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PvE difficulty scaling |
Posted by: Poruku - 01-23-2023, 05:57 PM - Forum: Suggestions
- Replies (5)
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So it's no secret that, for many, soloing (almost) all PvE content on korvara is no issue. Sure, harder content may come down the line, but there remains a pretty big issue that I want to discuss:
Supports. There is essentially no reason at all why someone would play a full support for PvE right now and I think that's quite a shame. The bulk of content is about killing a small pack of mobs as quickly as possible. For most people who have high end builds, having a support in their party literally just slows them down. I think that's a huge shame! And why is that the case? Because the game is too easy. That means any full support focused build would need to be babysit and carried to max level, while the carry doesn't get much out of the exchange!
I suggest that there be a sort of mechanic that, optionally or not, increases the difficulty and rewards that the standard grind offers for parties.
For instance, a simple thing would be to add +1 mob per extra party member.
In addition, there could be a way to toggle a setting, perhaps something that is done at the crystal terminal, that increases the stats and damage of enemy mobs in exchange for a multiplier to xp and gold rewards.
Finally, I would like the bosses to be beefed up as well. Add an option to make each boss actually raise to level 60, and give them some more momentum or op abilities to make them truly strong so that a party can be challenged.
I don't believe engame raids and such is the answer to the lack of difficulty. I would like the grind to 60 to be challenging and rewarding for a well built team, which would mean people would actually team up, build supports and a variety of builds. And no longer brainlessly grind for hours on end just to get it out of the way. I wanna enjoy grinding again. No matter what shape it takes, please make the base game harder and fun, not just new content.
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Watchful eye |
Posted by: Poruku - 01-23-2023, 05:22 PM - Forum: Balance Fu
- Replies (8)
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This skill went from totally useless to something actually very powerful, to the point that single skill shuts down many strategies. It's fine that it exists, but there should be some counterplay options.
I would suggest the skill gets a cooldown and a shortened duration so there is a gap that people can use to get past it. In addition, the lack of cooldown means using VA's obscure is pointless
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Badly Beaten Bullshit |
Posted by: renowner - 01-23-2023, 11:51 AM - Forum: Balance Fu
- Replies (2)
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Currently badly beaten doesn't really do too much. You lose 3m one turn, 2m the next, its not that impactful.
It also continues to go down even if you're ko'd again.
There are issues where multiple lanturnbearers can spam revive each other with another chance and/or phoenix fairly often in a row, and that just leads to really annoying and unfun gameplay, with just about no counterplay. You can't really prevent a body from being revived and acting in that same round, sometimes instantly afterwards.
(They can use silent prayer to get rid of silence and such.)
So I would like to see badly beaten ramp up faster if you're revived multiple times with it active, or, for certain defeat to be applied for a few rounds after getting defeated post revival.
(I prefer the first idea because I wouldn't really want to gimp phenex racials and such.)
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Request to have extra arms on a Salamandra (I know I have a problem.) |
Posted by: Infernalis - 01-22-2023, 06:24 PM - Forum: Approved Characters
- Replies (4)
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Applicable BYOND Key: SatanicMegiddo (MIGHT be another key if I can't free up a space, will edit this post to reflect that if so. )
Discord: Satan឵#0616
Character Name: Levi D. Venus, Alias: Serpentine Devil.
Request Type: Character Extras ( Limbs/Appendages.)
Request Details: My character has extra parts in their body that is typically unconventional, as stated in the description I've given to them. Which is as follows: A second set of arms.
All I want is to play a Salamandra with four arms. I could say their creator made them that way perhaps to be twice as helpful when it comes to physical labor or more dexterous things.
I don't have any other special reasoning other than that they were given that by their creators- I will not treat this as an advantage over other players save for where it applies, such as ic physical activity and the like, and I will ensure people know ahead of time this character has four arms.
If there are NATIONAL REQUIREMENTS or someone I need to let know of their existence of, for the sake of IC, I will do so. I intend to make this character in Korvara, which is why I bring this up.
I am aware extra arms comes with advantages of the physical kind, and I promise to play responsibly. I'm not trying to ruin anybody's fun- just trying to have fun myself.
Other than that they'd be a normal Salamandra, scales, potential tail if they can have one? Very fiery. I wanted to say they were based off the Terra Flama lizards but my eyes seemed to have perceived extra legs in the sprite where there is none. In which case, I might give their fluff that their scales appear to be draconic wherever present. I plan to have the scales mostly present on their arms, this would be the case even if they had only one set of arms- and on their tail. If.. Salamandras can have tails. If not, thats fine by me.
I'm asking for permission to go ahead and have this before I make the character- yes the appearance matters to me and I'd very much appreciate being able to portray a Salamandra in this way. Upon making the character I promise to post their details (character name, alias, and a picture of their profile here) So that it can easily be kept track of. No shady business.
I'm asking for nothing else but an extra set of arms this time around. No tentacles, no spikes, no extra eyes (thank you very much for approving me on that last time though. <3 )
If theres any extra questions you have on my wish here, please feel free to ask. I will answer them clearly and to the point.
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Omina's Racials |
Posted by: Snake - 01-22-2023, 01:57 PM - Forum: Suggestions
- Replies (4)
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Fortune Vacuum
- Luck Drain should not be capped by Sanctity, instead it can gain an additional stack every 25 Scaled SAN used.
- Luck Drain's cap is equal to the Omina's Character LV/2.
- Unluck should increase your LUC by (Scaled SAN)% of its LV.
Trait: Black Cat's Scorn
- There's a reason why they shouldn't cross a black cat. Upon evading or glancing an enemy, you automatically apply Omina's Curse to them. If the enemy is unaffected by Luck Drain, you gain 3 Unluck instead. (This effect can only happen once per enemy).
Trait: Black Crow's Hunger
- Crows are definitely the harbingers of bad luck, especially around corpses. For any unit that is defeated, friend or foe, you harvest some of their essence, regaining 15 HP and FP. If they were afflicted with Luck Drain, you also gain Unluck equal to its LV.
Trait: "Good" Fortune
- A rare aspect of an Omina is to bestow good luck. It works, sometimes. Gain the skill 'Bestow Fortune', which targets either yourself or an ally, increasing their Hit, Critical and Evade by X for 5 rounds. (X = Unluck LV, min. 5) If the LV is equal or higher than 15, they will also be immune to debuffs for the duration.
However, every round there will be a chance the blessing will go awry, reversing its effects and causing it to reduce Hit/Critical/Evade, and your Status Resistance to 0. (50% chance, reduced by the unit's LUC. 75% chance if used on self.)
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Lasts Rites Trait 2.68 |
Posted by: firehawk11 - 01-20-2023, 01:41 AM - Forum: Bug Reports
- Replies (4)
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The trait doesn't seem to be activating in this version. Perhaps my RNg is bad but I have had it activate on a different character in a pervious version of SL2.
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