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Power Leap Talent/Trait |
Posted by: Snake - 03-29-2023, 10:39 PM - Forum: Suggestions
- Replies (6)
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Give us the ability to freely jump over obstacles while walking in the overworld, through the use of a command or macro, and then double-clicking a valid terrain, at the cost of all your physical stamina.
It'd be cool to be like flippin' ninjas and stand on rooftops on a whim.
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Character Ability Request - Gunther, Priest of the Eternity - Higher Focus Pool |
Posted by: Skullcatrons - 03-29-2023, 10:23 PM - Forum: Character Applications
- Replies (1)
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Applicable BYOND Key - Skullcatrons (Main-key), Saltyhyatt (Key this character is on)
Character Name - Gunther
Request Type - Character Ability, Increased focus capacity than usual for roleplay-aspect.
Request Details - Effectively, thorough lack of actual knowledge about their Real, and misunderstanding that only way to properly healing better than usual, was to find methods to expand their focus capacity to be able to continue repairing wounds. While it may have some minor benefit (Relatively about 20% better than usual, it's not complete solution), the Dragon will not know that the reasons why Healing Magic is so weak is because Mercala have conditional co-sign on the Element, and without any knowledge of her existence whatsoever, or the fact that she is the sole owner of healing field, he believed that best way to push healing magic to new field, is to expand one's focus capacity to tolerate the drain of healing.
It's simple process, really.
Reason why you are making this request (if applicable) - He's active user of the Blessing, and because he isn't really a doctor, he tries to use healing magick whether there was urgent situation, or so. But due to him consistently making frequent uses, he tend to keel over from lack of focus just because of how extensive it is. In addition, it would justify Gunther just naturally have higher focus capacity than most.
Roleplay & Lore supporting your request -
- (How much non-elemental magic is there?) I'd say there's more than is represented in game, but generally it's weaker than elemental magic because there is no elemental god power cosigning it. (This states that elemental magic is empowered by gods cosigning their power to it).
- (Are curates of other religions possible?) Healing magic from gods other than Mercala is rare, which is why she's such a big deal. Enchantment spells you could make some argument for but probably not healing spells.
(Are all Mercana spells tied to Mercala?) Yes, pretty much. Healing and light magic are what she does. Like I said, though, you could make some sort of argument for 'bending the rules' for spells that aren't healing related.
- (How experienced do you have to be to do great healing miracles?) Experience isn't so much the issue as it is focus issues. Healing with Mercana consumes a lot of focus, and it gets much more focus hungry the larger the project.
- (Can a person absorb too much focus and hurt themselves?) Your body has a maximum capacity. Once it's at that capacity, it can't absorb anymore.
(From Korvara Discord) How does healing magic work on Korvara if there is no Mercala?
Healing magic on Korvara functions similar to healing magic on Sigrogana. The healing magic is drawn upon from the caster as well as magic energy native to the island. However, the magic is less potent - it is capable of treating wounds, but it cannot replace limbs nor revive the deceased, and it significantly drains the caster.
Gunther's ultimately delved into the library, browsing the grimoires of spells, magick, and attempting to expand his capacity of Focus by meditation. After several researches, he've decided to pry into his own beings: The draconic energy. By using unknowingly what is the blessing of Hyatt, he used his wings to simulate focus as he meditate. Trying to deplete it with various of spells, and then fill it back with focus. Although this kind of process tend to tire him out, almost starving, and ends up needing to take a break from it before repeating the entire process.
He continued using the dragon's wings he was born with to simulate the focus in the air, and rejuvenating him. This kind of process would've taken days, months, even years just to be able to expand the capacity of focus just to be able to use healing spells. Alas, it would not be terribly sufficient because again, as everything goes, he is not aware that Mercala is the reasons why healing magick is tremendously weak in Korvara. He's trying to put bandage on a severed limb, and while it help, it's very minor effect.
On plus-side, higher focus capacity than usual if succeeded.
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Monster SAN Elemental Resistance |
Posted by: Trexmaster - 03-29-2023, 07:26 PM - Forum: Suggestions
- Replies (12)
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It'd be great if monsters didn't benefit from the increased elemental resistance granted by Sanctity.
That way you wouldn't need an Indignant Idol to ever see Weak! procs on things that are 25% weak to something, but because of their 6+ SAN score you never see it without debug on and cannot use it for bonus momentum.
It would also help to actually see what damage some things are weak to.
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Voidgate Destruction |
Posted by: Lolzytripd - 03-29-2023, 01:20 PM - Forum: Balance Fu
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I'm an addict, I love these things too much, I probably have void cancer.
now onto the premise its way too easy to destroy these things for the cost associated with setting them up.
3m per gate
vs
1 spicy issep spell or aoe tile breaker eating all of them.
My proposed change would to make void gates attackable like gravestones, white prison walls, planets, and other field objects, but immune to "tile breakers" basically making them non dense objects like flowers.
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Let's talk about the bans and GM intervention |
Posted by: Poruku - 03-28-2023, 10:42 PM - Forum: General Discussion
- Replies (8)
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So, recently, this thread was posted: https://neus-projects.net/forums/showthr...2#pid50152
And subsequently locked, for a reason I'm not quite grasping. I think many people posted a lot of very important points and discussed things in a mostly civil manner, even though there were disagreements.
That being said, I'm not trying to revive a locked thread, what I want to talk about is the more general matter at hand being transparency and how bans are being investigated and dealt out. However, if people want to shed light on things, go ahead. If this thread gets locked too, that's fine. If I'm out of line, let me know.
