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  Blotch inconsistency
Posted by: renowner - 09-27-2022, 10:39 PM - Forum: Bug Reports - Replies (1)

The skill panel for Blotch in game when you purchase it specifically says that blotch gives +16 dark attack. 
[Image: db82ae1580.jpg]

However in battle, it tells another story entirely: Its giving +32 dark attack at rank 5. 
Either its bugged, and its supposed to give 16, or its bugged and the skill panel needs to be updated. Whichever the case is!
[Image: 2be5a59909.png]
(Before)
[Image: 6b86c04a3b.png]
(After)
[Image: 05cdbcc2c9.png]

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  Dodger Adjustment (Rogue)
Posted by: Snake - 09-26-2022, 06:05 PM - Forum: Balance Fu - Replies (2)

Two things. Reword this tooltip, and make it so this can be used as a Main Class and Subclass skill, with reduced effectiveness on the latter. Also add a small clickable thingy to let people know what 'Base' means in regards to cap, instead of bloating the tooltip. It'll make this skill more noice overall.

[Image: unknown.png]

Rogues are, without saying, naturals at avoiding things, whether that be the law, or a swift kick to the jewels. Increases your Base Evade. (Halved if Rogue is not Main Class.)

Rank 1: +10 Evade.

Base Stat & Bonus Cap - Hit and Evade bonuses have a cap of +50. Base increases are not affected by those caps.

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  Training Dummy, pick up for dummies
Posted by: Shujin - 09-26-2022, 05:21 PM - Forum: Quality-of-Life (QoL) - No Replies

I am a dummy that sometimes accidently places a Training Dummy cause Hotbar.

If you click them you only have the "Train" and "Attack" option. 

Can we have dismantle too? So I can feel less like a dummy?

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  Strength (and I guess willpower) based basic attack crit fishing is a trap
Posted by: Lolzytripd - 09-26-2022, 03:15 AM - Forum: Balance Fu - Replies (18)

It is simply a trap, a trap that feels good when you forsake any hope of defensive options but a trap none the less.

Stapling crit damage to guile is a tax that makes going crit fishing on a strength (or willpower I guess) build a statistical debt hole deeper than the current housing market.

let me run it down for you

You pay the aptitude tax since we all know we're going into a bunch of stats here.

You pay papa's skill tax to actually hit things

You pay the Strength tax (or willpower I guess, you're weird for using your excelgraph like this, the manic slasher is fine tho)

You stare into the crit void and cry, paying the luck tax.

You look at your sad handful of stats left...If you put them into defensive stats you could maybe survive a little bit, not a lot, but a bit.

Then you realize without Guile your crits are weaker than any of those fancy skills that use -gasp- over 100% of your swa. Oh lord, heck, you can even just stay where you are and just slap on the redgull badge and add your lightning attack to the damage too, heck some of those skills already scale on elemental attack aswell and do so much more than your crits without guile.

You come to your senses, you're a true unga bunga, you don't use skills unless its power grad, ether invitation or geldoren, or some other basic attack+, so you put your points in guile, enough that you can finally say that you are going diamond hands to the moon on the gambling stock market of crit damage, finally soaring above -most- swa scaling skills.

You look at your paltry left over stats, weep a little, and spread them between vit and san, atleast your health pool gives you a false sense of bravado that maybe, just maybe, you can get into range to unga bunga your opponent.




TLDR
Give strength crit damage too, and accept that people who are dumb will probably just double dip it and guile for big dopamine numbers and still die because they have very few defensive options.

or

Take away crit damage from guile, it does enough things now with flanking, farshot, and skill slots to really need crit damage as an identity and return to monkey, going back to Pre GR 200% base crit modifier +weapon and passives.


The only time I had fun as a strength crit build was by committing tax evasion with cruel commander and extend void, so I could actually afford defensive options.

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  Save The Trees
Posted by: Trexmaster - 09-25-2022, 07:32 PM - Forum: Suggestions - Replies (4)

Right now trees are felled in four hits from an axe, each hit yielding 1-2 Wood based on the tree type (most give Ash Wood).

This means a single tree has enough wood for on average 1 or 2 torches (or most other cheap craftable wood items).

Could we have it so trees can take more hits so the yield per tree is higher? That way people don't as easily wipe entire maps worth of trees just trying to farm money or level wood-working.

10 hits seems like an ideal number to me. 2.5x more hits needed equates to 30 Physical stamina burnt per whole tree felled vs the current 12 Physical Stamina per tree.

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  [v2.64b] Shardus Deletus Yeetus
Posted by: Blissey - 09-25-2022, 04:29 PM - Forum: Bug Reports - Replies (1)

According to the community, around the time Beggar's Hole (now Wasgow, wow) was mapped, a Worxar shard got inadvertently deleted. This leaves people at 43/45 Worxar Shards instead of 44/45 if they've managed to collect all the available ones.

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  Racial trait reaper/appertuarus.
Posted by: Lolzytripd - 09-24-2022, 12:41 AM - Forum: Class/Race Ideas - Replies (1)

A Trait for Reaper/Apertaurus that would change which weapon their Affinity is tied to.

Shinigami Affinity-Swords

Ancient Affinity-Fists, A tradition dating back to before weapons were created.

Wraith Affinity-Daggers




no bow affinity, bows aren't made of remains (yet)

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  It's a trap!!
Posted by: Snake - 09-23-2022, 06:17 PM - Forum: Balance Fu - Replies (4)

Rogue's Traps can currently be evaded, which is fine if they're obviously put in the open.

But one thing I'd believe it would make them more worth is that if hidden traps could not, and it would incentive people to toast an extra skill point to grab the Stealth Trap passive.

So TL;DR

[Image: unknown.png]

"Furthermore, hidden traps also gain a Trickery effect which allows them to ignore Evasion."

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  Hot Lips AI, Seeking Shinken
Posted by: Ray2064 - 09-23-2022, 05:52 PM - Forum: Bug Reports - Replies (3)

Hot Lips always waste 3M on mind melter on their first turn in battle for some reason

Seeking Shinken homes in downed foes

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  Seeking Shinken buff ?
Posted by: Ray2064 - 09-23-2022, 05:38 PM - Forum: Balance Fu - Replies (3)

I'd just have two suggestions for the pretty much only real perk of the Venus badge as of now-

1 : Shinken-basic attack doesn't reduce the projectile's range. 
-It's pretty much always better to go for an actual AOE / Something close to it when there are two opponents in front of you, and due to how the seeking projectile's trajectory works, 5 tiles is way shorter than it sounds like. I don't feel like it'd even be that strong ?

2 : Don't home in downed opponents
-Self explanatory, I hope.

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