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[3.04b] Rainbow Too High

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Ruler Buff 6

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Strength Crit

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  Akimbo? More like Akimbdon'tshoot
Posted by: Daisuke - 11-30-2014, 10:25 AM - Forum: Bug Reports - Replies (1)

So if you have Akimbo equipped but you don't actually have any handguns equipped, your normal attack with a gun doesn't work and it'll still cost momentum. Other weapon and parting shot will work just fine though. This is what it'll look like if you try attacking.

--- ROUND 5 ---
Curtz Renvolt's turn.
Curtz Renvolt: Spirit Hunter (9 Power)
Hit: 188%
Dmg: 9
Crit: 77%
Curtz Renvolt's turn.
Curtz Renvolt: Spirit Hunter (9 Power)
Hit: 188%
Dmg: 9
Crit: 77%
Spectre's turn.

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  Battle Cries!
Posted by: Xero Shade - 11-30-2014, 06:39 AM - Forum: Suggestions - Replies (22)

So, I'd like to suggest that when a certain event happens in battle (I.e., a crit), your character says something pre-set (that can be changed by you).

Person A attacks Person B with Weapon A! Crit!
Person A: Taste my steel! (Preset)
Person B riposte's!
Person B: Not so tough now! (Preset)
Person A uses a potion!
Person A: I need a bigger edge! (Preset).

Just some ideas that came to mind.

Quote:Possible battle text trigger conditions:
Score a critical hit
Receive a critical hit
Drop below 50% HP
Drop below 50% FP
Riposte attacks
Stalemate parries
Defeat an enemy
Fall unconscious
Heal yourself
Heal an ally
Receive a heal from someone else
Be revived from unconsciousness by someone else
Die Hard activates
^Quoted from LadyLightning.

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  LA Metalwork Bug
Posted by: Xero Shade - 11-30-2014, 02:53 AM - Forum: Bug Reports - Replies (8)

So, I LA'd to specifically be able to craft a perfect (4 positive quality) Coral Wo-Dao.
I had about 40-ish Coral and got about five 3 Quality wo-daos. I asked Sderg about it and he said to report it as a bug, since I have the skill to craft it.
The Coral Wo-Dao is a skill level of 4, I have a sword-crafting skill of 8.

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  New Enchantments!- Rare Monster Set
Posted by: RoboCat - 11-30-2014, 01:47 AM - Forum: Suggestions - Replies (7)

Please not this suggestion is not nearly finished though it is still easy to visualize, and open to even more suggestions on the topic. Further adjustments will be made as I look more into the aspect of the game that then enchantments are based on.

Don't you guys know how there are rare enemies that have special permanent status effects? Like Rock-Solid, Raging or Sturdy. I was thinking. Wow, with some slight tweaks, most of those status would make perfect item enchantments.

As I bump into more of the enemies referenced, I will post my suggestion ideas.
Obtaining these rare enchants:Kill a boss monster with the enchant. The drop should have a decent chance, I'm thinking something like 50% considering that it;s a bit rare to find special boss enemies.

Diamond(Armor): +3 Def & +3 Res.
Received from Mystical Diamond item

SturdySadArmor?): Voids all damage that leaves the wearer's hp below 2%hp once per battle.
Received from Turtle God's Shell

More to come.

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  House Stairs
Posted by: Rendar - 11-30-2014, 01:28 AM - Forum: Suggestions - Replies (4)

Can we set it so that House Stairs can be hidden, possibly even have them have tiles adjacent to them < at the house owners discretion > also lead up there? Sometimes you want 2 sets of stairs leading up to the same area, but just can't manage it or something. It's more or a mapping thing and thematic.

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  Elemental resistance and items
Posted by: Lolzytripd - 11-29-2014, 09:16 PM - Forum: Balance Fu - Replies (8)

I feel that items that give high resistances to the elements in the accessory and boot slots should also give weaknesses= to half the resist they give, as it is possible to gain a plethora of resists in the games current state.

this allows you to gimp elemental monsters as they only have 6m for the most part and cannot do a follow up after their failure of an attack

( I use water resist to gimp goblins for example so they cant use explosion .


also any weakness regardless of the % should trigger the WEAK bonus.

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  Training Derp
Posted by: Ryu-Kazuki - 11-29-2014, 05:04 AM - Forum: Bug Reports - Replies (1)

Training day still states that it's +50% to XP boosts.

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  Fluer'd
Posted by: Ryu-Kazuki - 11-29-2014, 04:13 AM - Forum: Balance Fu - Replies (25)

Okay, so realizing the potential of this skill, it's a bit ridiculous and needs at least some kind of limitation.

With Fluer, it's +1M every time you crit, meaning it's +2M with the skill equipped.

In calculation, that can add up to.

7M start

Basic attack; -3M, +2M from crit, in the end leading to 6M.

Sub-attack after basic attack; -3M, +2M from crit, 5M total.

Physical attack skill (Power Gradation) that results in allowing crits; -3M, +2 from crit, 4M total.

Any other attack, -3M, leftover 1M, turn ends.

With that sort of combination, that's four attacks in one turn. It's not impossible to get ridiculously high crit rates, especially now with weapon customization parts. A third attack is pretty okay, but when you're jabbing people with 4 attacks in a row, that's beyond even broken in terms of PvP combat. I'm not sure what to do in order to limit it, but this is an overkill.

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  Dungeon material theme: Forests and the Wind
Posted by: Ryu-Kazuki - 11-29-2014, 12:48 AM - Forum: Suggestions - Replies (1)

As far as I'm aware, forests give only Iron in their ore nodes, just as Jammer Tunnels do, and their wood is Ash. Could these be changed to Wind based materials (Silpheed's Curse & Windbark) so we have a specific place to gather them from like the others? It also makes it a bit more thematic in the process.

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  Pet-Whisper
Posted by: Grandpa - 11-28-2014, 10:45 PM - Forum: Suggestions - Replies (1)

Title says it all. Not sure if it would be a challenge or anything, but it would be nice for people that use pet kits.

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