My perspective on recent events
Much like Mother's ban, this ban came out of left field for the banees. One second they're playing the game, and the next second they just got banned, sometimes mid-rp. I spoke with Croakie and they didn't seem to know or understand why they were banned. She even made a post asking why, and it got no replies. Even more puzzling is Lumi who barely speaks in ooc, etc. No replies to any of the threads.
When it happened, of course, everyone jumps into voice chat and tries to understand what the hell is going on. Everyone is speculating about what exactly happened. 4 players including a major leader just got removed for a week, messing over plans for many and delivering a sizeable emotional blow, and for what? We don't know. Am I going to be next? Am I gatekeeping? The ban message doesn't give us any information and the people who got banned did not get any heads up. So of course, everyone in the community is now free to make up their own mind about what exactly happened. People speculate, and talk to each other in private, sharing even more speculation and rumors.
And this goes on until a thread is posted.
The thread barely elaborated on the issue out of a desire to protect the people involved, something I can understand, but it also made it fairly ineffective at clearing the air and clearing confusion. In addition, we have seen multiple fair points and replies being made with no response from the admin team about them. What are we supposed to believe?
Then, the thread is locked, and we're supposed to move on?
I trust the GM team, but I think this is a problematic way to handle things, and I'd like to make my points concise:
1: Little to no communication with the accused
Based on the fact every banned player was confused and made a ban appeal, it's safe to assume the GM team did not reach out to them to get their side of the story. And based on the fact Lumi and Aegis got banned, we can assume they didn't get the full story due to this. This is unfair to the accused because it means the evidence gathered will be entirely in the favor of the accuser. Not only that, but it also means they will get no warnings and thus have no opportunity to rectify their behavior. Even worse, they'll get suddenly banned mid-rp, having the rug pulled out from under their feet. A very stressful and confusing moment.
2: Whoever talks to the GMs first has the advantage
Related to point 1, a big issue here is that the GMs are clearly weaponizable. I'm not saying that the accuser had bad intentions, but what I'm saying is that whenever there is an OOC conflict, whoever messages the GMs gets an advantage as they can feed any evidence they see fit to the team and nobody on the opposing side will know. This, in my opinion, is not a very healthy part of a community, as it means the GMs aren't being used to solve issues, they're being used to ban. So when you reach out to a GM, you're going with the nuclear option, and you better strike first as it gives you the high ground. This brings me to the last point.
3: Bans based on OOC drama are counter-productive
What was even accomplished with these bans? Massive confusion, frustration, stress, disruption of events in game, increase of hostility between players, and the player base being left to speculate. A one week ban without a proper explanation and reached understanding beforehand is essentially pointless unless your goal is to completely kick out some people from the game and never have to deal with them again. Because these people will just come back after one week and guess what, everything is worse now because people are scared, they feel antagonized, they still feel confused, they wonder if they should even continue playing.
I believe people should not be banned so quickly for this sort of thing as all it does is send a bomb in a warzone. It sets a grim precedent and it simply does not allow people to learn from their mistakes. Even worse, it can make people fear the GMs.
There's a big difference between a ban given because a game rule was clearly broken, and a ban given for unclear OOC drama reasons. The latter needs to be addressed much more carefully. It's something to solve, not to punish. DM people and give them warnings, tell them what's going wrong, hear their side, make them understand, tell them what needs to change. If they keep doing nefarious things with that knowledge, then give them a sizeable ban. But this? This just ain't it.
I apologize if this post is making unpleasant things resurface, but I just had to speak up about this personally. Nobody asked me to do this, I barely ever speak with any of the players involved. But as a bystander, it just felt like it had to be said.
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Charge Weapon nerf |
Posted by: Shujin - 03-28-2023, 12:09 PM - Forum: Balance Fu
- Replies (16)
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I propose two changes to how Charge weapons work.
1.) Remove pre charging. Being shot for 600 damage turn 0 is about as bad as getting icicle speared if not worse.
2.) Make charge consume at the beginning of your Basic attack.
Explaination: Currently if your opponent has any form of defensive options against it, The attack will be blocked/Evaded but the charge stacks not consumed, meaning that the Optimal thing for you to happen, damage wise, is if your charge attack only glances, cause it applies the damage Bonus, but does not consume the charge.
This would make Charge weapons alot fairer.
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Out of Luck |
Posted by: Ray2064 - 03-28-2023, 10:44 AM - Forum: Balance Fu
- Replies (15)
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Yet another newplayer Balance Fu thread from your commonly hated Ray2064.
Luck as a stat imo just feels lacking for the investment you're giving into it, in the case where you're a basic attacker.
When you basic attack, critical hits are pretty much bread and butter, your way to get through. Not being able to crit in a fight essentially halves your efficiency due to the usual lack of other options assuming you don't have much else to back up your worth in a fight. I get it's something one'd sign up for when basic-attacking, but it essentially means seeing a return to your investment isn't even guaranteed unless you go all in, leaving you all stat-starved for daring to try to accomplish your build's one purpose.
Then again, for STR crit builds, you then also have to find points to then put into Guile on-top of the Luck you've already invested in to be allowed to crit in the first place (god forbid you face someone who intentionally builds CE)
So to both tone down the investment needed for the stat and to somewhat better reward those building it already, how about simply making Luck give more crit ? Even X1.25 would be okay.
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[v2.71b] Guard Dog (QUERY) |
Posted by: Trexmaster - 03-28-2023, 05:51 AM - Forum: Bug Reports
- Replies (1)
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Currently, Guard Dog from Kerberos does not intercept anything other than basic attacks.
Unlike Wild Guard Dog that intercepts skills as well as basic attacks.
Is this intentional?
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