its interaction with movement skills, too. With how underwhelming it is, requiring the target to basic move, I don't think you can really go wrong.

Maybe anything that interacts with special tiles or field objects should trigger Watchful Eye, turning you to face the target?

Maybe remove the line of sight requirement?

I just want to look at people.

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  Logs written directly to physical Text file
Posted by: matthewmwps - 09-13-2022, 08:44 AM - Forum: Quality-of-Life (QoL) - Replies (4)

This has, in all likelyhood, been mentioned already, but i tried a quick search and nothing seemed to show up. so, here i am.

I request logs be written and saved as a physical text file in real time, rather than being saved server side for you to download later. I wish to be able to save cool roleplay moments and while i know you can do it currently, its based off client session only. I also think it can be helpful OOCly by clarifying details (for example, if a rp issue comes up where two sides saw different things).

I'm not sure if the reason its not done currently is technical restrictions or otherwise.

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  Protector Sub-Talent Buff
Posted by: Ray2064 - 09-12-2022, 03:49 PM - Forum: Balance Fu - Replies (5)

Ahem. As it stands, the Protector Sub-Talent of Chivalry is basically just points to get more HP regen on Avalon.

The Protect skill as of now is really lackluster, due to it rarely ever being useful- or properly functioning at all, really. Most of the time, it ends up as a wasted skill slot / Skill Point on the Soldier tree. (The fact the ranked upgrades are barely useful doesn't help)

That makes you'll rarely ever see Protector ever trigger.

So an idea I had would be to just apply it's effect to pretty much any skill intended to be direct protection to an ally :

Eg, Rescue, Castling, Sacrifice, and some other skills I'm probably not aware of ? It'd also  make the Sub-Talent not Soldier-Class exclusive anymore.

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  Demonic QoL change
Posted by: Lolzytripd - 09-12-2022, 10:51 AM - Forum: Balance Fu - Replies (4)

Instead of +3 strength, could it perhaps be changed to either 
A) +3 main scaling stat of the weapon
Or
B) +2 main stat of the weapon scaling, +1 substats of the weapon scaling

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  Boxer's Momentum Reallocation
Posted by: Pyro - 09-12-2022, 02:40 AM - Forum: Balance Fu - Replies (6)

With the newest update to field effects causing Geist to trigger what it crosses, Geist Drei is not in a particularly good position. It's one of boxer's few movement abilities and it can cause more damage to the user than it's worth.

[Image: eedjDya.png]

When Geist Drei activates, it is one of the first actions to be taken in a round, before any turns. This includes going before things like explosion, which means Geist Drei will frequently displace the user into an explosion. But not only that, boxers that don't focus on CEL essentially place themselves in front of an enemy to get beaten for free before their turn begins.

I'd like for Drei to refund the momentum invested when it procs. This would leave the user at 10 momentum at the start of their turn, provided they haven't been beaten to a bloody pulp for daring to use the skill.

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