Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 834
» Latest member: WanderWeist
» Forum threads: 11,752
» Forum posts: 58,541

Full Statistics

Online Users
There are currently 292 online users.
» 2 Member(s) | 288 Guest(s)
Bing, Google

Latest Threads
zericosmic
Height Approval

Forum: Character Applications
Last Post: zericosmic
1 hour ago
» Replies: 1
» Views: 138
Poruku
Acid Love

Forum: Suggestions
Last Post: Poruku
7 hours ago
» Replies: 0
» Views: 83
Neus
[v3.02b] Mutesic

Forum: Bug Reports
Last Post: Neus
9 hours ago
» Replies: 1
» Views: 441
Neus
[v3.02b] Summon Doubletur...

Forum: Bug Reports
Last Post: Neus
9 hours ago
» Replies: 2
» Views: 503
Neus
[v.3.02] Specialized Divi...

Forum: Bug Reports
Last Post: Neus
10 hours ago
» Replies: 2
» Views: 307
Neus
[3.02b] Missing Fox Jutsu

Forum: Bug Reports
Last Post: Neus
10 hours ago
» Replies: 1
» Views: 436
Neus
[v.3.01f] Stun and Resist...

Forum: Bug Reports
Last Post: Neus
10 hours ago
» Replies: 2
» Views: 450
Neus
[FARMING] - Can plant see...

Forum: Bug Reports
Last Post: Neus
10 hours ago
» Replies: 2
» Views: 490
Neus
[3.02b] Click-to-move Woe...

Forum: Bug Reports
Last Post: Neus
11 hours ago
» Replies: 2
» Views: 495
Autumn
[v3.02b] Eat Moss

Forum: Bug Reports
Last Post: Autumn
11 hours ago
» Replies: 2
» Views: 306

 
  Brokenflies
Posted by: Ryu-Kazuki - 11-16-2014, 02:50 AM - Forum: Bug Reports - Replies (1)

Butterfly Illusions can no longer be dispelled by their caster by using Invite Insanity on them anymore like they were able to in past versions of the game.

When you select one with Invite Insanity, it shows a red square and does nothing if you try to confirm the selection.

Print this item

  [Toggle] Weapon Sets
Posted by: Ranylyn - 11-16-2014, 12:04 AM - Forum: Suggestions - Replies (11)

Introduction

It happens to every weapon user. That moment when...

- A weapon breaks and that lolsy accuracy penalty makes punching a better option.
- Your primary method of attack is rendered completely inneffective (Such as using a Narcus and suddenly Chun Install)
- Your primary method of attack is downright suicide (Forgeries, Electrojammers, Blade Barrier, Spirit Mirror possibly)

Weapon swapping mid battle has been proposed before, with the pros and cons they entailed, but what I propose is a balanced and comprehenive system inspired in part by re-playing Dragon Age Origins: Weapon Sets! In that game, you could have a secondary set of weapons on a toggle (Example: Bows changing to melee weapons, or an AW Mage pulling a staff back out when real casting is needed) and I'm adapting that for this suggestion!

What -ARE- Weapon Sets and how would they work?

A weapon set is a preset change of Main/offhand gear. For example: Your main set could be ranged, and you could toggle swap to a more close combat set at close range (Bow hit penalty, anyone? Makes sense this would be an example.) You CANNOT change just one item or the other; a change of set swaps both out.

Both sets would need to be equipped before battle. You cannot stop to fish through your items for that one perfect item to screw your opponent over mid-battle.

Changing sets would cost 3M to prevent malicious abuse. For example, a BK/Monk whose plan is to use Axe and Shield until they have enough Ki to exploit Serpent Strikes cannot simply swap to Fist/Spear to use Body of Isesip and swap back for a Mad Chop in the same turn.

As having spare gear "equipped" (Extra swords at your hips or gauntlets belted to your leg, etc) would no doubt be cumbersome, I'd be willing to suggest +5 or 10 to your current encumberance to placate those who might think the versatility is OP. However, as it's mostly non-mages who this would apply to, anyways, I personally don't see the issue.

How would you equip the second set?

We already have a toggle button for our Alias. Something similar for our equipment screen makes the most sense to me.

In battle, it could be a skill to be selected. (While we're at it, how about a submenu for all our "manouvers" like skip and kick and flee and such? Reduce some clutter.) Again, with a cost of 3M.

"I dunno, man, that seems kinda OP..."

Although I disagree with anyone who might think this is OP, here are my counterpoints for balance:

- Due to limited skill slots to outfit your character with, mix and matching many different weapons would spread you thin.
- The Momentum cost prevents malicious abuse, as in the previous example.
- Since you'd need to swap main AND glove slots, you couldn't just go "lol I have a shield/etc now" unless you had a nearly identical main weapon set twice.
- Since it ONLY applies to Main/offhand slots you can't use it to, say, cycle in a fresh spirit mirror or gear with elemental resists or such.

That seems weak for a trait point, since I have a divine weapon with ghosthands anyways. What other advantages can it bring?

- Swapping equipped gloves, like trading a nihilist for a ghosthand. Alternatively, different (Race)-foe shields.
- The visual effects on dragon weapons would only show for your equipped set, preventing PVP metagaming like "Oh, Narcus, red letter time" if swapped into mid battle.
- On the topic of elemental arms: being prepared for a wider variety of challenges. For example, having a Setsuna in reserve for undead in PVE.
- Also worth considering, rockdirt weapons against goblins can be bad if that earth effect procs, just an example... swap it out!

