Kinda stupid to have infinite FP in battle this easily.
Please make them not be infinite in battle, with only one item slot used.
Or at least give potion sickness so they can't be spammed forever.
Maybe make some larger versions of blue potions too, if they become unstackable. Base blue can stay giving 0 potion sickness. Larger ones give potion sickness.
Currently you can just quaff two of them every round forever. Which is about the same FP per turn, or even more so than what Hyattyrs with high sanctity get spamming channel magic. . . And you can even just buy blue potions in any town pretty much, for cheap.
Very lame. We already have so many ways to have infinite fp, between so much fp regen, low-no cd moves that regenerate a bunch, and weapons that can restore it too, the recycle talent. . . I don't think Blue potions need to be the way they are, and really just come across as being kind've lame.
I think that with the introduction of more monsters should mean more of an expansion to the current list of racials that Chimera is possible of obtaining, I think that the following monster races can obtain remains types, though I won't state what I think their benefits should be, just state that there is potential in:
Sharkfang Necklace is an accessory that grants -15% Damage taken from Shark and fish race enemies. This is fine, only it becomes problematic as nobody uses it for the intended reason.
It gives -30% Damage to most Chimera, which is absurd, and this is the only reason its ever used.
Either this needs a big nerf so that Chimera aren't so destroyed by it, OR we should give a similar accessory to all the main races, so every race is hated equally.
-30% Damage from one accesory slot is very not okay, and a few people already stopped wanting to play Chimera because they didn't know it existed at the time when people pulled it out.
It wasn't even on the item list in the wiki. . . I'm adding it now.
The game asked me nicely to report this, so I will.
No idea the cause or catalyst, seemed like an incredibly rare issue since it hasn't happened before.
If you plant seeds during rainfall, those seeds are still draught-dry. This is likely because it only seems to register on the hour.
It feels as if it should be a persistent check - or at least a check on newly planted seeds if it's raining or not.
It seems that the deep wastes has no camera lock to it, which means approaching the edge of the map has the void take up more and more of your screen, unlike other maps which fix the camera to the edge of the map when you get close.
You can also get stuck on the roof up here, unrelatedly. Can get up, but not back down.
Mystic Crystal (the grow appendage status for mystic race youkai) while in the sea of clouds dungeon if a crystal would spawn at a side of you that is facing a 'cliff' AKA a portion of the battle map that cannot be normally walked over, the cyrstal does not spawn.