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  Giant Tree!
Posted by: CabbitNet - 10-13-2022, 01:04 AM - Forum: Submissions - No Replies

Thanks to our Guy Frozen for working on some nice branches I have made a nice Tree In the hopes to share the Love with my Forest lovers. 
With Much love and heavy editing I give you the Great Duyuei Tree (Deku) *Coughs*.
Any who on to the submission I am here to share the many tiles in it by using this picture and just cutting them into 32x32 squares.
[Image: DekuTree.png]
You can Reach me on discord easier to discuss and the attachment is a zip with every tile needed for it.

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  Iconic Caster
Posted by: Autumn - 10-11-2022, 06:57 AM - Forum: Suggestions - Replies (9)

I think it'd be cool if you could name a face icon "Invocation" or "Invoking" and it'll use that icon when Invoking, that is it.

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  [2.65]Chat bugs?
Posted by: renowner - 10-10-2022, 07:26 PM - Forum: Bug Reports - Replies (4)

Not 100% Certain these are actually bugs and unintended, but I feel like they could be.
If you're in the chat tab, and untoggle system text, it also toggles off your guild chat. I really don't think this should happen. There's even a separate toggle for guild chat, that doesn't toggle off system chat either. If i'm chopping seeds, I want to be able to not see all of my seed chat spam me, but I still want to see my guild chat! Additionally, toggling off ooc chat also toggles off looc chat. I feel like that's also not something that should happen, we have a looc toggle separately as well.

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  I do not hunger, please let me hunger
Posted by: Lolzytripd - 10-10-2022, 02:57 PM - Forum: Quality-of-Life (QoL) - Replies (9)

A verb to purge my food, a verb to empty my stomach

please let me get rid of this brain food in a timely manner

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  [2.65] Kirosh's effect
Posted by: renowner - 10-07-2022, 11:45 PM - Forum: Bug Reports - Replies (1)

Kirosh's effect specifically states that it does not trigger trap effects when moving.
However while moving, it still triggers traps such as fire trap, ice trap, et cetera.
[Image: 5c259d2020.png]

If this is intentional and it applies to. . . Some other form of trap, like pitfalls, I feel like it should make that more clear.
With traps being how they are now, it'd be cool to see Kirosh have some value.

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  Boxer QoL passive suggestion
Posted by: Lolzytripd - 10-07-2022, 08:57 PM - Forum: Suggestions - Replies (2)

A main class boxer ability to give it some flexibility

Dirty boxing 

A multi rank passive that prevents the loss of sturm upon the first use of a non boxer skill/spell in a round.

Rank1 Utility skills
Rank2 Support skills
Rank3 Defensive skills
Rank4 Offensive skills
Rank5 All martial artist skills count as boxer skills and generate sturm.

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  Daemyra - Grimweaving - Ability request
Posted by: Imotepchief - 10-07-2022, 08:08 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Imotepmechythings

Character Name - Daemyra Salrel

Request Type - Character Ability, grimweaving fluff rp healing



Daemyra is known to be a potent grimweaver, recognized as such by multiple people of note across Korvara, such as the leader of Skouge, often teaching and imparting knowledge about the art to others, alongside utilizing it upon numerous occasions to apply debuffs and boon to others.

Using Spirit pain as a basis, an ability in the hexer tree, that under the right circumstances can provide healing to the caster, I would like to possess a more advanced varient 'vitality and affliction transfer'.
This would confer no in combat advantage, as the pace of combat wouldn't allow for spirit pain to be used beyond its most basic mechanical state, but out of combat and specifically for the intents of rp, I would like to be able to use the advanced version to be able to transfer life force and potentially physical afflictions between two entities.

Eg. Person A has a laceration. Daemyra able to use her own vitality (health), to heal said wound, though by extension becoming visibly weakned and or sickly.

Eg2. Person A has multiple injuries and is to die without immediate, potent, treatment. Daemyra would be able to transfer a measure of vitality from a third party (person B), who is in a better state to able to endure the drain, thus stabilizing person A.

Eg3. Daemyra would be able to draw the life force of a willing or suitibly subdued individual, to invigorate/heal herself. Such potentially leading to the death of the targetted individual (generally npc's, monsters and the like, but also players with their consent - I don't like to kill people so the latter is highly unlikely to even come up.)

This is not mercana (gleamweaving), Daemyra's affinities with the dark preventing her from accessing such abilities and is very much a toll/price form of healing, requiring essentially a sacrifice of some kind in order to achieve. I would also consider there to be a less than 100% efficiency to the process and as such, the entire sacrifice of one life wouldn't fully heal a person, should their wounds be serious enough, still requiring down time to recuperate and recover.

I think that a dark, almost sadistic form of healing would fall in line with the rp around grimweaving and its various rituals. I'm thinking visually speaking, very similar to WoW's, Gul'dan's life absorption and transfer, with less of the green skin and more just general fluff visuals.

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  Cheesed to meet you
Posted by: Trexmaster - 10-07-2022, 08:39 AM - Forum: Suggestions - Replies (6)

Simple suggestion:

1x Milk
1x Lemon

=

1-2x Cheese Wedge.

It could be via a new placeable, a Cheese Press kindly made by Slydria. Probably another QTE ala the Butter Churner.

This would also give a singular use for Lemons for the time being until more recipes are added that involve it. The lemons there for the lemon juice that acts as an acid for the curdling process. Also because it'd give lemons a purpose.

Or it could just be 2x Milk, again, but I think it'd be nice to have some distinction.

(thanks again to sly for the icon).

[Image: unknown.png]



Attached Files
.rar   cheese_press.rar (Size: 1.45 KB / Downloads: 1)
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  [v2.65b] Lag Storm
Posted by: Trexmaster - 10-07-2022, 07:01 AM - Forum: Bug Reports - No Replies

When using Lead Storm on multiple (3+?) enemies the server may sometimes take a noticeable amount of time to process the action.

This processing causes the entire server to halt while it resolves the Lead Storm in question.

When testing it was hard to tell how many enemies it took exactly, it wasn't 100% consistent but it seemed more likely the more targets there were to process for Lead Storm.

Steps to replicate:

1. Have lead storm.

2. Enter a fight with, ideally, 3 or more enemies.

3. Hit as many enemies as you can with Lead Storm at once.

4. Observe the server's response time during the resolution.

If it happens, the server will halt everything it's doing while the Lead Storm is processing.

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  v2.65b Excel Crash Turnover does not happen
Posted by: Fern - 10-07-2022, 06:20 AM - Forum: Bug Reports - Replies (3)

Steps to replicate:
1. Get Excel Charges (I used Forbidden Charge)
2. Use Turnover (normally or with Charging Strike)
3. Notice how the charges aren't spent, and nothing changes with the skill when it's used.

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