I'm bored of reading. Can I comment now on how stupid/genius this is, yet?

Don't worry. I'm done. Discuss, away!

Print this item

  Momentum Check
Posted by: Xero Shade - 11-15-2014, 11:57 PM - Forum: Suggestions - No Replies

I would like to ask to add in a button somewhere that tells the system how much momentum you want to have before it automatically skips your turn.
There are been many times where I've used Charge Mind, went off to go do something while in a party, then came back and it was still my turn because I could use Invite Insanity.

Print this item

  Something went wrong
Posted by: Xero Shade - 11-15-2014, 10:23 PM - Forum: Bug Reports - Replies (1)

http://gyazo.com/c69dc2e4e46ac8db02f4bd8381b49070
http://gyazo.com/de5aa17d7b0800d512d11f4043dd34d1

Print this item

  Test-Me
Posted by: Someone - 11-15-2014, 08:04 PM - Forum: Bug Reports - Replies (1)

What is this verb? It seems to do nothing at all! Is it working? Bugged?!

Print this item

  Cecil's Icons
Posted by: Cecil - 11-15-2014, 07:16 PM - Forum: Submissions - Replies (18)

Hi there, I'm back. I more or less got sidetracked with that whole drawing and writing thing, but that didn't mean I wasn't doing any icons. I'm still working on a few monsters, but I decided that I may as well do a few weapon icons to fill the gap between the wait. The sample list is below.

[Image: gr5OleX.png] [Image: 86QBrFF.png]

I've been trying some new outlining thing out where I sneakily insert a grey outline into certain icons. It's present in all of the tomes, the guitar, the box, and the fist weapon. I tried it with some of the other weapons, but I didn't like the end result. I've more or less learned that it only really works if the icon uses darker colours rather than bright, vibrant colours. And yes, in case you're wondering, that is a laser heart chainsaw greatsword with a pink bow. I spent more time than I should have making it, and I don't regret it at all.

Here you go.

.zip   Pack1.zip (Size: 5.13 KB / Downloads: 660)

Print this item

  Youkai Gambits
Posted by: Rendar - 11-15-2014, 03:12 PM - Forum: Suggestions - Replies (8)

So, you know how in Final Fantasy 12 you could customize the AI of your characters. Making them buff if a status effect wore off, attack, cast heal, revive. Etc.

Can we get something akin to that for youkai? Dragon Age does this wonderfully with the TACTICS as seen here

[*] http://dragonage.wikia.com/wiki/Tactics_(Origins)
[*] http://dragonage.wikia.com/wiki/Tactics_(Dragon_Age_II)

Just having Self < 50% HP Parraeta Target for that one-fairy would be nice is all.

Print this item

  Skip n Kick
Posted by: Rendar - 11-15-2014, 03:06 PM - Forum: Suggestions - Replies (6)

So, while I know this is kind of 'eh' territory, I think a few traits honestly need to be removed and made standard.

Skip for instance, is you just standing back and waiting. How does a TRAIT give you the ability. It seems a tad ridiculous that you have to spend a trait point on it whenever anyone and their mother can skip.

Kick needs to be made standard as well. There are times as a basic weapon attacker that your weapon flat out breaks. Where chucking it aside would actually net you more damage, crit, and hit than using that vampire bat. Kicking could be changed to 'brawl' or something, wherein its just str vs defense and anyone and their mother can use it, obviously the stronger people being better at it. As it is now, it's just STR vs DEF for a very situational, but almost always useless TRAIT.

Print this item

  Life in Chaturanga
Posted by: Chaos - 11-15-2014, 02:11 PM - Forum: Suggestions - Replies (1)

While the mass of space seems cool and all, Chaturanga seems woefully lifeless in its 'marketplace'. (If the stalls are any indication) I'd like to suggest two things to fix this up:

1. Swarm of NPCs
Just place a bunch of generic NPCs around that can't be talked to, or say nothing due to "This individual doesn't seem to notice you're there." (Ideally in the morning; they could leave at night) These average joes could be accompanied by some Black Knight NPCs being set around as guards.

If possible, some of those NPCs could be moving, due to either coming in/out of Chaturanga, entering in the morning/leaving at night, chasing someone, playing around, or simply pacing.

(Ideally, this sort of idea should be applicable for all towns, except Law's End. Chaturanga's size and use of space needs it more though)

2. Market Stalls
During the daytime, have about two or so vendor NPCs show up behind some of the stalls, selling various materials for certain crafts (I.e. one vendor sells food materials, another sells materials for weapon crafting, etc.) These vendors could vary from day to day, with each vendor showing up once in a cycle every few days.

This could also lead into a Chaturangan Bazaar Day calendar event, where various vendor NPCs show up all around the marketplace and offer random equipment and what have you.

Print this item

  Restrain and Corpse Hands
Posted by: Sawrock - 11-15-2014, 08:20 AM - Forum: Suggestions - Replies (5)

Right now, Corpse hands are just annoying monsters that you need to get rid of at the end of battles. Can they get a skill in their later levels that lets them use their basic attack when using restrain?

Print this item

Sigrogana Legend 2 Discord