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[2.92b] Hotbar skills not...
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[v3.01f] Korvara Drift
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Yesterday, 02:07 AM
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Excel invitation
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Add Iahsus status to Lapl...
Forum: Suggestions
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[3.03 v5] Personal Crysta...
Forum: Bug Reports
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09-13-2025, 09:03 PM
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Arbalest Is Pretty Good
Forum: Suggestions
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09-13-2025, 08:37 PM
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Acid Love
Forum: Suggestions
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09-13-2025, 08:27 PM
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Height Approval
Forum: Character Applications
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09-13-2025, 02:25 PM
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[v3.02b] Mutesic
Forum: Bug Reports
Last Post: Neus
09-13-2025, 06:55 AM
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[v3.02b] Summon Doubletur...
Forum: Bug Reports
Last Post: Neus
09-13-2025, 06:48 AM
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Metalaegis is better than a BK (Sacrifice, again) |
Posted by: Snake - 02-12-2023, 02:39 PM - Forum: Balance Fu
- Replies (5)
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5 rounds for something Metalaegis can do constantly is too high for a skill that's pretty much its copy-paste without anything extra attached to it. It's also a missing opportunity how it doesn't interact with Black Wind at all, so. Here's my penned wild ideas.
Favorite is just Idea B since it's kinda all it needs, really. The keyword here is frequency, not its effects.
Quote:Idea A
- If you do not have Black Wind active, range is increased to 5 and you teleport to your targeted ally, applying Sacrifice to them.
- If you have Black Wind active, all ally units in 4 range will be affected by Sacrifice (Enhanced), which lets you take damage in their place if they are within 3 range of you instead.
- Cooldown stays 5 Rounds.
Quote:Idea B
- Base Cooldown is reduced from 5 to 4 rounds.
- Momentum cost is reduced to 0M.
- Additional Effect: Cooldown is reduced by 1 round, per Shield or Heavy Armor torso you have equipped. (max. 2)
Quote:Idea C
- Sacrifice gets reworked into a 'Tank Stance'. Costs 6+M to activate and deactivate. Deactivating it puts it on an 8 round Cooldown.
- While active, all damage you deal, your Status Infliction and your Status Resistance are all reduced by 70%, and your movement is capped at 4.
- X% chance you will take any direct damage in the place of any allied unit within 2 range of you, if the unit is not under the Sacrifice status. (X = Black Knight's Level + Scaled DEF/2)
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Ghost Scythes |
Posted by: Miller - 02-12-2023, 09:25 AM - Forum: Balance Fu
- Replies (3)
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With the introduction of the scythe subtype(?) that has a few weapons that are otherwise listed as Polearms; can Reaper's Scythe and potentially Dark Imbue be compatible with Scythe weapons in particular?
Just feels weird to have weapons like the Roaring Rose and Sleigher that can't use these skills because they're classified as a polearm.
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[v2.70e] Pinballer Strike |
Posted by: Trexmaster - 02-12-2023, 06:59 AM - Forum: Bug Reports
- Replies (1)
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There's currently two issues with Pinball Strike.
1. Its Knockback will always activate regardless of whether it hits or not, despite the text reading 'if the attack hits; they are knocked back'.
2. It has a base of 3 Knockback instead of two, knocking enemies back 8 tiles at Rank 5 (when the game says its Knockback should be 7, as it's a base of 2 + Rank). This was tested at lower ranks to confirm it wasn't just a problem at Rank 5 (as Rank 2 knocked back 5 tiles when it should be 4.)
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Mercalan Mist |
Posted by: Snake - 02-11-2023, 10:37 PM - Forum: Balance Fu
- Replies (19)
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Mercalan Mist (Rank 5) should grant a buff to the Priest after casting it, let's call it 'Sacred Veil', which reduces any attacker's Hit by (25 - their Scaled FAI/2), and lasts as a substatus of Mercalan Mist's field effect duration.
Thanks for coming to my ted talk.
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[Korvara] Nation Resource and treasury banks |
Posted by: Blissey - 02-11-2023, 03:43 AM - Forum: Quality-of-Life (QoL)
- Replies (10)
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Hi. It's me.
Resources being managed by a nation on specific characters (see: using their inventory space or their own banks) is a bit of a mixed bag. Sometimes people leave inexplicably and don't transfer on the items; other times they're nefarious. Some people just lose track or don't keep track. It leaves a lot up to chance.
My suggestion (bare-bones) would be for each nation to have some form of bank that anyone in that nation can access, so long as they meet certain criteria imposed by the leader of that nation. I imagine this would theoretically work with the guild system in place, and then the guild leader would adjust permissions for each rank. Though that's just me assuming how the guild system works at the moment.
The bank would probably have a limit depending on the nation, I don't know. GMs may also have to oversee this to prevent any misdeeds or rule-breaking. As far as transfer of power goes, if a nation's leader changes, that would probably fall on the GMs to make sure that transference goes through. In the event that a nation's guild leader disappears and leadership can't be transferred, then maybe GMs can have a tool to switch the overall permission of who 'owns' which nation's bank?
I don't have a very good idea on how to systemically arrange something like this, but I haven't seen it seriously suggested. Maybe others who have the brainpower or ideas will chime in and make this better. I figured I'd start paving the way.
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Tannis Black Beast Alerts [2.70c] |
Posted by: saikyogroove77 - 02-10-2023, 06:24 AM - Forum: Bug Reports
- Replies (1)
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I've noticed that, when it comes to in-game alerts for normal events in such as Dormeho Fishing Tournaments, monster attacks in the mines, etc.- Alerts for Tannis being attacked by Black Beasts are not showing up in-game.
This includes all Black Beast messages regarding Tannis. "Black Beasts have been seen prowling the hills near Tannis..." "Black Beasts are attacking Tannis!" and "The Black Beasts attacking Tannis have retreated!"
When looking into the channel on the SL2 Discord "#game-messages", the Tannis alerts are appearing there, but when looking in-game to check for them, they are not there.
Dormeho Black Beast messages are still appearing, as are all others aside from the Tannis Black Beast messages (from what I can tell).
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