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  Intro Themes
Posted by: Sawrock - 11-17-2014, 05:17 AM - Forum: Suggestions - Replies (7)

Can marching bands also include a feature to play an uploadable five to twenty second sound clip at the beginning of a fight, and another for the victory theme? I just think this would be cool.

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  Single shot guns and MG
Posted by: Lolzytripd - 11-17-2014, 04:32 AM - Forum: Suggestions - Replies (7)

I suggest single shot gun's shell effects be all multiplied by 1.5-2 effectiveness due to the lack of multiple shots.

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  Short Cut Bar Youkai
Posted by: iDarkCara - 11-16-2014, 10:24 PM - Forum: Bug Reports - Replies (1)

If you assign a youkai summon to the short cut bar at the bottom, and then release that youkai, you can still summon said youkai from the shortcut bar, (Though, it is level 1 regardless of level @ release.)

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  Celsius Shell High Charge
Posted by: Trexmaster - 11-16-2014, 09:39 PM - Forum: Bug Reports - Replies (1)

It creates ice tiles, but it doesn't inflict /any/ extra damage (as indicated by its description of High Charge power *11).

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  Between battles
Posted by: Xero Shade - 11-16-2014, 08:07 PM - Forum: Suggestions - Replies (9)

So, I was on my VA/Kensei and decided to change it to Monk/VA for some ungodly reason. I noticed that Ki doesn't transfer from battle to battle, unlike Voidveil which does. I'd like to simply suggest that it copied that, to make the use of Ki easier for Monks.

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  [Arena Combattants] More nonsense; some unfixed from before.
Posted by: Ranylyn - 11-16-2014, 05:56 PM - Forum: Bug Reports - Replies (1)

Phew. Accidentally put it in suggestions instead of bugs. Yay for being able to delete your own threads!


EVOKER COMBATTANTS:

- Arena Evoker Sear only cinders the tile you are on, not the usual AoE. Posibly intended, but posting anyways.
- Arena Evoker Wind Slasher does literally nothing. No animation and no damage. (Helps offset how BS powerful they are, but obvious bug is obvious)

GHOST COMBATTANTS:

- Will spam Rebound despite no Claret call to heal with? Will also re-apply wraithguard while still active when outside attack range (Bad AI more than anything else.)
- Does not require Claret Call to use Ether Invitation! (Yes, they can repeatedly use EI on successive turns late in the fight. Brutal.)
- Combattant Ether Invitation MARKS with EI, to set up a second attack! (They can even EI - Rebound and EI again next turn.)
- Can consume and re-apply Claret Call instantly. No unmarkable phase.

ARBALEST COMBATTANTS:

- Will continuously re-apply Deadly Aim and Oil Chain when outide attack range (Moreso bad AI than a bug; but still exploitable.)
- I'm pretty sure one used reload accel twice between cannon skills, but consider this unconfirmed. I forgot to double check the chat log.


MONK COMBATTANTS:

- Their Ki seems out of whack. They'll cause Knockdown on turn 0, and then not activate the wind knockback on their gale attack the turn after they use aid. As I cannot see their Ki, myself, I cannot provide more details. It almost feels like they start with some Ki and have a toggle skill on whether they wish to spend it or not. Which, for the record, would be aweome for player monks. The toggle skill thing I mean. But this is getting off topic.


Misc:

- Not counting pre-20 opponents, I actually never see anything else but the above 4. Is this intentional?

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  [Furniture] Display Cases
Posted by: Someone - 11-16-2014, 12:45 PM - Forum: Suggestions - Replies (4)

Something like a shelf, a bench, a pedestal, etc, that allows homeowners to place an item for public display in their home.

(That uber new sword you just got, that nice coat, a joke item, etc.) And, if possible, be able to double-click it to view the stats. (Since that's probably what you're showing off, right?!)

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  I'm blinking in
Posted by: Rendar - 11-16-2014, 08:41 AM - Forum: Bug Reports - Replies (4)

Whilst casting blink, with the 'location' selection up, if you click a tile without Mouse targeting activated, you will instantly move to the selected target, generally the first tile infront of you. This can cause horrendous situations.

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  Vanishing Shopkeepers
Posted by: Someone - 11-16-2014, 08:26 AM - Forum: Bug Reports - Replies (6)

My shopkeeper just vanished.

I bought up about 2k worth of shop time, plunked it down, then left.

Logged in again, today, and boom, gone.

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  Dying is not a good Tactic.
Posted by: Maikito - 11-16-2014, 06:55 AM - Forum: Bug Reports - Replies (1)

For some reason, whenever someone dies (Or I die) the tactics rating icon will suddenly appear in my bottom right, despite the fact that I'm not a tactician at all.

http://gyazo.com/99b1eec1c582e0cf786124029f10ac29

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